mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef UTL_SYMBOL_H
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#define UTL_SYMBOL_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CUtlSymbolTable;
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typedef unsigned short UtlSymId_t;
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#define UTL_INVAL_SYMBOL ((UtlSymId_t)~0)
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struct LessCtx_t
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{
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char const *m_pUserString;
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CUtlSymbolTable *m_pTable;
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LessCtx_t() : m_pUserString(0), m_pTable(0) {}
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};
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class CUtlSymbol
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{
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public:
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// constructor, destructor
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CUtlSymbol() : m_Id(UTL_INVAL_SYMBOL) {}
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CUtlSymbol(UtlSymId_t id) : m_Id(id) {}
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CUtlSymbol(const char* pStr);
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CUtlSymbol(CUtlSymbol const &sym) : m_Id(sym.m_Id) {}
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// operator=
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CUtlSymbol &operator=(CUtlSymbol const &src)
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{
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m_Id = src.m_Id;
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return *this;
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}
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// operator==
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bool operator==(CUtlSymbol const &src) const { return m_Id == src.m_Id; }
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bool operator==(const char *pStr) const;
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// Is valid?
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bool IsValid() const { return m_Id != UTL_INVAL_SYMBOL; }
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operator UtlSymId_t/* const*/() const { return m_Id; } // Gets at the symbol
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const char *String() const; // Gets the string associated with the symbol
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protected:
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static void Initialize(); // Initializes the symbol table
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static CUtlSymbolTable *CurrTable(); // returns the current symbol table
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UtlSymId_t m_Id;
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static CUtlSymbolTable *s_pSymbolTable;
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};
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class CUtlSymbolTable
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{
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public:
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// constructor, destructor
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CUtlSymbolTable(int growSize = 0,int initSize = 32,bool caseInsensitive = false);
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~CUtlSymbolTable();
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CUtlSymbol AddString(const char *pString); // Finds and/or creates a symbol based on the string
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CUtlSymbol Find(const char *pString) const; // Finds the symbol for pString
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const char *String(CUtlSymbol id) const; // Look up the string associated with a particular symbol
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void RemoveAll(); // Remove all symbols in the table
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public:
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static bool SymLess(const unsigned int &i1, const unsigned int &i2);
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static bool SymLessi(const unsigned int &i1, const unsigned int &i2);
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protected:
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CUtlRBTree<unsigned int, unsigned short> m_Lookup;
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CUtlVector<char> m_Strings;
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};
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#endif // UTL_SYMBOL_H
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