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https://github.com/s1lentq/ReGameDLL_CS.git
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49de531e8c
Update version dependencies testimg HLDS for upload. Update test map regamedll_test_map_v5
991 lines
40 KiB
C++
991 lines
40 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef HOOKER_IMPL_H
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#define HOOKER_IMPL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "studio.h"
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#include "game_shared/voice_common.h"
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class CBaseEntity;
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class CBaseMonster;
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class CBasePlayer;
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class CGrenade;
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class CBot;
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class CCSBot;
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class CCSBotManager;
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class BotStatement;
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class BotPhrase;
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class CSGameState;
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class CImprov;
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class CNavArea;
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class HidingSpot;
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class CNavNode;
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class PathCost;
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class ShortestPathCost;
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class HostagePathCost;
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class CHostageImprov;
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class CLocalNav;
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class HostageAnimateState;
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class CSave;
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class CGraph;
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class CRestore;
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class CSaveRestoreBuffer;
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#define __MAKE_VHOOK(fname)\
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fname##_
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#define IMPL(var)\
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(*p##var)
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#define IMPL_CLASS(baseClass,var)\
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(*baseClass::p##var)
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// refs
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extern void (CBaseEntity::*pCHostage__IdleThink)();
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extern void (*pBotPhrase__Randomize)();
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extern void (*pCCSBotManager__AddBot)();
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extern void (*pCCSBot__UpdateLookAngles)();
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// globals export
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#define g_engfuncs (*pg_engfuncs)
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#define gpGlobals (*pgpGlobals)
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// globals cbase
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#define stringsHashTable (*pstringsHashTable)
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#define hashItemMemPool (*phashItemMemPool)
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#define gTouchDisabled (*pgTouchDisabled)
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#define gFunctionTable (*pgFunctionTable)
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#define gNewDLLFunctions (*pgNewDLLFunctions)
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#define grgszTextureName (*pgrgszTextureName)
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#define grgchTextureType (*pgrgchTextureType)
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#define fTextureTypeInit (*pfTextureTypeInit)
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#define gcTextures (*pgcTextures)
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// globals player
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#define m_szPoses (*pm_szPoses)
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#define g_weaponStruct (*pg_weaponStruct)
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#define gEvilImpulse101 (*pgEvilImpulse101)
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#define g_szMapBriefingText (*pg_szMapBriefingText)
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#define g_pevLastInflictor (*pg_pevLastInflictor)
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#define g_pLastSpawn (*pg_pLastSpawn)
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#define g_pLastCTSpawn (*pg_pLastCTSpawn)
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#define g_pLastTerroristSpawn (*pg_pLastTerroristSpawn)
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#define gInitHUD (*pgInitHUD)
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#define sv_aim (*psv_aim)
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#define zombieSpawnCount (*pzombieSpawnCount)
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#define zombieSpawn (*pzombieSpawn)
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#define g_pSelectedZombieSpawn (*pg_pSelectedZombieSpawn)
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#define giPrecacheGrunt (*pgiPrecacheGrunt)
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#define gmsgWeapPickup (*pgmsgWeapPickup)
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#define gmsgHudText (*pgmsgHudText)
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#define gmsgHudTextArgs (*pgmsgHudTextArgs)
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#define gmsgShake (*pgmsgShake)
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#define gmsgFade (*pgmsgFade)
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#define gmsgFlashlight (*pgmsgFlashlight)
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#define gmsgFlashBattery (*pgmsgFlashBattery)
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#define gmsgResetHUD (*pgmsgResetHUD)
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#define gmsgInitHUD (*pgmsgInitHUD)
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#define gmsgViewMode (*pgmsgViewMode)
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#define gmsgShowGameTitle (*pgmsgShowGameTitle)
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#define gmsgCurWeapon (*pgmsgCurWeapon)
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#define gmsgHealth (*pgmsgHealth)
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#define gmsgDamage (*pgmsgDamage)
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#define gmsgBattery (*pgmsgBattery)
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#define gmsgTrain (*pgmsgTrain)
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#define gmsgLogo (*pgmsgLogo)
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#define gmsgWeaponList (*pgmsgWeaponList)
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#define gmsgAmmoX (*pgmsgAmmoX)
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#define gmsgDeathMsg (*pgmsgDeathMsg)
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#define gmsgScoreAttrib (*pgmsgScoreAttrib)
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#define gmsgScoreInfo (*pgmsgScoreInfo)
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#define gmsgTeamInfo (*pgmsgTeamInfo)
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#define gmsgTeamScore (*pgmsgTeamScore)
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#define gmsgGameMode (*pgmsgGameMode)
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#define gmsgMOTD (*pgmsgMOTD)
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#define gmsgServerName (*pgmsgServerName)
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#define gmsgAmmoPickup (*pgmsgAmmoPickup)
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#define gmsgItemPickup (*pgmsgItemPickup)
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#define gmsgHideWeapon (*pgmsgHideWeapon)
