mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
1025 lines
25 KiB
C++
1025 lines
25 KiB
C++
#include "precompiled.h"
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// STL uses exceptions, but we are not compiling with them - ignore warning
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#pragma warning(disable : 4530)
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// long STL names get truncated in browse info.
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#pragma warning(disable : 4786)
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#undef min
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#undef max
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#include <list>
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#include <vector>
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#include <algorithm>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <assert.h>
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#ifndef _WIN32
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#include <unistd.h>
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#endif // _WIN32
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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static PlaceDirectory placeDirectory;
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#else // HOOK_GAMEDLL
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PlaceDirectory placeDirectory;
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#endif // HOOK_GAMEDLL
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/* <4edbfc> ../game_shared/bot/nav_file.cpp:60 */
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void PlaceDirectory::Reset(void)
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{
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m_directory.clear();
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}
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/* <4edbaf> ../game_shared/bot/nav_file.cpp:66 */
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bool PlaceDirectory::IsKnown(Place place) const
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{
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std::vector<Place>::const_iterator it = std::find(m_directory.begin(), m_directory.end(), place);
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return (it != m_directory.end());
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}
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/* <4ec844> ../game_shared/bot/nav_file.cpp:74 */
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PlaceDirectory::EntryType PlaceDirectory::GetEntry(Place place) const
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{
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if (place == UNDEFINED_PLACE)
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return 0;
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std::vector<Place>::const_iterator it = std::find(m_directory.begin(), m_directory.end(), place);
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if (it == m_directory.end())
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{
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assert(false && "PlaceDirectory::GetEntry failure");
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return 0;
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}
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return 1 + (it - m_directory.begin());
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}
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/* <4ee200> ../game_shared/bot/nav_file.cpp:91 */
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void PlaceDirectory::AddPlace(Place place)
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{
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if (place == UNDEFINED_PLACE)
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return;
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assert(place < 1000);
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if (IsKnown(place))
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return;
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m_directory.push_back(place);
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}
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/* <4edf61> ../game_shared/bot/nav_file.cpp:105 */
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Place PlaceDirectory::EntryToPlace(EntryType entry) const
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{
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if (entry == 0)
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return UNDEFINED_PLACE;
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unsigned int i = entry - 1;
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if (i > m_directory.size())
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{
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assert(false && "PlaceDirectory::EntryToPlace: Invalid entry");
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return UNDEFINED_PLACE;
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}
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return m_directory[ i ];
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}
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/* <4edc2e> ../game_shared/bot/nav_file.cpp:122 */
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void PlaceDirectory::Save(int fd)
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{
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// store number of entries in directory
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EntryType count = m_directory.size();
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Q_write(fd, &count, sizeof(EntryType));
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// store entries
