ReGameDLL_CS/regamedll/dlls/func_tank.h
s1lentq 2f82bb17ae Reversed some function from player.cpp
Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00

284 lines
8.1 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef FUNC_TANK_H
#define FUNC_TANK_H
#ifdef _WIN32
#pragma once
#endif
#define SF_TANK_ACTIVE 0x0001
#define SF_TANK_PLAYER 0x0002
#define SF_TANK_HUMANS 0x0004
#define SF_TANK_ALIENS 0x0008
#define SF_TANK_LINEOFSIGHT 0x0010
#define SF_TANK_CANCONTROL 0x0020
#define SF_TANK_SOUNDON 0x8000
enum TANKBULLET
{
TANK_BULLET_NONE = 0,
TANK_BULLET_9MM,
TANK_BULLET_MP5,
TANK_BULLET_12MM,
};
/* <8c75e> ../cstrike/dlls/func_tank.cpp:46 */
class CFuncTank: public CBaseEntity
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual void Precache(void);
NOBODY virtual void KeyValue(KeyValueData *pkvd);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual int ObjectCaps(void)
{
return ObjectCaps_();
}
NOBODY virtual BOOL OnControls(entvars_t *pevTest);
NOBODY virtual void Think(void);
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
NOBODY virtual Vector UpdateTargetPosition(CBaseEntity *pTarget)
{
return UpdateTargetPosition_(pTarget);
}
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Precache_(void);
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
int ObjectCaps_(void)
{
return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
}
BOOL OnControls_(entvars_t *pevTest);
void Think_(void);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
Vector UpdateTargetPosition_(CBaseEntity *pTarget)
{
return pTarget->BodyTarget(pev->origin);
}
#endif // HOOK_GAMEDLL
public:
NOBODY void TrackTarget(void);
NOBODY void StartRotSound(void);
NOBODY void StopRotSound(void);
inline BOOL IsActive(void)
{
return (pev->spawnflags & SF_TANK_ACTIVE) == SF_TANK_ACTIVE;
}
inline void TankActivate(void)
{
pev->spawnflags |= SF_TANK_ACTIVE;
pev->nextthink = pev->ltime + 0.1f;
m_fireLast = 0.0f;
}
inline void TankDeactivate(void)
{
pev->spawnflags &= ~SF_TANK_ACTIVE;
m_fireLast = 0.0f;
StopRotSound();
}
inline BOOL CanFire(void)
{
return (gpGlobals->time - m_lastSightTime) < m_persist;
}
NOBODY BOOL InRange(float range);
NOBODY edict_t *FindTarget(edict_t *pPlayer);
NOBODY void TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr);
Vector BarrelPosition(void)
{
Vector forward, right, up;
UTIL_MakeVectorsPrivate(pev->angles, forward, right, up);
return pev->origin + (forward * m_barrelPos.x) + (right * m_barrelPos.y) + (up * m_barrelPos.z);
}
NOBODY void AdjustAnglesForBarrel(Vector &angles, float distance);
NOBODY BOOL StartControl(CBasePlayer *pController);
NOBODY void StopControl(void);
NOBODY void ControllerPostFrame(void);
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[26];
protected:
CBasePlayer *m_pController;
float m_flNextAttack;
Vector m_vecControllerUsePos;
float m_yawCenter;
float m_yawRate;
float m_yawRange;
float m_yawTolerance;
float m_pitchCenter;
float m_pitchRate;
float m_pitchRange;
float m_pitchTolerance;
float m_fireLast;
float m_fireRate;
float m_lastSightTime;
float m_persist;
float m_minRange;
float m_maxRange;
Vector m_barrelPos;
float m_spriteScale;
int m_iszSpriteSmoke;
int m_iszSpriteFlash;
TANKBULLET m_bulletType;
int m_iBulletDamage;
Vector m_sightOrigin;
int m_spread;
int m_iszMaster;
};/* size: 280, cachelines: 5, members: 28 */
/* <8c79a> ../cstrike/dlls/func_tank.cpp:719 */
class CFuncTankGun: public CFuncTank
{
public:
NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
#ifdef HOOK_GAMEDLL
void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
#endif // HOOK_GAMEDLL
};/* size: 280, cachelines: 5, members: 1 */
/* <8c7e8> ../cstrike/dlls/func_tank.cpp:768 */
class CFuncTankLaser: public CFuncTank
{
public:
NOBODY virtual void KeyValue(KeyValueData *pkvd);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual void Activate(void);
NOBODY virtual void Think(void);
NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
#ifdef HOOK_GAMEDLL
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void Activate_(void);
void Think_(void);
void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
#endif // HOOK_GAMEDLL
NOBODY CLaser *GetLaser(void);
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
private:
CLaser *m_pLaser;
float m_laserTime;
};/* size: 288, cachelines: 5, members: 4 */
/* <8c836> ../cstrike/dlls/func_tank.cpp:887 */
class CFuncTankRocket: public CFuncTank
{
public:
NOBODY virtual void Precache(void);
NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
#ifdef HOOK_GAMEDLL
void Precache_(void);
void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
#endif // HOOK_GAMEDLL
};/* size: 280, cachelines: 5, members: 1 */
/* <8c884> ../cstrike/dlls/func_tank.cpp:924 */
class CFuncTankMortar: public CFuncTank
{
public:
NOBODY virtual void KeyValue(KeyValueData *pkvd);
NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
#ifdef HOOK_GAMEDLL
void KeyValue_(KeyValueData *pkvd);
void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
#endif // HOOK_GAMEDLL
};/* size: 280, cachelines: 5, members: 1 */
/* <8c8d2> ../cstrike/dlls/func_tank.cpp:974 */
class CFuncTankControls: public CBaseEntity
{
public:
NOBODY virtual void Spawn(void);
NOBODY virtual int Save(CSave &save);
NOBODY virtual int Restore(CRestore &restore);
NOBODY virtual int ObjectCaps(void)
{
return ObjectCaps_();
}
NOBODY virtual void Think(void);
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
int Save_(CSave &save);
int Restore_(CRestore &restore);
int ObjectCaps_(void)
{
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE;
}
void Think_(void);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#endif // HOOK_GAMEDLL
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
public:
CFuncTank *m_pTank;
};/* size: 156, cachelines: 3, members: 3 */
#endif // FUNC_TANK_H