mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
19714af6e6
minor refactor
789 lines
16 KiB
C++
789 lines
16 KiB
C++
#include "precompiled.h"
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short s_iBeamSprite = 0;
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constexpr int COS_TABLE_SIZE = 256;
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float cosTable[COS_TABLE_SIZE];
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bool UTIL_IsNameTaken(const char *name, bool ignoreHumans)
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{
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (pPlayer->IsPlayer() && pPlayer->IsBot())
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{
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// bots can have prefixes so we need to check the name
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// against the profile name instead.
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CBot *bot = static_cast<CBot *>(pPlayer);
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if (FStrEq(name, bot->GetProfile()->GetName()))
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{
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return true;
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}
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}
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else
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{
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if (!ignoreHumans)
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{
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if (FStrEq(name, STRING(pPlayer->pev->netname)))
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return true;
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}
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}
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}
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return false;
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}
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int UTIL_ClientsInGame()
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
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{
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CBaseEntity *pPlayer = UTIL_PlayerByIndex(iIndex);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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iCount++;
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}
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return iCount;
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}
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int UTIL_ActivePlayersInGame()
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(iIndex);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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// ignore spectators
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if (pPlayer->m_iTeam != TERRORIST && pPlayer->m_iTeam != CT)
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continue;
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if (pPlayer->m_iJoiningState != JOINED)
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continue;
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iCount++;
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}
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return iCount;
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}
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int UTIL_HumansInGame(bool ignoreSpectators)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(iIndex);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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#ifdef REGAMEDLL_FIXES
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if (ignoreSpectators && pPlayer->IsProxy())
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continue;
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#endif
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if (pPlayer->IsBot())
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continue;
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if (ignoreSpectators && pPlayer->m_iTeam != TERRORIST && pPlayer->m_iTeam != CT)
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continue;
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if (ignoreSpectators && pPlayer->m_iJoiningState != JOINED)
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continue;
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iCount++;
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}
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return iCount;
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}
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// Returns the number of human spectators in the game
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int UTIL_SpectatorsInGame()
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(iIndex);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (pPlayer->IsProxy())
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continue;
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if (pPlayer->IsBot())
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continue;
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if (pPlayer->m_iTeam != SPECTATOR)
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continue;
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iCount++;
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}
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return iCount;
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}
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int UTIL_HumansOnTeam(int teamID, bool isAlive)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(iIndex);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (pPlayer->IsBot())
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continue;
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if (pPlayer->m_iTeam != teamID)
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continue;
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if (isAlive && !pPlayer->IsAlive())
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continue;
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iCount++;
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}
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return iCount;
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}
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int UTIL_BotsInGame()
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(iIndex);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (!pPlayer->IsBot())
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continue;
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iCount++;
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}
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return iCount;
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}
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bool UTIL_KickBotFromTeam(TeamName kickTeam)
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{
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int i;
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// try to kick a dead bot first
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for (i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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const char *name = STRING(pPlayer->pev->netname);
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if (FStrEq(name, ""))
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continue;
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if (!pPlayer->IsBot())
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continue;
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if (!pPlayer->IsAlive() && pPlayer->m_iTeam == kickTeam)
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{
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// its a bot on the right team - kick it
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SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", STRING(pPlayer->pev->netname)));
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return true;
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}
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}
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// no dead bots, kick any bot on the given team
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for (i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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const char *name = STRING(pPlayer->pev->netname);
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if (FStrEq(name, ""))
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continue;
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if (!pPlayer->IsBot())
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continue;
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if (pPlayer->m_iTeam == kickTeam)
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{
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// its a bot on the right team - kick it
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SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", STRING(pPlayer->pev->netname)));
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return true;
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}
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}
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return false;
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}
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bool UTIL_IsTeamAllBots(int team)
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{
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int botCount = 0;
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (pPlayer->m_iTeam != team)
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (!(pPlayer->pev->flags & FL_FAKECLIENT))
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return false;
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botCount++;
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}
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return botCount ? true : false;
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}
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// Return the closest active player to the given position.