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std::vector<Place>::iterator it;
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for (it = m_directory.begin(); it != m_directory.end(); ++it)
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{
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const char *placeName = TheBotPhrases->IDToName(*it);
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// store string length followed by string itself
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unsigned short len = Q_strlen(placeName) + 1;
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Q_write(fd, &len, sizeof(unsigned short));
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Q_write(fd, placeName, len);
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}
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}
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/* <4edfaa> ../game_shared/bot/nav_file.cpp:142 */
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void PlaceDirectory::Load(SteamFile *file)
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{
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// read number of entries
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EntryType count;
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file->Read(&count, sizeof(EntryType));
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m_directory.reserve(count);
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// read each entry
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char placeName[256];
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unsigned short len;
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for (int i = 0; i < count; i++)
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{
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file->Read(&len, sizeof(unsigned short));
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file->Read(placeName, len);
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AddPlace(TheBotPhrases->NameToID(placeName));
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}
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}
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/* <4ee54b> ../game_shared/bot/nav_file.cpp:173 */
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char *GetBspFilename(const char *navFilename)
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{
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static char bspFilename[256];
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Q_sprintf(bspFilename, "maps\\%s.bsp", STRING(gpGlobals->mapname));
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int len = Q_strlen(bspFilename);
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if (len < 3)
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return NULL;
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bspFilename[len - 3] = 'b';
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bspFilename[len - 2] = 's';
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bspFilename[len - 1] = 'p';
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return bspFilename;
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}
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/* <4ee5c1> ../game_shared/bot/nav_file.cpp:191 */
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void CNavArea::Save(FILE *fp) const
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{
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fprintf(fp, "v %f %f %f\n", m_extent.lo.x, m_extent.lo.y, m_extent.lo.z);
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fprintf(fp, "v %f %f %f\n", m_extent.hi.x, m_extent.lo.y, m_neZ);
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fprintf(fp, "v %f %f %f\n", m_extent.hi.x, m_extent.hi.y, m_extent.hi.z);
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fprintf(fp, "v %f %f %f\n", m_extent.lo.x, m_extent.hi.y, m_swZ);
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static int base = 1;
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fprintf(fp, "\n\ng %04dArea%s%s%s%s\n",
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m_id,
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(GetAttributes() & NAV_CROUCH) ? "CROUCH" : "",
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(GetAttributes() & NAV_JUMP) ? "JUMP" : "",
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(GetAttributes() & NAV_PRECISE) ? "PRECISE" : "",
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(GetAttributes() & NAV_NO_JUMP) ? "NO_JUMP" : ""
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);
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fprintf(fp, "f %d %d %d %d\n\n", base, base + 1, base + 2, base + 3);
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base += 4;
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}
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/* <4f09b8> ../game_shared/bot/nav_file.cpp:212 */
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NOBODY void CNavArea::Save(int fd, unsigned int version)
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{
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// save ID
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Q_write(fd, &m_id, sizeof(unsigned int));
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// save attribute flags
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Q_write(fd, &m_attributeFlags, sizeof(unsigned char));
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// save extent of area
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Q_write(fd, &m_extent, 6 * sizeof(float));
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// save heights of implicit corners
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Q_write(fd, &m_neZ, sizeof(float));
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Q_write(fd, &m_swZ, sizeof(float));
