mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
460 lines
12 KiB
C++
460 lines
12 KiB
C++
#include "precompiled.h"
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#define SF_WORLD_DARK 0x0001 // Fade from black at startup
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#define SF_WORLD_TITLE 0x0002 // Display game title at startup
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#define SF_WORLD_FORCETEAM 0x0004 // Force teams
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edict_t *g_pBodyQueueHead;
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CGlobalState gGlobalState;
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float g_flWeaponCheat;
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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DLL_DECALLIST gDecals[] =
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{
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{ "{shot1", 0 }, // DECAL_GUNSHOT1
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{ "{shot2", 0 }, // DECAL_GUNSHOT2
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{ "{shot3", 0 }, // DECAL_GUNSHOT3
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{ "{shot4", 0 }, // DECAL_GUNSHOT4
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{ "{shot5", 0 }, // DECAL_GUNSHOT5
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{ "{lambda01", 0 }, // DECAL_LAMBDA1
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{ "{lambda02", 0 }, // DECAL_LAMBDA2
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{ "{lambda03", 0 }, // DECAL_LAMBDA3
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{ "{lambda04", 0 }, // DECAL_LAMBDA4
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{ "{lambda05", 0 }, // DECAL_LAMBDA5
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{ "{lambda06", 0 }, // DECAL_LAMBDA6
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{ "{scorch1", 0 }, // DECAL_SCORCH1
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{ "{scorch2", 0 }, // DECAL_SCORCH2
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{ "{blood1", 0 }, // DECAL_BLOOD1
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{ "{blood2", 0 }, // DECAL_BLOOD2
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{ "{blood3", 0 }, // DECAL_BLOOD3
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{ "{blood4", 0 }, // DECAL_BLOOD4
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{ "{blood5", 0 }, // DECAL_BLOOD5
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{ "{blood6", 0 }, // DECAL_BLOOD6
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{ "{yblood1", 0 }, // DECAL_YBLOOD1
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{ "{yblood2", 0 }, // DECAL_YBLOOD2
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{ "{yblood3", 0 }, // DECAL_YBLOOD3
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{ "{yblood4", 0 }, // DECAL_YBLOOD4
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{ "{yblood5", 0 }, // DECAL_YBLOOD5
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{ "{yblood6", 0 }, // DECAL_YBLOOD6
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{ "{break1", 0 }, // DECAL_GLASSBREAK1
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{ "{break2", 0 }, // DECAL_GLASSBREAK2
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{ "{break3", 0 }, // DECAL_GLASSBREAK3
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{ "{bigshot1", 0 }, // DECAL_BIGSHOT1
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{ "{bigshot2", 0 }, // DECAL_BIGSHOT2
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{ "{bigshot3", 0 }, // DECAL_BIGSHOT3
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{ "{bigshot4", 0 }, // DECAL_BIGSHOT4
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{ "{bigshot5", 0 }, // DECAL_BIGSHOT5
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{ "{spit1", 0 }, // DECAL_SPIT1
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{ "{spit2", 0 }, // DECAL_SPIT2
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{ "{bproof1", 0 }, // DECAL_BPROOF1
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{ "{gargstomp", 0 }, // DECAL_GARGSTOMP1, // Gargantua stomp crack
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{ "{smscorch1", 0 }, // DECAL_SMALLSCORCH1, // Small scorch mark
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{ "{smscorch2", 0 }, // DECAL_SMALLSCORCH2, // Small scorch mark
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{ "{smscorch3", 0 }, // DECAL_SMALLSCORCH3, // Small scorch mark
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{ "{mommablob", 0 }, // DECAL_MOMMABIRTH // BM Birth spray
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{ "{mommablob", 0 }, // DECAL_MOMMASPLAT // BM Mortar spray?? need decal*/
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};
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TYPEDESCRIPTION CGlobalState::m_SaveData[] =
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{
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DEFINE_FIELD(CGlobalState, m_listCount, FIELD_INTEGER)
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};
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TYPEDESCRIPTION gGlobalEntitySaveData[] =
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{
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DEFINE_ARRAY(globalentity_t, name, FIELD_CHARACTER, 64),
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DEFINE_ARRAY(globalentity_t, levelName, FIELD_CHARACTER, 32),
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DEFINE_FIELD(globalentity_t, state, FIELD_INTEGER)
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};
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#else // HOOK_GAMEDLL
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DLL_DECALLIST gDecals[42];
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TYPEDESCRIPTION (*CGlobalState::pm_SaveData)[1];
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TYPEDESCRIPTION gGlobalEntitySaveData[3];
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#endif // HOOK_GAMEDLL
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/* <1db42b> ../cstrike/dlls/world.cpp:120 */
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LINK_ENTITY_TO_CLASS(infodecal, CDecal);
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/* <1db00a> ../cstrike/dlls/world.cpp:123 */
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NOBODY void CDecal::Spawn(void)
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{
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// Spawn(CDecal *const this); // 123
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}
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/* <1daee2> ../cstrike/dlls/world.cpp:171 */
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NOBODY void CDecal::StaticDecal(void)
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{
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// {
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// TraceResult trace; // 173
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// int entityIndex; // 174
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// int modelIndex; // 174
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// operator+(const Vector *const this,
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// const Vector &v); // 176
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// operator-(const Vector *const this,
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// const Vector &v); // 176