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// If 'distance' is non-NULL, the distance to the closest player is returned in it.
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extern CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, float *distance)
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{
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CBasePlayer *closePlayer = nullptr;
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float closeDistSq = 1.0e12f; // 999999999999.9f
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (!IsEntityValid(pPlayer))
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continue;
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if (!pPlayer->IsAlive())
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continue;
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float distSq = (pPlayer->pev->origin - *pos).LengthSquared();
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if (distSq < closeDistSq)
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{
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closeDistSq = distSq;
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closePlayer = pPlayer;
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}
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}
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if (distance)
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*distance = Q_sqrt(closeDistSq);
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return closePlayer;
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}
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// Return the closest active player on the given team to the given position.
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// If 'distance' is non-NULL, the distance to the closest player is returned in it.
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extern CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, int team, float *distance)
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{
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CBasePlayer *closePlayer = nullptr;
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float closeDistSq = 1.0e12f; // 999999999999.9f
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (!IsEntityValid(pPlayer))
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continue;
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if (!pPlayer->IsAlive())
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continue;
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if (pPlayer->m_iTeam != team)
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continue;
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float distSq = (pPlayer->pev->origin - *pos).LengthSquared();
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if (distSq < closeDistSq)
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{
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closeDistSq = distSq;
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closePlayer = pPlayer;
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}
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}
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if (distance)
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*distance = Q_sqrt(closeDistSq);
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return closePlayer;
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}
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const char *UTIL_GetBotPrefix()
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{
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return cv_bot_prefix.string;
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}
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void UTIL_ConstructBotNetName(char *name, int nameLength, const BotProfile *profile)
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{
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if (!profile)
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{
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name[0] = '\0';
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return;
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}
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// if there is no bot prefix just use the profile name.
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if (!UTIL_GetBotPrefix() || Q_strlen(UTIL_GetBotPrefix()) == 0)
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{
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Q_strncpy(name, profile->GetName(), nameLength - 1);
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name[nameLength - 1] = '\0';
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return;
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}
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Q_snprintf(name, nameLength, "%s %s", UTIL_GetBotPrefix(), profile->GetName());
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}
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bool UTIL_IsVisibleToTeam(const Vector &spot, int team, float maxRange)
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{
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (!pPlayer->IsAlive())
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continue;
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if (pPlayer->m_iTeam != team)
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continue;
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if (maxRange > 0.0f && (spot - pPlayer->Center()).IsLengthGreaterThan(maxRange))
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continue;
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TraceResult result;
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UTIL_TraceLine(pPlayer->EyePosition(), spot, ignore_monsters, ignore_glass, ENT(pPlayer->pev), &result);
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if (result.flFraction == 1.0f)
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return true;
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}
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return false;
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}
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// Return the local player
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CBasePlayer *UTIL_GetLocalPlayer()
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{
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// no "local player" if this is a dedicated server or a single player game
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if (IS_DEDICATED_SERVER())
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{
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#ifdef _DEBUG
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// just try to find any player
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(iIndex);
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if (!UTIL_IsValidPlayer(pPlayer))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (pPlayer->IsBot())
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continue;
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if (pPlayer->m_iTeam != TERRORIST && pPlayer->m_iTeam != CT)
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continue;
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if (pPlayer->m_iJoiningState != JOINED)
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continue;
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return pPlayer;
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}
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#endif
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return nullptr;
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}
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return UTIL_PlayerByIndex(1);
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}
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NOXREF Vector UTIL_ComputeOrigin(entvars_t *pevVars)
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{
