mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
5117374a27
Add fallback location message for chat
590 lines
16 KiB
INI
590 lines
16 KiB
INI
echo Executing ReGameDLL Configuration File
|
||
|
||
// The style of gameplay where there aren't any teams (FFA mode)
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
mp_freeforall "0"
|
||
|
||
// Auto balancing of teams
|
||
// 0 - disabled
|
||
// 1 - on after next round (default behaviour)
|
||
// 2 - on next round
|
||
//
|
||
// Default value: "1"
|
||
mp_autoteambalance "1"
|
||
|
||
// Designate the desired amount of buy time for each round. (in minutes)
|
||
// -1 - means no time limit
|
||
// 0 - disable buy
|
||
//
|
||
// Default value: "1.5"
|
||
mp_buytime "0.25"
|
||
|
||
// The maximum allowable amount of money in the game
|
||
// NOTE: Allowable money limit is 999999
|
||
//
|
||
// Default value: "16000"
|
||
mp_maxmoney "16000"
|
||
|
||
// Disable round end by game scenario
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled (never end round)
|
||
//
|
||
// Flags for fine grained control (choose as many as needed)
|
||
// a - block round time round end check, contains "h", "i", "j", "k" flags
|
||
// b - block needed players round end check
|
||
// c - block VIP assassination/success round end check
|
||
// d - block prison escape round end check
|
||
// e - block bomb round end check
|
||
// f - block team extermination round end check
|
||
// g - block hostage rescue round end check
|
||
// h - block VIP assassination/success round time end check
|
||
// i - block prison escape round time end check
|
||
// j - block bomb round time end check
|
||
// k - block hostage rescue round time end check
|
||
//
|
||
// Example setting: "ae" - blocks round time and bomb round end checks
|
||
// Default value: "0"
|
||
mp_round_infinite "0"
|
||
|
||
// The round by expired time will be over, if on a map it does not have the scenario of the game.
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - end of the round with a draw
|
||
// 2 - round end with Terrorists win
|
||
// 3 - round end with Counter-Terrorists win
|
||
//
|
||
// Default value: "0"
|
||
mp_roundover "0"
|
||
|
||
// Number of seconds to delay before restarting a round after a win.
|
||
//
|
||
// Default value: "5"
|
||
mp_round_restart_delay "5"
|
||
|
||
// Disable grenade damage through walls
|
||
// 0 - disabled
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
mp_hegrenade_penetration "0"
|
||
|
||
// Drop a grenade after player death
|
||
// 0 - disabled
|
||
// 1 - drop first available grenade
|
||
// 2 - drop all grenades
|
||
//
|
||
// Default value: "0"
|
||
mp_nadedrops "0"
|
||
|
||
// Drop player weapon after death
|
||
// 0 - do not drop weapons after death
|
||
// 1 - drop best/heaviest weapon after death (default behaviour)
|
||
// 2 - drop active weapon after death
|
||
// 3 - drop all weapons after death (primary and secondary)
|
||
// NOTE: Grenades are dropped separately depending on mp_nadedrops value
|
||
//
|
||
// Default value: "1"
|
||
mp_weapondrop "1"
|
||
|
||
// Drop ammo on weapon boxes on death or manual drop
|
||
// 0 - always keep ammo on player
|
||
// 1 - drop all ammo only after death (default behaviour)
|
||
// 2 - drop all ammo whenever player drops a weapon (NOTE: Other weapons may remain without ammo due to same ammo sharing)
|
||
//
|
||
// Default value: "1"
|
||
mp_ammodrop "1"
|
||
|
||
// Player cannot respawn until next round
|
||
// if more than N seconds has elapsed since the beginning round
|
||
// -1 - means no time limit
|
||
//
|
||
// Default value: "20"
|
||
mp_roundrespawn_time "20"
|
||
|
||
// Automatically reload each weapon on player spawn
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
mp_auto_reload_weapons "0"
|
||
|
||
// Refill amount of backpack ammo up to the max
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - refill backpack ammo on player spawn
|
||
// 2 - refill backpack ammo on player spawn and on the purchase of the item
|
||
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
|
||
//
|
||
// Default value: "0"
|
||
mp_refill_bpammo_weapons "0"
|
||
|
||
// Sets the mode infinite ammo for weapons
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - weapon clip infinite
|
||
// 2 - weapon bpammo infinite (This means for reloading)
|
||
//
|
||
// Default value: "0"
|
||
mp_infinite_ammo "0"
|
||
|
||
// Enable infinite grenades
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - grenades infinite
|
||
//
|
||
// Default value: "0"
|
||
mp_infinite_grenades "0"
|
||
|
||
// Automatically joins the team
|
||
// 0 - disabled
|
||
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
|
||
//
|
||
// Default value: "0"
|
||
mp_auto_join_team "0"
|
||
|
||
// Maximum number of allowed teamkills before autokick.