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// save connections to adjacent areas
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// in the enum order NORTH, EAST, SOUTH, WEST
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for (int d = 0; d < NUM_DIRECTIONS; d++)
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{
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// save number of connections for this direction
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unsigned int count = m_connect[d].size();
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Q_write(fd, &count, sizeof(unsigned int));
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NavConnectList::const_iterator iter;
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for (iter = m_connect[d].begin(); iter != m_connect[d].end(); ++iter)
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{
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NavConnect connect = *iter;
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Q_write(fd, &connect.area->m_id, sizeof(unsigned int));
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}
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}
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//
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// Store hiding spots for this area
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//
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unsigned char count;
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if (m_hidingSpotList.size() > 255)
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{
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count = 255;
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CONSOLE_ECHO("Warning: NavArea #%d: Truncated hiding spot list to 255\n", m_id);
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}
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else
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{
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count = m_hidingSpotList.size();
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}
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Q_write(fd, &count, sizeof(unsigned char));
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// store HidingSpot objects
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unsigned int saveCount = 0;
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for (HidingSpotList::iterator iter = m_hidingSpotList.begin(); iter != m_hidingSpotList.end(); ++iter)
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{
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HidingSpot *spot = *iter;
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spot->Save(fd, version);
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// overflow check
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if (++saveCount == count)
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break;
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}
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//
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// Save the approach areas for this area
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//
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// save number of approach areas
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Q_write(fd, &m_approachCount, sizeof(unsigned char));
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if (cv_bot_debug.value > 0.0f)
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CONSOLE_ECHO(" m_approachCount = %d\n", m_approachCount);
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// save approach area info
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unsigned char type;
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unsigned int zero = 0;
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for (int a = 0; a < m_approachCount; ++a)
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{
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if (m_approach[a].here.area)
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Q_write(fd, &m_approach[a].here.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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if (m_approach[a].prev.area)
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Q_write(fd, &m_approach[a].prev.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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type = (unsigned char)m_approach[a].prevToHereHow;
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Q_write(fd, &type, sizeof(unsigned char));
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if (m_approach[a].next.area)
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Q_write(fd, &m_approach[a].next.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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type = (unsigned char)m_approach[a].hereToNextHow;
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Q_write(fd, &type, sizeof(unsigned char));
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}
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//
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// Save encounter spots for this area
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//
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{
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// save number of encounter paths for this area
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unsigned int count = m_spotEncounterList.size();
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Q_write(fd, &count, sizeof(unsigned int));
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if (cv_bot_debug.value > 0.0f)
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CONSOLE_ECHO(" m_spotEncounterList.size() = %d\n", count);
