mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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428 lines
18 KiB
C++
428 lines
18 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "basetypes.h"
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#include <math.h>
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#include <stdio.h>
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#include <stdarg.h>
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// dll export stuff
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#ifdef TIER0_DLL_EXPORT
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#define DBG_INTERFACE DLL_EXPORT
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#define DBG_OVERLOAD DLL_GLOBAL_EXPORT
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#define DBG_CLASS DLL_CLASS_EXPORT
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#else
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#define DBG_INTERFACE DLL_IMPORT
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#define DBG_OVERLOAD DLL_GLOBAL_IMPORT
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#define DBG_CLASS DLL_CLASS_IMPORT
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#endif
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// Usage model for the Dbg library
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//
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// 1. Spew.
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//
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// Spew can be used in a static and a dynamic mode. The static
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// mode allows us to display assertions and other messages either only
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// in debug builds, or in non-release builds. The dynamic mode allows us to
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// turn on and off certain spew messages while the application is running.
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//
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// Static Spew messages:
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//
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// Assertions are used to detect and warn about invalid states
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// Spews are used to display a particular status/warning message.
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//
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// To use an assertion, use
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//
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// Assert((f == 5));
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// AssertMsg((f == 5), ("F needs to be %d here!\n", 5));
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// AssertFunc((f == 5), BadFunc());
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// AssertEquals(f, 5);
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// AssertFloatEquals(f, 5.0f, 1e-3);
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//
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// The first will simply report that an assertion failed on a particular
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// code file and line. The second version will display a print-f formatted message
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// along with the file and line, the third will display a generic message and
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// will also cause the function BadFunc to be executed, and the last two
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// will report an error if f is not equal to 5 (the last one asserts within
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// a particular tolerance).
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//
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// To use a warning, use
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//
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// Warning("Oh I feel so %s all over\n", "yummy");
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//
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// Warning will do its magic in only Debug builds. To perform spew in *all*
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// builds, use RelWarning.
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//
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// Three other spew types, Msg, Log, and Error, are compiled into all builds.
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// These error types do *not* need two sets of parenthesis.
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//
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// Msg("Isn't this exciting %d?", 5);
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// Error("I'm just thrilled");
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//
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// Dynamic Spew messages
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//
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// It is possible to dynamically turn spew on and off. Dynamic spew is
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// identified by a spew group and priority level. To turn spew on for a
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// particular spew group, use SpewActivate("group", level). This will
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// cause all spew in that particular group with priority levels <= the
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// level specified in the SpewActivate function to be printed. Use DSpew
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// to perform the spew:
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//
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// DWarning("group", level, "Oh I feel even yummier!\n");
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//
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// Priority level 0 means that the spew will *always* be printed, and group
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// '*' is the default spew group. If a DWarning is encountered using a group
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// whose priority has not been set, it will use the priority of the default
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// group. The priority of the default group is initially set to 0.
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//
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// Spew output
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//
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// The output of the spew system can be redirected to an externally-supplied
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// function which is responsible for outputting the spew. By default, the
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// spew is simply printed using printf.
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//
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// To redirect spew output, call SpewOutput.
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//
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// SpewOutputFunc(OutputFunc);
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//
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// This will cause OutputFunc to be called every time a spew message is
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// generated. OutputFunc will be passed a spew type and a message to print.
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// It must return a value indicating whether the debugger should be invoked,
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// whether the program should continue running, or whether the program
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// should abort.
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//
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// 2. Code activation
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//
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// To cause code to be run only in debug builds, use DBG_CODE:
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// An example is below.
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//
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// DBG_CODE(
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// {
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// int x = 5;
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// ++x;
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// }
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// );
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//
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// Code can be activated based on the dynamic spew groups also. Use
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//
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// DBG_DCODE("group", level,
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// { int x = 5; ++x; }
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// );
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//
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// 3. Breaking into the debugger.