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#define gmsgSayText (*pgmsgSayText)
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#define gmsgTextMsg (*pgmsgTextMsg)
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#define gmsgSetFOV (*pgmsgSetFOV)
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#define gmsgShowMenu (*pgmsgShowMenu)
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#define gmsgSendAudio (*pgmsgSendAudio)
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#define gmsgRoundTime (*pgmsgRoundTime)
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#define gmsgMoney (*pgmsgMoney)
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#define gmsgBlinkAcct (*pgmsgBlinkAcct)
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#define gmsgArmorType (*pgmsgArmorType)
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#define gmsgStatusValue (*pgmsgStatusValue)
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#define gmsgStatusText (*pgmsgStatusText)
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#define gmsgStatusIcon (*pgmsgStatusIcon)
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#define gmsgBarTime (*pgmsgBarTime)
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#define gmsgReloadSound (*pgmsgReloadSound)
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#define gmsgCrosshair (*pgmsgCrosshair)
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#define gmsgNVGToggle (*pgmsgNVGToggle)
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#define gmsgRadar (*pgmsgRadar)
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#define gmsgSpectator (*pgmsgSpectator)
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#define gmsgVGUIMenu (*pgmsgVGUIMenu)
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#define gmsgCZCareer (*pgmsgCZCareer)
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#define gmsgCZCareerHUD (*pgmsgCZCareerHUD)
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#define gmsgTaskTime (*pgmsgTaskTime)
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#define gmsgTutorText (*pgmsgTutorText)
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#define gmsgTutorLine (*pgmsgTutorLine)
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#define gmsgShadowIdx (*pgmsgShadowIdx)
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#define gmsgTutorState (*pgmsgTutorState)
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#define gmsgTutorClose (*pgmsgTutorClose)
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#define gmsgAllowSpec (*pgmsgAllowSpec)
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#define gmsgBombDrop (*pgmsgBombDrop)
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#define gmsgBombPickup (*pgmsgBombPickup)
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#define gmsgHostagePos (*pgmsgHostagePos)
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#define gmsgHostageK (*pgmsgHostageK)
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#define gmsgGeigerRange (*pgmsgGeigerRange)
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#define gmsgSendCorpse (*pgmsgSendCorpse)
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#define gmsgHLTV (*pgmsgHLTV)
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#define gmsgSpecHealth (*pgmsgSpecHealth)
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#define gmsgForceCam (*pgmsgForceCam)
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#define gmsgADStop (*pgmsgADStop)
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#define gmsgReceiveW (*pgmsgReceiveW)
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#define gmsgScenarioIcon (*pgmsgScenarioIcon)
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#define gmsgBotVoice (*pgmsgBotVoice)
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#define gmsgBuyClose (*pgmsgBuyClose)
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#define gmsgItemStatus (*pgmsgItemStatus)
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#define gmsgLocation (*pgmsgLocation)
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#define gmsgSpecHealth2 (*pgmsgSpecHealth2)
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#define gmsgBarTime2 (*pgmsgBarTime2)
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#define gmsgBotProgress (*pgmsgBotProgress)
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#define gmsgBrass (*pgmsgBrass)
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#define gmsgFog (*pgmsgFog)
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#define gmsgShowTimer (*pgmsgShowTimer)
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// globals skill
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#define gSkillData (*pgSkillData)
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// globals career
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#define TheCareerTasks (*pTheCareerTasks)
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#define taskInfo (*ptaskInfo)
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// globals triggers
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#define st_szNextMap (*pst_szNextMap)
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#define st_szNextSpot (*pst_szNextSpot)
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// globals animation
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#define svBlending (*psvBlending)
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#define IEngineStudio (*pIEngineStudio)
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#define g_pstudiohdr (*pg_pstudiohdr)
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#define g_pRotationMatrix (*pg_pRotationMatrix)
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#define g_pBoneTransform (*pg_pBoneTransform)
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// globals sound
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#define gszallsentencenames (*pgszallsentencenames)
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#define rgsentenceg (*prgsentenceg)
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#define fSentencesInit (*pfSentencesInit)
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#define gcallsentences (*pgcallsentences)
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#define rgdpvpreset (*prgdpvpreset)
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// globals world
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#define gDecals (*pgDecals)
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// globals client
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#define g_flTimeLimit (*pg_flTimeLimit)
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#define g_flResetTime (*pg_flResetTime)
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#define g_bClientPrintEnable (*pg_bClientPrintEnable)
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#define g_PVSStatus (*pg_PVSStatus)
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#define m_usResetDecals (*pm_usResetDecals)
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#define g_iShadowSprite (*pg_iShadowSprite)
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#define sPlayerModelFiles (*psPlayerModelFiles)
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#define g_skipCareerInitialSpawn (*pg_skipCareerInitialSpawn)
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#define entity_field_alias (*pentity_field_alias)
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#define player_field_alias (*pplayer_field_alias)
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#define custom_entity_field_alias (*pcustom_entity_field_alias)
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#define g_serveractive (*pg_serveractive)
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// globals debug
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#define outputLevel (*poutputLevel)
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#define theDebugOutputTypes (*ptheDebugOutputTypes)
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#define theDebugBuffer (*ptheDebugBuffer)
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// globals func_break
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#define pSoundsWood (*ppSoundsWood)
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#define pSoundsFlesh (*ppSoundsFlesh)
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#define pSoundsGlass (*ppSoundsGlass)
