ReGameDLL_CS/regamedll/dlls/effects.cpp
2016-06-21 04:13:16 +07:00

1993 lines
44 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
TYPEDESCRIPTION CBubbling::m_SaveData[] =
{
DEFINE_FIELD(CBubbling, m_density, FIELD_INTEGER),
DEFINE_FIELD(CBubbling, m_frequency, FIELD_INTEGER),
DEFINE_FIELD(CBubbling, m_state, FIELD_INTEGER),
};
TYPEDESCRIPTION CLightning::m_SaveData[] =
{
DEFINE_FIELD(CLightning, m_active, FIELD_INTEGER),
DEFINE_FIELD(CLightning, m_iszStartEntity, FIELD_STRING),
DEFINE_FIELD(CLightning, m_iszEndEntity, FIELD_STRING),
DEFINE_FIELD(CLightning, m_life, FIELD_FLOAT),
DEFINE_FIELD(CLightning, m_boltWidth, FIELD_INTEGER),
DEFINE_FIELD(CLightning, m_noiseAmplitude, FIELD_INTEGER),
DEFINE_FIELD(CLightning, m_brightness, FIELD_INTEGER),
DEFINE_FIELD(CLightning, m_speed, FIELD_INTEGER),
DEFINE_FIELD(CLightning, m_restrike, FIELD_FLOAT),
DEFINE_FIELD(CLightning, m_spriteTexture, FIELD_INTEGER),
DEFINE_FIELD(CLightning, m_iszSpriteName, FIELD_STRING),
DEFINE_FIELD(CLightning, m_frameStart, FIELD_INTEGER),
DEFINE_FIELD(CLightning, m_radius, FIELD_FLOAT),
};
TYPEDESCRIPTION CLaser::m_SaveData[] =
{
DEFINE_FIELD(CLaser, m_pSprite, FIELD_CLASSPTR),
DEFINE_FIELD(CLaser, m_iszSpriteName, FIELD_STRING),
DEFINE_FIELD(CLaser, m_firePosition, FIELD_POSITION_VECTOR),
};
TYPEDESCRIPTION CGlow::m_SaveData[] =
{
DEFINE_FIELD(CGlow, m_lastTime, FIELD_TIME),
DEFINE_FIELD(CGlow, m_maxFrame, FIELD_FLOAT),
};
TYPEDESCRIPTION CSprite::m_SaveData[] =
{
DEFINE_FIELD(CSprite, m_lastTime, FIELD_TIME),
DEFINE_FIELD(CSprite, m_maxFrame, FIELD_FLOAT),
};
TYPEDESCRIPTION CGibShooter::m_SaveData[] =
{
DEFINE_FIELD(CGibShooter, m_iGibs, FIELD_INTEGER),
DEFINE_FIELD(CGibShooter, m_iGibCapacity, FIELD_INTEGER),
DEFINE_FIELD(CGibShooter, m_iGibMaterial, FIELD_INTEGER),
DEFINE_FIELD(CGibShooter, m_iGibModelIndex, FIELD_INTEGER),
DEFINE_FIELD(CGibShooter, m_flGibVelocity, FIELD_FLOAT),
DEFINE_FIELD(CGibShooter, m_flVariance, FIELD_FLOAT),
DEFINE_FIELD(CGibShooter, m_flGibLife, FIELD_FLOAT),
};
#endif // HOOK_GAMEDLL
LINK_ENTITY_TO_CLASS(info_target, CPointEntity, CCSPointEntity);
LINK_ENTITY_TO_CLASS(env_bubbles, CBubbling, CCSBubbling);
IMPLEMENT_SAVERESTORE(CBubbling, CBaseEntity);
void CBubbling::__MAKE_VHOOK(Spawn)()
{
Precache();
SET_MODEL(ENT(pev), STRING(pev->model)); // Set size
// Remove model & collisions
pev->solid = SOLID_NOT;
// The engine won't draw this model if this is set to 0 and blending is on
pev->renderamt = 0;
pev->rendermode = kRenderTransTexture;
int speed = (pev->speed > 0) ? pev->speed : -pev->speed;
// HACKHACK: Speed in rendercolor
pev->rendercolor.x = (speed >> 8);
pev->rendercolor.y = (speed & 255);
pev->rendercolor.z = (pev->speed < 0) ? 1 : 0;
if (!(pev->spawnflags & SF_BUBBLES_STARTOFF))
{
SetThink(&CBubbling::FizzThink);
pev->nextthink = gpGlobals->time + 2.0f;
m_state = 1;
}
else
m_state = 0;
}
void CBubbling::__MAKE_VHOOK(Precache)()
{
// Precache bubble sprite
m_bubbleModel = PRECACHE_MODEL("sprites/bubble.spr");
}
void CBubbling::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (ShouldToggle(useType, m_state))
m_state = !m_state;
if (m_state)
{
SetThink(&CBubbling::FizzThink);
pev->nextthink = gpGlobals->time + 0.1f;
}
else
{
SetThink(NULL);
pev->nextthink = 0;
}
}
void CBubbling::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "density"))
{
m_density = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "frequency"))
{
m_frequency = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "current"))
{
pev->speed = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}
void CBubbling::FizzThink()
{
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, VecBModelOrigin(pev));
WRITE_BYTE(TE_FIZZ);
WRITE_SHORT(ENTINDEX(edict()));
WRITE_SHORT(m_bubbleModel);
WRITE_BYTE(m_density);
MESSAGE_END();
if (m_frequency > 19)
pev->nextthink = gpGlobals->time + 0.5f;
else
pev->nextthink = gpGlobals->time + 2.5f - (0.1f * m_frequency);
