mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
111 lines
2.4 KiB
C++
111 lines
2.4 KiB
C++
#include "precompiled.h"
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/* <23556d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_ak47, CAK47);
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/* <235327> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:52 */
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NOBODY void CAK47::__MAKE_VHOOK(Spawn)(void)
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{
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}
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/* <235280> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:66 */
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NOBODY void CAK47::__MAKE_VHOOK(Precache)(void)
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{
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}
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/* <2352a7> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:82 */
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NOBODY int CAK47::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p)
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{
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}
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/* <235300> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:99 */
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NOBODY BOOL CAK47::__MAKE_VHOOK(Deploy)(void)
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{
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}
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/* <2352da> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:108 */
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NOBODY void CAK47::__MAKE_VHOOK(SecondaryAttack)(void)
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{
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}
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/* <235523> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */
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NOBODY void CAK47::__MAKE_VHOOK(PrimaryAttack)(void)
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{
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// Length2D(const Vector *const this); // 116
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// PrimaryAttack(CAK47 *const this); // 112
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}
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/* <235637> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */
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NOBODY void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 158
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// Vector vecSrc; // 160
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// Vector vecDir; // 162
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// int flag; // 165
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// operator+(const Vector *const this,
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// const Vector &v); // 157
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// Vector(Vector *const this,
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// const Vector &v); // 163
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// Vector(Vector *const this,
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// const Vector &v); // 163
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// Length2D(const Vector *const this); // 193
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// }
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}
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/* <2353d8> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */
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NOBODY void CAK47::__MAKE_VHOOK(Reload)(void)
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{
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// Reload(CAK47 *const this); // 204
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}
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/* <23539d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */
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NOBODY void CAK47::__MAKE_VHOOK(WeaponIdle)(void)
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{
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// WeaponIdle(CAK47 *const this); // 219
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}
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#ifdef HOOK_GAMEDLL
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void CAK47::Spawn(void)
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{
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Spawn_();
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}
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void CAK47::Precache(void)
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{
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Precache_();
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}
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int CAK47::GetItemInfo(ItemInfo *p)
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{
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return GetItemInfo_(p);
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}
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BOOL CAK47::Deploy(void)
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{
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return Deploy_();
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}
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void CAK47::PrimaryAttack(void)
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{
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PrimaryAttack_();
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}
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void CAK47::SecondaryAttack(void)
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{
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SecondaryAttack_();
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}
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void CAK47::Reload(void)
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{
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Reload_();
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}
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void CAK47::WeaponIdle(void)
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{
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WeaponIdle_();
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}
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#endif // HOOK_GAMEDLL
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