mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
696 lines
18 KiB
C++
696 lines
18 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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CCareerTaskManager *TheCareerTasks = NULL;
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const TaskInfo taskInfo[] =
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{
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{ "defuse", EVENT_BOMB_DEFUSED, &CCareerTask::NewTask },
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{ "plant", EVENT_BOMB_PLANTED, &CCareerTask::NewTask },
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{ "rescue", EVENT_HOSTAGE_RESCUED, &CCareerTask::NewTask },
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{ "killall", EVENT_KILL_ALL, &CCareerTask::NewTask },
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{ "kill", EVENT_KILL, &CCareerTask::NewTask },
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{ "killwith", EVENT_KILL, &CCareerTask::NewTask },
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{ "killblind", EVENT_KILL_FLASHBANGED, &CCareerTask::NewTask },
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{ "killvip", EVENT_KILL, &CCareerTask::NewTask },
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{ "headshot", EVENT_HEADSHOT, &CCareerTask::NewTask },
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{ "headshotwith", EVENT_HEADSHOT, &CCareerTask::NewTask },
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{ "winfast", EVENT_ROUND_WIN, &CCareerTask::NewTask },
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{ "rescue", EVENT_HOSTAGE_RESCUED, &CCareerTask::NewTask },
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{ "rescueall", EVENT_ALL_HOSTAGES_RESCUED, &CCareerTask::NewTask },
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{ "injure", EVENT_PLAYER_TOOK_DAMAGE, &CCareerTask::NewTask },
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{ "injurewith", EVENT_PLAYER_TOOK_DAMAGE, &CCareerTask::NewTask },
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{ "killdefuser", EVENT_KILL, &CCareerTask::NewTask },
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{ "stoprescue", EVENT_KILL, &CCareerTask::NewTask },
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{ "defendhostages", EVENT_ROUND_WIN, &CCareerTask::NewTask },
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{ "hostagessurvive", EVENT_ROUND_WIN, &CCareerTask::NewTask },
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{ "preventdefuse", EVENT_ROUND_WIN, &CPreventDefuseTask::NewTask },
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{ NULL, EVENT_INVALID, &CCareerTask::NewTask }
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};
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#else // HOOK_GAMEDLL
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CCareerTaskManager *TheCareerTasks;
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const TaskInfo taskInfo[21];
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#endif // HOOK_GAMEDLL
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/* <1ef647> ../cstrike/dlls/career_tasks.cpp:133 */
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CCareerTask *CPreventDefuseTask::NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
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{
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CPreventDefuseTask *pNewTask = new CPreventDefuseTask(taskName, event, weaponName, n, mustLive, crossRounds, id, isComplete);
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pNewTask->m_bombPlantedThisRound = false;
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pNewTask->m_defuseStartedThisRound = false;
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return (CCareerTask *)pNewTask;
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}
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/* <1ef5db> ../cstrike/dlls/career_tasks.cpp:139 */
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CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
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{
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CCareerTask(taskName, event, weaponName, n, mustLive, crossRounds, id, isComplete);
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m_bombPlantedThisRound = false;
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m_defuseStartedThisRound = false;
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}
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/* <1ef296> ../cstrike/dlls/career_tasks.cpp:147 */
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void CPreventDefuseTask::__MAKE_VHOOK(Reset)(void)
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{
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m_bombPlantedThisRound = false;
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m_defuseStartedThisRound = false;
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CCareerTask::Reset();
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}
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/* <1efbf8> ../cstrike/dlls/career_tasks.cpp:156 */
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void CPreventDefuseTask::__MAKE_VHOOK(OnEvent)(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
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{
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if (IsComplete())
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return;
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if (event == EVENT_BOMB_PLANTED)
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{
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m_bombPlantedThisRound = true;
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}
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else if (event == EVENT_BOMB_DEFUSING)
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{
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m_defuseStartedThisRound = true;
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}
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CCareerTask::OnEvent(event, pAttacker, pVictim);
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if (event >= EVENT_ROUND_DRAW && event <= EVENT_ROUND_LOSS)
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{
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m_bombPlantedThisRound = false;