}
LINK_ENTITY_TO_CLASS(beam, CBeam, CCSBeam);
void CBeam::__MAKE_VHOOK(Spawn)()
{
// Remove model & collisions
pev->solid = SOLID_NOT;
Precache();
}
void CBeam::__MAKE_VHOOK(Precache)()
{
if (pev->owner)
{
SetStartEntity(ENTINDEX(pev->owner));
}
if (pev->aiment)
{
SetEndEntity(ENTINDEX(pev->aiment));
}
}
void CBeam::SetStartEntity(int entityIndex)
{
pev->sequence = (entityIndex & 0x0FFF) | ((pev->sequence & 0xF000) << 12);
pev->owner = INDEXENT(entityIndex);
}
void CBeam::SetEndEntity(int entityIndex)
{
pev->skin = (entityIndex & 0x0FFF) | ((pev->skin & 0xF000) << 12);
pev->aiment = INDEXENT(entityIndex);
}
const Vector &CBeam::GetStartPos()
{
if (GetType() == BEAM_ENTS)
{
edict_t *pent = INDEXENT(GetStartEntity());
return pent->v.origin;
}
return pev->origin;
}
const Vector &CBeam::GetEndPos()
{
int type = GetType();
if (type == BEAM_POINTS || type == BEAM_HOSE)
{
return pev->angles;
}
edict_t *pent = INDEXENT(GetEndEntity());
if (pent != NULL)
{
return pent->v.origin;
}
return pev->angles;
}
CBeam *CBeam::BeamCreate(const char *pSpriteName, int width)
{
// Create a new entity with CBeam private data
CBeam *pBeam = GetClassPtr<CCSBeam>((CBeam *)NULL);
MAKE_STRING_CLASS("beam", pBeam->pev);
pBeam->BeamInit(pSpriteName, width);
return pBeam;
}
void CBeam::BeamInit(const char *pSpriteName, int width)
{
pev->flags |= FL_CUSTOMENTITY;
SetColor(255, 255, 255);
SetBrightness(255);
SetNoise(0);
SetFrame(0);
SetScrollRate(0);
pev->model = MAKE_STRING(pSpriteName);
SetTexture(PRECACHE_MODEL((char *)pSpriteName));
SetWidth(width);
pev->skin = 0;
pev->sequence = 0;
pev->rendermode = 0;
}
void CBeam::PointsInit(const Vector &start, const Vector &end)
{
SetType(BEAM_POINTS);
SetStartPos(start);
SetEndPos(end);
SetStartAttachment(0);
SetEndAttachment(0);
RelinkBeam();
}
void CBeam::HoseInit(const Vector &start, const Vector &direction)
{
SetType(BEAM_HOSE);
SetStartPos(start);
SetEndPos(direction);
SetStartAttachment(0);
SetEndAttachment(0);
RelinkBeam();
}
void CBeam::PointEntInit(const Vector &start, int endIndex)
{
SetType(BEAM_ENTPOINT);
SetStartPos(start);
SetEndEntity(endIndex);
SetStartAttachment(0);
SetEndAttachment(0);
RelinkBeam();
}
void CBeam::EntsInit(int startIndex, int endIndex)
{
SetType(BEAM_ENTS);
SetStartEntity(startIndex);
SetEndEntity(endIndex);
SetStartAttachment(0);
SetEndAttachment(0);
RelinkBeam();
}
void CBeam::RelinkBeam()
{
const Vector &startPos = GetStartPos();
const Vector &endPos = GetEndPos();
pev->mins.x = Q_min(startPos.x, endPos.x);
pev->mins.y = Q_min(startPos.y, endPos.y);
pev->mins.z = Q_min(startPos.z, endPos.z);
pev->maxs.x = Q_max(startPos.x, endPos.x);
pev->maxs.y = Q_max(startPos.y, endPos.y);
pev->maxs.z = Q_max(startPos.z, endPos.z);
pev->mins = pev->mins - pev->origin;
pev->maxs = pev->maxs - pev->origin;
UTIL_SetSize(pev, pev->mins, pev->maxs);
UTIL_SetOrigin(pev, pev->origin);
}
void CBeam::TriggerTouch(CBaseEntity *pOther)
{
if (pOther->pev->flags & (FL_CLIENT | FL_MONSTER))
{
if (pev->owner)
{
CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner);
pOwner->Use(pOther, this, USE_TOGGLE, 0);
}
ALERT(at_console, "Firing targets!!!\n");
}
}
CBaseEntity *CBeam::RandomTargetname(const char *szName)
{
int total = 0;
CBaseEntity *pEntity = NULL;
CBaseEntity *pNewEntity = NULL;
while ((pNewEntity = UTIL_FindEntityByTargetname(pNewEntity, szName)) != NULL)
{
total++;
if (RANDOM_LONG(0, total - 1) < 1)
pEntity = pNewEntity;
}
return pEntity;
}
void CBeam::DoSparks(const Vector &start, const Vector &end)
{
if (pev->spawnflags & (SF_BEAM_SPARKSTART | SF_BEAM_SPARKEND))
{
if (pev->spawnflags & SF_BEAM_SPARKSTART)
{
UTIL_Sparks(start);
}
if (pev->spawnflags & SF_BEAM_SPARKEND)
{
UTIL_Sparks(end);
}
}
}
LINK_ENTITY_TO_CLASS(env_lightning, CLightning, CCSLightning);
LINK_ENTITY_TO_CLASS(env_beam, CLightning, CCSLightning);
IMPLEMENT_SAVERESTORE(CLightning, CBeam);
void CLightning::__MAKE_VHOOK(Spawn)()