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#define pSoundsMetal (*ppSoundsMetal)
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#define pSoundsConcrete (*ppSoundsConcrete)
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#define pSpawnObjects (*ppSpawnObjects)
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#define m_soundNames (*pm_soundNames)
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// globals func_tank
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#define gTankSpread (*pgTankSpread)
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// globals game
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#define g_psv_gravity (*pg_psv_gravity)
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#define g_psv_aim (*pg_psv_aim)
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#define g_footsteps (*pg_footsteps)
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#define g_psv_accelerate (*pg_psv_accelerate)
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#define g_psv_friction (*pg_psv_friction)
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#define g_psv_stopspeed (*pg_psv_stopspeed)
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#define displaysoundlist (*pdisplaysoundlist)
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#define timelimit (*ptimelimit)
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#define flashlight (*pflashlight)
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#define decalfrequency (*pdecalfrequency)
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#define fadetoblack (*pfadetoblack)
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#define fragsleft (*pfragsleft)
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#define timeleft (*ptimeleft)
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#define friendlyfire (*pfriendlyfire)
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#define allowmonsters (*pallowmonsters)
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#define roundtime (*proundtime)
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#define buytime (*pbuytime)
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#define freezetime (*pfreezetime)
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#define c4timer (*pc4timer)
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#define ghostfrequency (*pghostfrequency)
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#define autokick (*pautokick)
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#define autokick_timeout (*pautokick_timeout)
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#define restartround (*prestartround)
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#define sv_restart (*psv_restart)
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#define limitteams (*plimitteams)
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#define autoteambalance (*pautoteambalance)
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#define tkpunish (*ptkpunish)
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#define hostagepenalty (*phostagepenalty)
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#define mirrordamage (*pmirrordamage)
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#define logmessages (*plogmessages)
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#define forcecamera (*pforcecamera)
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#define forcechasecam (*pforcechasecam)
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#define mapvoteratio (*pmapvoteratio)
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#define logdetail (*plogdetail)
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#define startmoney (*pstartmoney)
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#define maxrounds (*pmaxrounds)
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#define winlimit (*pwinlimit)
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#define windifference (*pwindifference)
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#define playerid (*pplayerid)
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#define allow_spectators (*pallow_spectators)
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#define mp_chattime (*pmp_chattime)
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#define kick_percent (*pkick_percent)
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#define humans_join_team (*phumans_join_team)
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#define sk_plr_9mm_bullet1 (*psk_plr_9mm_bullet1)
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#define sk_plr_9mm_bullet2 (*psk_plr_9mm_bullet2)
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#define sk_plr_9mm_bullet3 (*psk_plr_9mm_bullet3)
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#define sk_plr_357_bullet1 (*psk_plr_357_bullet1)
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#define sk_plr_357_bullet2 (*psk_plr_357_bullet2)
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#define sk_plr_357_bullet3 (*psk_plr_357_bullet3)
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#define sk_plr_9mmAR_bullet1 (*psk_plr_9mmAR_bullet1)
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#define sk_plr_9mmAR_bullet2 (*psk_plr_9mmAR_bullet2)
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#define sk_plr_9mmAR_bullet3 (*psk_plr_9mmAR_bullet3)
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#define sk_plr_9mmAR_grenade1 (*psk_plr_9mmAR_grenade1)
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#define sk_plr_9mmAR_grenade2 (*psk_plr_9mmAR_grenade2)
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#define sk_plr_9mmAR_grenade3 (*psk_plr_9mmAR_grenade3)
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#define sk_plr_buckshot1 (*psk_plr_buckshot1)
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#define sk_plr_buckshot2 (*psk_plr_buckshot2)
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#define sk_plr_buckshot3 (*psk_plr_buckshot3)
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#define sk_plr_rpg1 (*psk_plr_rpg1)
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#define sk_plr_rpg2 (*psk_plr_rpg2)
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#define sk_plr_rpg3 (*psk_plr_rpg3)
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#define sk_12mm_bullet1 (*psk_12mm_bullet1)
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#define sk_12mm_bullet2 (*psk_12mm_bullet2)
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#define sk_12mm_bullet3 (*psk_12mm_bullet3)
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#define sk_9mmAR_bullet1 (*psk_9mmAR_bullet1)
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#define sk_9mmAR_bullet2 (*psk_9mmAR_bullet2)
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#define sk_9mmAR_bullet3 (*psk_9mmAR_bullet3)
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#define sk_9mm_bullet1 (*psk_9mm_bullet1)
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#define sk_9mm_bullet2 (*psk_9mm_bullet2)
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#define sk_9mm_bullet3 (*psk_9mm_bullet3)
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#define sk_suitcharger1 (*psk_suitcharger1)
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#define sk_suitcharger2 (*psk_suitcharger2)
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#define sk_suitcharger3 (*psk_suitcharger3)
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#define sk_battery1 (*psk_battery1)
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#define sk_battery2 (*psk_battery2)
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#define sk_battery3 (*psk_battery3)
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#define sk_healthcharger1 (*psk_healthcharger1)
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#define sk_healthcharger2 (*psk_healthcharger2)
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#define sk_healthcharger3 (*psk_healthcharger3)
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#define sk_healthkit1 (*psk_healthkit1)
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#define sk_healthkit2 (*psk_healthkit2)
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#define sk_healthkit3 (*psk_healthkit3)
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#define sk_scientist_heal1 (*psk_scientist_heal1)
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#define sk_scientist_heal2 (*psk_scientist_heal2)