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m_defuseStartedThisRound = false;
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}
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}
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/* <1ef4e1> ../cstrike/dlls/career_tasks.cpp:186 */
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CCareerTask *CCareerTask::NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
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{
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CCareerTask *pTask = new CCareerTask(taskName, event, weaponName, n, mustLive, crossRounds, id, isComplete);
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return pTask;
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}
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/* <1ef43f> ../cstrike/dlls/career_tasks.cpp:192 */
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CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete)
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{
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m_isComplete = isComplete;
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m_event = event;
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m_eventsNeeded = n;
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m_name = taskName;
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m_eventsSeen = 0;
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m_mustLive = mustLive;
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m_crossRounds = crossRounds;
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m_diedThisRound = false;
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m_id = id;
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m_weaponId = AliasToWeaponID(weaponName);
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m_weaponClassId = AliasToWeaponClass(weaponName);
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m_rescuer = (Q_stricmp(taskName, "stoprescue") == 0);
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m_defuser = (Q_stricmp(taskName, "killdefuser") == 0);
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m_vip = (Q_stricmp(taskName, "killvip") == 0);
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if (event == EVENT_ALL_HOSTAGES_RESCUED)
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{
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m_mustLive = true;
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m_crossRounds = false;
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}
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if (m_isComplete)
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{
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MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
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WRITE_STRING("TASKDONE");
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WRITE_BYTE(m_id);
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MESSAGE_END();
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}
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}
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/* <1ef211> ../cstrike/dlls/career_tasks.cpp:240 */
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void CCareerTask::__MAKE_VHOOK(Reset)(void)
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{
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m_eventsSeen = 0;
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m_isComplete = false;
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MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
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WRITE_STRING("TASKUNDONE");
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WRITE_BYTE(m_id);
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MESSAGE_END();
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MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
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WRITE_STRING("TASKPART");
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WRITE_BYTE(m_id);
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WRITE_SHORT(m_eventsSeen);
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MESSAGE_END();
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}
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/* <1ef74c> ../cstrike/dlls/career_tasks.cpp:256 */
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void CCareerTask::SendPartialNotification(void)
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{
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MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
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WRITE_STRING("TASKPART");
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WRITE_BYTE(m_id);
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WRITE_SHORT(m_eventsSeen);
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MESSAGE_END();
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UTIL_LogPrintf("Career Task Partial %d %d\n", m_id, m_eventsSeen);
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}
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/* <1efc6c> ../cstrike/dlls/career_tasks.cpp:268 */
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void CCareerTask::OnWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim)
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{
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if (m_isComplete || m_event != EVENT_KILL && (m_event != EVENT_HEADSHOT || !headshot))
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{
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return;
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}
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if (!pVictim || (m_defuser && !pVictim->m_bIsDefusing) || (m_vip && !pVictim->m_bIsVIP))
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{
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return;
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}
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if (m_rescuer)
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{
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int hostages_ = 0;
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CBaseEntity *hostageEntity = NULL;