|
||
// Used when enabled mp_autokick.
|
||
// 0 - disabled
|
||
//
|
||
// Default value: "3"
|
||
mp_max_teamkills "3"
|
||
|
||
// If set to something other than 0,
|
||
// when anybody’s scored reaches mp_fraglimit the server changes map.
|
||
// 0 - means no limit
|
||
//
|
||
// Default value: "0"
|
||
mp_fraglimit "0"
|
||
|
||
// Period between map rotations.
|
||
// 0 - means no limit
|
||
//
|
||
// Default value: "0"
|
||
mp_timelimit "20"
|
||
|
||
// Players will automatically respawn when killed.
|
||
// 0 - disabled
|
||
// >0.00001 - time delay to respawn
|
||
//
|
||
// Default value: "0"
|
||
mp_forcerespawn "0"
|
||
|
||
// The hostages can take damage.
|
||
// 0 - disabled
|
||
// 1 - from any team (default behaviour)
|
||
// 2 - only from CT
|
||
// 3 - only from T
|
||
//
|
||
// Default value: "1"
|
||
mp_hostage_hurtable "1"
|
||
|
||
// Show radio icon.
|
||
// 0 - disabled
|
||
// 1 - enabled (default behavior)
|
||
//
|
||
// Default value: "1"
|
||
mp_show_radioicon "1"
|
||
|
||
// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
|
||
// 0 - disabled (default behavior)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
mp_show_scenarioicon "0"
|
||
|
||
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
|
||
// 0 - disabled (default behavior)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "1"
|
||
mp_old_bomb_defused_sound "1"
|
||
|
||
// Sets the mode for the zBot
|
||
// 0 - disabled
|
||
// 1 - enable mode Deathmatch and not allow to do the scenario
|
||
//
|
||
// Default value: "0"
|
||
bot_deathmatch "0"
|
||
|
||
// Determines the type of quota.
|
||
// normal - default behaviour
|
||
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
|
||
// match - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota
|
||
//
|
||
// Default value: "normal"
|
||
bot_quota_mode "normal"
|
||
|
||
// Prevents bots from joining the server for this many seconds after a map change.
|
||
//
|
||
// Default value: "0"
|
||
bot_join_delay "0"
|
||
|
||
// Prevents bots on your server from moving.
|
||
// 0 - disabled (default behavior)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
bot_freeze "0"
|
||
|
||
// Debug cvar shows triggers.
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
showtriggers "0"
|
||
|
||
// When players can hear each other.
|
||
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
|
||
// 0 - dead don't hear alive
|
||
// 1 - no restrictions
|
||
// 2 - teammates hear each other
|
||
// 3 - same as 2, but spectators hear everybody
|
||
// 4 - alive hear alive, dead hear dead and alive.
|
||
// 5 - alive hear alive teammates, dead hear dead and alive.
|
||
//
|
||
// Default value: "0"
|
||
sv_alltalk "0"
|
||
|
||
// Time to remove item that have been dropped from the players. (in seconds)
|
||
//
|
||
// Default value: "300"
|
||
mp_item_staytime "300"
|
||
|
||
// Legacy func_bomb_target touch. New one is more strict.