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// ENTINDEX(edict_t *pEdict); // 178
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// VARS(edict_t *pent); // 180
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// }
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}
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/* <1dad69> ../cstrike/dlls/world.cpp:145 */
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NOBODY void CDecal::TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// {
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// TraceResult trace; // 149
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// int entityIndex; // 150
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// operator+(const Vector *const this,
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// const Vector &v); // 152
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// operator-(const Vector *const this,
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// const Vector &v); // 152
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// MESSAGE_BEGIN(int msg_dest,
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// int msg_type,
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// const float *pOrigin,
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// edict_t *ed); // 154
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// ENTINDEX(edict_t *pEdict); // 160
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// VARS(edict_t *pent); // 163
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// }
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}
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/* <1db068> ../cstrike/dlls/world.cpp:190 */
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NOBODY void CDecal::KeyValue(KeyValueData *pkvd)
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{
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// FStrEq(const char *sz1,
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// const char *sz2); // 192
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// KeyValue(CBaseEntity *const this,
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// KeyValueData *pkvd); // 202
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// KeyValue(CDecal *const this,
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// KeyValueData *pkvd); // 190
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}
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/* <1db4f5> ../cstrike/dlls/world.cpp:212 */
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LINK_ENTITY_TO_CLASS(bodyque, CCorpse);
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/* <1da107> ../cstrike/dlls/world.cpp:214 */
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NOXREF void InitBodyQue(void)
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{
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g_pBodyQueueHead = NULL;
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}
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/* <1db5bf> ../cstrike/dlls/world.cpp:242 */
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NOBODY void CopyToBodyQue(entvars_t *pev)
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{
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}
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/* <1db5e9> ../cstrike/dlls/world.cpp:275 */
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NOBODY void ClearBodyQue(void)
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{
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}
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/* <1db601> ../cstrike/dlls/world.cpp:294 */
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CGlobalState::CGlobalState(void)
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{
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// Reset(CGlobalState *const this); // 296
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}
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/* <1db63b> ../cstrike/dlls/world.cpp:299 */
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NOBODY void CGlobalState::Reset(void)
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{
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}
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/* <1db69e> ../cstrike/dlls/world.cpp:305 */
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globalentity_t *CGlobalState::Find(string_t globalname)
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{
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if (!globalname)
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return NULL;
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globalentity_t *pTest = m_pList;
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const char *pEntityName = STRING(globalname);
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while (pTest)
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{
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if (!Q_strcmp(pEntityName, pTest->name))
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break;
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pTest = pTest->pNext;
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}
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return pTest;
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}
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// This is available all the time now on impulse 104, remove later
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/* <1db703> ../cstrike/dlls/world.cpp:329 */
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void CGlobalState::DumpGlobals(void)
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{
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static char *estates[] = { "Off", "On", "Dead" };
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globalentity_t *pTest;
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ALERT(at_console, "-- Globals --\n");
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pTest = m_pList;
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while (pTest != NULL)
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{
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ALERT(at_console, "%s: %s (%s)\n", pTest->name, pTest->levelName, estates[ pTest->state ]);
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pTest = pTest->pNext;
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}
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}
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/* <1db76a> ../cstrike/dlls/world.cpp:345 */
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NOBODY void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state)
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{
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// {
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// globalentity_t *pNewEntity; // 349
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// }
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}
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/* <1db7b3> ../cstrike/dlls/world.cpp:360 */
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void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state)
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{
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globalentity_t *pEnt = Find(globalname);
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if (pEnt)
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pEnt->state = state;