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while ((hostageEntity = UTIL_FindEntityByClassname(hostageEntity, "hostage_entity")) != NULL)
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{
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CHostage *hostage = (CHostage *)hostageEntity;
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if (!hostage || hostage->pev->takedamage != DAMAGE_YES)
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continue;
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if (hostage->m_improv)
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{
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if (!hostage->IsFollowingSomeone())
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continue;
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}
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else if (!hostage->m_hTargetEnt || hostage->m_State != CHostage::FOLLOW)
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continue;
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if (hostage->IsValid() && hostage->m_target == pAttacker)
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++hostages_;
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}
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if (!hostages_)
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return;
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}
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if (m_weaponId == WEAPON_SHIELDGUN)
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{
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if (!killerHasShield)
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return;
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}
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else if (m_weaponId)
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{
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if (m_weaponId != weaponId)
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return;
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}
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else if (m_weaponClassId)
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{
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if (m_weaponClassId != weaponClassId)
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return;
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}
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++m_eventsSeen;
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SendPartialNotification();
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}
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/* <1efe16> ../cstrike/dlls/career_tasks.cpp:348 */
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void CCareerTask::OnWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker)
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{
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if (m_isComplete || m_event != EVENT_PLAYER_TOOK_DAMAGE)
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{
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return;
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}
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if (m_weaponId == WEAPON_SHIELDGUN)
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{
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if (!attackerHasShield)
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return;
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}
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else if (m_weaponId)
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{
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if (m_weaponId != weaponId)
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return;
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}
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else if (m_weaponClassId)
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{
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if (m_weaponClassId != weaponClassId)
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return;
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}
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++m_eventsSeen;
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SendPartialNotification();
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}
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/* <1ef79d> ../cstrike/dlls/career_tasks.cpp:385 */
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void CCareerTask::__MAKE_VHOOK(OnEvent)(GameEventType event, CBasePlayer *pVictim, CBasePlayer *pAttacker)
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{
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if (m_isComplete)
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return;
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if (event == m_event)
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{
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if ((m_defuser && !pAttacker->m_bIsDefusing) || (m_vip && !pAttacker->m_bIsVIP))
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return;
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if (m_rescuer)
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{
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int hostages_ = 0;
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CBaseEntity *hostageEntity = NULL;
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while ((hostageEntity = UTIL_FindEntityByClassname(hostageEntity, "hostage_entity")) != NULL)
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{
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if (hostageEntity->pev->takedamage != DAMAGE_YES)
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continue;
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CHostage *hostage = reinterpret_cast<CHostage *>(hostageEntity);
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if (hostage->m_improv)
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{
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if (!hostage->IsFollowingSomeone())
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{
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continue;
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}
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}
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else if (hostage->m_hTargetEnt == NULL || hostage->m_State != CHostage::FOLLOW)
