mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
ed2e465d2b
Fix line ending all files
120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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CHalfLifeMultiplay *g_pGameRules = NULL;
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#else //HOOK_GAMEDLL
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CHalfLifeMultiplay *g_pGameRules;
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#endif //HOOK_GAMEDLL
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/* <ad93d> ../cstrike/dlls/gamerules.cpp:36 */
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BOOL CGameRules::CanHaveAmmo_(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry)
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{
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if (pszAmmoName)
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{
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int iAmmoIndex = pPlayer->GetAmmoIndex(pszAmmoName);
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if (iAmmoIndex > -1)
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{
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if (pPlayer->AmmoInventory(iAmmoIndex) < iMaxCarry)
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return TRUE;
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}
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}
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return FALSE;
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}
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/* <ad89d> ../cstrike/dlls/gamerules.cpp:59 */
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NOBODY edict_t *CGameRules::GetPlayerSpawnSpot_(CBasePlayer *pPlayer)
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{
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// {
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// edict_t *pentSpawnSpot; // 61
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// VARS(edict_t *pent); // 66
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// VARS(edict_t *pent); // 63
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// operator+(const Vector *const this,
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// const Vector &v); // 63
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// }
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}
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/* <ad9a3> ../cstrike/dlls/gamerules.cpp:75 */
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NOBODY BOOL CGameRules::CanHavePlayerItem_(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
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{
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/*if (pPlayer->pev->deadflag != DEAD_NO)
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return FALSE;
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CCSBotManager *ctrl = TheCSBots();
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if (!pPlayer->AddPlayerItem(pWeapon) || ctrl->IsWeaponUseable(pWeapon))
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{
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// TODO: check it
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if (pWeapon->pszAmmo1() && CanHaveAmmo(pPlayer,pWeapon->pszAmmo1(),pWeapon->iMaxAmmo1()) || !pPlayer->HasPlayerItem(pWeapon))
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{
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return TRUE;
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}
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}*/
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return FALSE;
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}
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/* <ad85d> ../cstrike/dlls/gamerules.cpp:119 */
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void CGameRules::RefreshSkillData_(void)
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{
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int iSkill = (int)CVAR_GET_FLOAT("skill");
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if (iSkill < 1)
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iSkill = 1;
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else if (iSkill > 3)
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iSkill = 3;
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gSkillData.iSkillLevel = iSkill;
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ALERT(at_console, "\nGAME SKILL LEVEL:%d\n", iSkill);
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gSkillData.monDmg12MM = 8;
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gSkillData.monDmgMP5 = 3;
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gSkillData.monDmg9MM = 5;
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gSkillData.suitchargerCapacity = 75;
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gSkillData.batteryCapacity = 15;
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gSkillData.healthchargerCapacity = 50;
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gSkillData.healthkitCapacity = 15;
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}
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/* <ada23> ../cstrike/dlls/gamerules.cpp:157 */
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NOBODY CGameRules *InstallGameRules(void)
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{
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SERVER_COMMAND("exec game.cfg\n");
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SERVER_EXECUTE();
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if (!gpGlobals->deathmatch)
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return new CHalfLifeTraining;
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return new CHalfLifeMultiplay;
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}
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#ifdef HOOK_GAMEDLL
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BOOL CGameRules::CanHaveAmmo(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry)
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{
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return CanHaveAmmo_(pPlayer,pszAmmoName,iMaxCarry);
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}
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edict_t *CGameRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
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{
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return GetPlayerSpawnSpot_(pPlayer);
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}
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BOOL CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
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{
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return CanHavePlayerItem_(pPlayer,pWeapon);
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}
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void CGameRules::RefreshSkillData(void)
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{
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RefreshSkillData_();
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}
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#endif // HOOK_GAMEDLL
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