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#define sk_scientist_heal3 (*psk_scientist_heal3)
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// globals gamerules
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#define g_pGameRules (*pg_pGameRules)
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#define g_GameMgrHelper (*pg_GameMgrHelper)
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#define sv_clienttrace (*psv_clienttrace)
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#define g_pMPGameRules (*pg_pMPGameRules)
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#define mp_com_token (*pmp_com_token)
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// globals soundent
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#define pSoundEnt (*ppSoundEnt)
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// globals weapons
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#define g_sModelIndexLaser (*pg_sModelIndexLaser)
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#define g_pModelNameLaser (*pg_pModelNameLaser)
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#define g_sModelIndexLaserDot (*pg_sModelIndexLaserDot)
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#define g_sModelIndexFireball (*pg_sModelIndexFireball)
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#define g_sModelIndexSmoke (*pg_sModelIndexSmoke)
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#define g_sModelIndexWExplosion (*pg_sModelIndexWExplosion)
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#define g_sModelIndexBubbles (*pg_sModelIndexBubbles)
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#define g_sModelIndexBloodDrop (*pg_sModelIndexBloodDrop)
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#define g_sModelIndexBloodSpray (*pg_sModelIndexBloodSpray)
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#define g_sModelIndexSmokePuff (*pg_sModelIndexSmokePuff)
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#define g_sModelIndexFireball2 (*pg_sModelIndexFireball2)
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#define g_sModelIndexFireball3 (*pg_sModelIndexFireball3)
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#define g_sModelIndexFireball4 (*pg_sModelIndexFireball4)
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#define g_sModelIndexCTGhost (*pg_sModelIndexCTGhost)
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#define g_sModelIndexTGhost (*pg_sModelIndexTGhost)
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#define g_sModelIndexC4Glow (*pg_sModelIndexC4Glow)
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#define giAmmoIndex (*pgiAmmoIndex)
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#define g_sModelIndexRadio (*pg_sModelIndexRadio)
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#define gMultiDamage (*pgMultiDamage)
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// globals weapontype
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#define g_autoBuyInfo (*pg_autoBuyInfo)
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#define weaponAliasInfo (*pweaponAliasInfo)
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#define weaponBuyAliasInfo (*pweaponBuyAliasInfo)
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#define weaponClassAliasInfo (*pweaponClassAliasInfo)
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#define weaponInfo (*pweaponInfo)
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// globals wolrd
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#define g_pBodyQueueHead (*pg_pBodyQueueHead)
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#define gGlobalState (*pgGlobalState)
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#define g_flWeaponCheat (*pg_flWeaponCheat)
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#define gGlobalEntitySaveData (*pgGlobalEntitySaveData)
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// globals globals
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#define g_vecZero (*pg_vecZero)
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#define g_Language (*pg_Language)
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#define g_ulFrameCount (*pg_ulFrameCount)
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#define g_ulModelIndexEyes (*pg_ulModelIndexEyes)
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#define g_vecAttackDir (*pg_vecAttackDir)
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#define g_iSkillLevel (*pg_iSkillLevel)
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#define gDisplayTitle (*pgDisplayTitle)
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#define g_fGameOver (*pg_fGameOver)
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#define WorldGraph (*pWorldGraph)
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// hostages
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#define g_pHostages (*pg_pHostages)
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#define g_iHostageNumber (*pg_iHostageNumber)
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#define cv_hostage_debug (*pcv_hostage_debug)
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#define cv_hostage_stop (*pcv_hostage_stop)
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#define s_flStepSize_LocalNav (*m_LocalNav->ps_flStepSize)
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#define flNextCvarCheck (*pflNextCvarCheck)
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#define s_flStepSize (*ps_flStepSize)
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#define flLastThinkTime (*pflLastThinkTime)
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#define nodeval (*pnodeval)
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#define tot_hostages (*ptot_hostages)
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#define tot_inqueue (*ptot_inqueue)
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#define qptr (*pqptr)
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#define _queue (*pqueue)
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#define hostages (*phostages)
|
|
|
|
// utils
|
|
#define gEntvarsDescription (*pgEntvarsDescription)
|
|
#define seed_table (*pseed_table)
|
|
#define glSeed (*pglSeed)
|
|
#define g_groupmask (*pg_groupmask)
|
|
#define g_groupop (*pg_groupop)
|
|
#define gSizes (*pgSizes)
|
|
|
|
// tutor
|
|
#define TheTutor (*pTheTutor)
|
|
#define g_TutorStateStrings (*pg_TutorStateStrings)
|
|
#define TutorIdentifierList (*pTutorIdentifierList)
|
|
|
|
#define s_tutorDisabledThisGame (*ps_tutorDisabledThisGame)
|
|
#define s_nextCvarCheckTime (*ps_nextCvarCheckTime)
|
|
|
|
#define cv_tutor_message_repeats (*pcv_tutor_message_repeats)
|
|
#define cv_tutor_debug_level (*pcv_tutor_debug_level)
|
|
#define cv_tutor_view_distance (*pcv_tutor_view_distance)
|
|
#define cv_tutor_viewable_check_interval (*pcv_tutor_viewable_check_interval)
|
|
#define cv_tutor_look_distance (*pcv_tutor_look_distance)
|
|
#define cv_tutor_look_angle (*pcv_tutor_look_angle)
|
|
#define cv_tutor_examine_time (*pcv_tutor_examine_time)
|
|
#define cv_tutor_message_minimum_display_time (*pcv_tutor_message_minimum_display_time)
|
|
#define cv_tutor_message_character_display_time_coefficient (*pcv_tutor_message_character_display_time_coefficient)
|
|
#define cv_tutor_hint_interval_time (*pcv_tutor_hint_interval_time)
|
|
|
|
// bots
|
|
#define _navAreaCount (*pnavAreaCount)
|
|
#define _currentIndex (*pcurrentIndex)
|
|
#define primaryWeaponBuyInfoCT (*pprimaryWeaponBuyInfoCT)
|
|
#define secondaryWeaponBuyInfoCT (*psecondaryWeaponBuyInfoCT)
|
|
#define primaryWeaponBuyInfoT (*pprimaryWeaponBuyInfoT)
|
|
#define secondaryWeaponBuyInfoT (*psecondaryWeaponBuyInfoT)
|
|
#define TheBotPhrases (*pTheBotPhrases)
|
|
#define g_pSelectedZombieSpawn (*pg_pSelectedZombieSpawn)
|
|
#define TheBots (*pTheBots)
|
|
|
|
// bot_util
|
|
#define s_iBeamSprite (*ps_iBeamSprite)
|
|
#define cosTable (*pcosTable)
|
|
|
|
#define cv_bot_traceview (*pcv_bot_traceview)
|
|
#define cv_bot_stop (*pcv_bot_stop)
|
|
#define cv_bot_show_nav (*pcv_bot_show_nav)
|
|
#define cv_bot_show_danger (*pcv_bot_show_danger)
|
|
#define cv_bot_nav_edit (*pcv_bot_nav_edit)
|
|
#define cv_bot_nav_zdraw (*pcv_bot_nav_zdraw)
|
|
#define cv_bot_walk (*pcv_bot_walk)
|
|
#define cv_bot_difficulty (*pcv_bot_difficulty)
|
|
#define cv_bot_debug (*pcv_bot_debug)
|
|