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{
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continue;
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}
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if (hostage->IsValid() && hostage->m_target == pAttacker)
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++hostages_;
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}
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if (!hostages_)
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{
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return;
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}
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}
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if (m_event != EVENT_KILL || (!m_weaponId && !m_weaponClassId)
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&& m_event != EVENT_HEADSHOT || (!m_weaponId && !m_weaponClassId)
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&& m_event != EVENT_PLAYER_TOOK_DAMAGE || (!m_weaponId && !m_weaponClassId))
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{
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if (m_event == EVENT_ROUND_WIN)
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{
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if (!Q_strcmp(m_name, "defendhostages"))
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{
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int hostages_ = 0;
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CBaseEntity *hostageEntity = NULL;
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while ((hostageEntity = UTIL_FindEntityByClassname(hostageEntity, "hostage_entity")) != NULL)
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{
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if (hostageEntity->pev->takedamage != 1.0f && hostageEntity->pev->deadflag != DEAD_DEAD)
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++hostages_;
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}
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if (!hostages_)
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{
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++m_eventsSeen;
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SendPartialNotification();
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}
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}
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else if (!Q_strcmp(m_name, "hostagessurvive"))
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{
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int hostages_ = 0;
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CBaseEntity *hostageEntity = NULL;
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while ((hostageEntity = UTIL_FindEntityByClassname(hostageEntity, "hostage_entity")) != NULL)
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{
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CHostage *hostage = (CHostage *)hostageEntity;
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if (hostage && hostage->IsDead())
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++hostages_;
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}
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if (!hostages_)
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{
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++m_eventsSeen;
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SendPartialNotification();
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}
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}
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else if (!Q_strcmp(m_name, "winfast"))
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{
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if (m_eventsNeeded >= TheCareerTasks->GetRoundElapsedTime())
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{
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m_eventsSeen = m_eventsNeeded;
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SendPartialNotification();
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}
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}
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else if (IsTaskCompletableThisRound())
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{
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++m_eventsSeen;
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SendPartialNotification();
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}
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}
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else
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{
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++m_eventsSeen;
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SendPartialNotification();
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}
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}
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}
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if (event == m_event && !m_mustLive && m_eventsSeen >= m_eventsNeeded && IsTaskCompletableThisRound())
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{
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CBasePlayer *player = UTIL_GetLocalPlayer();
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EMIT_SOUND(ENT(player->pev), CHAN_VOICE, "events/task_complete.wav", VOL_NORM, ATTN_NORM);
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m_isComplete = true;
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MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
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WRITE_STRING("TASKDONE");
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WRITE_BYTE(m_id);
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MESSAGE_END();
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if (TheTutor)
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{
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TheTutor->OnEvent(EVENT_CAREER_TASK_DONE);
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}
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UTIL_LogPrintf("Career Task Done %d\n", m_id);
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if (m_event == EVENT_ROUND_WIN && !Q_strcmp(m_name, "winfast"))
