ReGameDLL_CS/regamedll/dlls/doors.h
s1lentq 5bf6b21649 Added a new reverse the functions.
Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
2015-08-03 00:17:07 +06:00

173 lines
5.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef DOORS_H
#define DOORS_H
#ifdef _WIN32
#pragma once
#endif
#define DOOR_SENTENCEWAIT 6
#define DOOR_SOUNDWAIT 3
#define BUTTON_SOUNDWAIT 0.5
#define SF_DOOR_ROTATE_Y 0
#define SF_DOOR_START_OPEN 1
#define SF_DOOR_ROTATE_BACKWARDS 2
#define SF_DOOR_PASSABLE 8
#define SF_DOOR_ONEWAY 16
#define SF_DOOR_NO_AUTO_RETURN 32
#define SF_DOOR_ROTATE_Z 64
#define SF_DOOR_ROTATE_X 128
#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button.
#define SF_DOOR_NOMONSTERS 512 // Monster can't open
#define SF_DOOR_SILENT 0x80000000
/* <6840f> ../cstrike/dlls/doors.cpp:34 */
class CBaseDoor: public CBaseToggle
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual void Precache(void);
NOBODY virtual void Restart(void);
NOBODY virtual void KeyValue(KeyValueData *pkvd);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual int ObjectCaps(void)
{
return ObjectCaps_();
}
NOBODY virtual void SetToggleState(int state);
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
NOBODY virtual void Blocked(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Precache_(void);
void Restart_(void);
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
int ObjectCaps_(void)
{
if (pev->spawnflags & SF_ITEM_USE_ONLY)
return (CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE;
else
return (CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
}
void SetToggleState_(int state);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Blocked_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[7];
public:
NOBODY void EXPORT DoorTouch(CBaseEntity *pOther);
NOBODY int DoorActivate(void);
NOBODY void EXPORT DoorGoUp(void);
NOBODY void EXPORT DoorGoDown(void);
NOBODY void EXPORT DoorHitTop(void);
NOBODY void EXPORT DoorHitBottom(void);
public:
BYTE m_bHealthValue;
BYTE m_bMoveSnd;
BYTE m_bStopSnd;
locksound_t m_ls;
BYTE m_bLockedSound;
BYTE m_bLockedSentence;
BYTE m_bUnlockedSound;
BYTE m_bUnlockedSentence;
float m_lastBlockedTimestamp;
};/* size: 360, cachelines: 6, members: 11 */
/* <684c0> ../cstrike/dlls/doors.cpp:935 */
class CRotDoor: public CBaseDoor
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual void Restart(void);
NOBODY virtual void SetToggleState(int state);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Restart_(void);
void SetToggleState_(int state);
#endif // HOOK_GAMEDLL
};/* size: 360, cachelines: 6, members: 1 */
/* <68513> ../cstrike/dlls/doors.cpp:1039 */
class CMomentaryDoor: public CBaseToggle
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual void Precache(void);
NOBODY virtual void KeyValue(KeyValueData *pkvd);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual int ObjectCaps(void)
{
return ObjectCaps_();
}
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Precache_(void);
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
int ObjectCaps_(void)
{
return CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
}
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#endif // HOOK_GAMEDLL
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
public:
BYTE m_bMoveSnd;
};/* size: 316, cachelines: 5, members: 3 */
NOBODY void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton);
#endif // DOORS_H