{
if (FStringNull(m_iszSpriteName))
{
SetThink(&CLightning::SUB_Remove);
return;
}
// Remove model & collisions
pev->solid = SOLID_NOT;
Precache();
pev->dmgtime = gpGlobals->time;
if (ServerSide())
{
SetThink(NULL);
if (pev->dmg > 0)
{
SetThink(&CLightning::DamageThink);
pev->nextthink = gpGlobals->time + 0.1f;
}
if (pev->targetname)
{
if (!(pev->spawnflags & SF_BEAM_STARTON))
{
pev->effects = EF_NODRAW;
m_active = 0;
pev->nextthink = 0;
}
else
m_active = 1;
SetUse(&CLightning::ToggleUse);
}
}
else
{
m_active = 0;
if (!FStringNull(pev->targetname))
{
SetUse(&CLightning::StrikeUse);
}
if (FStringNull(pev->targetname) || (pev->spawnflags & SF_BEAM_STARTON))
{
SetThink(&CLightning::StrikeThink);
pev->nextthink = gpGlobals->time + 1.0f;
}
}
}
void CLightning::__MAKE_VHOOK(Precache)()
{
m_spriteTexture = PRECACHE_MODEL((char *)STRING(m_iszSpriteName));
CBeam::Precache();
}
void CLightning::__MAKE_VHOOK(Activate)()
{
if (ServerSide())
BeamUpdateVars();
}
void CLightning::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "LightningStart"))
{
m_iszStartEntity = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "LightningEnd"))
{
m_iszEndEntity = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "life"))
{
m_life = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "BoltWidth"))
{
m_boltWidth = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "NoiseAmplitude"))
{
m_noiseAmplitude = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "TextureScroll"))
{
m_speed = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "StrikeTime"))
{
m_restrike = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "texture"))
{
m_iszSpriteName = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "framestart"))
{
m_frameStart = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "Radius"))
{
m_radius = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "damage"))
{
pev->dmg = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBeam::KeyValue(pkvd);
}
void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!ShouldToggle(useType, m_active))
return;
if (m_active)
{
m_active = 0;
pev->effects |= EF_NODRAW;
pev->nextthink = 0;
}
else
{
m_active = 1;
pev->effects &= ~EF_NODRAW;
DoSparks(GetStartPos(), GetEndPos());
if (pev->dmg > 0)
{
pev->nextthink = gpGlobals->time;
pev->dmgtime = gpGlobals->time;
}
}
}
void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!ShouldToggle(useType, m_active))
return;
if (m_active)
{
m_active = 0;
SetThink(NULL);
}
else
{
SetThink(&CLightning::StrikeThink);
pev->nextthink = gpGlobals->time + 0.1f;
}
if (!(pev->spawnflags & SF_BEAM_TOGGLE))
SetUse(NULL);
}
int IsPointEntity(CBaseEntity *pEnt)
{
if (!pEnt->pev->modelindex)
return 1;
if (FClassnameIs(pEnt->pev, "info_target") || FClassnameIs(pEnt->pev, "info_landmark") || FClassnameIs(pEnt->pev, "path_corner"))
{
return 1;
}
return 0;
}
void CLightning::StrikeThink()
{
if (m_life != 0.0f)
{
if (pev->spawnflags & SF_BEAM_RANDOM)
pev->nextthink = gpGlobals->time + m_life + RANDOM_FLOAT(0, m_restrike);
else
pev->nextthink = gpGlobals->time + m_life + m_restrike;
}
m_active = 1;
if (FStringNull(m_iszEndEntity))
{
if (FStringNull(m_iszStartEntity))
{
RandomArea();
}
else
{
CBaseEntity *pStart = RandomTargetname(STRING(m_iszStartEntity));
if (pStart != NULL)
RandomPoint(pStart->pev->origin);
else
ALERT(at_console, "env_beam: unknown entity \"%s\"\n", STRING(m_iszStartEntity));
}
return;
}
CBaseEntity *pStart = RandomTargetname(STRING(m_iszStartEntity));
CBaseEntity *pEnd = RandomTargetname(STRING(m_iszEndEntity));
if (pStart != NULL && pEnd != NULL)
{
if (IsPointEntity(pStart) || IsPointEntity(pEnd))
{
if (pev->spawnflags & SF_BEAM_RING)
{
// don't work
return;
}
}
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
if (IsPointEntity(pStart) || IsPointEntity(pEnd))
{
// One point entity must be in pEnd
if (!IsPointEntity(pEnd))
{
CBaseEntity *pTemp;
pTemp = pStart;
pStart = pEnd;
