mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
162 lines
4.5 KiB
C++
162 lines
4.5 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef _MEMORY_H
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#define _MEMORY_H
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#include "osconfig.h"
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#define MAX_PATTERN 128
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struct Section;
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struct Section
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{
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Section *next;
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size_t start;
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size_t size;
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size_t end;
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int protection;
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int inode;
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char filename[_MAX_FNAME];
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int namelen;
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};
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struct Module
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{
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size_t base;
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size_t size;
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size_t end;
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size_t handle;
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#ifdef WIN32
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Section codeSection;
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#endif
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};
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struct Address
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{
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// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
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size_t originalAddress;
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const char *symbolName;
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size_t address;
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int symbolIndex;
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};
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struct FunctionHook
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{
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// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
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size_t originalAddress;
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const char *symbolName;
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size_t handlerFunc;
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int symbolIndex;
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bool bIsHooked;
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};
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struct VirtualTableRef
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{
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size_t originalAddress;
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const char *symbolName;
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size_t size;
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};
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struct AddressRef
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{
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// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
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size_t originalAddress;
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const char *symbolName;
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size_t addressRef;
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int symbolIndex;
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bool reverse;
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};
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class CFuncAddr {
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public:
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uint32_t Addr;
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CFuncAddr *Next;
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void *operator new(size_t size){
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return malloc(size * sizeof(CFuncAddr));
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}
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void operator delete(void *cPoint) {
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free(cPoint);
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}
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CFuncAddr(uint32_t addr) {
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Addr = addr;
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Next = NULL;
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}
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~CFuncAddr() {
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if (Next) {
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delete Next;
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Next = NULL;
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}
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}
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};
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bool FindModuleByAddress(size_t addr, Module *module);
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bool FindModuleByName(const char *moduleName, Module *module);
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void ProcessModuleData(Module *module);
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size_t ConvertHexString(const char *srcHexString, unsigned char *outBuffer, size_t bufferSize);
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size_t MemoryFindForward(size_t start, size_t end, const unsigned char *pattern, const unsigned char *mask, size_t len);
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size_t MemoryFindBackward(size_t start, size_t end, const unsigned char *pattern, const unsigned char *mask, size_t len);
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size_t MemoryFindRefForwardPrefix8(size_t start, size_t end, size_t refAddress, uint8_t prefixValue, bool relative);
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uint32_t HookDWord(size_t addr, uint32_t newDWord);
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void ExchangeMemoryBytes(size_t origAddr, size_t dataAddr, uint32_t size);
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bool GetAddress(Module *module, Address *addr, size_t baseOffset);
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bool HookFunction(Module *module, FunctionHook *hook);
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void HookFunctionCall(void* hookWhat, void* hookAddr);
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bool HIDDEN FindDataRef(Module *module, AddressRef *ref);
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#ifdef WIN32
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void FindAllCalls(Section* section, CFuncAddr** calls, uint32_t findRefsTo);
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#endif
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#if defined(HOOK_GAMEDLL) && defined(_WIN32) && !defined(REGAMEDLL_UNIT_TESTS)
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const char *stripClass(const char *str);
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void VirtualTableInit(void *ptr, const char *baseClass = NULL);
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void HIDDEN GetAddressVtableByClassname(const char *szClassName, const int iOffset = 0, bool bCreate = true);
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#endif // _WIN32 && REGAMEDLL_UNIT_TESTS
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#ifdef HOOK_GAMEDLL
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extern void *addr_orig;
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extern char patchByte[5];
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extern char patchByteOriginal[5];
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#endif // HOOK_GAMEDLL
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#endif // _MEMORY_H
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