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}
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/* <1db873> ../cstrike/dlls/world.cpp:369 */
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NOBODY const globalentity_t *CGlobalState::EntityFromTable(string_t globalname)
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{
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// {
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// globalentity_t *pEnt; // 371
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// Find(CGlobalState *const this,
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// string_t globalname); // 371
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// }
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}
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/* <1db91c> ../cstrike/dlls/world.cpp:377 */
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NOBODY GLOBALESTATE CGlobalState::EntityGetState(string_t globalname)
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{
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// {
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// globalentity_t *pEnt; // 379
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// Find(CGlobalState *const this,
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// string_t globalname); // 379
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// }
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}
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/* <1db9c5> ../cstrike/dlls/world.cpp:402 */
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NOBODY int CGlobalState::Save(CSave &save)
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{
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// {
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// int i; // 404
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// globalentity_t *pEntity; // 405
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// }
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}
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/* <1dba07> ../cstrike/dlls/world.cpp:422 */
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NOBODY int CGlobalState::Restore(CRestore &restore)
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{
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// {
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// int i; // 424
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// int listCount; // 424
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// globalentity_t tmpEntity; // 425
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// ClearStates(CGlobalState *const this); // 428
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// EntityAdd(CGlobalState *const this,
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// string_t globalname,
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// string_t mapName,
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// GLOBALESTATE state); // 439
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// }
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}
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/* <1dbaf2> ../cstrike/dlls/world.cpp:444 */
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NOBODY void CGlobalState::EntityUpdate(string_t globalname, string_t mapname)
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{
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// {
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// globalentity_t *pEnt; // 446
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// Find(CGlobalState *const this,
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// string_t globalname); // 446
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// }
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}
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/* <1dbbae> ../cstrike/dlls/world.cpp:453 */
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NOBODY void CGlobalState::ClearStates(void)
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{
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// {
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// globalentity_t *pFree; // 455
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// {
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// globalentity_t *pNext; // 458
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// }
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// Reset(CGlobalState *const this); // 462
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// }
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}
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/* <1dbc13> ../cstrike/dlls/world.cpp:466 */
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NOBODY void SaveGlobalState(SAVERESTOREDATA *pSaveData)
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{
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// {
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// class CSave saveHelper; // 468
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// Save(CGlobalState *const this,
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// class CSave &save); // 469
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// CSave(CSave *const this,
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// SAVERESTOREDATA *pdata); // 468
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// ~CSave(CSave *const this,
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// int const __in_chrg); // 468
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// }
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}
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/* <1dbcde> ../cstrike/dlls/world.cpp:473 */
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NOBODY void RestoreGlobalState(SAVERESTOREDATA *pSaveData)
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{
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// {
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// class CRestore restoreHelper; // 475
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// CRestore(CRestore *const this,
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// SAVERESTOREDATA *pdata); // 475
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// Restore(CGlobalState *const this,
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// class CRestore &restore); // 476
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// ~CRestore(CRestore *const this,
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// int const __in_chrg); // 475
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// }
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}
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/* <1dbe72> ../cstrike/dlls/world.cpp:480 */
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NOBODY void ResetGlobalState(void)
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{
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// ClearStates(CGlobalState *const this); // 482
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}
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/* <1dbeff> ../cstrike/dlls/world.cpp:493 */
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LINK_ENTITY_TO_CLASS(worldspawn, CWorld);
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/* <1dad1d> ../cstrike/dlls/world.cpp:502 */
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void CWorld::Spawn_(void)
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{
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//int flength;