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SpotEncounter *e;
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for (SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); ++iter)
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{
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e = &(*iter);
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if (e->from.area)
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Q_write(fd, &e->from.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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unsigned char dir = e->fromDir;
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Q_write(fd, &dir, sizeof(unsigned char));
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if (e->to.area)
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Q_write(fd, &e->to.area->m_id, sizeof(unsigned int));
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else
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Q_write(fd, &zero, sizeof(unsigned int));
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dir = e->toDir;
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Q_write(fd, &dir, sizeof(unsigned char));
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// write list of spots along this path
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unsigned char spotCount;
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if (e->spotList.size() > 255)
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{
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spotCount = 255;
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CONSOLE_ECHO("Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id);
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}
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else
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{
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spotCount = e->spotList.size();
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}
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Q_write(fd, &spotCount, sizeof(unsigned char));
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saveCount = 0;
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for (SpotOrderList::iterator oiter = e->spotList.begin(); oiter != e->spotList.end(); ++oiter)
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{
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SpotOrder *order = &(*oiter);
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// order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed
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unsigned int id = (order->spot) ? order->spot->GetID() : 0;
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Q_write(fd, &id, sizeof(unsigned int));
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unsigned char t = 255 * order->t;
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Q_write(fd, &t, sizeof(unsigned char));
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// overflow check
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if (++saveCount == spotCount)
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break;
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}
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}
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}
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// store place dictionary entry
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PlaceDirectory::EntryType entry = placeDirectory.GetEntry(GetPlace());
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Q_write(fd, &entry, sizeof(entry));
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}
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/* <4ee669> ../game_shared/bot/nav_file.cpp:379 */
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NOBODY void CNavArea::Load(SteamFile *file, unsigned int version)
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{
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// load ID
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file->Read(&m_id, sizeof(unsigned int));
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// update nextID to avoid collisions
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if (m_id >= IMPLEMENT_ARRAY(m_nextID))
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IMPLEMENT_ARRAY(m_nextID) = m_id + 1;
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// load attribute flags
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file->Read(&m_attributeFlags, sizeof(unsigned char));
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// load extent of area
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file->Read(&m_extent, 6 * sizeof(float));
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m_center.x = (m_extent.lo.x + m_extent.hi.x) / 2.0f;
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m_center.y = (m_extent.lo.y + m_extent.hi.y) / 2.0f;
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m_center.z = (m_extent.lo.z + m_extent.hi.z) / 2.0f;
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// load heights of implicit corners
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file->Read(&m_neZ, sizeof(float));
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file->Read(&m_swZ, sizeof(float));
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// load connections (IDs) to adjacent areas
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// in the enum order NORTH, EAST, SOUTH, WEST
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for (int d = 0; d < NUM_DIRECTIONS; d++)
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{
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// load number of connections for this direction
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unsigned int count;