#define cv_bot_quicksave (*pcv_bot_quicksave)
|
|
#define cv_bot_quota (*pcv_bot_quota)
|
|
#define cv_bot_quota_match (*pcv_bot_quota_match)
|
|
#define cv_bot_prefix (*pcv_bot_prefix)
|
|
#define cv_bot_allow_rogues (*pcv_bot_allow_rogues)
|
|
#define cv_bot_allow_pistols (*pcv_bot_allow_pistols)
|
|
#define cv_bot_allow_shotguns (*pcv_bot_allow_shotguns)
|
|
#define cv_bot_allow_sub_machine_guns (*pcv_bot_allow_sub_machine_guns)
|
|
#define cv_bot_allow_rifles (*pcv_bot_allow_rifles)
|
|
#define cv_bot_allow_machine_guns (*pcv_bot_allow_machine_guns)
|
|
#define cv_bot_allow_grenades (*pcv_bot_allow_grenades)
|
|
#define cv_bot_allow_snipers (*pcv_bot_allow_snipers)
|
|
#define cv_bot_allow_shield (*pcv_bot_allow_shield)
|
|
#define cv_bot_join_team (*pcv_bot_join_team)
|
|
#define cv_bot_join_after_player (*pcv_bot_join_after_player)
|
|
#define cv_bot_auto_vacate (*pcv_bot_auto_vacate)
|
|
#define cv_bot_zombie (*pcv_bot_zombie)
|
|
#define cv_bot_defer_to_human (*pcv_bot_defer_to_human)
|
|
#define cv_bot_chatter (*pcv_bot_chatter)
|
|
#define cv_bot_profile_db (*pcv_bot_profile_db)
|
|
|
|
// shared_util
|
|
#define s_shared_token (*ps_shared_token)
|
|
#define s_shared_quote (*ps_shared_quote)
|
|
|
|
// bot util
|
|
#define GameEventName (*pGameEventName)
|
|
|
|
// voice_gamemgr
|
|
#define voice_serverdebug (*pvoice_serverdebug)
|
|
#define sv_alltalk (*psv_alltalk)
|
|
|
|
#define g_PlayerModEnable (*pg_PlayerModEnable)
|
|
#define g_BanMasks (*pg_BanMasks)
|
|
#define g_SentGameRulesMasks (*pg_SentGameRulesMasks)
|
|
#define g_SentBanMasks (*pg_SentBanMasks)
|
|
#define g_bWantModEnable (*pg_bWantModEnable)
|
|
|
|
// bot
|
|
#define g_flBotCommandInterval (*pg_flBotCommandInterval)
|
|
#define g_flBotFullThinkInterval (*pg_flBotFullThinkInterval)
|
|
#define BotArgs (*pBotArgs)
|
|
#define UseBotArgs (*pUseBotArgs)
|
|
#define BotDifficultyName (*pBotDifficultyName)
|
|
|
|
// utlsymbol
|
|
#define g_LessCtx (*pg_LessCtx)
|
|
|
|
// bot_profile
|
|
#define TheBotProfiles (*pTheBotProfiles)
|
|
|
|
// nav_area
|
|
#define TheNavLadderList (*pTheNavLadderList)
|
|
#define TheHidingSpotList (*pTheHidingSpotList)
|
|
#define TheNavAreaList (*pTheNavAreaList)
|
|
#define TheNavAreaGrid (*pTheNavAreaGrid)
|
|
#define lastDrawTimestamp (*plastDrawTimestamp)
|
|
#define goodSizedAreaList (*pgoodSizedAreaList)
|
|
#define markedArea (*pmarkedArea)
|
|
#define lastSelectedArea (*plastSelectedArea)
|
|
#define markedCorner (*pmarkedCorner)
|
|
#define isCreatingNavArea (*pisCreatingNavArea)
|
|
#define isAnchored (*pisAnchored)
|
|
#define anchor (*panchor)
|
|
#define isPlaceMode (*pisPlaceMode)
|
|
#define isPlacePainting (*pisPlacePainting)
|
|
#define editTimestamp (*peditTimestamp)
|
|
#define BlockedID (*pBlockedID)
|
|
#define BlockedIDCount (*pBlockedIDCount)
|
|
|
|
// nav_node
|
|
#define Opposite (*pOpposite)
|
|
|
|
// pm_shared
|
|
#define pmove (*pg_ppmove)
|
|
#define pm_shared_initialized (*ppm_shared_initialized)
|
|
#define rgv3tStuckTable (*prgv3tStuckTable)
|
|
#define pm_gcTextures (*ppm_gcTextures)
|
|
#define pm_grgszTextureName (*ppm_grgszTextureName)
|
|
#define pm_grgchTextureType (*ppm_grgchTextureType)
|
|
#define rgStuckLast (*prgStuckLast)
|
|
#define g_onladder (*pg_onladder)
|
|
|
|
// pm_math
|
|
#define vec3_origin (*pvec3_origin)
|
|
#define nanmask (*pnanmask)
|
|
|
|
// linked objects 196
|
|
C_DLLEXPORT void ammo_9mm(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_buckshot(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_556nato(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_556natobox(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_762nato(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_45acp(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_50ae(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_338magnum(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_57mm(entvars_t *pev);
|
|
C_DLLEXPORT void ammo_357sig(entvars_t *pev);
|
|
C_DLLEXPORT void func_wall(entvars_t *pev);
|
|
C_DLLEXPORT void func_wall_toggle(entvars_t *pev);
|
|
C_DLLEXPORT void func_conveyor(entvars_t *pev);
|
|
C_DLLEXPORT void func_illusionary(entvars_t *pev);
|
|
C_DLLEXPORT void func_monsterclip(entvars_t *pev);
|
|
C_DLLEXPORT void func_rotating(entvars_t *pev);
|
|
C_DLLEXPORT void func_pendulum(entvars_t *pev);
|
|
C_DLLEXPORT void func_button(entvars_t *pev);
|
|
C_DLLEXPORT void func_rot_button(entvars_t *pev);
|
|
C_DLLEXPORT void func_door(entvars_t *pev);
|
|
C_DLLEXPORT void func_water(entvars_t *pev);
|
|
C_DLLEXPORT void func_door_rotating(entvars_t *pev);
|
|
C_DLLEXPORT void func_breakable(entvars_t *pev);
|
|
C_DLLEXPORT void func_pushable(entvars_t *pev);
|
|
C_DLLEXPORT void func_tank(entvars_t *pev);
|
|
C_DLLEXPORT void func_tanklaser(entvars_t *pev);
|
|
C_DLLEXPORT void func_tankrocket(entvars_t *pev);
|
|
C_DLLEXPORT void func_tankmortar(entvars_t *pev);
|
|
C_DLLEXPORT void func_tankcontrols(entvars_t *pev);
|
|
C_DLLEXPORT void func_recharge(entvars_t *pev);
|
|
C_DLLEXPORT void func_healthcharger(entvars_t *pev);
|
|
C_DLLEXPORT void func_mortar_field(entvars_t *pev);
|
|
C_DLLEXPORT void func_plat(entvars_t *pev);
|
|
C_DLLEXPORT void func_platrot(entvars_t *pev);
|
|
C_DLLEXPORT void func_train(entvars_t *pev);
|
|
C_DLLEXPORT void func_tracktrain(entvars_t *pev);
|
|
C_DLLEXPORT void func_traincontrols(entvars_t *pev);
|
|
C_DLLEXPORT void func_trackchange(entvars_t *pev);
|
|
C_DLLEXPORT void func_trackautochange(entvars_t *pev);
|
|
C_DLLEXPORT void func_guntarget(entvars_t *pev);
|
|
C_DLLEXPORT void func_grencatch(entvars_t *pev);
|
|
C_DLLEXPORT void func_weaponcheck(entvars_t *pev);
|
|
C_DLLEXPORT void func_friction(entvars_t *pev);
|
|
C_DLLEXPORT void func_ladder(entvars_t *pev);
|
|
C_DLLEXPORT void func_buyzone(entvars_t *pev);
|
|
C_DLLEXPORT void func_bomb_target(entvars_t *pev);
|
|
C_DLLEXPORT void func_hostage_rescue(entvars_t *pev);
|
|
C_DLLEXPORT void func_escapezone(entvars_t *pev);
|
|
C_DLLEXPORT void func_vip_safetyzone(entvars_t *pev);
|
|
C_DLLEXPORT void func_snow(entvars_t *pev);
|
|
C_DLLEXPORT void func_rain(entvars_t *pev);
|
|
C_DLLEXPORT void func_vehicle(entvars_t *pev);
|
|
C_DLLEXPORT void func_vehiclecontrols(entvars_t *pev);
|
|
C_DLLEXPORT void env_sound(entvars_t *pev);
|
|
C_DLLEXPORT void env_global(entvars_t *pev);
|
|
C_DLLEXPORT void env_spark(entvars_t *pev);
|
|
C_DLLEXPORT void env_debris(entvars_t *pev);
|
|
C_DLLEXPORT void env_bubbles(entvars_t *pev);
|
|
C_DLLEXPORT void env_lightning(entvars_t *pev);
|
|
C_DLLEXPORT void env_beam(entvars_t *pev);
|
|
C_DLLEXPORT void env_laser(entvars_t *pev);
|
|
C_DLLEXPORT void env_glow(entvars_t *pev);
|
|
C_DLLEXPORT void env_bombglow(entvars_t *pev);
|
|
C_DLLEXPORT void env_sprite(entvars_t *pev);
|
|
C_DLLEXPORT void env_shooter(entvars_t *pev);
|
|
C_DLLEXPORT void env_blood(entvars_t *pev);
|
|
C_DLLEXPORT void env_shake(entvars_t *pev);
|
|
C_DLLEXPORT void env_fade(entvars_t *pev);
|
|
C_DLLEXPORT void env_message(entvars_t *pev);
|
|
C_DLLEXPORT void env_funnel(entvars_t *pev);
|
|
C_DLLEXPORT void env_beverage(entvars_t *pev);
|
|
C_DLLEXPORT void env_explosion(entvars_t *pev);
|
|
C_DLLEXPORT void env_render(entvars_t *pev);
|
|
C_DLLEXPORT void env_snow(entvars_t *pev);
|
|
C_DLLEXPORT void env_rain(entvars_t *pev);
|
|
C_DLLEXPORT void env_fog(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_knife(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_glock18(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_c4(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_usp(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_smokegrenade(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_m4a1(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_hegrenade(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_flashbang(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_famas(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_elite(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_fiveseven(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_p228(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_xm1014(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_g3sg1(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_sg550(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_deagle(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_awp(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_scout(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_sg552(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_m3(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_aug(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_galil(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_ak47(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_m249(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_p90(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_mac10(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_ump45(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_mp5navy(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_tmp(entvars_t *pev);
