mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
895 lines
24 KiB
C++
895 lines
24 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef TRIGGERS_H
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#define TRIGGERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define GRENADETYPE_SMOKE 1
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#define GRENADETYPE_FLASH 2
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#define MAX_ITEM_COUNTS 32
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#define MAX_ENTITY 512 // We can only ever move 512 entities across a transition
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// triggers
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#define SF_TRIGGER_ALLOWMONSTERS 1 // monsters allowed to fire this trigger
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#define SF_TRIGGER_NOCLIENTS 2 // players not allowed to fire this trigger
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#define SF_TRIGGER_PUSHABLES 4 // only pushables can fire this trigger
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#define SF_TRIGGER_PUSH_START_OFF 2 // spawnflag that makes trigger_push spawn turned OFF
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#define SF_TRIGGER_HURT_TARGETONCE 1 // Only fire hurt target once
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#define SF_TRIGGER_HURT_START_OFF 2 // spawnflag that makes trigger_push spawn turned OFF
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#define SF_TRIGGER_HURT_NO_CLIENTS 8 // spawnflag that makes trigger_push spawn turned OFF
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#define SF_TRIGGER_HURT_CLIENTONLYFIRE 16 // trigger hurt will only fire its target if it is hurting a client
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#define SF_TRIGGER_HURT_CLIENTONLYTOUCH 32 // only clients may touch this trigger.
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#define SF_AUTO_FIREONCE 0x0001
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#define SF_RELAY_FIREONCE 0x0001
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#define SF_ENDSECTION_USEONLY 0x0001
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#define SF_MULTIMAN_CLONE 0x80000000
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#define SF_MULTIMAN_THREAD 0x00000001
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#define SF_CHANGELEVEL_USEONLY 0x0002
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#define SF_CAMERA_PLAYER_POSITION 1
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#define SF_CAMERA_PLAYER_TARGET 2
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#define SF_CAMERA_PLAYER_TAKECONTROL 4
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// Flags to indicate masking off various render parameters that are normally copied to the targets
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#define SF_RENDER_MASKFX (1 << 0)
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#define SF_RENDER_MASKAMT (1 << 1)
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#define SF_RENDER_MASKMODE (1 << 2)
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#define SF_RENDER_MASKCOLOR (1 << 3)
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class CFrictionModifier: public CBaseEntity
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{
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public:
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virtual void Spawn(void);
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virtual void KeyValue(KeyValueData *pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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virtual int ObjectCaps(void)
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{
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return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
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}
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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#endif // HOOK_GAMEDLL
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public:
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void EXPORT ChangeFriction(CBaseEntity *pOther);
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public:
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static TYPEDESCRIPTION IMPL(m_SaveData)[1];
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float m_frictionFraction;
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};/* size: 156, cachelines: 3, members: 3 */
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// This trigger will fire when the level spawns (or respawns if not fire once)
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// It will check a global state before firing. It supports delay and killtargets
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/* <19e39c> ../cstrike/dlls/triggers.cpp:108 */
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class CAutoTrigger: public CBaseDelay
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{
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public:
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virtual void Spawn(void);
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virtual void Precache(void);
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virtual void KeyValue(KeyValueData *pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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virtual int ObjectCaps(void)
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{
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return (CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
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}
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virtual void Think(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Precache_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void Think_(void);
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#endif // HOOK_GAMEDLL
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public:
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static TYPEDESCRIPTION IMPL(m_SaveData)[2];
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int m_globalstate;
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USE_TYPE triggerType;
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};/* size: 168, cachelines: 3, members: 4 */
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/* <19e3ed> ../cstrike/dlls/triggers.cpp:191 */
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class CTriggerRelay: public CBaseDelay
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{
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public:
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virtual void Spawn(void);
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virtual void KeyValue(KeyValueData *pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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virtual int ObjectCaps(void)
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{
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return (CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
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}
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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static TYPEDESCRIPTION IMPL(m_SaveData)[1];
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USE_TYPE triggerType;
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};/* size: 164, cachelines: 3, members: 3 */
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// The Multimanager Entity - when fired, will fire up to 16 targets
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// at specified times.
