ReGameDLL_CS/regamedll/dlls/nodes.h
s1lentq 25f425801a Refactoring and cleanup project.
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00

70 lines
2.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef NODES_H
#define NODES_H
#ifdef _WIN32
#pragma once
#endif
#define bits_NODE_LAND (1 << 0) // Land node, so nudge if necessary.
#define bits_NODE_AIR (1 << 1) // Air node, don't nudge.
#define bits_NODE_WATER (1 << 2) // Water node, don't nudge.
#define bits_NODE_GROUP_REALM (bits_NODE_LAND | bits_NODE_AIR | bits_NODE_WATER)
class CBaseEntity;
class CLink
{
public:
entvars_t *m_pLinkEnt;
};
class CGraph
{
public:
void InitGraph();
int AllocNodes();
int CheckNODFile(char *szMapName);
int FLoadGraph(char *szMapName);
int FSetGraphPointers();
void ShowNodeConnections(int iNode);
int FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity);
int FindNearestNode(const Vector &vecOrigin, int afNodeTypes);
public:
BOOL m_fGraphPresent;
BOOL m_fGraphPointersSet;
int m_cLinks;
CLink *m_pLinkPool;
};
extern CGraph WorldGraph;
#endif // NODES_H