|
|
C_DLLEXPORT void weapon_shield(entvars_t *pev);
|
|
C_DLLEXPORT void trigger(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_auto(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_relay(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_hurt(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_monsterjump(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_cdaudio(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_multiple(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_once(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_counter(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_transition(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_changelevel(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_push(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_teleport(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_autosave(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_endsection(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_gravity(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_changetarget(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_camera(entvars_t *pev);
|
|
C_DLLEXPORT void game_score(entvars_t *pev);
|
|
C_DLLEXPORT void game_end(entvars_t *pev);
|
|
C_DLLEXPORT void game_text(entvars_t *pev);
|
|
C_DLLEXPORT void game_team_master(entvars_t *pev);
|
|
C_DLLEXPORT void game_team_set(entvars_t *pev);
|
|
C_DLLEXPORT void game_zone_player(entvars_t *pev);
|
|
C_DLLEXPORT void game_player_hurt(entvars_t *pev);
|
|
C_DLLEXPORT void game_counter(entvars_t *pev);
|
|
C_DLLEXPORT void game_counter_set(entvars_t *pev);
|
|
C_DLLEXPORT void game_player_equip(entvars_t *pev);
|
|
C_DLLEXPORT void game_player_team(entvars_t *pev);
|
|
C_DLLEXPORT void info_null(entvars_t *pev);
|
|
C_DLLEXPORT void info_target(entvars_t *pev);
|
|
C_DLLEXPORT void info_intermission(entvars_t *pev);
|
|
C_DLLEXPORT void info_map_parameters(entvars_t *pev);
|
|
C_DLLEXPORT void info_player_deathmatch(entvars_t *pev);
|
|
C_DLLEXPORT void info_player_start(entvars_t *pev);
|
|
C_DLLEXPORT void info_teleport_destination(entvars_t *pev);
|
|
C_DLLEXPORT void info_vip_start(entvars_t *pev);
|
|
C_DLLEXPORT void info_landmark(entvars_t *pev);
|
|
C_DLLEXPORT void info_hostage_rescue(entvars_t *pev);
|
|
C_DLLEXPORT void info_bomb_target(entvars_t *pev);
|
|
C_DLLEXPORT void item_airtank(entvars_t *pev);
|
|
C_DLLEXPORT void item_sodacan(entvars_t *pev);
|
|
C_DLLEXPORT void item_healthkit(entvars_t *pev);
|
|
C_DLLEXPORT void item_suit(entvars_t *pev);
|
|
C_DLLEXPORT void item_battery(entvars_t *pev);
|
|
C_DLLEXPORT void item_antidote(entvars_t *pev);
|
|
C_DLLEXPORT void item_security(entvars_t *pev);
|
|
C_DLLEXPORT void item_longjump(entvars_t *pev);
|
|
C_DLLEXPORT void item_kevlar(entvars_t *pev);
|
|
C_DLLEXPORT void item_assaultsuit(entvars_t *pev);
|
|
C_DLLEXPORT void item_thighpack(entvars_t *pev);
|
|
C_DLLEXPORT void light(entvars_t *pev);
|
|
C_DLLEXPORT void light_environment(entvars_t *pev);
|
|
C_DLLEXPORT void light_spot(entvars_t *pev);
|
|
C_DLLEXPORT void cycler(entvars_t *pev);
|
|
C_DLLEXPORT void cycler_prdroid(entvars_t *pev);
|
|
C_DLLEXPORT void cycler_sprite(entvars_t *pev);
|
|
C_DLLEXPORT void cycler_weapon(entvars_t *pev);
|
|
C_DLLEXPORT void cycler_wreckage(entvars_t *pev);
|
|
C_DLLEXPORT void monster_mortar(entvars_t *pev);
|
|
C_DLLEXPORT void monster_scientist(entvars_t *pev);
|
|
C_DLLEXPORT void monster_hevsuit_dead(entvars_t *pev);
|
|
C_DLLEXPORT void player(entvars_t *pev);
|
|
C_DLLEXPORT void player_loadsaved(entvars_t *pev);
|
|
C_DLLEXPORT void player_weaponstrip(entvars_t *pev);
|
|
C_DLLEXPORT void path_corner(entvars_t *pev);
|
|
C_DLLEXPORT void path_track(entvars_t *pev);
|
|
C_DLLEXPORT void worldspawn(entvars_t *pev);
|
|
C_DLLEXPORT void infodecal(entvars_t *pev);
|
|
C_DLLEXPORT void bodyque(entvars_t *pev);
|
|
C_DLLEXPORT void spark_shower(entvars_t *pev);
|
|
C_DLLEXPORT void beam(entvars_t *pev);
|
|
C_DLLEXPORT void gibshooter(entvars_t *pev);
|
|
C_DLLEXPORT void test_effect(entvars_t *pev);
|
|
C_DLLEXPORT void soundent(entvars_t *pev);
|
|
C_DLLEXPORT void ambient_generic(entvars_t *pev);
|
|
C_DLLEXPORT void target_cdaudio(entvars_t *pev);
|
|
C_DLLEXPORT void speaker(entvars_t *pev);
|
|
C_DLLEXPORT void DelayedUse(entvars_t *pev);
|
|
C_DLLEXPORT void multi_manager(entvars_t *pev);
|
|
C_DLLEXPORT void fireanddie(entvars_t *pev);
|
|
C_DLLEXPORT void multisource(entvars_t *pev);
|
|
C_DLLEXPORT void button_target(entvars_t *pev);
|
|
C_DLLEXPORT void momentary_rot_button(entvars_t *pev);
|
|
C_DLLEXPORT void momentary_door(entvars_t *pev);
|
|
C_DLLEXPORT void hostage_entity(entvars_t *pev);
|
|
C_DLLEXPORT void armoury_entity(entvars_t *pev);
|
|
C_DLLEXPORT void weaponbox(entvars_t *pev);
|
|
C_DLLEXPORT void grenade(entvars_t *pev);
|
|
C_DLLEXPORT void world_items(entvars_t *pev);
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typedef int (CGraph::*FIND_NEAREST_NODE_ENTITY)(const Vector &, CBaseEntity *);
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typedef int (CGraph::*FIND_NEAREST_NODE_INT)(const Vector &, int);
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typedef void (CBaseMonster::*RADIUSDAMAGE_ENTVARS)(entvars_t *, entvars_t *, float, int, int);
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typedef void (CBaseMonster::*RADIUSDAMAGE_VECTOR)(Vector, entvars_t *, entvars_t *, float, int, int);
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typedef BOOL (CBaseMonster::*FINVIEWCONE_ENTITY)(CBaseEntity *);
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typedef BOOL (CBaseMonster::*FINVIEWCONE_VECTOR)(const Vector *);
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typedef bool (CHostageImprov::*IS_FRIEND_IN_THE_WAY_VECTOR)(const Vector &) const;
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typedef bool (CHostageImprov::*IS_FRIEND_IN_THE_WAY_CBASE)(CBaseEntity *, const Vector &) const;
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typedef bool (CHostageImprov::*IS_FRIEND_IN_THE_WAY)() const;
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typedef BOOL (CLocalNav::*PATH_CLEAR_TRACE_RESULT)(Vector &, Vector &, int, TraceResult &);
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typedef BOOL (CLocalNav::*PATH_CLEAR_DEFAULT)(Vector &, Vector &, int);
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typedef void (HostageAnimateState::*ADD_SEQUENCE_NAME)(CHostageImprov *, const char *, float, float);
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typedef void (HostageAnimateState::*ADD_SEQUENCE_NUMBER)(CHostageImprov *, int, float, float);
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typedef int (CSaveRestoreBuffer::*ENTITYINDEX_CBASE)(CBaseEntity *);
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typedef int (CSaveRestoreBuffer::*ENTITYINDEX_ENTVARS)(entvars_t *);
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typedef int (CSaveRestoreBuffer::*ENTITYINDEX_EOFFSET)(EOFFSET);
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typedef int (CSaveRestoreBuffer::*ENTITYINDEX_EDICT)(edict_t *);
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typedef void (CSave::*WRITESTRING_)(const char *,const char *);
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typedef void (CSave::*WRITESTRING_COUNT)(const char *,const int *,int);
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typedef void (CSave::*WRITEVECTOR_)(const char *,const Vector &);
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typedef void (CSave::*WRITEVECTOR_COUNT)(const char *,const float *,int);
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typedef void (CSave::*WRITEPOSITIONVECTOR_)(const char *,const Vector &);
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typedef void (CSave::*WRITEPOSITIONVECTOR_COUNT)(const char *,const float *,int);