pEnd = pTemp;
}
// One sided
if (!IsPointEntity(pStart))
{
WRITE_BYTE(TE_BEAMENTPOINT);
WRITE_SHORT(pStart->entindex());
WRITE_COORD(pEnd->pev->origin.x);
WRITE_COORD(pEnd->pev->origin.y);
WRITE_COORD(pEnd->pev->origin.z);
}
else
{
WRITE_BYTE(TE_BEAMPOINTS);
WRITE_COORD(pStart->pev->origin.x);
WRITE_COORD(pStart->pev->origin.y);
WRITE_COORD(pStart->pev->origin.z);
WRITE_COORD(pEnd->pev->origin.x);
WRITE_COORD(pEnd->pev->origin.y);
WRITE_COORD(pEnd->pev->origin.z);
}
}
else
{
if (pev->spawnflags & SF_BEAM_RING)
WRITE_BYTE(TE_BEAMRING);
else
WRITE_BYTE(TE_BEAMENTS);
WRITE_SHORT(pStart->entindex());
WRITE_SHORT(pEnd->entindex());
}
WRITE_SHORT(m_spriteTexture);
WRITE_BYTE(m_frameStart); // framestart
WRITE_BYTE(int(pev->framerate)); // framerate
WRITE_BYTE(int(m_life * 10.0)); // life
WRITE_BYTE(m_boltWidth); // width
WRITE_BYTE(m_noiseAmplitude); // noise
WRITE_BYTE(int(pev->rendercolor.x)); // r, g, b
WRITE_BYTE(int(pev->rendercolor.y)); // r, g, b
WRITE_BYTE(int(pev->rendercolor.z)); // r, g, b
WRITE_BYTE(pev->renderamt); // brightness
WRITE_BYTE(m_speed); // speed
MESSAGE_END();
DoSparks(pStart->pev->origin, pEnd->pev->origin);
if (pev->dmg > 0)
{
TraceResult tr;
UTIL_TraceLine(pStart->pev->origin, pEnd->pev->origin, dont_ignore_monsters, NULL, &tr);
BeamDamageInstant(&tr, pev->dmg);
}
}
}
void CBeam::BeamDamage(TraceResult *ptr)
{
RelinkBeam();
if (ptr->flFraction != 1.0f && ptr->pHit != NULL)
{
CBaseEntity *pHit = CBaseEntity::Instance(ptr->pHit);
if (pHit != NULL)
{
ClearMultiDamage();
pHit->TraceAttack(pev, pev->dmg * (gpGlobals->time - pev->dmgtime), (ptr->vecEndPos - pev->origin).Normalize(), ptr, DMG_ENERGYBEAM);
ApplyMultiDamage(pev, pev);
if (pev->spawnflags & SF_BEAM_DECALS)
{
if (pHit->IsBSPModel())
{
UTIL_DecalTrace(ptr, DECAL_BIGSHOT1 + RANDOM_LONG(0, 4));
}
}
}
}
pev->dmgtime = gpGlobals->time;
}
void CLightning::DamageThink()
{
pev->nextthink = gpGlobals->time + 0.1f;
TraceResult tr;
UTIL_TraceLine(GetStartPos(), GetEndPos(), dont_ignore_monsters, NULL, &tr);
BeamDamage(&tr);
}
void CLightning::Zap(const Vector &vecSrc, const Vector &vecDest)
{
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_BEAMPOINTS);
WRITE_COORD(vecSrc.x);
WRITE_COORD(vecSrc.y);
WRITE_COORD(vecSrc.z);
WRITE_COORD(vecDest.x);
WRITE_COORD(vecDest.y);
WRITE_COORD(vecDest.z);
WRITE_SHORT(m_spriteTexture);
WRITE_BYTE(m_frameStart); // framestart
WRITE_BYTE(int(pev->framerate)); // framerate
WRITE_BYTE(int(m_life * 10.0)); // life
WRITE_BYTE(m_boltWidth); // width
WRITE_BYTE(m_noiseAmplitude); // noise
WRITE_BYTE(int(pev->rendercolor.x)); // r, g, b
WRITE_BYTE(int(pev->rendercolor.y)); // r, g, b
WRITE_BYTE(int(pev->rendercolor.z)); // r, g, b
WRITE_BYTE(int(pev->renderamt)); // brightness
WRITE_BYTE(m_speed); // speed
MESSAGE_END();
DoSparks(vecSrc, vecDest);
}
void CLightning::RandomArea()
{
for (int iLoops = 0; iLoops < 10; iLoops++)
{
Vector vecSrc = pev->origin;
Vector vecDir1(RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1));
vecDir1 = vecDir1.Normalize();
TraceResult tr1;
UTIL_TraceLine(vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT(pev), &tr1);
if (tr1.flFraction == 1.0f)
continue;
Vector vecDir2;
do
{
vecDir2 = Vector(RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1));
}
while (DotProduct(vecDir1, vecDir2) > 0);
vecDir2 = vecDir2.Normalize();
TraceResult tr2;
UTIL_TraceLine(vecSrc, vecSrc + vecDir2 * m_radius, ignore_monsters, ENT(pev), &tr2);
if (tr2.flFraction == 1.0f)
continue;
if ((tr1.vecEndPos - tr2.vecEndPos).Length() < m_radius * 0.1f)
continue;
UTIL_TraceLine(tr1.vecEndPos, tr2.vecEndPos, ignore_monsters, ENT(pev), &tr2);
if (tr2.flFraction != 1.0f)
continue;
Zap(tr1.vecEndPos, tr2.vecEndPos);
break;
}
}
void CLightning::RandomPoint(Vector &vecSrc)
{
for (int iLoops = 0; iLoops < 10; iLoops++)
{
Vector vecDir1(RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1));
vecDir1 = vecDir1.Normalize();