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// FLAG: THREAD (create clones when triggered)
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// FLAG: CLONE (this is a clone for a threaded execution)
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/* <19e4d6> ../cstrike/dlls/triggers.cpp:264 */
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class CMultiManager: public CBaseToggle
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{
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public:
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virtual void Spawn(void);
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virtual void Restart(void);
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virtual void KeyValue(KeyValueData *pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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virtual int ObjectCaps(void)
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{
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return (CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
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}
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virtual BOOL HasTarget(string_t targetname);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Restart_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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BOOL HasTarget_(string_t targetname);
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#endif // HOOK_GAMEDLL
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public:
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void EXPORT ManagerThink(void);
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void EXPORT ManagerUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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private:
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/* <19dfe1> ../cstrike/dlls/triggers.cpp:293 */
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BOOL IsClone(void)
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{
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if (pev->spawnflags & SF_MULTIMAN_CLONE)
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{
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return TRUE;
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}
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return FALSE;
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}
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/* <19e4f3> ../cstrike/dlls/triggers.cpp:294 */
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BOOL ShouldClone(void)
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{
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if (IsClone())
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{
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return FALSE;
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}
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if (pev->spawnflags & SF_MULTIMAN_THREAD)
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{
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return TRUE;
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}
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return FALSE;
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}
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CMultiManager *Clone(void);
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public:
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static TYPEDESCRIPTION IMPL(m_SaveData)[5];
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int m_cTargets;//312
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int m_index;
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float m_startTime;
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int m_iTargetName[ MAX_MULTI_TARGETS ];
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float m_flTargetDelay[ MAX_MULTI_TARGETS ];
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};/* size: 452, cachelines: 8, members: 7 */
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/* Linux - 452 | Windows - 432 */
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// Render parameters trigger
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//
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// This entity will copy its render parameters (renderfx, rendermode, rendercolor, renderamt)
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// to its targets when triggered.
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/* <19e50c> ../cstrike/dlls/triggers.cpp:525 */
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class CRenderFxManager: public CBaseEntity
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{
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public:
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virtual void Spawn(void);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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};/* size: 152, cachelines: 3, members: 1 */
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/* <19e55f> ../cstrike/dlls/triggers.cpp:566 */
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class CBaseTrigger: public CBaseToggle
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{
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public:
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virtual void KeyValue(KeyValueData *pkvd);
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virtual int ObjectCaps(void)
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{
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return (CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
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}
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#ifdef HOOK_GAMEDLL
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void KeyValue_(KeyValueData *pkvd);
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#endif // HOOK_GAMEDLL
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public:
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void EXPORT TeleportTouch(CBaseEntity *pOther);
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void EXPORT MultiTouch(CBaseEntity *pOther);
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void EXPORT HurtTouch(CBaseEntity *pOther);
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NOXREF void EXPORT CDAudioTouch(CBaseEntity *pOther);
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void ActivateMultiTrigger(CBaseEntity *pActivator);
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void EXPORT MultiWaitOver(void);
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void EXPORT CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void EXPORT ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void InitTrigger(void);
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};/* size: 312, cachelines: 5, members: 1 */
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// trigger_hurt - hurts anything that touches it. if the trigger has a targetname, firing it will toggle state
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// int gfToggleState = 0; // used to determine when all radiation trigger hurts have called 'RadiationThink'
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/* <19e5b2> ../cstrike/dlls/triggers.cpp:629 */
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class CTriggerHurt: public CBaseTrigger
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{
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public:
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virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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#endif // HOOK_GAMEDLL
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void EXPORT RadiationThink(void);
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};/* size: 312, cachelines: 5, members: 1 */
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/* <19e60a> ../cstrike/dlls/triggers.cpp:641 */
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class CTriggerMonsterJump: public CBaseTrigger
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{
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public:
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virtual void Spawn(void);
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virtual void Think(void);
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virtual void Touch(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Think_(void);
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void Touch_(CBaseEntity *pOther);
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#endif // HOOK_GAMEDLL
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};/* size: 312, cachelines: 5, members: 1 */
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// trigger_cdaudio - starts/stops cd audio tracks
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/* <19e65d> ../cstrike/dlls/triggers.cpp:705 */
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class CTriggerCDAudio: public CBaseTrigger
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{
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public:
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virtual void Spawn(void);
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virtual void Touch(CBaseEntity *pOther);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Touch_(CBaseEntity *pOther);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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virtual void PlayTrack(void);
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};/* size: 312, cachelines: 5, members: 1 */
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// This plays a CD track when fired or when the player enters it's radius
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/* <19e6d2> ../cstrike/dlls/triggers.cpp:783 */
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class CTargetCDAudio: public CPointEntity
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{
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public:
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virtual void Spawn(void);
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virtual void KeyValue(KeyValueData *pkvd);
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virtual void Think(void);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void KeyValue_(KeyValueData *pkvd);
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void Think_(void);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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void Play(void);
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};/* size: 152, cachelines: 3, members: 1 */
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// QUAKED trigger_multiple (.5 .5 .5) ? notouch
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// Variable sized repeatable trigger. Must be targeted at one or more entities.