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//char *pFile;
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EmptyEntityHashTable();
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g_fGameOver = FALSE;
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//TODO: reverse me
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//Precache();
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g_flWeaponCheat = g_engfuncs.pfnCVarGetFloat("sv_cheats");
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/*g_szMapBriefingText[0] = 0;
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flength = 0;
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pFile = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/%s.txt",STRING(gpGlobals->mapname)), &flength);
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if (pFile && flength)
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{
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Q_strncpy(g_szMapBriefingText, pFile, 510);
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#ifdef REGAMEDLL_FIXES
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g_szMapBriefingText[510] = 0;
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#endif // REGAMEDLL_FIXES
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PRECACHE_GENERIC(UTIL_VarArgs("maps/%s.txt",STRING(gpGlobals->mapname)));
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FREE_FILE(pFile);
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}
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else
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{
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pFile = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/default.txt"), &flength);
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if (pFile && flength)
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{
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Q_strncpy(g_szMapBriefingText, pFile, 510);
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#ifdef REGAMEDLL_FIXES
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g_szMapBriefingText[510] = 0;
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#endif // REGAMEDLL_FIXES
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PRECACHE_GENERIC(UTIL_VarArgs("maps/default.txt"));
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FREE_FILE(pFile);
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}
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if (pFile)
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FREE_FILE(pFile);
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}*/
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}
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/* <1dac06> ../cstrike/dlls/world.cpp:542 */
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NOBODY void CWorld::Precache_(void)
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{
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// GetClassPtr<CSoundEnt>(CSoundEnt *a); // 566
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// InitBodyQue(void); // 574
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// {
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// int i; // 673
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// }
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// {
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// class CBaseEntity *pEntity; // 705
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// }
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}
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/* <1db153> ../cstrike/dlls/world.cpp:731 */
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void CWorld::KeyValue_(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "skyname"))
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{
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CVAR_SET_STRING("sv_skyname", pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sounds"))
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{
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gpGlobals->cdAudioTrack = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "WaveHeight"))
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{
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pev->scale = atof(pkvd->szValue) * 0.125;
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pkvd->fHandled = TRUE;
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CVAR_SET_FLOAT("sv_wateramp", pev->scale);
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}
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else if (FStrEq(pkvd->szKeyName, "MaxRange"))
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{
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pev->speed = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "chaptertitle"))
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{
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pev->netname = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "startdark"))
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{
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int flag = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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if (flag)
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pev->spawnflags |= SF_WORLD_DARK;
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}
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else if (FStrEq(pkvd->szKeyName, "newunit"))
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{
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if (atoi(pkvd->szValue))
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CVAR_SET_FLOAT("sv_newunit", 1.0);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "gametitle"))
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{
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if (atoi(pkvd->szValue))
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pev->spawnflags |= SF_WORLD_TITLE;
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "mapteams"))
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{
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pev->team = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "defaultteam"))
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{
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if (atoi(pkvd->szValue))
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pev->spawnflags |= SF_WORLD_FORCETEAM;
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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#ifdef HOOK_GAMEDLL
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void CWorld::Spawn(void)
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{
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Spawn_();
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}
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void CWorld::Precache(void)
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{
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Precache_();
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}
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void CWorld::KeyValue(KeyValueData *pkvd)
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{
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KeyValue_(pkvd);
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}
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#endif // HOOK_GAMEDLL
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