mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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9dcab4bd49
Refactoring unicode_strtools
99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#pragma once
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#define SF_SETORIGIN_CONST_UPDATE BIT(0) // The entity will constantly update position if set
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#define SF_SETORIGIN_REMOVEFIRE BIT(2) // The entity will be removed after firing.
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#define SF_SETORIGIN_LOCK_OFFSETS BIT(3) // Save the offset between the Target entity and the Copy pointer,
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// apply offset when updating the Target entity's position (Requires "Constant" flag)
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#define SF_SETORIGIN_COPY_ANGLE_X BIT(4)
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#define SF_SETORIGIN_COPY_ANGLE_Y BIT(5)
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#define SF_SETORIGIN_COPY_ANGLE_Z BIT(6)
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#define SF_SETORIGIN_COPY_AXIS_X BIT(7)
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#define SF_SETORIGIN_COPY_AXIS_Y BIT(8)
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#define SF_SETORIGIN_COPY_AXIS_Z BIT(9)
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#define SF_SETORIGIN_SKIP_INITIAL BIT(10) // If you're using the Constant flag, check this box to NOT move the origin of the entity or set the angles initially.
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// If you're not using the Constant flag, make sure this isn't enabled or trigger_setorigin won't do anything.
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//
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// This allows the "Constant" + "offset difference" combination to work as intended from the entity's original location.
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//
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// You would leave this off if you needed to move the entity to an initial position before having it follow another entity.
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// (If this isn't set, trigger_setorigin will move the entity to it's copypointer's origin before doing the offset difference calculation)
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const int MAX_SETORIGIN_ENTITIES = 64;
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class CTriggerSetOrigin: public CBaseDelay {
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public:
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void KeyValue(KeyValueData *pkvd);
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int ObjectCaps() { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void OnCreate();
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void OnDestroy();
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protected:
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friend class CTriggerSetOriginManager;
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void UpdateTick();
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void SetupEntities();
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void UpdateKnownEntities();
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private:
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EntityHandle<CBaseEntity> m_hCopyPointer;
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EntityHandle<CBaseEntity> m_hEntities[MAX_SETORIGIN_ENTITIES];
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Vector m_vecEntities[MAX_SETORIGIN_ENTITIES];
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Vector m_vecOffset;
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Vector m_vecAngleOffset;
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bool m_bAngleInvertX;
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bool m_bAngleInvertY;
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bool m_bAngleInvertZ;
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int m_entityNum;
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int m_triggerType;
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string_t m_copyPointer;
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bool m_bUpdateEntities;
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bool m_bSetupEntities;
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};
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class CTriggerSetOriginManager
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{
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public:
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CTriggerSetOriginManager() {}
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void Add(CTriggerSetOrigin *pInstance);
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void Remove(CTriggerSetOrigin *pInstance);
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void Update();
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static CTriggerSetOriginManager *getInstance()
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{
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static CTriggerSetOriginManager *pInstance = new CTriggerSetOriginManager;
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return pInstance;
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}
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private:
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CUtlVector<EntityHandle<CTriggerSetOrigin>> m_Entities;
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};
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