mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
5bf6b21649
Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
263 lines
6.5 KiB
C++
263 lines
6.5 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
HIDDEN Module g_GameDLLModule = { NULL, NULL, NULL, NULL };
|
|
HIDDEN Module g_EngineModule = { NULL, NULL, NULL, NULL };
|
|
|
|
extern const size_t g_BaseOffset;
|
|
extern FunctionHook g_FunctionHooks[];
|
|
extern VirtualTableRef g_TableRefs[];
|
|
extern AddressRef g_FunctionRefs[];
|
|
extern AddressRef g_DataRefs[];
|
|
|
|
VirtualTableRef *GetVirtualTableRefAddr(const char *szClassName)
|
|
{
|
|
VirtualTableRef *refData = g_TableRefs;
|
|
while (refData->symbolName != NULL)
|
|
{
|
|
if (!strcmp(refData->symbolName, szClassName))
|
|
{
|
|
if (refData->originalAddress != NULL)
|
|
{
|
|
return refData;
|
|
}
|
|
}
|
|
refData++;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool GetAddressUsingHook(size_t addr)
|
|
{
|
|
for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
|
|
{
|
|
if (addr == cfh->originalAddress)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
size_t OffsetToRebase(size_t addr)
|
|
{
|
|
return (addr - g_GameDLLModule.base + g_BaseOffset);
|
|
}
|
|
|
|
void *GetFunctionEntity(const char *szClassName)
|
|
{
|
|
return Sys_GetProcAddress((HMODULE)g_GameDLLModule.base, szClassName);
|
|
}
|
|
|
|
void printAddrRebase(size_t addr,const char *funcName)
|
|
{
|
|
static int inum = 0;
|
|
addr += g_BaseOffset - g_GameDLLModule.base;
|
|
printf("#%d. %s - 0x%p\n", ++inum, funcName, (void *)addr);
|
|
}
|
|
|
|
FunctionHook *GetFunctionPtrByName(const char *funcName)
|
|
{
|
|
for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
|
|
{
|
|
if (!strcmp(cfh->symbolName, funcName))
|
|
return cfh;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void *GetOriginalFuncAddrOrDie(const char *funcName)
|
|
{
|
|
for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
|
|
{
|
|
if (!strcmp(cfh->symbolName, funcName))
|
|
return (void*) cfh->originalAddress;
|
|
}
|
|
|
|
regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName);
|
|
return NULL;
|
|
}
|
|
|
|
void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def)
|
|
{
|
|
for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
|
|
{
|
|
if (!strcmp(cfh->symbolName, funcName))
|
|
return (void*)cfh->originalAddress;
|
|
}
|
|
|
|
return def;
|
|
}
|
|
|
|
void *GetFuncRefAddrOrDie(const char *funcName)
|
|
{
|
|
for (AddressRef *cfh = &g_FunctionRefs[0]; cfh->symbolName; cfh++)
|
|
{
|
|
if (!strcmp(cfh->symbolName, funcName))
|
|
return (void*)cfh->originalAddress;
|
|
}
|
|
|
|
regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName);
|
|
return NULL;
|
|
}
|
|
|
|
void *GetFuncRefAddrOrDefault(const char *funcName, void *def)
|
|
{
|
|
for (AddressRef *cfh = &g_FunctionRefs[0]; cfh->symbolName; cfh++)
|
|
{
|
|
if (!strcmp(cfh->symbolName, funcName))
|
|
return (void*)cfh->originalAddress;
|
|
}
|
|
|
|
return def;
|
|
}
|
|
|
|
int nCountHook = 0;
|
|
|
|
int HookGameDLL(size_t gameAddr, size_t engAddr)
|
|
{
|
|
if (gameAddr == NULL
|
|
|| !FindModuleByAddress(gameAddr, &g_GameDLLModule)
|
|
|| !FindModuleByAddress(engAddr, &g_EngineModule))
|
|
{
|
|
return (FALSE);
|
|
}
|
|
|
|
// Find all addresses
|
|
bool success = true;
|
|
|
|
AddressRef *refData = g_DataRefs;
|
|
while (refData->symbolName != NULL)
|
|
{
|
|
if (!GetAddress(&g_GameDLLModule, (Address *)refData, g_BaseOffset))
|
|
{
|
|
#if _DEBUG
|
|
printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", refData->symbolName, refData->symbolIndex);
|
|
success = false;
|
|
#endif // _DEBUG
|
|
}
|
|
refData++;
|
|
}
|
|
|
|
AddressRef *refFunc = g_FunctionRefs;
|
|
while (refFunc->symbolName != NULL)
|
|
{
|
|
if (!GetAddress(&g_GameDLLModule, (Address *)refFunc, g_BaseOffset))
|
|
{
|
|
#if _DEBUG
|
|
printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", refFunc->symbolName, refFunc->symbolIndex);
|
|
success = false;
|
|
#endif // _DEBUG
|
|
}
|
|
refFunc++;
|
|
}
|
|
|
|
FunctionHook *hookFunc = g_FunctionHooks;
|
|
while (hookFunc->handlerFunc != NULL)
|
|
{
|
|
if (!GetAddress(&g_GameDLLModule, (Address*)hookFunc, g_BaseOffset))
|
|
{
|
|
#if _DEBUG
|
|
printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", hookFunc->symbolName, hookFunc->symbolIndex);
|
|
success = false;
|
|
#endif // _DEBUG
|
|
}
|
|
hookFunc++;
|
|
}
|
|
|
|
VirtualTableRef *refVtbl = g_TableRefs;
|
|
while (refVtbl->symbolName != NULL)
|
|
{
|
|
if (!GetAddress(&g_GameDLLModule, (Address *)refVtbl, g_BaseOffset))
|
|
{
|
|
#if _DEBUG
|
|
printf(__FUNCTION__ ": symbol not found \"%s\"\n", refVtbl->symbolName);
|
|
success = false;
|
|
#endif // _DEBUG
|
|
}
|
|
refVtbl++;
|
|
}
|
|
|
|
if (!success)
|
|
{
|
|
#if _DEBUG
|
|
printf(__FUNCTION__ ": failed to hook gamedll!\n");
|
|
#endif // _DEBUG
|
|
return (FALSE);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
Module hlds_exe;
|
|
if (!FindModuleByName("hlds.exe", &hlds_exe) && !FindModuleByName("hl.exe", &hlds_exe))
|
|
return (FALSE);
|
|
|
|
TestSuite_Init(&g_EngineModule, &hlds_exe, g_FunctionRefs);
|
|
|
|
#endif // _WIN32
|
|
|
|
refData = g_DataRefs;
|
|
while (refData->addressRef != NULL)
|
|
{
|
|
if (!FindDataRef(&g_GameDLLModule, refData))
|
|
return (FALSE);
|
|
refData++;
|
|
}
|
|
|
|
refFunc = g_FunctionRefs;
|
|
while (refFunc->addressRef != NULL)
|
|
{
|
|
if (!FindDataRef(&g_GameDLLModule, refFunc))
|
|
return (FALSE);
|
|
refFunc++;
|
|
}
|
|
|
|
// Actually hook all things
|
|
if (!g_ReGameDLLRuntimeConfig.disableAllHooks)
|
|
{
|
|
hookFunc = g_FunctionHooks;
|
|
while (hookFunc->handlerFunc != NULL)
|
|
{
|
|
if (!HookFunction(&g_GameDLLModule, hookFunc))
|
|
return (FALSE);
|
|
|
|
hookFunc++;
|
|
nCountHook++;
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
Regamedll_Debug_Init();
|
|
#endif // _WIN32
|
|
|
|
return (TRUE);
|
|
}
|