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file->Read(&count, sizeof(unsigned int));
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for (unsigned int i = 0; i<count; ++i)
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{
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NavConnect connect;
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file->Read(&connect.id, sizeof(unsigned int));
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m_connect[d].push_back(connect);
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}
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}
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//
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// Load hiding spots
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//
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// load number of hiding spots
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unsigned char hidingSpotCount;
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file->Read(&hidingSpotCount, sizeof(unsigned char));
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if (version == 1)
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{
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// load simple vector array
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Vector pos;
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for (int h = 0; h < hidingSpotCount; ++h)
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{
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file->Read(&pos, 3 * sizeof(float));
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// create new hiding spot and put on master list
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HidingSpot *spot = new HidingSpot(&pos, HidingSpot::IN_COVER);
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m_hidingSpotList.push_back(spot);
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}
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}
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else
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{
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// load HidingSpot objects for this area
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for (int h=0; h<hidingSpotCount; ++h)
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{
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// create new hiding spot and put on master list
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HidingSpot *spot = new HidingSpot;
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spot->Load(file, version);
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m_hidingSpotList.push_back(spot);
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}
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}
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//
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// Load number of approach areas
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//
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file->Read(&m_approachCount, sizeof(unsigned char));
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// load approach area info (IDs)
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unsigned char type;
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for (int a = 0; a < m_approachCount; ++a)
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{
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file->Read(&m_approach[a].here.id, sizeof(unsigned int));
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file->Read(&m_approach[a].prev.id, sizeof(unsigned int));
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file->Read(&type, sizeof(unsigned char) );
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m_approach[a].prevToHereHow = (NavTraverseType)type;
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file->Read(&m_approach[a].next.id, sizeof(unsigned int));
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file->Read(&type, sizeof(unsigned char));
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m_approach[a].hereToNextHow = (NavTraverseType)type;
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}
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//
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// Load encounter paths for this area
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//
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unsigned int count;
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file->Read(&count, sizeof(unsigned int));
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if (version < 3)
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{
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// old data, read and discard
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for (unsigned int e = 0; e < count; ++e)
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{
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SpotEncounter encounter;
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file->Read(&encounter.from.id, sizeof(unsigned int));
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file->Read(&encounter.to.id, sizeof(unsigned int));
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file->Read(&encounter.path.from.x, 3 * sizeof(float));
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file->Read(&encounter.path.to.x, 3 * sizeof(float));
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// read list of spots along this path
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unsigned char spotCount;
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file->Read(&spotCount, sizeof(unsigned char));
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for (int s = 0; s < spotCount; ++s)
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{
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Vector pos;
