ReGameDLL_CS/regamedll/game_shared/shared_util.h
2017-11-01 18:30:47 +03:00

76 lines
2.4 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#ifndef _WIN32
#include <string.h>
#include <wchar.h>
#endif
wchar_t *SharedWVarArgs(wchar_t *format, ...);
char *SharedVarArgs(char *format, ...);
char *BufPrintf(char *buf, int &len, const char *fmt, ...);
wchar_t *BufWPrintf(wchar_t *buf, int &len, const wchar_t *fmt, ...);
const wchar_t *NumAsWString(int val);
const char *NumAsString(int val);
char *SharedGetToken();
void SharedSetQuoteChar(char c);
char *SharedParse(char *data);
bool SharedTokenWaiting(const char *buffer);
// Simple utility function to allocate memory and duplicate a string
inline char *CloneString(const char *str)
{
if (!str)
{
char *cloneStr = new char[1];
cloneStr[0] = '\0';
return cloneStr;
}
char *cloneStr = new char [Q_strlen(str) + 1];
Q_strcpy(cloneStr, str);
return cloneStr;
}
// Simple utility function to allocate memory and duplicate a wide string
inline wchar_t *CloneWString(const wchar_t *str)
{
if (!str)
{
wchar_t *cloneStr = new wchar_t[1];
cloneStr[0] = L'\0';
return cloneStr;
}
wchar_t *cloneStr = new wchar_t [wcslen(str) + 1];
wcscpy(cloneStr, str);
return cloneStr;
}