mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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227 lines
7.8 KiB
C
227 lines
7.8 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef GAME_H
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#define GAME_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define LOG_ENEMYATTACK 1
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#define LOG_TEAMMATEATTACK 2
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// playerid
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#define PLAYERID_MODE_EVERYONE 0
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#define PLAYERID_MODE_TEAMONLY 1
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#define PLAYERID_MODE_OFF 2
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#define PLAYERID_EVERYONE 0
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#define PLAYERID_TEAMONLY 1
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#define PLAYERID_OFF 2
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#ifdef HOOK_GAMEDLL
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#define g_psv_gravity (*pg_psv_gravity)
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#define g_psv_aim (*pg_psv_aim)
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#define g_footsteps (*pg_footsteps)
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#define g_psv_accelerate (*pg_psv_accelerate)
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#define g_psv_friction (*pg_psv_friction)
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#define g_psv_stopspeed (*pg_psv_stopspeed)
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#define displaysoundlist (*pdisplaysoundlist)
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#define timelimit (*ptimelimit)
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#define flashlight (*pflashlight)
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#define decalfrequency (*pdecalfrequency)
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#define fadetoblack (*pfadetoblack)
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#define fragsleft (*pfragsleft)
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#define timeleft (*ptimeleft)
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#define friendlyfire (*pfriendlyfire)
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#define allowmonsters (*pallowmonsters)
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#define roundtime (*proundtime)
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#define buytime (*pbuytime)
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#define freezetime (*pfreezetime)
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#define c4timer (*pc4timer)
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#define ghostfrequency (*pghostfrequency)
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#define autokick (*pautokick)
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#define autokick_timeout (*pautokick_timeout)
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#define restartround (*prestartround)
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#define sv_restart (*psv_restart)
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#define limitteams (*plimitteams)
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#define autoteambalance (*pautoteambalance)
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#define tkpunish (*ptkpunish)
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#define hostagepenalty (*phostagepenalty)
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#define mirrordamage (*pmirrordamage)
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#define logmessages (*plogmessages)
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#define forcecamera (*pforcecamera)
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#define forcechasecam (*pforcechasecam)
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#define mapvoteratio (*pmapvoteratio)
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#define logdetail (*plogdetail)
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#define startmoney (*pstartmoney)
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#define maxrounds (*pmaxrounds)
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#define winlimit (*pwinlimit)
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#define windifference (*pwindifference)
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#define playerid (*pplayerid)
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#define allow_spectators (*pallow_spectators)
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#define mp_chattime (*pmp_chattime)
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#define kick_percent (*pkick_percent)
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#define humans_join_team (*phumans_join_team)
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#define sk_plr_9mm_bullet1 (*psk_plr_9mm_bullet1)
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#define sk_plr_9mm_bullet2 (*psk_plr_9mm_bullet2)
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#define sk_plr_9mm_bullet3 (*psk_plr_9mm_bullet3)
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#define sk_plr_357_bullet1 (*psk_plr_357_bullet1)
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#define sk_plr_357_bullet2 (*psk_plr_357_bullet2)
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#define sk_plr_357_bullet3 (*psk_plr_357_bullet3)
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#define sk_plr_9mmAR_bullet1 (*psk_plr_9mmAR_bullet1)
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#define sk_plr_9mmAR_bullet2 (*psk_plr_9mmAR_bullet2)
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#define sk_plr_9mmAR_bullet3 (*psk_plr_9mmAR_bullet3)
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#define sk_plr_9mmAR_grenade1 (*psk_plr_9mmAR_grenade1)
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#define sk_plr_9mmAR_grenade2 (*psk_plr_9mmAR_grenade2)
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#define sk_plr_9mmAR_grenade3 (*psk_plr_9mmAR_grenade3)
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#define sk_plr_buckshot1 (*psk_plr_buckshot1)
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#define sk_plr_buckshot2 (*psk_plr_buckshot2)
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#define sk_plr_buckshot3 (*psk_plr_buckshot3)
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#define sk_plr_rpg1 (*psk_plr_rpg1)
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#define sk_plr_rpg2 (*psk_plr_rpg2)
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#define sk_plr_rpg3 (*psk_plr_rpg3)
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#define sk_12mm_bullet1 (*psk_12mm_bullet1)
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#define sk_12mm_bullet2 (*psk_12mm_bullet2)
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#define sk_12mm_bullet3 (*psk_12mm_bullet3)
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#define sk_9mmAR_bullet1 (*psk_9mmAR_bullet1)
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#define sk_9mmAR_bullet2 (*psk_9mmAR_bullet2)
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#define sk_9mmAR_bullet3 (*psk_9mmAR_bullet3)
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#define sk_9mm_bullet1 (*psk_9mm_bullet1)
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#define sk_9mm_bullet2 (*psk_9mm_bullet2)
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#define sk_9mm_bullet3 (*psk_9mm_bullet3)
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#define sk_suitcharger1 (*psk_suitcharger1)
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#define sk_suitcharger2 (*psk_suitcharger2)
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#define sk_suitcharger3 (*psk_suitcharger3)
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#define sk_battery1 (*psk_battery1)
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#define sk_battery2 (*psk_battery2)
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#define sk_battery3 (*psk_battery3)