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// If "health" is set, the trigger must be killed to activate each time.
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// If "delay" is set, the trigger waits some time after activating before firing.
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// "wait" : Seconds between triggerings. (.2 default)
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// If notouch is set, the trigger is only fired by other entities, not by touching.
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// NOTOUCH has been obsoleted by trigger_relay!
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// sounds
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// 1) secret
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// 2) beep beep
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// 3) large switch
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// 4)
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// NEW
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// if a trigger has a NETNAME, that NETNAME will become the TARGET of the triggered object.
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/* <19e725> ../cstrike/dlls/triggers.cpp:1080 */
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class CTriggerMultiple: public CBaseTrigger
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{
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public:
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virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 312, cachelines: 5, members: 1 */
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// QUAKED trigger_once (.5 .5 .5) ? notouch
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// Variable sized trigger. Triggers once, then removes itself. You must set the key "target" to the name of another object in the level that has a matching
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// "targetname". If "health" is set, the trigger must be killed to activate.
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// If notouch is set, the trigger is only fired by other entities, not by touching.
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// if "killtarget" is set, any objects that have a matching "target" will be removed when the trigger is fired.
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// if "angle" is set, the trigger will only fire when someone is facing the direction of the angle. Use "360" for an angle of 0.
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// sounds
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// 1) secret
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// 2) beep beep
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// 3) large switch
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// 4)
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/* <19e77d> ../cstrike/dlls/triggers.cpp:1129 */
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class CTriggerOnce: public CTriggerMultiple
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{
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public:
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virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 312, cachelines: 5, members: 1 */
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// QUAKED trigger_counter (.5 .5 .5) ? nomessage
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// Acts as an intermediary for an action that takes multiple inputs.
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// If nomessage is not set, it will print "1 more.. " etc when triggered and
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// "sequence complete" when finished. After the counter has been triggered "cTriggersLeft"
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// times (default 2), it will fire all of it's targets and remove itself.
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/* <19e7d5> ../cstrike/dlls/triggers.cpp:1273 */
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class CTriggerCounter: public CBaseTrigger
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{
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public:
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virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 312, cachelines: 5, members: 1 */
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// Derive from point entity so this doesn't move across levels
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/* <19e82d> ../cstrike/dlls/triggers.cpp:1293 */
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class CTriggerVolume: public CPointEntity
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{
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public:
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virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 152, cachelines: 3, members: 1 */
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// Fires a target after level transition and then dies
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/* <19e885> ../cstrike/dlls/triggers.cpp:1313 */
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class CFireAndDie: public CBaseDelay
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{
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public:
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virtual void Spawn(void);
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virtual void Precache(void);
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virtual int ObjectCaps(void) // Always go across transitions
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{
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return (CBaseDelay::ObjectCaps() | FCAP_FORCE_TRANSITION);
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}
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virtual void Think(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Precache_(void);
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void Think_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 160, cachelines: 3, members: 1 */
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// QUAKED trigger_changelevel (0.5 0.5 0.5) ? NO_INTERMISSION
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// When the player touches this, he gets sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the info_intermission spot and display stats.