|
||
// 0 - New behavior
|
||
// 1 - Legacy behavior
|
||
//
|
||
// Default value: "1"
|
||
mp_legacy_bombtarget_touch "1"
|
||
|
||
// Specifies the players defense time after respawn. (in seconds).
|
||
// 0 - disabled
|
||
// >0.00001 - time delay to remove protection
|
||
//
|
||
// Default value: "0"
|
||
mp_respawn_immunitytime "0"
|
||
|
||
// Enable effects on player spawn protection
|
||
// 0 - disabled
|
||
// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
|
||
//
|
||
// Default value: "1"
|
||
mp_respawn_immunity_effects "1"
|
||
|
||
// Force unset spawn protection if the player doing any action.
|
||
// 0 - disabled
|
||
// 1 - when moving and attacking
|
||
// 2 - only when attacking
|
||
//
|
||
// Default value: "1"
|
||
mp_respawn_immunity_force_unset "1"
|
||
|
||
// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
|
||
// Only disable this if you have semiclip or other plugins that prevents stucking
|
||
// 0 - disabled
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "1"
|
||
mp_kill_filled_spawn "1"
|
||
|
||
// Allow use of point_servercommand entities in map.
|
||
// NOTE: Potentially dangerous for untrusted maps.
|
||
// 0 - disallow
|
||
// 1 - allow
|
||
//
|
||
// Default value: "0"
|
||
mp_allow_point_servercommand "0"
|
||
|
||
// Show 'HP' field into a scoreboard
|
||
// -1 - disabled
|
||
// 0 - don't send any update for 'HP' field to any clients
|
||
// 1 - show only Terrorist 'HP' field to all clients
|
||
// 2 - show only CT 'HP' field to all clients
|
||
// 3 - show 'HP' field to teammates
|
||
// 4 - show 'HP' field to all clients
|
||
// 5 - show 'HP' field to teammates and spectators
|
||
//
|
||
// Default value: "3"
|
||
mp_scoreboard_showhealth "3"
|
||
|
||
// Show 'Money' field into a scoreboard
|
||
// -1 - disabled
|
||
// 0 - don't send any update for 'Money' field to any clients
|
||
// 1 - show only Terrorist 'Money' field to all clients
|
||
// 2 - show only CT 'Money' field to all clients
|
||
// 3 - show 'Money' field to teammates
|
||
// 4 - show 'Money' field to all clients
|
||
// 5 - show 'Money' field to teammates and spectators
|
||
//
|
||
// Default value: "3"
|
||
mp_scoreboard_showmoney "3"
|
||
|
||
// Show 'D. Kit' field into a scoreboard for teammates
|
||
// NOTE: If you don't want to show defuse kit field for dead enemies
|
||
// then disable this CVar or configure mp_forcecamera
|
||
// 0 - disabled
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "1"
|
||
mp_scoreboard_showdefkit "1"
|
||
|
||
// How much to reduce damage done to teammates when shot.
|
||
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||
//
|
||
// Default value: "0.35"
|
||
ff_damage_reduction_bullets "0.35"
|
||
|
||
// How much to reduce damage done to teammates by a thrown grenade.
|
||
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||
//
|
||
// Default value: "0.25"
|
||
ff_damage_reduction_grenade "0.25"
|
||
|
||
// How much to damage a player does to himself with his own grenade
|
||
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||
//
|
||
// Default value: "1.0"
|
||
ff_damage_reduction_grenade_self "1.0"
|
||
|
||
// How much to reduce damage done to teammates by things other than bullets and grenades.
|
||
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||
//
|
||
// Default value: "0.35"
|
||
ff_damage_reduction_other "0.35"
|
||
|
||
// Player that have never moved sience they last move
|
||
// will drop the bomb after this amount of time. (in seconds).