TraceResult tr1;
UTIL_TraceLine(vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT(pev), &tr1);
if ((tr1.vecEndPos - vecSrc).Length() < m_radius * 0.1f)
continue;
if (tr1.flFraction == 1.0f)
continue;
Zap(vecSrc, tr1.vecEndPos);
break;
}
}
void CLightning::BeamUpdateVars()
{
int beamType;
int pointStart, pointEnd;
edict_t *pStart = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(m_iszStartEntity));
edict_t *pEnd = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(m_iszEndEntity));
pointStart = IsPointEntity(CBaseEntity::Instance(pStart));
pointEnd = IsPointEntity(CBaseEntity::Instance(pEnd));
pev->skin = 0;
pev->sequence = 0;
pev->rendermode = 0;
pev->flags |= FL_CUSTOMENTITY;
pev->model = m_iszSpriteName;
SetTexture(m_spriteTexture);
beamType = BEAM_ENTS;
if (pointStart || pointEnd)
{
// One point entity must be in pStart
if (!pointStart)
{
edict_t *pTemp;
// Swap start & end
pTemp = pStart;
pStart = pEnd;
pEnd = pTemp;
int swap = pointStart;
pointStart = pointEnd;
pointEnd = swap;
}
if (!pointEnd)
beamType = BEAM_ENTPOINT;
else
beamType = BEAM_POINTS;
}
SetType(beamType);
if (beamType == BEAM_POINTS || beamType == BEAM_ENTPOINT || beamType == BEAM_HOSE)
{
SetStartPos(pStart->v.origin);
if (beamType == BEAM_POINTS || beamType == BEAM_HOSE)
SetEndPos(pEnd->v.origin);
else
SetEndEntity(ENTINDEX(pEnd));
}
else
{
SetStartEntity(ENTINDEX(pStart));
SetEndEntity(ENTINDEX(pEnd));
}
RelinkBeam();
SetWidth(m_boltWidth);
SetNoise(m_noiseAmplitude);
SetFrame(m_frameStart);
SetScrollRate(m_speed);
if (pev->spawnflags & SF_BEAM_SHADEIN)
{
SetFlags(BEAM_FSHADEIN);
}
else if (pev->spawnflags & SF_BEAM_SHADEOUT)
{
SetFlags(BEAM_FSHADEOUT);
}
}
LINK_ENTITY_TO_CLASS(env_laser, CLaser, CCSLaser);
IMPLEMENT_SAVERESTORE(CLaser, CBeam);
void CLaser::__MAKE_VHOOK(Spawn)()
{
if (FStringNull(pev->model))
{
SetThink(&CLaser::SUB_Remove);
return;
}
// Remove model & collisions
pev->solid = SOLID_NOT;
Precache();
SetThink(&CLaser::StrikeThink);
pev->flags |= FL_CUSTOMENTITY;
PointsInit(pev->origin, pev->origin);
if (!m_pSprite && m_iszSpriteName)
m_pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteName), pev->origin, TRUE);
else
m_pSprite = NULL;
if (m_pSprite)
m_pSprite->SetTransparency(kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx);
if (pev->targetname && !(pev->spawnflags & SF_BEAM_STARTON))
TurnOff();
else
TurnOn();
}
void CLaser::__MAKE_VHOOK(Precache)()
{
pev->modelindex = PRECACHE_MODEL((char *)STRING(pev->model));
if (m_iszSpriteName)
{
PRECACHE_MODEL((char *)STRING(m_iszSpriteName));
}
}
void CLaser::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "LaserTarget"))
{
pev->message = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "width"))
{
SetWidth(Q_atoi(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "NoiseAmplitude"))
{
SetNoise(Q_atoi(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "TextureScroll"))
{
SetScrollRate(Q_atoi(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "texture"))
{
pev->model = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "EndSprite"))
{
m_iszSpriteName = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "framestart"))
{
pev->frame = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "damage"))
{
pev->dmg = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBeam::KeyValue(pkvd);
}
int CLaser::IsOn()
{
if (pev->effects & EF_NODRAW)
return 0;
return 1;
}
void CLaser::TurnOff()
{
pev->effects |= EF_NODRAW;
pev->nextthink = 0;
if (m_pSprite)
{
m_pSprite->TurnOff();
}
}
void CLaser::TurnOn()
{
pev->effects &= ~EF_NODRAW;
if (m_pSprite)
{
m_pSprite->TurnOn();
}
pev->dmgtime = gpGlobals->time;
pev->nextthink = gpGlobals->time;
}
void CLaser::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
int active = IsOn();
if (!ShouldToggle(useType, active))
return;
if (active)
TurnOff();
else
TurnOn();
}
void CLaser::FireAtPoint(TraceResult &tr)
{
SetEndPos(tr.vecEndPos);
if (m_pSprite)