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//
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// To cause an unconditional break into the debugger in debug builds only, use DBG_BREAK
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//
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// DBG_BREAK();
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//
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// You can force a break in any build (release or debug) using
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//
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// DebuggerBreak();
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// Various types of spew messages
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// I'm sure you're asking yourself why SPEW_ instead of DBG_ ?
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// It's because DBG_ is used all over the place in windows.h
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// For example, DBG_CONTINUE is defined. Feh.
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enum SpewType_t
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{
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SPEW_MESSAGE = 0,
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SPEW_WARNING,
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SPEW_ASSERT,
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SPEW_ERROR,
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SPEW_LOG,
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SPEW_TYPE_COUNT
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};
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enum SpewRetval_t
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{
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SPEW_DEBUGGER = 0,
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SPEW_CONTINUE,
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SPEW_ABORT
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};
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// Type of externally defined function used to display debug spew
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typedef SpewRetval_t (*SpewOutputFunc_t)(SpewType_t spewType, const char *pMsg);
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// Used to redirect spew output
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void SpewOutputFunc(SpewOutputFunc_t func);
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// Used ot get the current spew output function
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SpewOutputFunc_t GetSpewOutputFunc();
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// Used to manage spew groups and subgroups
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void SpewActivate(const char *pGroupName, int level);
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bool IsSpewActive(const char *pGroupName, int level);
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// Used to display messages, should never be called directly.
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void _SpewInfo(SpewType_t type, const char *pFile, int line);
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SpewRetval_t _SpewMessage(const char *pMsg, ...);
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SpewRetval_t _DSpewMessage(const char *pGroupName, int level, const char *pMsg, ...);
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// Used to define macros, never use these directly.
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#define _Assert(_exp) \
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do { \
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if (!(_exp)) \
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{ \
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_SpewInfo(SPEW_ASSERT, __FILE__, __LINE__); \
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if (_SpewMessage("Assertion Failed: " #_exp) == SPEW_DEBUGGER) \
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{ \
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DebuggerBreak(); \
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} \
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} \
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} while (0)
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#define _AssertMsg(_exp, _msg) \
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do { \
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if (!(_exp)) \
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{ \
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_SpewInfo(SPEW_ASSERT, __FILE__, __LINE__); \
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if (_SpewMessage(_msg) == SPEW_DEBUGGER) \
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{ \
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DebuggerBreak(); \
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} \
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} \
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} while (0)
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#define _AssertFunc(_exp, _f) \
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do { \
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if (!(_exp)) \
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{ \
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_SpewInfo(SPEW_ASSERT, __FILE__, __LINE__); \
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SpewRetval_t ret = _SpewMessage("Assertion Failed!" #_exp); \
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_f; \
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if (ret == SPEW_DEBUGGER) \
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{ \
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DebuggerBreak(); \
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} \
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} \
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} while (0)
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#define _AssertEquals(_exp, _expectedValue) \
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do { \
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if ((_exp) != (_expectedValue)) \
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{ \
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_SpewInfo(SPEW_ASSERT, __FILE__, __LINE__); \
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SpewRetval_t ret = _SpewMessage("Expected %d but got %d!", (_expectedValue), (_exp)); \
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if (ret == SPEW_DEBUGGER) \
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{ \
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DebuggerBreak(); \
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} \
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} \
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} while (0)
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#define _AssertFloatEquals(_exp, _expectedValue, _tol) \
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do { \
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if (fabs((_exp) - (_expectedValue)) > (_tol)) \
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{ \
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_SpewInfo(SPEW_ASSERT, __FILE__, __LINE__); \
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SpewRetval_t ret = _SpewMessage("Expected %f but got %f!", (_expectedValue), (_exp)); \
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if (ret == SPEW_DEBUGGER) \
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{ \
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DebuggerBreak(); \
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} \
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} \
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} while (0)
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// Spew macros...
