mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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48ec89893a
Added project build mp.dll/cs.so work final the reverse-engineering for CS 1.6
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef VEHICLE_H
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#define VEHICLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define VEHICLE_SPEED0_ACCELERATION 0.005000000000000000
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#define VEHICLE_SPEED1_ACCELERATION 0.002142857142857143
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#define VEHICLE_SPEED2_ACCELERATION 0.003333333333333334
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#define VEHICLE_SPEED3_ACCELERATION 0.004166666666666667
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#define VEHICLE_SPEED4_ACCELERATION 0.004000000000000000
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#define VEHICLE_SPEED5_ACCELERATION 0.003800000000000000
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#define VEHICLE_SPEED6_ACCELERATION 0.004500000000000000
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#define VEHICLE_SPEED7_ACCELERATION 0.004250000000000000
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#define VEHICLE_SPEED8_ACCELERATION 0.002666666666666667
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#define VEHICLE_SPEED9_ACCELERATION 0.002285714285714286
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#define VEHICLE_SPEED10_ACCELERATION 0.001875000000000000
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#define VEHICLE_SPEED11_ACCELERATION 0.001444444444444444
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#define VEHICLE_SPEED12_ACCELERATION 0.001200000000000000
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#define VEHICLE_SPEED13_ACCELERATION 0.000916666666666666
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#define VEHICLE_STARTPITCH 60
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#define VEHICLE_MAXPITCH 200
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#define VEHICLE_MAXSPEED 1500
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/* <1ba646> ../cstrike/dlls/vehicle.cpp:1057 */
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class CFuncVehicleControls: public CBaseEntity
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{
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public:
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virtual void Spawn(void);
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virtual int ObjectCaps(void)
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{
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return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
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}
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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#endif // HOOK_GAMEDLL
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public:
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void EXPORT Find(void);
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};/* size: 152, cachelines: 3, members: 1 */
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float_precision Fix2(float angle);
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void FixupAngles2(Vector &v);
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#ifdef HOOK_GAMEDLL
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// linked objects
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C_DLLEXPORT void func_vehicle(entvars_t *pev);
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C_DLLEXPORT void func_vehiclecontrols(entvars_t *pev);
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#endif // HOOK_GAMEDLL
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#endif // VEHICLE_H
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