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typedef int (CSaveRestoreBuffer::*CSAVERESTOREBUFFER_VOID)(const char *,const Vector &);
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typedef int (CSaveRestoreBuffer::*CSAVERESTOREBUFFER_POINTER)(const char *,const float *,int);
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typedef bool (CCSBot::*CS_IS_VISIBLE_VECTOR)(const Vector *, bool) const;
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typedef bool (CCSBot::*CS_IS_VISIBLE_CBASEPLAYER)(CBasePlayer *, bool, unsigned char *) const;
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typedef const Vector *(FIND_SPOT_CSSBOT)(CCSBot *, float);
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typedef void (CCSBot::*HIDE_NAV_AREA)(CNavArea *, float, float, bool);
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typedef void (CCSBot::*HIDE_VECTOR)(const Vector *, float, bool);
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typedef const CSGameState *(CCSBot::*GETGAMESTATE_CONST)() const;
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typedef CSGameState *(CCSBot::*GETGAMESTATE_NOTCONST)();
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typedef BOOL (CBaseEntity::*FVISIBLE_ENTITY)(CBaseEntity *);
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typedef BOOL (CBaseEntity::*FVISIBLE_VECTOR)(const Vector &);
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typedef void (CGrenade::*EXPLODE_VECTOR)(Vector, Vector);
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typedef void (CGrenade::*EXPLODE_TRACERESULT)(TraceResult *, int);
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typedef CBaseEntity *(CBaseEntity::*CBASE_ISTANCE_EDICT)(edict_t *);
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typedef CBaseEntity *(CBaseEntity::*CBASE_ISTANCE_ENTVARS)(entvars_t *);
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typedef CBaseEntity *(CBaseEntity::*CBASE_ISTANCE_INT)(int);
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typedef CBasePlayer *(*UTIL_GETCLOSE_PLAYER)(const Vector *pos, float *distance);
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typedef CBasePlayer *(*UTIL_GETCLOSE_TEAM)(const Vector *pos, int team, float *distance);
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typedef Vector (*UTIL_CUMPUTE_ENTVARS)(entvars_t *pevVars);
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typedef Vector (*UTIL_CUMPUTE_CBASE)(CBaseEntity *pEntity);
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typedef Vector (*UTIL_CUMPUTE_EDICT)(edict_t *pentEdict);
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typedef bool (CBot::*IS_VISIBLE_VECTOR)(const Vector *, bool) const;
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typedef bool (CBot::*IS_VISIBLE_CBASE_PLAYER)(CBasePlayer *, bool, unsigned char *) const;
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typedef bool (CImprov::*IS_FRIEND_INT_THEWAY_VECTOR)(const Vector &goalPos) const;
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typedef bool (CImprov::*IS_FRIEND_INT_THEWAY_CBASEENTITY)(CBaseEntity *myFriend, const Vector &goalPos) const;
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typedef const Vector *(FIND_SPOT_CBASE)(CBaseEntity *, const Vector *, CNavArea *, float, int, bool);
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typedef void (CNavArea::*SAVE_FD)(int fd, unsigned int version);
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typedef void (CNavArea::*SAVE_FILE)(FILE *fp) const;
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typedef bool (CNavArea::*OVERLAP_VECTOR)(const Vector *pos) const;
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typedef bool (CNavArea::*OVERLAP_CNAV)(const CNavArea *area) const;
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typedef float (CNavArea::*GETZ_VECTOR)(const Vector *pos) const;
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typedef float (CNavArea::*GETZ_TWO_FLOAT)(float x, float y) const;
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typedef void (HidingSpot::*HIDING_SPOT_VOID)();
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typedef void (HidingSpot::*HIDING_SPOT_VECTOR)(const Vector *pos, unsigned char flags);
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typedef void (HidingSpot::*CNAV_AREA_VOID)();
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typedef void (HidingSpot::*CNAV_AREA_TWO_VECTOR)(const Vector *corner, const Vector *otherCorner);
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typedef void (HidingSpot::*CNAV_AREA_VECTOR)(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner);
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typedef void (HidingSpot::*CNAV_AREA_NAVNODE)(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode);
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// externs
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extern struct WeaponAliasInfo weaponAliasInfo[39];
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extern struct WeaponBuyAliasInfo weaponBuyAliasInfo[43];
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extern struct WeaponClassAliasInfo weaponClassAliasInfo[46];
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extern struct WeaponInfoStruct weaponInfo[27];
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extern edict_t *g_pBodyQueueHead;
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extern TYPEDESCRIPTION gGlobalEntitySaveData[3];
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extern TYPEDESCRIPTION gEntvarsDescription[86];
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extern unsigned int seed_table[256];
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extern unsigned int glSeed;
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extern const int gSizes[18];
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extern bool s_tutorDisabledThisGame;
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extern float s_nextCvarCheckTime;
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extern char *const g_TutorStateStrings[20];
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extern const char *TutorIdentifierList[150];
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extern struct sv_blending_interface_s svBlending;
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extern struct server_studio_api_s IEngineStudio;
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extern studiohdr_t *g_pstudiohdr;
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extern float (*g_pRotationMatrix)[3][4];
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extern float (*g_pBoneTransform)[128][3][4];
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extern float omega;
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extern float cosom;
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extern float sinom;
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extern float sclp;
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extern float sclq;
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extern const struct TaskInfo taskInfo[21];
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extern CMemoryPool hashItemMemPool;
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extern BOOL gTouchDisabled;
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extern DLL_FUNCTIONS gFunctionTable;
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extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
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extern char grgszTextureName[1024][17];
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extern char grgchTextureType[1024];
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extern int fTextureTypeInit;
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extern struct sentenceg rgsentenceg[200];
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extern int fSentencesInit;
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extern int gcallsentences;
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extern struct dynpitchvol rgdpvpreset[27];
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extern struct PLAYERPVSSTATUS g_PVSStatus[32];
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extern bool g_bClientPrintEnable;
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extern char *sPlayerModelFiles[12];
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extern struct entity_field_alias_t entity_field_alias[6];