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#ifdef _DEBUG
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#define Assert(_exp) _Assert(_exp)
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#define AssertMsg(_exp, _msg) _AssertMsg(_exp, _msg)
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#define AssertFunc(_exp, _f) _AssertFunc(_exp, _f)
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#define AssertEquals(_exp, _expectedValue) _AssertEquals(_exp, _expectedValue)
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#define AssertFloatEquals(_exp, _expectedValue, _tol) _AssertFloatEquals(_exp, _expectedValue, _tol)
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#define Verify(_exp) _Assert(_exp)
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#define AssertMsg1(_exp, _msg, a1) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1))
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#define AssertMsg2(_exp, _msg, a1, a2) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2))
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#define AssertMsg3(_exp, _msg, a1, a2, a3) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2, a3))
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#define AssertMsg4(_exp, _msg, a1, a2, a3, a4) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2, a3, a4))
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#define AssertMsg5(_exp, _msg, a1, a2, a3, a4, a5) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2, a3, a4, a5))
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#define AssertMsg6(_exp, _msg, a1, a2, a3, a4, a5, a6) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2, a3, a4, a5, a6))
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#define AssertMsg6(_exp, _msg, a1, a2, a3, a4, a5, a6) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2, a3, a4, a5, a6))
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#define AssertMsg7(_exp, _msg, a1, a2, a3, a4, a5, a6, a7) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2, a3, a4, a5, a6, a7))
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#define AssertMsg8(_exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2, a3, a4, a5, a6, a7, a8))
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#define AssertMsg9(_exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9) _AssertMsg(_exp, CDbgFmtMsg(_msg, a1, a2, a3, a4, a5, a6, a7, a8, a9))
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#else // _DEBUG
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#define Assert(_exp) ((void)0)
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#define AssertMsg(_exp, _msg) ((void)0)
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#define AssertFunc(_exp, _f) ((void)0)
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#define AssertEquals(_exp, _expectedValue) ((void)0)
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#define AssertFloatEquals(_exp, _expectedValue, _tol) ((void)0)
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#define Verify(_exp) (_exp)
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#define AssertMsg1(_exp, _msg, a1) ((void)0)
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#define AssertMsg2(_exp, _msg, a1, a2) ((void)0)
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#define AssertMsg3(_exp, _msg, a1, a2, a3) ((void)0)
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#define AssertMsg4(_exp, _msg, a1, a2, a3, a4) ((void)0)
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#define AssertMsg5(_exp, _msg, a1, a2, a3, a4, a5) ((void)0)
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#define AssertMsg6(_exp, _msg, a1, a2, a3, a4, a5, a6) ((void)0)
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#define AssertMsg6(_exp, _msg, a1, a2, a3, a4, a5, a6) ((void)0)
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#define AssertMsg7(_exp, _msg, a1, a2, a3, a4, a5, a6, a7) ((void)0)
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#define AssertMsg8(_exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8) ((void)0)
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#define AssertMsg9(_exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9) ((void)0)
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#endif // _DEBUG
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// These are always compiled in
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void Msg(const char *pMsg, ...);
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void DMsg(const char *pGroupName, int level, const char *pMsg, ...);
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void Warning(const char *pMsg, ...);
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void DWarning(const char *pGroupName, int level, const char *pMsg, ...);
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void Log(const char *pMsg, ...);
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void DLog(const char *pGroupName, int level, const char *pMsg, ...);
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void Error(const char *pMsg, ...);
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// You can use this macro like a runtime assert macro.