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{
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TheCareerTasks->SetFinishedTaskTime((int)TheCareerTasks->GetRoundElapsedTime());
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UTIL_GetLocalPlayer()->SyncRoundTimer();
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}
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}
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else if (event >= EVENT_ROUND_DRAW)
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{
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if (event > EVENT_ROUND_LOSS)
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{
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if (event == EVENT_DIE && (m_mustLive || m_crossRounds))
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{
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m_eventsSeen = 0;
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SendPartialNotification();
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m_diedThisRound = true;
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}
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}
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else if (m_mustLive)
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{
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if (m_eventsSeen >= m_eventsNeeded && !m_diedThisRound && IsTaskCompletableThisRound())
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{
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CBasePlayer *player = UTIL_GetLocalPlayer();
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EMIT_SOUND(ENT(player->pev), CHAN_VOICE, "events/task_complete.wav", VOL_NORM, ATTN_NORM);
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m_isComplete = true;
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MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
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WRITE_STRING("TASKDONE");
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WRITE_BYTE(m_id);
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MESSAGE_END();
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UTIL_LogPrintf("Career Task Done %d\n", m_id);
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if (m_event == EVENT_ROUND_WIN && !Q_strcmp(m_name, "winfast"))
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{
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TheCareerTasks->SetFinishedTaskTime((signed __int64)(TheCareerTasks->GetRoundElapsedTime()));
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UTIL_GetLocalPlayer()->SyncRoundTimer();
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}
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if (TheTutor)
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{
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TheTutor->OnEvent(EVENT_CAREER_TASK_DONE);
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}
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}
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m_diedThisRound = false;
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if (m_mustLive)
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{
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m_eventsSeen = 0;
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SendPartialNotification();
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}
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}
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}
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}
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/* <1efeed> ../cstrike/dlls/career_tasks.cpp:623 */
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void CCareerTaskManager::Create(void)
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{
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if (TheCareerTasks != NULL)
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{
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TheCareerTasks->Reset();
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return;
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}
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TheCareerTasks = new CCareerTaskManager;
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}
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/* <1eff77> ../cstrike/dlls/career_tasks.cpp:636 */
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CCareerTaskManager::CCareerTaskManager(void)
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{
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m_taskTime = 0;
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Reset();
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}
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/* <1effeb> ../cstrike/dlls/career_tasks.cpp:643 */
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void CCareerTaskManager::Reset(bool deleteTasks)
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{
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if (deleteTasks)
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{
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for (CareerTaskListIt it = m_tasks.begin(); it != m_tasks.end(); ++it)
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{
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delete (*it);
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}
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m_tasks.clear();
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m_nextId = 0;
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}
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else
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{
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for (CareerTaskListIt it = m_tasks.begin(); it != m_tasks.end(); ++it)
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{
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CCareerTask *pTask = (*it);
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pTask->Reset();
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}
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}
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m_finishedTaskTime = 0;
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m_finishedTaskRound = 0;
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m_shouldLatchRoundEndMessage = false;