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extern struct entity_field_alias_t player_field_alias[3];
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extern struct entity_field_alias_t custom_entity_field_alias[9];
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extern int g_serveractive;
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extern struct DebugOutputLevel outputLevel[6];
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extern unsigned int theDebugOutputTypes;
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extern char theDebugBuffer[1024];
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extern Vector gTankSpread[5];
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extern class CCStrikeGameMgrHelper g_GameMgrHelper;
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extern cvar_t *sv_clienttrace;
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extern class CHalfLifeMultiplay *g_pMPGameRules;
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extern char mp_com_token[1500];
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extern int giAmmoIndex;
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extern char *m_szPoses[4];
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extern struct WeaponStruct g_weaponStruct[32];
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extern int zombieSpawnCount;
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extern struct ZombieSpawn zombieSpawn[256];
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extern CBaseEntity *g_pSelectedZombieSpawn;
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extern char st_szNextMap[32];
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extern char st_szNextSpot[32];
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extern char s_shared_token[1500];
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extern char s_shared_quote;
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|
extern cvar_t voice_serverdebug;
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|
extern cvar_t sv_alltalk;
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extern CPlayerBitVec g_PlayerModEnable;
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extern CBitVec< VOICE_MAX_PLAYERS > g_BanMasks[ VOICE_MAX_PLAYERS ];
|
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extern CBitVec< VOICE_MAX_PLAYERS > g_SentGameRulesMasks[ VOICE_MAX_PLAYERS ];
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extern CBitVec< VOICE_MAX_PLAYERS > g_SentBanMasks[ VOICE_MAX_PLAYERS ];
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|
extern CPlayerBitVec g_bWantModEnable;
|
|
extern struct LessCtx_t g_LessCtx;
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|
extern short s_iBeamSprite;
|
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extern float cosTable[256];
|
|
extern float lastDrawTimestamp;
|
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extern std::list_vs6<CNavArea *> goodSizedAreaList;
|
|
extern CNavArea *markedArea;
|
|
extern CNavArea *lastSelectedArea;
|
|
extern enum NavCornerType markedCorner;
|
|
extern bool isCreatingNavArea;
|
|
extern bool isAnchored;
|
|
extern Vector anchor;
|
|
extern bool isPlaceMode;
|
|
extern bool isPlacePainting;
|
|
extern float editTimestamp;
|
|
extern unsigned int BlockedID[256];
|
|
extern int BlockedIDCount;
|
|
extern enum NavDirType Opposite[4];
|
|
extern int pm_shared_initialized;
|
|
extern vec3_t rgv3tStuckTable[54];
|
|
extern int rgStuckLast[32][2];
|
|
extern int g_onladder;
|
|
extern int pm_gcTextures;
|
|
extern char pm_grgszTextureName[1024][17];
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|
extern char pm_grgchTextureType[1024];
|
|
extern char *BotDifficultyName[5];
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|
|
|
// declared functions
|
|
C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable, globalvars_t *pGlobals);
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bool NavAreaBuildPath__HostagePathCost__wrapper(CNavArea *startArea, CNavArea *goalArea, const Vector *goalPos, HostagePathCost &costFunc, CNavArea **closestArea);
|
|
bool NavAreaBuildPath__ShortestPathCost__wrapper(CNavArea *startArea, CNavArea *goalArea, const Vector *goalPos, ShortestPathCost &costFunc, CNavArea **closestArea);
|
|
bool NavAreaBuildPath__PathCost__wrapper(CNavArea *startArea, CNavArea *goalArea, const Vector *goalPos, PathCost &costFunc, CNavArea **closestArea);
|
|
float_precision NavAreaTravelDistance__PathCost__wrapper(CNavArea *startArea, CNavArea *endArea, PathCost &costFunc);
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|
|
|
// PM
|
|
void PM_SwapTextures(int i, int j);
|
|
int PM_IsThereGrassTexture();
|
|
void PM_SortTextures();
|
|
void PM_InitTextureTypes();
|
|
void PM_PlayStepSound(int step, float fvol);
|
|
int PM_MapTextureTypeStepType(char chTextureType);
|
|
void PM_CatagorizeTextureType();
|
|
void PM_UpdateStepSound();
|
|
qboolean PM_AddToTouched(struct pmtrace_s tr, vec_t *impactvelocity);
|
|
void PM_CheckVelocity();
|
|
int PM_ClipVelocity(vec_t *in, vec_t *normal, vec_t *out, float overbounce);
|
|
void PM_AddCorrectGravity();
|
|
void PM_FixupGravityVelocity();
|
|
int PM_FlyMove();
|
|
void PM_Accelerate(vec_t *wishdir, float_precision wishspeed, float accel);
|
|
void PM_WalkMove();
|
|
void PM_Friction();
|
|
void PM_AirAccelerate(vec_t *wishdir, float wishspeed, float accel);
|
|
void PM_WaterMove();
|
|
void PM_AirMove();
|
|
qboolean PM_InWater();
|
|
qboolean PM_CheckWater();
|
|
void PM_CatagorizePosition();
|
|
int PM_GetRandomStuckOffsets(int nIndex, int server, vec_t *offset);
|
|
void PM_ResetStuckOffsets(int nIndex, int server);
|
|
int PM_CheckStuck();
|
|
void PM_SpectatorMove();
|
|
float PM_SplineFraction(float value, float scale);
|
|
float PM_SimpleSpline(float value);
|
|
void PM_FixPlayerCrouchStuck(int direction);
|
|
void PM_Duck();
|
|
void PM_LadderMove(struct physent_s *pLadder);
|
|
struct physent_s *PM_Ladder();
|
|
void PM_WaterJump();
|
|
void PM_AddGravity();
|
|
struct pmtrace_s PM_PushEntity(vec_t *push);
|
|
void PM_Physics_Toss();
|
|
void PM_NoClip();
|
|
void PM_PreventMegaBunnyJumping();
|
|
void PM_Jump();
|
|
void PM_CheckWaterJump();
|
|
void PM_CheckFalling();
|
|
void PM_PlayWaterSounds();
|
|
float PM_CalcRoll(vec_t *angles, vec_t *velocity, float rollangle, float rollspeed);
|
|
void PM_DropPunchAngle(vec_t *punchangle);
|
|
void PM_CheckParamters();
|
|
void PM_ReduceTimers();
|
|
qboolean PM_ShouldDoSpectMode();
|
|
void PM_PlayerMove(qboolean server);
|
|
void PM_CreateStuckTable();
|
|
int PM_GetVisEntInfo(int ent);
|
|
int PM_GetPhysEntInfo(int ent);
|
|
|
|
// Animation
|
|
C_DLLEXPORT int Server_GetBlendingInterface(int version, struct sv_blending_interface_s **ppinterface, struct engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform);
|
|
void AngleQuaternion(vec_t *angles, vec_t *quaternion);
|
|
void QuaternionSlerp(vec_t *p, vec_t *q, float t, vec_t *qt);
|
|
void QuaternionMatrix(vec_t *quaternion, float (*matrix)[4]);
|
|
mstudioanim_t *StudioGetAnim(struct model_s *m_pSubModel, mstudioseqdesc_t *pseqdesc);
|
|
mstudioanim_t *LookupAnimation(struct model_s *model, mstudioseqdesc_t *pseqdesc, int index);
|
|
void StudioCalcBoneAdj(float dadt, float *adj, const byte *pcontroller1, const byte *pcontroller2, byte mouthopen);
|
|
void StudioCalcBoneQuaterion(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *q);
|
|
void StudioCalcBonePosition(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *pos);
|
|
void StudioSlerpBones(vec4_t *q1, float pos1[][3], vec4_t *q2, float pos2[][3], float s);
|
|
void StudioCalcRotations(mstudiobone_t *pbones, int *chain, int chainlength, float *adj, float pos[128][3], vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f, float s);
|
|
void ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4]);
|
|
void SV_StudioSetupBones(struct model_s *pModel, float frame, int sequence, const vec_t *angles, const vec_t *origin, const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict);
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|
|
|
// basemonster
|
|
float GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity);
|
|
char *vstr(float *v);
|
|
|
|
//cbase
|
|
/*C_DLLEXPORT*/ int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);
|
|
|
|
#endif // HOOKER_IMPL_H
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