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if (pevVars->origin.x == 0.0f && pevVars->origin.y == 0.0f && pevVars->origin.z == 0.0f)
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return (pevVars->absmax + pevVars->absmin) * 0.5f;
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else
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return pevVars->origin;
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}
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NOXREF Vector UTIL_ComputeOrigin(CBaseEntity *pEntity)
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{
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return UTIL_ComputeOrigin(pEntity->pev);
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}
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NOXREF Vector UTIL_ComputeOrigin(edict_t *pentEdict)
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{
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return UTIL_ComputeOrigin(VARS(pentEdict));
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}
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NOXREF void UTIL_DrawBeamFromEnt(int iIndex, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
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{
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecEnd);
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WRITE_BYTE(TE_BEAMENTPOINT);
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WRITE_SHORT(iIndex);
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WRITE_COORD(vecEnd.x);
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WRITE_COORD(vecEnd.y);
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WRITE_COORD(vecEnd.z);
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WRITE_SHORT(s_iBeamSprite);
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WRITE_BYTE(0);
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WRITE_BYTE(0);
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WRITE_BYTE(iLifetime);
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WRITE_BYTE(10);
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WRITE_BYTE(0);
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WRITE_BYTE(bRed);
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WRITE_BYTE(bGreen);
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WRITE_BYTE(bBlue);
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WRITE_BYTE(255);
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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void UTIL_DrawBeamPoints(Vector vecStart, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
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{
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecStart);
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WRITE_BYTE(TE_BEAMPOINTS);
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WRITE_COORD(vecStart.x);
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WRITE_COORD(vecStart.y);
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WRITE_COORD(vecStart.z);
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WRITE_COORD(vecEnd.x);
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WRITE_COORD(vecEnd.y);
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WRITE_COORD(vecEnd.z);
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WRITE_SHORT(s_iBeamSprite);
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WRITE_BYTE(0);
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WRITE_BYTE(0);
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WRITE_BYTE(iLifetime);
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WRITE_BYTE(10);
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WRITE_BYTE(0);
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WRITE_BYTE(bRed);
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WRITE_BYTE(bGreen);
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WRITE_BYTE(bBlue);
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WRITE_BYTE(255);
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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void UTIL_DrawBox(Extent *extent, int lifetime, int red, int green, int blue)
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{
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Vector v[8];
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v[0].x = extent->lo.x; v[0].y = extent->lo.y; v[0].z = extent->lo.z;
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v[1].x = extent->hi.x; v[1].y = extent->lo.y; v[1].z = extent->lo.z;
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v[2].x = extent->hi.x; v[2].y = extent->hi.y; v[2].z = extent->lo.z;
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v[3].x = extent->lo.x; v[3].y = extent->hi.y; v[3].z = extent->lo.z;
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v[4].x = extent->lo.x; v[4].y = extent->lo.y; v[4].z = extent->hi.z;
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v[5].x = extent->hi.x; v[5].y = extent->lo.y; v[5].z = extent->hi.z;
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v[6].x = extent->hi.x; v[6].y = extent->hi.y; v[6].z = extent->hi.z;
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v[7].x = extent->lo.x; v[7].y = extent->hi.y; v[7].z = extent->hi.z;
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static int edge[] =
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{
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1, 2, 3, 4, -1,
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5, 6, 7, 8, -5,
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1, -5,
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2, -6,
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3, -7,
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4, -8,
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0 // end iterator
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};
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Vector from, to;
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bool restart = true;
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for (int i = 0; edge[i] != 0; i++)
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{
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if (restart)
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{
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to = v[edge[i] - 1];
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restart = false;
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continue;
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}
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from = to;
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int index = edge[i];
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if (index < 0)
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{
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restart = true;
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index = -index;
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}
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to = v[index - 1];
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UTIL_DrawBeamPoints(from, to, lifetime, red, green, blue);
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UTIL_DrawBeamPoints(to, from, lifetime, red, green, blue);
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}
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}
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void CONSOLE_ECHO(const char *pszMsg, ...)
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{
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va_list argptr;
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static char szStr[1024];
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va_start(argptr, pszMsg);
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Q_vsnprintf(szStr, sizeof(szStr), pszMsg, argptr);
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va_end(argptr);
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SERVER_PRINT(szStr);
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}
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void CONSOLE_ECHO_LOGGED(const char *pszMsg, ...)