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#define sk_healthcharger1 (*psk_healthcharger1)
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#define sk_healthcharger2 (*psk_healthcharger2)
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#define sk_healthcharger3 (*psk_healthcharger3)
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#define sk_healthkit1 (*psk_healthkit1)
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#define sk_healthkit2 (*psk_healthkit2)
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#define sk_healthkit3 (*psk_healthkit3)
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#define sk_scientist_heal1 (*psk_scientist_heal1)
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#define sk_scientist_heal2 (*psk_scientist_heal2)
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#define sk_scientist_heal3 (*psk_scientist_heal3)
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#endif // HOOK_GAMEDLL
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extern cvar_t *g_psv_gravity;
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extern cvar_t *g_psv_aim;
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extern cvar_t *g_footsteps;
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extern cvar_t *g_psv_accelerate;
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extern cvar_t *g_psv_friction;
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extern cvar_t *g_psv_stopspeed;
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extern cvar_t displaysoundlist;
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extern cvar_t timelimit;
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extern cvar_t flashlight;
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extern cvar_t decalfrequency;
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extern cvar_t fadetoblack;
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extern cvar_t fragsleft;
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extern cvar_t timeleft;
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extern cvar_t friendlyfire;
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extern cvar_t allowmonsters;
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extern cvar_t roundtime;
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extern cvar_t buytime;
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extern cvar_t freezetime;
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extern cvar_t c4timer;
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extern cvar_t ghostfrequency;
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extern cvar_t autokick;
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extern cvar_t autokick_timeout;
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extern cvar_t restartround;
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extern cvar_t sv_restart;
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extern cvar_t limitteams;
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extern cvar_t autoteambalance;
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extern cvar_t tkpunish;
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extern cvar_t hostagepenalty;
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extern cvar_t mirrordamage;
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extern cvar_t logmessages;
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extern cvar_t forcecamera;
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extern cvar_t forcechasecam;
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extern cvar_t mapvoteratio;
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extern cvar_t logdetail;
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extern cvar_t startmoney;
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extern cvar_t maxrounds;
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extern cvar_t winlimit;
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extern cvar_t windifference;
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extern cvar_t playerid;
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extern cvar_t allow_spectators;
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extern cvar_t mp_chattime;
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extern cvar_t kick_percent;
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extern cvar_t humans_join_team;
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extern cvar_t sk_plr_9mm_bullet1;
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extern cvar_t sk_plr_9mm_bullet2;
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extern cvar_t sk_plr_9mm_bullet3;
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extern cvar_t sk_plr_357_bullet1;
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extern cvar_t sk_plr_357_bullet2;
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extern cvar_t sk_plr_357_bullet3;
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extern cvar_t sk_plr_9mmAR_bullet1;
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extern cvar_t sk_plr_9mmAR_bullet2;
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extern cvar_t sk_plr_9mmAR_bullet3;
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extern cvar_t sk_plr_9mmAR_grenade1;
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extern cvar_t sk_plr_9mmAR_grenade2;
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extern cvar_t sk_plr_9mmAR_grenade3;
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extern cvar_t sk_plr_buckshot1;
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extern cvar_t sk_plr_buckshot2;
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extern cvar_t sk_plr_buckshot3;
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extern cvar_t sk_plr_rpg1;
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extern cvar_t sk_plr_rpg2;
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extern cvar_t sk_plr_rpg3;
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extern cvar_t sk_12mm_bullet1;
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extern cvar_t sk_12mm_bullet2;
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extern cvar_t sk_12mm_bullet3;
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extern cvar_t sk_9mmAR_bullet1;
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extern cvar_t sk_9mmAR_bullet2;
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extern cvar_t sk_9mmAR_bullet3;
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extern cvar_t sk_9mm_bullet1;
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extern cvar_t sk_9mm_bullet2;
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extern cvar_t sk_9mm_bullet3;
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extern cvar_t sk_suitcharger1;
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extern cvar_t sk_suitcharger2;
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extern cvar_t sk_suitcharger3;
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extern cvar_t sk_battery1;
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extern cvar_t sk_battery2;
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extern cvar_t sk_battery3;
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extern cvar_t sk_healthcharger1;
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extern cvar_t sk_healthcharger2;
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extern cvar_t sk_healthcharger3;
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extern cvar_t sk_healthkit1;
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extern cvar_t sk_healthkit2;
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extern cvar_t sk_healthkit3;
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extern cvar_t sk_scientist_heal1;
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extern cvar_t sk_scientist_heal2;
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extern cvar_t sk_scientist_heal3;
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void GameDLLInit(void);
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#endif // GAME_H
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