UTIL_SetOrigin(m_pSprite->pev, tr.vecEndPos);
BeamDamage(&tr);
DoSparks(GetStartPos(), tr.vecEndPos);
}
void CLaser::StrikeThink()
{
CBaseEntity *pEnd = RandomTargetname(STRING(pev->message));
if (pEnd)
m_firePosition = pEnd->pev->origin;
TraceResult tr;
UTIL_TraceLine(pev->origin, m_firePosition, dont_ignore_monsters, NULL, &tr);
FireAtPoint(tr);
pev->nextthink = gpGlobals->time + 0.1f;
}
LINK_ENTITY_TO_CLASS(env_glow, CGlow, CCSGlow);
IMPLEMENT_SAVERESTORE(CGlow, CPointEntity);
void CGlow::__MAKE_VHOOK(Spawn)()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = 0;
pev->frame = 0;
PRECACHE_MODEL((char *)STRING(pev->model));
SET_MODEL(ENT(pev), STRING(pev->model));
m_maxFrame = float(MODEL_FRAMES(pev->modelindex) - 1);
if (m_maxFrame > 1.0f && pev->framerate != 0.0f)
{
pev->nextthink = gpGlobals->time + 0.1f;
}
m_lastTime = gpGlobals->time;
}
void CGlow::__MAKE_VHOOK(Think)()
{
Animate(pev->framerate * (gpGlobals->time - m_lastTime));
pev->nextthink = gpGlobals->time + 0.1f;
m_lastTime = gpGlobals->time;
}
void CGlow::Animate(float frames)
{
if (m_maxFrame > 0)
{
pev->frame = Q_fmod(float_precision(pev->frame + frames), float_precision(m_maxFrame));
}
}
LINK_ENTITY_TO_CLASS(env_bombglow, CBombGlow, CCSBombGlow);
void CBombGlow::__MAKE_VHOOK(Spawn)()
{
#ifdef REGAMEDLL_FIXES
PRECACHE_MODEL("sprites/flare1.spr");
#endif
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = 0;
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.05f;
pev->rendermode = kRenderGlow;
pev->rendercolor.x = 255;
pev->rendercolor.y = 15;
pev->rendercolor.z = 15;
pev->renderamt = 100;
pev->renderfx = kRenderFxNone;
m_tmBeepPeriod = 2;
m_lastTime = gpGlobals->time;
m_bSetModel = false;
}
void CBombGlow::__MAKE_VHOOK(Think)()
{
if (!m_bSetModel)
{
m_bSetModel = true;
PRECACHE_MODEL("sprites/flare1.spr");
SET_MODEL(ENT(pev), "sprites/flare1.spr");
}
pev->effects |= EF_NODRAW;
if (gpGlobals->time > m_lastTime + m_tmBeepPeriod)
{
m_tmBeepPeriod *= 0.95f;
m_lastTime = gpGlobals->time;
if (m_tmBeepPeriod < 0.1f)
m_tmBeepPeriod = 0.1f;
pev->effects = 0;
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/c4_beep1.wav", VOL_NORM, 1.0);
}
pev->nextthink = gpGlobals->time + 0.05f;
}
LINK_ENTITY_TO_CLASS(env_sprite, CSprite, CCSSprite);
IMPLEMENT_SAVERESTORE(CSprite, CPointEntity);
void CSprite::__MAKE_VHOOK(Spawn)()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = 0;
pev->frame = 0;
Precache();
SET_MODEL(ENT(pev), STRING(pev->model));
m_maxFrame = float(MODEL_FRAMES(pev->modelindex) - 1);
if (pev->targetname && !(pev->spawnflags & SF_SPRITE_STARTON))
TurnOff();
else
TurnOn();
// Worldcraft only sets y rotation, copy to Z
if (pev->angles.y != 0.0f && pev->angles.z == 0.0f)
{
pev->angles.z = pev->angles.y;
pev->angles.y = 0;
}
}
void CSprite::__MAKE_VHOOK(Restart)()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = 0;
pev->frame = 0;
if (pev->targetname && !(pev->spawnflags & SF_SPRITE_STARTON))
TurnOff();
else
TurnOn();
}
void CSprite::__MAKE_VHOOK(Precache)()
{
PRECACHE_MODEL((char *)STRING(pev->model));
if (pev->aiment)
{
SetAttachment(pev->aiment, pev->body);
}
else
{
pev->skin = 0;
pev->body = 0;
}
}
void CSprite::SpriteInit(const char *pSpriteName, const Vector &origin)
{
pev->model = MAKE_STRING(pSpriteName);
pev->origin = origin;
Spawn();
}
CSprite *CSprite::SpriteCreate(const char *pSpriteName, const Vector &origin, BOOL animate)
{
CSprite *pSprite = GetClassPtr<CCSSprite>((CSprite *)NULL);
pSprite->SpriteInit(pSpriteName, origin);
MAKE_STRING_CLASS("env_sprite", pSprite->pev);
pSprite->pev->solid = SOLID_NOT;
pSprite->pev->movetype = MOVETYPE_NOCLIP;
if (animate)
{
pSprite->TurnOn();
}
return pSprite;
}
void CSprite::AnimateThink()
{
Animate(pev->framerate * (gpGlobals->time - m_lastTime));
pev->nextthink = gpGlobals->time + 0.1f;
m_lastTime = gpGlobals->time;
}
void CSprite::AnimateUntilDead()
{
if (gpGlobals->time > pev->dmgtime)
{
UTIL_Remove(this);
