ReGameDLL_CS/regamedll/dlls/addons/trigger_setorigin.h
s1lent 9dcab4bd49 Refactoring minor
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00

99 lines
3.5 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#pragma once
#define SF_SETORIGIN_CONST_UPDATE BIT(0) // The entity will constantly update position if set
#define SF_SETORIGIN_REMOVEFIRE BIT(2) // The entity will be removed after firing.
#define SF_SETORIGIN_LOCK_OFFSETS BIT(3) // Save the offset between the Target entity and the Copy pointer,
// apply offset when updating the Target entity's position (Requires "Constant" flag)
#define SF_SETORIGIN_COPY_ANGLE_X BIT(4)
#define SF_SETORIGIN_COPY_ANGLE_Y BIT(5)
#define SF_SETORIGIN_COPY_ANGLE_Z BIT(6)
#define SF_SETORIGIN_COPY_AXIS_X BIT(7)
#define SF_SETORIGIN_COPY_AXIS_Y BIT(8)
#define SF_SETORIGIN_COPY_AXIS_Z BIT(9)
#define SF_SETORIGIN_SKIP_INITIAL BIT(10) // If you're using the Constant flag, check this box to NOT move the origin of the entity or set the angles initially.
// If you're not using the Constant flag, make sure this isn't enabled or trigger_setorigin won't do anything.
//
// This allows the "Constant" + "offset difference" combination to work as intended from the entity's original location.
//
// You would leave this off if you needed to move the entity to an initial position before having it follow another entity.
// (If this isn't set, trigger_setorigin will move the entity to it's copypointer's origin before doing the offset difference calculation)
const int MAX_SETORIGIN_ENTITIES = 64;
class CTriggerSetOrigin: public CBaseDelay {
public:
void KeyValue(KeyValueData *pkvd);
int ObjectCaps() { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void OnCreate();
void OnDestroy();
protected:
friend class CTriggerSetOriginManager;
void UpdateTick();
void SetupEntities();
void UpdateKnownEntities();
private:
EntityHandle<CBaseEntity> m_hCopyPointer;
EntityHandle<CBaseEntity> m_hEntities[MAX_SETORIGIN_ENTITIES];
Vector m_vecEntities[MAX_SETORIGIN_ENTITIES];
Vector m_vecOffset;
Vector m_vecAngleOffset;
bool m_bAngleInvertX;
bool m_bAngleInvertY;
bool m_bAngleInvertZ;
int m_entityNum;
int m_triggerType;
string_t m_copyPointer;
bool m_bUpdateEntities;
bool m_bSetupEntities;
};
class CTriggerSetOriginManager
{
public:
CTriggerSetOriginManager() {}
void Add(CTriggerSetOrigin *pInstance);
void Remove(CTriggerSetOrigin *pInstance);
void Update();
static CTriggerSetOriginManager *getInstance()
{
static CTriggerSetOriginManager *pInstance = new CTriggerSetOriginManager;
return pInstance;
}
private:
CUtlVector<EntityHandle<CTriggerSetOrigin>> m_Entities;
};