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m_roundStartTime = gpGlobals->time + CVAR_GET_FLOAT("mp_freezetime");
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}
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/* <1f014e> ../cstrike/dlls/career_tasks.cpp:671 */
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void CCareerTaskManager::SetFinishedTaskTime(int val)
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{
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CHalfLifeMultiplay *mp = g_pGameRules;
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m_finishedTaskTime = val;
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m_finishedTaskRound = mp->m_iTotalRoundsPlayed;
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}
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/* <1f018b> ../cstrike/dlls/career_tasks.cpp:679 */
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void CCareerTaskManager::AddTask(const char *taskName, const char *weaponName, int eventCount, bool mustLive, bool crossRounds, bool isComplete)
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{
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++m_nextId;
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for (int i = 0; i < ARRAYSIZE(taskInfo); i++)
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{
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const TaskInfo *pTaskInfo = &taskInfo[ i ];
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if (pTaskInfo->taskName != NULL)
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{
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if (!Q_stricmp(pTaskInfo->taskName, taskName))
|
|
{
|
|
CCareerTask *newTask = pTaskInfo->factory
|
|
(
|
|
pTaskInfo->taskName,
|
|
pTaskInfo->event,
|
|
weaponName,
|
|
eventCount,
|
|
mustLive,
|
|
crossRounds,
|
|
m_nextId,
|
|
isComplete
|
|
);
|
|
|
|
m_tasks.push_back(newTask);
|
|
|
|
if (pTaskInfo->event == EVENT_ROUND_WIN && !Q_strcmp(taskName, "winfast"))
|
|
{
|
|
m_taskTime = eventCount;
|
|
|
|
if (isComplete)
|
|
{
|
|
m_finishedTaskTime = eventCount;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
|
|
WRITE_STRING("TASKDONE");
|
|
WRITE_BYTE(m_nextId);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
/* <1f0381> ../cstrike/dlls/career_tasks.cpp:721 */
|
|
void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
|
|
{
|
|
if (event == EVENT_ROUND_START)
|
|
{
|
|
m_roundStartTime = gpGlobals->time;
|
|
return;
|
|
}
|
|
|
|
if ((event <= EVENT_ROUND_LOSS && event >= EVENT_ROUND_DRAW) && m_shouldLatchRoundEndMessage)
|
|
{
|
|
m_roundEndMessage = event;
|
|
return;
|
|
}
|
|
|
|
for (CareerTaskListIt it = m_tasks.begin(); it != m_tasks.end(); ++it)
|
|
{
|
|
(*it)->OnEvent(event, pAttacker, pVictim);
|
|
}
|
|
}
|
|
|
|
/* <1f0462> ../cstrike/dlls/career_tasks.cpp:748 */
|
|
void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim)
|
|
{
|
|
for (CareerTaskListIt it = m_tasks.begin(); it != m_tasks.end(); ++it)
|
|
{
|
|
(*it)->OnWeaponKill(weaponId, weaponClassId, headshot, killerHasShield, pAttacker, pVictim);
|
|
}
|
|
}
|
|
|
|
/* <1f04ed> ../cstrike/dlls/career_tasks.cpp:757 */
|
|
void CCareerTaskManager::HandleEnemyKill(bool wasBlind, const char *weaponName, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim)
|
|
{
|
|
HandleWeaponKill(AliasToWeaponID(weaponName), AliasToWeaponClass(weaponName), headshot, killerHasShield, pAttacker, pVictim);
|
|
|
|
HandleEvent(EVENT_KILL, pAttacker, pVictim);
|
|
|
|
if (headshot)
|
|
{
|
|
HandleEvent(EVENT_HEADSHOT, pAttacker, pVictim);
|
|
}
|
|
if (wasBlind)
|
|
{
|
|
HandleEvent(EVENT_KILL_FLASHBANGED, pAttacker, pVictim);
|
|
}
|
|
}
|
|
|
|
/* <1f079c> ../cstrike/dlls/career_tasks.cpp:768 */
|
|
void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker)
|
|
{
|
|
for (CareerTaskListIt it = m_tasks.begin(); it != m_tasks.end(); ++it)
|
|
{
|
|
(*it)->OnWeaponInjury(weaponId, weaponClassId, attackerHasShield, pAttacker);
|
|
}
|
|
}
|
|
|
|
/* <1f0815> ../cstrike/dlls/career_tasks.cpp:777 */
|
|
void CCareerTaskManager::HandleEnemyInjury(const char *weaponName, bool attackerHasShield, CBasePlayer *pAttacker)
|
|
{
|
|
HandleWeaponInjury(AliasToWeaponID(weaponName), AliasToWeaponClass(weaponName), attackerHasShield, pAttacker);
|
|
HandleEvent(EVENT_PLAYER_TOOK_DAMAGE);
|
|
}
|
|
|
|
/* <1f094e> ../cstrike/dlls/career_tasks.cpp:784 */
|
|
void CCareerTaskManager::HandleDeath(int team, CBasePlayer *pAttacker)
|
|
{
|
|
int enemyTeam = (Q_strcmp(humans_join_team.string, "CT") != 0) ? CT : TERRORIST;
|
|
int numEnemies = 0;
|
|
|
|
if (enemyTeam != team)
|
|
return;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex(i);
|
|
|
|
if (pPlayer && pPlayer->m_iTeam == enemyTeam && pPlayer->IsAlive())
|
|
++numEnemies;
|
|
}
|
|
|
|
if (!numEnemies)
|
|
{
|
|
HandleEvent(EVENT_KILL_ALL);
|
|
}
|
|
}
|
|
|
|
/* <1f0a5d> ../cstrike/dlls/career_tasks.cpp:805 */
|
|
bool CCareerTaskManager::AreAllTasksComplete(void)
|
|
{
|
|
for (CareerTaskListIt it = m_tasks.begin(); it != m_tasks.end(); ++it)
|
|
{
|
|
if (!(*it)->IsComplete())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* <1f0abc> ../cstrike/dlls/career_tasks.cpp:818 */
|
|
int CCareerTaskManager::GetNumRemainingTasks(void)
|
|
{
|
|
int ret = 0;
|
|
for (CareerTaskListIt it = m_tasks.begin(); it != m_tasks.end(); ++it)
|
|
{
|
|
if (!(*it)->IsComplete())
|
|
ret++;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* <1f0b33> ../cstrike/dlls/career_tasks.cpp:832 */
|
|
float CCareerTaskManager::GetRoundElapsedTime(void)
|
|
{
|
|
return (gpGlobals->time - m_roundStartTime);
|
|
}
|
|
|
|
/* <1f0b56> ../cstrike/dlls/career_tasks.cpp:838 */
|
|
void CCareerTaskManager::LatchRoundEndMessage(void)
|
|
{
|
|
m_shouldLatchRoundEndMessage = true;
|
|
}
|
|
|
|
/* <1f0b81> ../cstrike/dlls/career_tasks.cpp:844 */
|
|
void CCareerTaskManager::UnlatchRoundEndMessage(void)
|
|
{
|
|
m_shouldLatchRoundEndMessage = false;
|
|
HandleEvent(m_roundEndMessage);
|
|
}
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
|
|
{
|
|
OnEvent_(event, pAttacker, pVictim);
|
|
}
|
|
|
|
void CCareerTask::Reset(void)
|
|
{
|
|
Reset_();
|
|
}
|
|
|
|
void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim)
|
|
{
|
|
OnEvent_(event, pAttacker, pVictim);
|
|
}
|
|
|
|
void CPreventDefuseTask::Reset(void)
|
|
{
|
|
Reset_();
|
|
}
|
|
|
|
#endif // HOOK_GAMEDLL
|