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{
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va_list argptr;
|
|
static char szStr[1024];
|
|
|
|
va_start(argptr, pszMsg);
|
|
Q_vsnprintf(szStr, sizeof(szStr), pszMsg, argptr);
|
|
va_end(argptr);
|
|
|
|
SERVER_PRINT(szStr);
|
|
UTIL_LogPrintf(szStr);
|
|
}
|
|
|
|
void BotPrecache()
|
|
{
|
|
#ifdef REGAMEDLL_FIXES
|
|
// all resources above are used between navarea, improved bots and tutor
|
|
// you can run cs1.6 with bots so it's not only limited to czero
|
|
if (!AreRunningCZero() && !AreBotsAllowed())
|
|
return;
|
|
#endif
|
|
|
|
s_iBeamSprite = PRECACHE_MODEL("sprites/smoke.spr");
|
|
|
|
PRECACHE_SOUND("buttons/bell1.wav");
|
|
PRECACHE_SOUND("buttons/blip1.wav");
|
|
PRECACHE_SOUND("buttons/blip2.wav");
|
|
PRECACHE_SOUND("buttons/button11.wav");
|
|
PRECACHE_SOUND("buttons/latchunlocked2.wav");
|
|
PRECACHE_SOUND("buttons/lightswitch2.wav");
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
PRECACHE_GENERIC("sound/ambience/quail1.wav");
|
|
#else
|
|
PRECACHE_SOUND("ambience/quail1.wav"); // not used internally
|
|
#endif
|
|
|
|
PRECACHE_SOUND("events/tutor_msg.wav");
|
|
PRECACHE_SOUND("events/enemy_died.wav");
|
|
PRECACHE_SOUND("events/friend_died.wav");
|
|
PRECACHE_SOUND("events/task_complete.wav");
|
|
}
|
|
|
|
void InitBotTrig()
|
|
{
|
|
for (int i = 0; i < COS_TABLE_SIZE; i++)
|
|
{
|
|
real_t angle = 2.0f * M_PI * float(i) / float(COS_TABLE_SIZE - 1);
|
|
cosTable[i] = Q_cos(angle);
|
|
}
|
|
}
|
|
|
|
float BotCOS(float angle)
|
|
{
|
|
angle = NormalizeAnglePositive(angle);
|
|
int i = angle * ((COS_TABLE_SIZE - 1) / 360.0f);
|
|
return cosTable[i];
|
|
}
|
|
|
|
float BotSIN(float angle)
|
|
{
|
|
angle = NormalizeAnglePositive(angle - 90);
|
|
int i = angle * ((COS_TABLE_SIZE - 1) / 360.0f);
|
|
return cosTable[i];
|
|
}
|
|
|
|
// Determine if this event is audible, and if so, return its audible range and priority
|
|
bool IsGameEventAudible(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOther, float *range, PriorityType *priority, bool *isHostile)
|
|
{
|
|
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pEntity);
|
|
|
|
if (!pEntity || !pPlayer->IsPlayer())
|
|
pPlayer = nullptr;
|
|
|
|
const float ShortRange = 1000.0f;
|
|
const float NormalRange = 2000.0f;
|
|
|
|
switch (event)
|
|
{
|
|
// TODO: Check weapon type (knives are pretty quiet)
|
|
// TODO: Use actual volume, account for silencers, etc.
