ReGameDLL_CS/regamedll/dlls/bot/states/cs_bot_defuse_bomb.cpp
2016-01-19 18:05:41 +06:00

48 lines
1.1 KiB
C++

#include "precompiled.h"
/* <539f0e> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:16 */
NOBODY void DefuseBombState::__MAKE_VHOOK(OnEnter)(CCSBot *me)
{
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 20
}
/* <539eac> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:27 */
NOBODY void DefuseBombState::__MAKE_VHOOK(OnUpdate)(CCSBot *me)
{
// {
// const Vector *bombPos; // 29
// class CCSBotManager *ctrl; // 44
// }
}
/* <539e36> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:73 */
NOBODY void DefuseBombState::__MAKE_VHOOK(OnExit)(CCSBot *me)
{
// SetTask(CCSBot *const this,
// enum TaskType task,
// class CBaseEntity *entity); // 77
// ClearLookAt(CCSBot *const this); // 79
}
#ifdef HOOK_GAMEDLL
void DefuseBombState::OnEnter(CCSBot *me)
{
OnEnter_(me);
}
void DefuseBombState::OnUpdate(CCSBot *me)
{
OnUpdate_(me);
}
void DefuseBombState::OnExit(CCSBot *me)
{
OnExit_(me);
}
#endif // HOOK_GAMEDLL