|
||
// 0 - disabled
|
||
// >5.0 - delay to drop
|
||
//
|
||
// Default value: "0"
|
||
mp_afk_bomb_drop_time "0"
|
||
|
||
// Delay between player Radio messages. (in seconds).
|
||
// 0 - disable delay
|
||
//
|
||
// Default value: "1.5"
|
||
mp_radio_timeout "1.5"
|
||
|
||
// Maximum Radio messages count for player per round.
|
||
// 0 - disable radio messages
|
||
//
|
||
// Default value: "60"
|
||
mp_radio_maxinround "60"
|
||
|
||
// When set, players can buy anywhere, not only in buyzones.
|
||
// 0 - disabled
|
||
// 1 - both teams
|
||
// 2 - only Terrorists team
|
||
// 3 - only CT team
|
||
//
|
||
// Default value: "0"
|
||
mp_buy_anywhere "0"
|
||
|
||
// Don't unduck if ducking isn't finished yet.
|
||
// NOTE: This also prevents double duck.
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
mp_unduck_method "0"
|
||
|
||
// Whether this map should spawn a C4 bomb for a player or not.
|
||
// 0 - disabled
|
||
// 1 - enabled (default behaviour)
|
||
//
|
||
// Default value: "1"
|
||
mp_give_player_c4 "1"
|
||
|
||
// When set, map weapons (located on the floor) will be shown.
|
||
// NOTE: Effect will work after round restart.
|
||
// 0 - hide all map weapons
|
||
// 1 - enabled (default behaviour)
|
||
//
|
||
// Default value: "1"
|
||
mp_weapons_allow_map_placed "1"
|
||
|
||
// Observer's screen will fade to black on kill event or permanent.
|
||
// 0 - No fade
|
||
// 1 - Fade to black and won't be able to watch anybody
|
||
// 2 - fade to black only on kill moment.
|
||
//
|
||
// Default value: "0"
|
||
mp_fadetoblack "0"
|
||
|
||
// Damage from falling.
|
||
// 0 - disabled
|
||
// 1 - enabled (default behaviour)
|
||
//
|
||
// Default value: "1"
|
||
mp_falldamage "1"
|
||
|
||
// The default grenades that the Ts will spawn with.
|
||
// Usage: "hegrenade flash sgren"
|
||
//
|
||
// Default value: ""
|
||
mp_t_default_grenades ""
|
||
|
||
// Whether Terrorist player spawn with knife.
|
||
// 0 - disabled
|
||
// 1 - enabled (default behaviour)
|
||
//
|
||
// Default value: "1"
|
||
mp_t_give_player_knife "1"
|
||
|
||
// The default primary (rifle) weapon that the Ts will spawn with.
|
||
// Usage: "awp m4a1 mp5navy"
|
||
//
|
||
// Default value: ""
|
||
mp_t_default_weapons_primary ""
|
||
|
||
// The default secondary (pistol) weapon that the Ts will spawn with.
|
||
//
|
||
// Default value: "glock18"
|
||
mp_t_default_weapons_secondary "glock18"
|
||
|
||
// The default grenades that the CTs will spawn with.
|
||
// Usage: "hegrenade flash sgren"
|
||
//
|
||
// Default value: ""
|
||
mp_ct_default_grenades ""
|
||
|
||
// Whether Counter-Terrorist player spawn with knife.
|
||
// 0 - disabled
|
||
// 1 - enabled (default behaviour)
|
||
//
|
||
// Default value: "1"
|
||
mp_ct_give_player_knife "1"
|
||
|
||
// The default primary (rifle) weapon that the CTs will spawn with.
|
||
// Usage: "awp m4a1 mp5navy"
|
||
//
|
||
// Default value: ""
|
||
mp_ct_default_weapons_primary ""
|
||
|
||
// The default secondary (pistol) weapon that the CTs will spawn with.