}
else
{
AnimateThink();
pev->nextthink = gpGlobals->time;
}
}
NOXREF void CSprite::Expand(float scaleSpeed, float fadeSpeed)
{
pev->speed = scaleSpeed;
pev->health = fadeSpeed;
SetThink(&CSprite::ExpandThink);
pev->nextthink = gpGlobals->time;
m_lastTime = gpGlobals->time;
}
void CSprite::ExpandThink()
{
float frametime = gpGlobals->time - m_lastTime;
pev->scale += pev->speed * frametime;
pev->renderamt -= pev->health * frametime;
if (pev->renderamt <= 0)
{
pev->renderamt = 0;
UTIL_Remove(this);
}
else
{
pev->nextthink = gpGlobals->time + 0.1f;
m_lastTime = gpGlobals->time;
}
}
void CSprite::Animate(float frames)
{
pev->frame += frames;
if (pev->frame > m_maxFrame)
{
if (pev->spawnflags & SF_SPRITE_ONCE)
TurnOff();
else if (m_maxFrame > 0)
pev->frame = Q_fmod(float_precision(pev->frame), float_precision(m_maxFrame));
}
}
void CSprite::TurnOff()
{
pev->effects = EF_NODRAW;
pev->nextthink = 0;
}
void CSprite::TurnOn()
{
pev->effects = 0;
if ((pev->framerate && m_maxFrame > 1) || (pev->spawnflags & SF_SPRITE_ONCE))
{
SetThink(&CSprite::AnimateThink);
pev->nextthink = gpGlobals->time;
m_lastTime = gpGlobals->time;
}
pev->frame = 0;
}
void CSprite::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
int on = pev->effects != EF_NODRAW;
if (ShouldToggle(useType, on))
{
if (on)
TurnOff();
else
TurnOn();
}
}
IMPLEMENT_SAVERESTORE(CGibShooter, CBaseDelay);
LINK_ENTITY_TO_CLASS(gibshooter, CGibShooter, CCSGibShooter);
void CGibShooter::__MAKE_VHOOK(Precache)()
{
if (g_Language == LANGUAGE_GERMAN)
{
m_iGibModelIndex = PRECACHE_MODEL("models/germanygibs.mdl");
}
else
{
m_iGibModelIndex = PRECACHE_MODEL("models/hgibs.mdl");
}
}
void CGibShooter::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "m_iGibs"))
{
m_iGibs = m_iGibCapacity = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "m_flVelocity"))
{
m_flGibVelocity = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "m_flVariance"))
{
m_flVariance = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "m_flGibLife"))
{
m_flGibLife = Q_atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseDelay::KeyValue(pkvd);
}
void CGibShooter::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
SetThink(&CGibShooter::ShootThink);
pev->nextthink = gpGlobals->time;
}
void CGibShooter::__MAKE_VHOOK(Spawn)()
{
Precache();
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
if (m_flDelay == 0.0f)
{
m_flDelay = 0.1f;
}
if (m_flGibLife == 0.0f)
{
m_flGibLife = 25.0f;
}
SetMovedir(pev);
pev->body = MODEL_FRAMES(m_iGibModelIndex);
}
CGib *CGibShooter::__MAKE_VHOOK(CreateGib)()
{
if (CVAR_GET_FLOAT("violence_hgibs") == 0)
return NULL;
CGib *pGib = GetClassPtr<CCSGib>((CGib *)NULL);
pGib->Spawn("models/hgibs.mdl");
pGib->m_bloodColor = BLOOD_COLOR_RED;
if (pev->body <= 1)
{
ALERT(at_aiconsole, "GibShooter Body is <= 1!\n");
}
// avoid throwing random amounts of the 0th gib. (skull).
pGib->pev->body = RANDOM_LONG(1, pev->body - 1);
return pGib;
}
void CGibShooter::ShootThink()
{
pev->nextthink = m_flDelay + gpGlobals->time;
Vector vecShootDir;
vecShootDir = pev->movedir;
float rnd_right = RANDOM_FLOAT(-1, 1);
float rnd_forward = RANDOM_FLOAT(-1, 1);
float rnd_up = RANDOM_FLOAT(-1, 1);
// right
vecShootDir[0] = (vecShootDir[0] + (rnd_right * gpGlobals->v_right[0]) * m_flVariance);
vecShootDir[1] = (vecShootDir[1] + (rnd_right * gpGlobals->v_right[1]) * m_flVariance);
vecShootDir[2] = (vecShootDir[2] + (rnd_right * gpGlobals->v_right[2]) * m_flVariance);
// forward
vecShootDir[0] = (vecShootDir[0] + (rnd_forward * gpGlobals->v_forward[0]) * m_flVariance);
vecShootDir[1] = (vecShootDir[1] + (rnd_forward * gpGlobals->v_forward[1]) * m_flVariance);
vecShootDir[2] = (vecShootDir[2] + (rnd_forward * gpGlobals->v_forward[2]) * m_flVariance);
// up
vecShootDir[0] = (vecShootDir[0] + (rnd_up * gpGlobals->v_up[0]) * m_flVariance);
vecShootDir[1] = (vecShootDir[1] + (rnd_up * gpGlobals->v_up[1]) * m_flVariance);
