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https://github.com/s1lentq/ReGameDLL_CS.git
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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#pragma once
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const int MAX_POINT_CMDS = 16; // maximum number of commands a single point_[server/client]command entity may be assigned
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class CPointBaseCommand: public CPointEntity {
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public:
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virtual void KeyValue(KeyValueData *pkvd);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
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protected:
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size_t m_uiCommandsCount;
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string_t m_iszCommands[MAX_POINT_CMDS];
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};
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// It issues commands to the client console
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class CPointClientCommand: public CPointBaseCommand {
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public:
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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private:
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void Execute(edict_t *pEdict, const char *command);
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};
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// It issues commands to the server console
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class CPointServerCommand: public CPointBaseCommand {
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public:
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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private:
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void Execute(const char *command);
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};
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