mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
ed2e465d2b
Fix line ending all files
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#ifndef NODES_H
|
|
#define NODES_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#define bits_NODE_LAND (1 << 0) // Land node, so nudge if necessary.
|
|
#define bits_NODE_AIR (1 << 1) // Air node, don't nudge.
|
|
#define bits_NODE_WATER (1 << 2) // Water node, don't nudge.
|
|
#define bits_NODE_GROUP_REALM (bits_NODE_LAND | bits_NODE_AIR | bits_NODE_WATER)
|
|
|
|
class CBaseEntity;
|
|
|
|
class CLink
|
|
{
|
|
public:
|
|
entvars_t *m_pLinkEnt;
|
|
|
|
};/* size: 4, cachelines: 1, members: 1 */
|
|
|
|
class CGraph
|
|
{
|
|
public:
|
|
NOBODY void InitGraph(void);
|
|
NOBODY int AllocNodes(void);
|
|
NOBODY int CheckNODFile(char *szMapName);
|
|
NOBODY int FLoadGraph(char *szMapName);
|
|
NOBODY int FSetGraphPointers(void);
|
|
void ShowNodeConnections(int iNode);
|
|
NOBODY int FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity);
|
|
NOBODY int FindNearestNode(const Vector &vecOrigin, int afNodeTypes);
|
|
public:
|
|
BOOL m_fGraphPresent;
|
|
BOOL m_fGraphPointersSet;
|
|
int m_cLinks;
|
|
CLink *m_pLinkPool;
|
|
|
|
};/* size: 16, cachelines: 1, members: 4 */
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
typedef int (CGraph::*FIND_NEAREST_NODE_ENTITY)(const Vector &, CBaseEntity *);
|
|
typedef int (CGraph::*FIND_NEAREST_NODE_INT)(const Vector &, int);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
#define WorldGraph (*pWorldGraph)
|
|
|
|
#endif //HOOK_GAMEDLL
|
|
|
|
extern CGraph WorldGraph;
|
|
|
|
#endif // NODES_H
|