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file->Read(&pos, 3 * sizeof(float));
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file->Read(&pos, sizeof(float));
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}
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}
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return;
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}
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for (unsigned int e = 0; e<count; ++e)
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{
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SpotEncounter encounter;
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file->Read(&encounter.from.id, sizeof(unsigned int));
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unsigned char dir;
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file->Read(&dir, sizeof(unsigned char));
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encounter.fromDir = static_cast<NavDirType>(dir);
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file->Read(&encounter.to.id, sizeof(unsigned int));
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file->Read(&dir, sizeof(unsigned char));
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encounter.toDir = static_cast<NavDirType>(dir);
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// read list of spots along this path
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unsigned char spotCount;
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file->Read(&spotCount, sizeof(unsigned char));
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SpotOrder order;
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for (int s = 0; s < spotCount; ++s)
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{
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file->Read(&order.id, sizeof(unsigned int));
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unsigned char t;
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file->Read(&t, sizeof(unsigned char));
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order.t = (float)t / 255.0f;
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encounter.spotList.push_back(order);
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}
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m_spotEncounterList.push_back(encounter);
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}
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if (version < 5)
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return;
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//
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// Load Place data
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//
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PlaceDirectory::EntryType entry;
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file->Read(&entry, sizeof(entry));
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// convert entry to actual Place
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SetPlace(placeDirectory.EntryToPlace(entry));
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}
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/* <4f029e> ../game_shared/bot/nav_file.cpp:562 */
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NOBODY NavErrorType CNavArea::PostLoad(void)
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{
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NavErrorType error = NAV_OK;
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|
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// connect areas together
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for (int d = 0; d < NUM_DIRECTIONS; d++)
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{
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NavConnectList::iterator iter;
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for (iter = m_connect[d].begin(); iter != m_connect[d].end(); ++iter)
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{
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NavConnect *connect = &(*iter);
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unsigned int id = connect->id;
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connect->area = TheNavAreaGrid.GetNavAreaByID(id);
|
|
if (id && connect->area == NULL)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Cannot connect Navigation Areas.\n");
|
|
error = NAV_CORRUPT_DATA;
|
|
}
|
|
}
|
|
}
|
|
|
|
// resolve approach area IDs
|
|
for (int a = 0; a < m_approachCount; ++a)
|
|
{
|
|
m_approach[a].here.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].here.id);
|
|
if (m_approach[a].here.id && m_approach[a].here.area == NULL)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (here).\n");
|
|
error = NAV_CORRUPT_DATA;
|
|
}
|
|
|
|
m_approach[a].prev.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].prev.id);
|
|
if (m_approach[a].prev.id && m_approach[a].prev.area == NULL)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (prev).\n");
|
|
error = NAV_CORRUPT_DATA;
|
|
}
|
|
|
|
m_approach[a].next.area = TheNavAreaGrid.GetNavAreaByID(m_approach[a].next.id);
|
|
if (m_approach[a].next.id && m_approach[a].next.area == NULL)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Approach Area (next).\n");
|
|
error = NAV_CORRUPT_DATA;
|
|
}
|
|
}
|
|
|
|
// resolve spot encounter IDs
|
|
SpotEncounter *e;
|
|
for (SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); ++iter)
|
|
{
|
|
e = &(*iter);
|
|
|
|
e->from.area = TheNavAreaGrid.GetNavAreaByID(e->from.id);
|
|
if (e->from.area == NULL)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n");
|
|
error = NAV_CORRUPT_DATA;
|
|
}
|
|
|
|
e->to.area = TheNavAreaGrid.GetNavAreaByID(e->to.id);
|
|
if (e->to.area == NULL)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n");
|
|
error = NAV_CORRUPT_DATA;
|
|
}
|
|
|
