mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
2f82bb17ae
Better implemented static members by all objects of the class MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder) Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
208 lines
5.6 KiB
C++
208 lines
5.6 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef H_CYCLER_H
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#define H_CYCLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CCyclerSprite: public CBaseEntity
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{
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public:
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NOBODY virtual void Spawn(void);
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NOBODY virtual void Restart(void);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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virtual int ObjectCaps(void)
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{
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return ((CBaseEntity::ObjectCaps()|FCAP_DONT_SAVE|FCAP_IMPULSE_USE));
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}
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NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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NOBODY virtual void Think(void);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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NOBODY void Spawn_(void);
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NOBODY void Restart_(void);
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NOBODY int Save_(CSave &save);
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NOBODY int Restore_(CRestore &restore);
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NOBODY int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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NOBODY void Think_(void);
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NOBODY void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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NOBODY void Animate(float frames);
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inline int ShouldAnimate(void)
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{
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return m_animate && m_maxFrame > 1.0;
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}
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public:
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[3];
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int m_animate;
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float m_lastTime;
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float m_maxFrame;
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int m_renderfx;
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int m_rendermode;
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float m_renderamt;
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vec3_t m_rendercolor;
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};/* size: 188, cachelines: 3, members: 9 */
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class CCycler: public CBaseMonster
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{
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public:
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NOBODY virtual void Spawn(void);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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virtual int ObjectCaps(void)
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{
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return ((CBaseEntity::ObjectCaps()|FCAP_IMPULSE_USE));
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}
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NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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virtual BOOL IsAlive(void)
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{
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return FALSE;
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}
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NOBODY virtual void Think(void);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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NOBODY void Spawn_(void);
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NOBODY int Save_(CSave &save);
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NOBODY int Restore_(CRestore &restore);
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NOBODY int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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NOBODY void Think_(void);
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NOBODY void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
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public:
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
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int m_animate;
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};/* size: 408, cachelines: 7, members: 3 */
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class CGenericCycler: public CCycler
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{
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public:
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NOBODY virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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NOBODY void Spawn_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 408, cachelines: 7, members: 1 */
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class CCyclerProbe: public CCycler
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{
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public:
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NOBODY virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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NOBODY void Spawn_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 408, cachelines: 7, members: 1 */
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//#include "weapons.h"
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class CWeaponCycler: public CBasePlayerWeapon
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{
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public:
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NOBODY virtual void Spawn(void);
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virtual int GetItemInfo(ItemInfo *p)
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{
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return 0;
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}
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NOBODY virtual BOOL Deploy(void);
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NOBODY virtual void Holster(int skiplocal = 0);
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virtual int iItemSlot(void)
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{
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return 1;
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}
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NOBODY virtual void PrimaryAttack(void);
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NOBODY virtual void SecondaryAttack(void);
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#ifdef HOOK_GAMEDLL
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NOBODY void Spawn_(void);
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NOBODY BOOL Deploy_(void);
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NOBODY void Holster_(int skiplocal = 0);
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NOBODY void PrimaryAttack_(void);
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NOBODY void SecondaryAttack_(void);
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#endif // HOOK_GAMEDLL
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public:
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int m_iszModel;
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int m_iModel;
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};/* size: 344, cachelines: 6, members: 3 */
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class CWreckage: public CBaseMonster
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{
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NOBODY virtual void Spawn(void);
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NOBODY virtual void Precache(void);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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NOBODY virtual void Think(void);
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#ifdef HOOK_GAMEDLL
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NOBODY void Spawn_(void);
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NOBODY void Precache_(void);
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NOBODY int Save_(CSave &save);
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NOBODY int Restore_(CRestore &restore);
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NOBODY void Think_(void);
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#endif // HOOK_GAMEDLL
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public:
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
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int m_flStartTime;
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};/* size: 408, cachelines: 7, members: 3 */
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#endif // H_CYCLER_H
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