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|
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/* <19e906> ../cstrike/dlls/triggers.cpp:1345 */
|
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class CChangeLevel: public CBaseTrigger
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{
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public:
|
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virtual void Spawn(void);
|
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virtual void KeyValue(KeyValueData *pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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#endif // HOOK_GAMEDLL
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|
|
public:
|
|
void EXPORT UseChangeLevel(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
NOXREF void EXPORT TriggerChangeLevel(void);
|
|
void EXPORT ExecuteChangeLevel(void);
|
|
void EXPORT TouchChangeLevel(CBaseEntity *pOther);
|
|
void ChangeLevelNow(CBaseEntity *pActivator);
|
|
|
|
static edict_t *FindLandmark(const char *pLandmarkName);
|
|
static int ChangeList(LEVELLIST *pLevelList, int maxList);
|
|
static int AddTransitionToList(LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark);
|
|
static int InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName);
|
|
|
|
public:
|
|
static TYPEDESCRIPTION IMPL(m_SaveData)[4];
|
|
|
|
char m_szMapName[ cchMapNameMost ]; // trigger_changelevel only: next map
|
|
char m_szLandmarkName[ cchMapNameMost ]; // trigger_changelevel only: landmark on next map
|
|
int m_changeTarget;
|
|
float m_changeTargetDelay;
|
|
|
|
};/* size: 384, cachelines: 6, members: 6 */
|
|
|
|
/* <19e99d> ../cstrike/dlls/triggers.cpp:1753 */
|
|
class CLadder: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
virtual void Precache(void);
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
void Precache_(void);
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19e9f5> ../cstrike/dlls/triggers.cpp:1797 */
|
|
class CTriggerPush: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
virtual void Touch(CBaseEntity *pOther);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
void Touch_(CBaseEntity *pOther);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19ea4d> ../cstrike/dlls/triggers.cpp:1935 */
|
|
class CTriggerTeleport: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19eadb> ../cstrike/dlls/triggers.cpp:1962 */
|
|
class CBuyZone: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
void EXPORT BuyTouch(CBaseEntity *pOther);
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19eb2e> ../cstrike/dlls/triggers.cpp:2007 */
|
|
class CBombTarget: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
void EXPORT BombTargetTouch(CBaseEntity *pOther);
|
|
void EXPORT BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19eb81> ../cstrike/dlls/triggers.cpp:2056 */
|
|
class CHostageRescue: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
void EXPORT HostageRescueTouch(CBaseEntity *pOther);
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19ebd9> ../cstrike/dlls/triggers.cpp:2098 */
|
|
class CEscapeZone: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
void EXPORT EscapeTouch(CBaseEntity *pOther);
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19ec2c> ../cstrike/dlls/triggers.cpp:2155 */
|
|
class CVIP_SafetyZone: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
void EXPORT VIP_SafetyTouch(CBaseEntity *pOther);
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19ec7f> ../cstrike/dlls/triggers.cpp:2198 */
|
|
class CTriggerSave: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
void EXPORT SaveTouch(CBaseEntity *pOther);
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19ecd2> ../cstrike/dlls/triggers.cpp:2234 */
|
|
class CTriggerEndSection: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
void EXPORT EndSectionTouch(CBaseEntity *pOther);
|
|
void EXPORT EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <19ed25> ../cstrike/dlls/triggers.cpp:2305 */
|
|
class CTriggerGravity: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
void EXPORT GravityTouch(CBaseEntity *pOther);
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
// this is a really bad idea.