|
if (e->from.area && e->to.area)
|
|
{
|
|
// compute path
|
|
float halfWidth;
|
|
ComputePortal(e->to.area, e->toDir, &e->path.to, &halfWidth);
|
|
ComputePortal(e->from.area, e->fromDir, &e->path.from, &halfWidth);
|
|
|
|
const float eyeHeight = HalfHumanHeight;
|
|
e->path.from.z = e->from.area->GetZ(&e->path.from) + eyeHeight;
|
|
e->path.to.z = e->to.area->GetZ(&e->path.to) + eyeHeight;
|
|
}
|
|
|
|
// resolve HidingSpot IDs
|
|
for (SpotOrderList::iterator oiter = e->spotList.begin(); oiter != e->spotList.end(); ++oiter)
|
|
{
|
|
SpotOrder *order = &(*oiter);
|
|
|
|
order->spot = GetHidingSpotByID(order->id);
|
|
if (order->spot == NULL)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Hiding Spot\n");
|
|
error = NAV_CORRUPT_DATA;
|
|
}
|
|
}
|
|
}
|
|
|
|
// build overlap list
|
|
/// @todo Optimize this
|
|
for (NavAreaList::iterator oiter = TheNavAreaList.begin(); oiter != TheNavAreaList.end(); ++oiter)
|
|
{
|
|
CNavArea *area = *oiter;
|
|
|
|
if (area == this)
|
|
continue;
|
|
|
|
if (IsOverlapping(area))
|
|
m_overlapList.push_back(area);
|
|
}
|
|
|
|
return error;
|
|
}
|
|
|
|
|
|
/* <4edbe0> ../game_shared/bot/nav_file.cpp:680 */
|
|
void COM_FixSlashes(char *pname)
|
|
{
|
|
#ifdef _WIN32
|
|
while (*pname)
|
|
{
|
|
if (*pname == '/')
|
|
*pname = '\\';
|
|
pname++;
|
|
}
|
|
#else
|
|
while (*pname)
|
|
{
|
|
if (*pname == '\\')
|
|
*pname = '/';
|
|
pname++;
|
|
}
|
|
#endif // _WIN32
|
|
}
|
|
|
|
/* <4f3e47> ../game_shared/bot/nav_file.cpp:702 */
|
|
NOBODY bool SaveNavigationMap(const char *filename)
|
|
{
|
|
if (filename == NULL)
|
|
return false;
|
|
|
|
//
|
|
// Store the NAV file
|
|
//
|
|
COM_FixSlashes(const_cast<char *>(filename));
|
|
|
|
#ifdef WIN32
|
|
int fd = _open(filename, _O_BINARY | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE);
|
|
#else
|
|
int fd = creat(filename, S_IRUSR | S_IWUSR | S_IRGRP);
|
|
#endif // WIN32
|
|
|
|
if (fd < 0)
|
|
return false;
|
|
|
|
// store "magic number" to help identify this kind of file
|
|
unsigned int magic = NAV_MAGIC_NUMBER;
|
|
Q_write(fd, &magic, sizeof(unsigned int));
|
|
|
|
// store version number of file
|
|
// 1 = hiding spots as plain vector array
|
|
// 2 = hiding spots as HidingSpot objects
|
|
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again
|
|
// 4 = Includes size of source bsp file to verify nav data correlation
|
|
// ---- Beta Release at V4 -----
|
|
// 5 = Added Place info
|
|
unsigned int version = 5;
|
|
Q_write(fd, &version, sizeof(unsigned int));
|
|
|
|
// get size of source bsp file and store it in the nav file
|
|
// so we can test if the bsp changed since the nav file was made
|
|
char *bspFilename = GetBspFilename(filename);
|
|
if (bspFilename == NULL)
|
|
return false;
|
|
|
|
unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
|
|
CONSOLE_ECHO("Size of bsp file '%s' is %u bytes.\n", bspFilename, bspSize);
|
|
|
|
Q_write(fd, &bspSize, sizeof(unsigned int));
|
|
|
|
//
|
|
// Build a directory of the Places in this map
|
|
//
|
|
placeDirectory.Reset();
|
|
|
|
NavAreaList::iterator it;
|
|
for (it = TheNavAreaList.begin(); it != TheNavAreaList.end(); ++it)
|
|
{
|
|
CNavArea *area = *it;
|
|
Place place = area->GetPlace();
|
|
|
|
if (place)
|
|
{
|
|
placeDirectory.AddPlace(place);
|
|
}
|
|
}
|
|
|
|
placeDirectory.Save(fd);
|
|
|
|
//
|
|
// Store navigation areas
|
|
//
|
|
|
|
// store number of areas
|
|
unsigned int count = TheNavAreaList.size();
|
|
Q_write(fd, &count, sizeof(unsigned int));
|
|
|
|
// store each area
|
|
for (it = TheNavAreaList.begin(); it != TheNavAreaList.end(); ++it)
|
|
{
|
|
CNavArea *area = *it;
|
|
area->Save(fd, version);
|
|
}
|
|
|
|
Q_close(fd);
|
|
|
|
#ifdef _WIN32
|
|
// output a simple Wavefront file to visualize the generated areas in 3DSMax
|
|
FILE *fp = fopen("c:\\tmp\\nav.obj", "w");
|
|
if (fp)
|
|
{
|
|
for (NavAreaList::iterator iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter)
|
|
{
|
|
(*iter)->Save(fp);
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
#endif // _WIN32
|
|
|
|
return true;
|
|
}
|
|
|
|
/* <4f169d> ../game_shared/bot/nav_file.cpp:811 */
|
|
NOBODY void LoadLocationFile(const char *filename)
|
|
{
|
|
char locFilename[256];
|
|
Q_strcpy(locFilename, filename);
|
|
|
|
char *dot = Q_strchr(locFilename, '.');
|
|
if (dot)
|
|
{
|
|
Q_strcpy(dot, ".loc");
|
|
|
|
int locDataLength;
|
|
char *locDataFile = (char *)LOAD_FILE_FOR_ME(const_cast<char *>(locFilename), &locDataLength);
|
|
char *locData = locDataFile;
|
|
|
|
if (locData)
|
|
{
|
|
CONSOLE_ECHO("Loading legacy 'location file' '%s'\n", locFilename);
|
|
|
|
// read directory
|
|
locData = MP_COM_Parse(locData);
|
|
int dirSize = Q_atoi(MP_COM_GetToken());
|
|
|
|
if (dirSize)
|
|
{
|
|
std::vector<unsigned int> directory;
|
|
directory.reserve(dirSize);
|
|
|
|
for (int i = 0; i < dirSize; ++i)
|
|
{
|
|
locData = MP_COM_Parse(locData);
|
|
directory.push_back(TheBotPhrases->NameToID(MP_COM_GetToken()));
|
|
}
|
|
|
|
// read places for each nav area
|
|
unsigned int areaID, locDirIndex;
|
|
while (true)
|
|
{
|
|
locData = MP_COM_Parse(locData);
|
|
if (locData == NULL)
|
|
break;
|
|
|
|
areaID = Q_atoi(MP_COM_GetToken());
|
|
|
|
locData = MP_COM_Parse(locData);
|
|
locDirIndex = Q_atoi(MP_COM_GetToken());
|
|
|
|
CNavArea *area = TheNavAreaGrid.GetNavAreaByID(areaID);
|
|
unsigned int place = (locDirIndex > 0) ? directory[locDirIndex - 1] : UNDEFINED_PLACE;
|
|
|
|
if (area)
|
|
area->SetPlace(place);
|
|
}
|
|
}
|
|
|
|
FREE_FILE(locDataFile);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <4f05c5> ../game_shared/bot/nav_file.cpp:876 */
|
|
NOBODY void SanityCheckNavigationMap(const char *mapName)
|
|
{
|
|
if (!mapName)
|
|
{
|
|
CONSOLE_ECHO("ERROR: navigation file not specified.\n");
|
|
return;
|
|
}
|
|
|
|
// nav filename is derived from map filename
|
|
const int BufLen = 4096;
|
|