|
|
case EVENT_WEAPON_FIRED:
|
|
{
|
|
if (!pPlayer->m_pActiveItem)
|
|
return false;
|
|
|
|
switch (pPlayer->m_pActiveItem->m_iId)
|
|
{
|
|
// silent "firing"
|
|
case WEAPON_HEGRENADE:
|
|
case WEAPON_SMOKEGRENADE:
|
|
case WEAPON_FLASHBANG:
|
|
case WEAPON_SHIELDGUN:
|
|
case WEAPON_C4:
|
|
return false;
|
|
// quiet
|
|
case WEAPON_KNIFE:
|
|
case WEAPON_TMP:
|
|
*range = ShortRange;
|
|
break;
|
|
// M4A1 - check for silencer
|
|
case WEAPON_M4A1:
|
|
{
|
|
CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(pPlayer->m_pActiveItem);
|
|
if (pWeapon->m_iWeaponState & WPNSTATE_M4A1_SILENCED)
|
|
*range = ShortRange;
|
|
else
|
|
*range = NormalRange;
|
|
break;
|
|
}
|
|
// USP - check for silencer
|
|
case WEAPON_USP:
|
|
{
|
|
CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(pPlayer->m_pActiveItem);
|
|
if (pWeapon->m_iWeaponState & WPNSTATE_USP_SILENCED)
|
|
*range = ShortRange;
|
|
else
|
|
*range = NormalRange;
|
|
break;
|
|
}
|
|
// loud
|
|
case WEAPON_AWP:
|
|
*range = 99999.0f;
|
|
break;
|
|
// normal
|
|
default:
|
|
*range = NormalRange;
|
|
break;
|
|
}
|
|
|
|
*priority = PRIORITY_HIGH;
|
|
*isHostile = true;
|
|
return true;
|
|
}
|
|
case EVENT_HE_GRENADE_EXPLODED:
|
|
*range = 99999.0f;
|
|
*priority = PRIORITY_HIGH;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_FLASHBANG_GRENADE_EXPLODED:
|
|
*range = 1000.0f;
|
|
*priority = PRIORITY_LOW;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_SMOKE_GRENADE_EXPLODED:
|
|
*range = 1000.0f;
|
|
*priority = PRIORITY_LOW;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_GRENADE_BOUNCED:
|
|
*range = 500.0f;
|
|
*priority = PRIORITY_LOW;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_BREAK_GLASS:
|
|
case EVENT_BREAK_WOOD:
|
|
case EVENT_BREAK_METAL:
|
|
case EVENT_BREAK_FLESH:
|
|
case EVENT_BREAK_CONCRETE:
|
|
*range = 1100.0f;
|
|
*priority = PRIORITY_MEDIUM;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_DOOR:
|
|
*range = 1100.0f;
|
|
*priority = PRIORITY_MEDIUM;
|
|
*isHostile = false;
|
|
return true;
|
|
|
|
case EVENT_WEAPON_FIRED_ON_EMPTY:
|
|
case EVENT_PLAYER_FOOTSTEP:
|
|
case EVENT_WEAPON_RELOADED:
|
|
case EVENT_WEAPON_ZOOMED:
|
|
case EVENT_PLAYER_LANDED_FROM_HEIGHT:
|
|
*range = 1100.0f;
|
|
*priority = PRIORITY_LOW;
|
|
*isHostile = false;
|
|
return true;
|
|
|
|
case EVENT_HOSTAGE_USED:
|
|
case EVENT_HOSTAGE_CALLED_FOR_HELP:
|
|
*range = 1200.0f;
|
|
*priority = PRIORITY_MEDIUM;
|
|
*isHostile = false;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void HintMessageToAllPlayers(const char *message)
|
|
{
|
|
hudtextparms_t textParms;
|
|
|
|
textParms.x = -1.0f;
|
|
textParms.y = -1.0f;
|
|
textParms.effect = 0;
|
|
|
|
textParms.r1 = 100;
|
|
textParms.g1 = 255;
|
|
textParms.b1 = 100;
|
|
|
|
textParms.r2 = 255;
|
|
textParms.g2 = 255;
|
|
textParms.b2 = 255;
|
|
|
|
textParms.fadeinTime = 1.0f;
|
|
textParms.fadeoutTime = 5.0f;
|
|
textParms.holdTime = 5.0f;
|
|
textParms.fxTime = 0.0f;
|
|
|
|
textParms.channel = 0;
|
|
|
|
UTIL_HudMessageAll(textParms, message);
|
|
}
|