|
|
|
|
/* <19ed7d> ../cstrike/dlls/triggers.cpp:2335 */
|
|
class CTriggerChangeTarget: public CBaseDelay
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
virtual int Save(CSave &save);
|
|
virtual int Restore(CRestore &restore);
|
|
virtual int ObjectCaps(void)
|
|
{
|
|
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
|
|
}
|
|
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
int Save_(CSave &save);
|
|
int Restore_(CRestore &restore);
|
|
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
static TYPEDESCRIPTION IMPL(m_SaveData)[1];
|
|
|
|
private:
|
|
int m_iszNewTarget;
|
|
|
|
};/* size: 164, cachelines: 3, members: 3 */
|
|
|
|
/* <19edd0> ../cstrike/dlls/triggers.cpp:2391 */
|
|
class CTriggerCamera: public CBaseDelay
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
virtual int Save(CSave &save);
|
|
virtual int Restore(CRestore &restore);
|
|
virtual int ObjectCaps(void)
|
|
{
|
|
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
|
|
}
|
|
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
int Save_(CSave &save);
|
|
int Restore_(CRestore &restore);
|
|
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
void EXPORT FollowTarget(void);
|
|
void Move(void);
|
|
|
|
public:
|
|
static TYPEDESCRIPTION IMPL(m_SaveData)[13];
|
|
|
|
EHANDLE m_hPlayer;
|
|
EHANDLE m_hTarget;
|
|
CBaseEntity *m_pentPath;
|
|
int m_sPath;
|
|
float m_flWait;
|
|
float m_flReturnTime;
|
|
float m_flStopTime;
|
|
float m_moveDistance;
|
|
float m_targetSpeed;
|
|
float m_initialSpeed;
|
|
float m_acceleration;
|
|
float m_deceleration;
|
|
int m_state;
|
|
|
|
};/* size: 220, cachelines: 4, members: 15 */
|
|
|
|
/* <19ee23> ../cstrike/dlls/triggers.cpp:2693 */
|
|
class CWeather: public CBaseTrigger
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
};/* size: 312, cachelines: 5, members: 1 */
|
|
|
|
/* <1a5b85> ../cstrike/dlls/triggers.cpp:2710 */
|
|
class CClientFog: public CBaseEntity
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
int m_iStartDist;
|
|
int m_iEndDist;
|
|
float m_fDensity;
|
|
|
|
};/* size: 164, cachelines: 3, members: 4 */
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
#define st_szNextMap (*pst_szNextMap)
|
|
#define st_szNextSpot (*pst_szNextSpot)
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
extern char st_szNextMap[cchMapNameMost];
|
|
extern char st_szNextSpot[cchMapNameMost];
|
|
|
|
void PlayCDTrack(int iTrack);
|
|
int BuildChangeList(LEVELLIST * pLevelList, int maxList);
|
|
NOXREF void NextLevel(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
// linked objects
|
|
C_DLLEXPORT void func_friction(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_auto(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_relay(entvars_t *pev);
|
|
C_DLLEXPORT void multi_manager(entvars_t *pev);
|
|
C_DLLEXPORT void env_render(entvars_t *pev);
|
|
C_DLLEXPORT void trigger(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_hurt(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_monsterjump(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_cdaudio(entvars_t *pev);
|
|
C_DLLEXPORT void target_cdaudio(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_multiple(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_once(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_counter(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_transition(entvars_t *pev);
|
|
C_DLLEXPORT void fireanddie(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_changelevel(entvars_t *pev);
|
|
C_DLLEXPORT void func_ladder(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_push(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_teleport(entvars_t *pev);
|
|
C_DLLEXPORT void info_teleport_destination(entvars_t *pev);
|
|
C_DLLEXPORT void func_buyzone(entvars_t *pev);
|
|
C_DLLEXPORT void func_bomb_target(entvars_t *pev);
|
|
C_DLLEXPORT void func_hostage_rescue(entvars_t *pev);
|
|
C_DLLEXPORT void func_escapezone(entvars_t *pev);
|
|
C_DLLEXPORT void func_vip_safetyzone(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_autosave(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_endsection(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_gravity(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_changetarget(entvars_t *pev);
|
|
C_DLLEXPORT void trigger_camera(entvars_t *pev);
|
|
C_DLLEXPORT void env_snow(entvars_t *pev);
|
|
C_DLLEXPORT void func_snow(entvars_t *pev);
|
|
C_DLLEXPORT void env_rain(entvars_t *pev);
|
|
C_DLLEXPORT void func_rain(entvars_t *pev);
|
|
C_DLLEXPORT void env_fog(entvars_t *pev);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
#endif // TRIGGERS_H
|