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// If the condition fails, then Error is called with the message. This macro is called
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// like AssertMsg, where msg must be enclosed in parenthesis:
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//
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// ErrorIfNot(bCondition, ("a b c %d %d %d", 1, 2, 3));
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#define ErrorIfNot(condition, msg) \
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if ((condition)) \
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; \
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else \
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{ \
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Error msg; \
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}
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// A couple of super-common dynamic spew messages, here for convenience
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// These looked at the "developer" group
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void DevMsg(int level, char const* pMsg, ...);
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void DevWarning(int level, const char *pMsg, ...);
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void DevLog(int level, const char *pMsg, ...);
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// default level versions (level 1)
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void DevMsg(char const* pMsg, ...);
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void DevWarning(const char *pMsg, ...);
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void DevLog(const char *pMsg, ...);
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// Code macros, debugger interface
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#ifdef _DEBUG
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#define DBG_CODE(_code) if (0) ; else { _code }
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#define DBG_DCODE(_g, _l, _code) if (IsSpewActive(_g, _l)) { _code } else {}
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#define DBG_BREAK() DebuggerBreak()
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#else // _DEBUG
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#define DBG_CODE(_code) ((void)0)
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#define DBG_DCODE(_g, _l, _code) ((void)0)
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#define DBG_BREAK() ((void)0)
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#endif // _DEBUG
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// Macro to assist in asserting constant invariants during compilation
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#define UID_PREFIX generated_id_
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#define UID_CAT1(a, c) a ## c
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#define UID_CAT2(a, c) UID_CAT1(a,c)
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#define UNIQUE_ID UID_CAT2(UID_PREFIX, __LINE__)
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#ifdef _DEBUG
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#define COMPILE_TIME_ASSERT(pred) switch(0){case 0:case pred:;}
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#define ASSERT_INVARIANT(pred) static void UNIQUE_ID() { COMPILE_TIME_ASSERT(pred) }
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#else
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#define COMPILE_TIME_ASSERT(pred)
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#define ASSERT_INVARIANT(pred)
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#endif
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// Templates to assist in validating pointers:
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// Have to use these stubs so we don't have to include windows.h here.
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void _AssertValidReadPtr(void *ptr, int count = 1);
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void _AssertValidWritePtr(void *ptr, int count = 1);
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void _AssertValidReadWritePtr(void *ptr, int count = 1);
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void AssertValidStringPtr(const char *ptr, int maxchar = 0xFFFFFF);
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template<class T> inline void AssertValidReadPtr(T *ptr, int count = 1) { _AssertValidReadPtr((void *)ptr, count); }
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template<class T> inline void AssertValidWritePtr(T *ptr, int count = 1) { _AssertValidWritePtr((void *)ptr, count); }
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template<class T> inline void AssertValidReadWritePtr(T *ptr, int count = 1) { _AssertValidReadWritePtr((void *)ptr, count); }
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#define AssertValidThis() AssertValidReadWritePtr(this, sizeof(*this))
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// Macro to protect functions that are not reentrant
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#ifdef _DEBUG
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class CReentryGuard
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{
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public:
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CReentryGuard(int *pSemaphore)
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: m_pSemaphore(pSemaphore)
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{
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++(*m_pSemaphore);
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}
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~CReentryGuard()
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{
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--(*m_pSemaphore);
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}
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private:
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int *m_pSemaphore;
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};
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#define ASSERT_NO_REENTRY() \
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static int fSemaphore##__LINE__; \
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Assert(!fSemaphore##__LINE__); \
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CReentryGuard ReentryGuard##__LINE__(&fSemaphore##__LINE__)
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#else // _DEBUG
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#define ASSERT_NO_REENTRY()
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#endif // _DEBUG
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// Inline string formatter
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class CDbgFmtMsg
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{
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public:
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CDbgFmtMsg(const char *pszFormat, ...)
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{
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va_list arg_ptr;
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va_start(arg_ptr, pszFormat);
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_vsnprintf(m_szBuf, sizeof(m_szBuf) - 1, pszFormat, arg_ptr);
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va_end(arg_ptr);
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m_szBuf[sizeof(m_szBuf) - 1] = '\0';
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}
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operator const char *() const
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{
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return m_szBuf;
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}
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private:
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char m_szBuf[256];
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};
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// Embed debug info in each file.
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//#ifdef _WIN32
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//#ifdef _DEBUG
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//#pragma comment(compiler)
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//#pragma comment(exestr,"*** DEBUG file detected, Last Compile: " __DATE__ ", " __TIME__ " ***")
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//#endif
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//#endif
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