|
||
//
|
||
// Default value: "usp"
|
||
mp_ct_default_weapons_secondary "usp"
|
||
|
||
// Give the player free armor on player spawn
|
||
// 0 - No armor (default behavior)
|
||
// 1 - Give Kevlar
|
||
// 2 - Give Kevlar and Helmet
|
||
//
|
||
// Default value: "0"
|
||
mp_free_armor "0"
|
||
|
||
// Sets the behaviour for Flashbangs on teammates.
|
||
// -1 - Don't affect teammates neither flash owner
|
||
// 0 - Don't affect teammates
|
||
// 1 - Affects teammates (default behaviour)
|
||
//
|
||
// Default value: "1"
|
||
mp_team_flash "1"
|
||
|
||
// Players can receive all other players text chat, team restrictions apply.
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
sv_allchat "0"
|
||
|
||
// Players automatically re-jump while holding jump button.
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
sv_autobunnyhopping "0"
|
||
|
||
// Allow player speed to exceed maximum running speed
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
sv_enablebunnyhopping "0"
|
||
|
||
// When set, players can plant anywhere, not only in bombsites.
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
mp_plant_c4_anywhere "0"
|
||
|
||
// How many bonuses (frags) will get the player who defused or exploded the bomb.
|
||
// 3 - (default behaviour)
|
||
//
|
||
// Default value: "3"
|
||
mp_give_c4_frags "3"
|
||
|
||
// Ratio of hostages rescued to win the round.
|
||
//
|
||
// Default value: "1.0"
|
||
mp_hostages_rescued_ratio "1.0"
|
||
|
||
// Legacy func_vehicle behavior when blocked by another entity.
|
||
// New one is more useful for playing multiplayer.
|
||
//
|
||
// 0 - New behavior
|
||
// 1 - Legacy behavior
|
||
//
|
||
// Default value: "1"
|
||
mp_legacy_vehicle_block "1"
|
||
|
||
// Time for switch to free observing after death.
|
||
// NOTE: The countdown starts when the player’s death animation is finished.
|
||
// 0 - disable spectating around death
|
||
// >0.00001 - time delay to start spectate
|
||
//
|
||
// Default value: "3.0"
|
||
mp_dying_time "3.0"
|
||
|
||
// Sets a flags for extra information in the player's death message
|
||
//
|
||
// a - Position where the victim died
|
||
// b - Index of the assistant who helped the attacker kill the victim
|
||
// c - Rarity classification bits, e.g., blinkill, noscope, penetrated, etc
|
||
//
|
||
// Set to "0" to send no extra information about death
|
||
//
|
||
// Default value: "abc"
|
||
mp_deathmsg_flags "abc"
|
||
|
||
// Sets the percentage of damage needed to score an assist
|
||
//
|
||
// Default value: "40"
|
||
mp_assist_damage_threshold "40"
|
||
|
||
// Allow players to duck during freezetime
|
||
// 0 - disabled
|
||
// 1 - enabled (default behaviour)
|
||
//
|
||
// Default value: "1"
|
||
mp_freezetime_duck "1"
|
||
|
||
// Allow players to jump during freezetime
|
||
// 0 - disabled
|
||
// 1 - enabled (default behaviour)
|
||
//
|
||
// Default value: "1"
|
||
mp_freezetime_jump "1"
|
||
|
||
// Give defuser on player spawn
|
||
// 0 - No free defusers (default behavior)
|
||
// 1 - Random players
|
||
// 2 - All players
|
||
//
|
||
// Default value: "0"
|
||
mp_defuser_allocation "0"
|
||
|
||
// Enable location area info
|
||
// 0 - disabled (default behavior)
|
||
// 1 - show location below HUD radar
|
||
// 2 - show location in HUD chat (NOT RECOMMENDED! Not all client builds are compatible)
|
||
// 3 - both displayed (NOT RECOMMENDED! Not all client builds are compatible)
|
||
//
|
||
// NOTE: Navigation maps/.nav file required and should contain place names
|
||
// NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1
|
||
//
|
||
// Default value: "0"
|
||
mp_location_area_info "0"
|