char bspFilename[BufLen];
|
|
char navFilename[BufLen];
|
|
|
|
Q_snprintf(bspFilename, BufLen, "maps\\%s.bsp", mapName);
|
|
Q_snprintf(navFilename, BufLen, "maps\\%s.nav", mapName);
|
|
|
|
SteamFile navFile(navFilename);
|
|
|
|
if (!navFile.IsValid())
|
|
{
|
|
CONSOLE_ECHO("ERROR: navigation file %s does not exist.\n", navFilename);
|
|
return;
|
|
}
|
|
|
|
// check magic number
|
|
bool result;
|
|
unsigned int magic;
|
|
result = navFile.Read(&magic, sizeof(unsigned int));
|
|
if (!result || magic != NAV_MAGIC_NUMBER)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Invalid navigation file '%s'.\n", navFilename);
|
|
return;
|
|
}
|
|
|
|
// read file version number
|
|
unsigned int version;
|
|
result = navFile.Read(&version, sizeof(unsigned int));
|
|
if (!result || version > 5)
|
|
{
|
|
CONSOLE_ECHO("ERROR: Unknown version in navigation file %s.\n", navFilename);
|
|
return;
|
|
}
|
|
|
|
if (version >= 4)
|
|
{
|
|
// get size of source bsp file and verify that the bsp hasn't changed
|
|
unsigned int saveBspSize;
|
|
navFile.Read(&saveBspSize, sizeof(unsigned int));
|
|
|
|
// verify size
|
|
if (bspFilename == NULL)
|
|
{
|
|
CONSOLE_ECHO("ERROR: No map corresponds to navigation file %s.\n", navFilename);
|
|
return;
|
|
}
|
|
|
|
unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
|
|
|
|
if (bspSize != saveBspSize)
|
|
{
|
|
// this nav file is out of date for this bsp file
|
|
CONSOLE_ECHO("ERROR: Out-of-date navigation data in navigation file %s.\n", navFilename);
|
|
return;
|
|
}
|
|
}
|
|
CONSOLE_ECHO("navigation file %s passes the sanity check.\n", navFilename);
|
|
}
|
|
|
|
void (*pLoadNavigationMap)(void);
|
|
|
|
/* <4f19c7> ../game_shared/bot/nav_file.cpp:947 */
|
|
NOBODY NavErrorType __declspec(naked) LoadNavigationMap(void)
|
|
{
|
|
__asm
|
|
{
|
|
jmp pLoadNavigationMap
|
|
}
|
|
|
|
//// since the navigation map is destroyed on map change,
|
|
//// if it exists it has already been loaded for this map
|
|
//if (!TheNavAreaList.empty())
|
|
// return NAV_OK;
|
|
|
|
//// nav filename is derived from map filename
|
|
//char filename[256];
|
|
//Q_sprintf(filename, "maps\\%s.nav", STRING(gpGlobals->mapname));
|
|
|
|
//// free previous navigation map data
|
|
//DestroyNavigationMap();
|
|
//placeDirectory.Reset();
|
|
|
|
//IMPLEMENT_ARRAY_CLASS(CNavArea, m_nextID) = 1;
|
|
|
|
//SteamFile navFile(filename);
|
|
|
|
//if (!navFile.IsValid())
|
|
// return NAV_CANT_ACCESS_FILE;
|
|
|
|
//// check magic number
|
|
//bool result;
|
|
//unsigned int magic;
|
|
//result = navFile.Read(&magic, sizeof(unsigned int));
|
|
//if (!result || magic != NAV_MAGIC_NUMBER)
|
|
//{
|
|
// CONSOLE_ECHO("ERROR: Invalid navigation file '%s'.\n", filename);
|
|
// return NAV_INVALID_FILE;
|
|
//}
|
|
|
|
//// read file version number
|
|
//unsigned int version;
|
|
//result = navFile.Read(&version, sizeof(unsigned int));
|
|
//if (!result || version > 5)
|
|
//{
|
|
// CONSOLE_ECHO("ERROR: Unknown navigation file version.\n");
|
|
// return NAV_BAD_FILE_VERSION;
|
|
//}
|
|
|
|
//if (version >= 4)
|
|
//{
|
|
// // get size of source bsp file and verify that the bsp hasn't changed
|
|
// unsigned int saveBspSize;
|
|
// navFile.Read(&saveBspSize, sizeof(unsigned int));
|
|
|
|
// // verify size
|
|
// char *bspFilename = GetBspFilename(filename);
|
|
// if (bspFilename == NULL)
|
|
// return NAV_INVALID_FILE;
|
|
|
|
// unsigned int bspSize = (unsigned int)GET_FILE_SIZE(bspFilename);
|
|
|
|
// if (bspSize != saveBspSize)
|
|
// {
|
|
// // this nav file is out of date for this bsp file
|
|
// char *msg = "*** WARNING ***\nThe AI navigation data is from a different version of this map.\nThe CPU players will likely not perform well.\n";
|
|
// HintMessageToAllPlayers(msg);
|
|
// CONSOLE_ECHO("\n-----------------\n");
|
|
// CONSOLE_ECHO(msg);
|
|
// CONSOLE_ECHO("-----------------\n\n");
|
|
// }
|
|
//}
|
|
|
|
//// load Place directory
|
|
//if (version >= 5)
|
|
//{
|
|
// placeDirectory.Load(&navFile);
|
|
//}
|
|
|
|
//// get number of areas
|
|
//unsigned int count;
|
|
//result = navFile.Read(&count, sizeof(unsigned int));
|
|
|
|
//Extent extent;
|
|
//extent.lo.x = 9999999999.9f;
|
|
//extent.lo.y = 9999999999.9f;
|
|
//extent.hi.x = -9999999999.9f;
|
|
//extent.hi.y = -9999999999.9f;
|
|
|
|
//// load the areas and compute total extent
|
|
//for (unsigned int i = 0; i < count; i++)
|
|
//{
|
|
// CNavArea *area = new CNavArea;
|
|
// area->Load(&navFile, version);
|
|
// TheNavAreaList.push_back(area);
|
|
|
|
// const Extent *areaExtent = area->GetExtent();
|
|
|
|
// // check validity of nav area
|
|
// if (areaExtent->lo.x >= areaExtent->hi.x || areaExtent->lo.y >= areaExtent->hi.y)
|
|
// CONSOLE_ECHO("WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n",
|
|
// area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z);
|
|
|
|
// if (areaExtent->lo.x < extent.lo.x)
|
|
// extent.lo.x = areaExtent->lo.x;
|
|
|
|
// if (areaExtent->lo.y < extent.lo.y)
|
|
// extent.lo.y = areaExtent->lo.y;
|
|
|
|
// if (areaExtent->hi.x > extent.hi.x)
|
|
// extent.hi.x = areaExtent->hi.x;
|
|
|
|
// if (areaExtent->hi.y > extent.hi.y)
|
|
// extent.hi.y = areaExtent->hi.y;
|
|
//}
|
|
|
|
//// add the areas to the grid
|
|
//TheNavAreaGrid.Initialize(extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y);
|
|
|
|
//NavAreaList::iterator iter;
|
|
//for (iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter)
|
|
// TheNavAreaGrid.AddNavArea(*iter);
|
|
|
|
//// allow areas to connect to each other, etc
|
|
//for (iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter)
|
|
//{
|
|
// CNavArea *area = *iter;
|
|
// area->PostLoad();
|
|
//}
|
|
|
|
//// load legacy location file (Places)
|
|
//if (version < 5)
|
|
//{
|
|
// LoadLocationFile(filename);
|
|
//}
|
|
|
|
////
|
|
//// Set up all the ladders
|
|
////
|
|
//BuildLadders();
|
|
|
|
//return NAV_OK;
|
|
}
|