vecShootDir[2] = (vecShootDir[2] + (rnd_up * gpGlobals->v_up[2]) * m_flVariance);
vecShootDir = vecShootDir.Normalize();
CGib *pGib = CreateGib();
if (pGib)
{
pGib->pev->origin = pev->origin;
pGib->pev->velocity = vecShootDir * m_flGibVelocity;
pGib->pev->avelocity.x = RANDOM_FLOAT(100, 200);
pGib->pev->avelocity.y = RANDOM_FLOAT(100, 300);
float thinkTime = pGib->pev->nextthink - gpGlobals->time;
pGib->m_lifeTime = (m_flGibLife * RANDOM_FLOAT(0.95, 1.05)); // +/- 5%
if (pGib->m_lifeTime < thinkTime)
{
pGib->pev->nextthink = gpGlobals->time + pGib->m_lifeTime;
pGib->m_lifeTime = 0;
}
}
if (--m_iGibs <= 0)
{
if (pev->spawnflags & SF_GIBSHOOTER_REPEATABLE)
{
m_iGibs = m_iGibCapacity;
SetThink(NULL);
pev->nextthink = gpGlobals->time;
}
else
{
SetThink(&CGibShooter::SUB_Remove);
pev->nextthink = gpGlobals->time;
}
}
}
LINK_ENTITY_TO_CLASS(env_shooter, CEnvShooter, CCSEnvShooter);
void CEnvShooter::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "shootmodel"))
{
pev->model = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "shootsounds"))
{
int iNoise = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
switch (iNoise)
{
case 0:
m_iGibMaterial = matGlass;
break;
case 1:
m_iGibMaterial = matWood;
break;
case 2:
m_iGibMaterial = matMetal;
break;
case 3:
m_iGibMaterial = matFlesh;
break;
case 4:
m_iGibMaterial = matRocks;
break;
default:
case -1:
m_iGibMaterial = matNone;
break;
}
}
else
CGibShooter::KeyValue(pkvd);
}
void CEnvShooter::__MAKE_VHOOK(Precache)()
{
m_iGibModelIndex = PRECACHE_MODEL((char *)STRING(pev->model));
CBreakable::MaterialSoundPrecache((Materials)m_iGibMaterial);
}
CGib *CEnvShooter::__MAKE_VHOOK(CreateGib)()
{
CGib *pGib = GetClassPtr<CCSGib>((CGib *)NULL);
pGib->Spawn(STRING(pev->model));
int bodyPart = 0;
if (pev->body > 1)
bodyPart = RANDOM_LONG(0, pev->body - 1);
pGib->pev->body = bodyPart;
pGib->m_bloodColor = DONT_BLEED;
pGib->m_material = m_iGibMaterial;
pGib->pev->rendermode = pev->rendermode;
pGib->pev->renderamt = pev->renderamt;
pGib->pev->rendercolor = pev->rendercolor;
pGib->pev->renderfx = pev->renderfx;
pGib->pev->scale = pev->scale;
pGib->pev->skin = pev->skin;
return pGib;
}
LINK_ENTITY_TO_CLASS(test_effect, CTestEffect, CCSTestEffect);
void CTestEffect::__MAKE_VHOOK(Spawn)()
{
Precache();
}
void CTestEffect::__MAKE_VHOOK(Precache)()
{
PRECACHE_MODEL("sprites/lgtning.spr");
}
void CTestEffect::TestThink()
{
int i;
float t = (gpGlobals->time - m_flStartTime);
if (m_iBeam < 24)
{
CBeam *pbeam = CBeam::BeamCreate("sprites/lgtning.spr", 100);
TraceResult tr;
Vector vecSrc = pev->origin;
Vector vecDir;
// TODO: fix test demo
vecDir.z = RANDOM_FLOAT(-1, 1);
vecDir.y = RANDOM_FLOAT(-1, 1);
vecDir.x = RANDOM_FLOAT(-1, 1);
vecDir = vecDir.Normalize();
UTIL_TraceLine(vecSrc, vecSrc + vecDir * 128, ignore_monsters, ENT(pev), &tr);
pbeam->PointsInit(vecSrc, tr.vecEndPos);
pbeam->SetColor(255, 180, 100);
pbeam->SetWidth(100);
pbeam->SetScrollRate(12);
m_flBeamTime[m_iBeam] = gpGlobals->time;
m_pBeam[m_iBeam++] = pbeam;
}
if (t < 3.0)
{
for (i = 0; i < m_iBeam; ++i)
{
t = (gpGlobals->time - m_flBeamTime[i]) / (3.0f + m_flStartTime - m_flBeamTime[i]);
m_pBeam[i]->SetBrightness(int(255.0f * t));
}
pev->nextthink = gpGlobals->time + 0.1f;
}
else
{
for (i = 0; i < m_iBeam; ++i)
{
UTIL_Remove(m_pBeam[i]);
}
m_flStartTime = gpGlobals->time;
m_iBeam = 0;
SetThink(NULL);
}
}
void CTestEffect::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
SetThink(&CTestEffect::TestThink);
pev->nextthink = gpGlobals->time + 0.1f;
m_flStartTime = gpGlobals->time;
}
LINK_ENTITY_TO_CLASS(env_blood, CBlood, CCSBlood);
void CBlood::__MAKE_VHOOK(Spawn)()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = 0;
pev->frame = 0;
SetMovedir(pev);
}
void CBlood::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "color"))
{
int color = Q_atoi(pkvd->szValue);
switch (color)
{
case 1:
SetColor(BLOOD_COLOR_YELLOW);
break;
default:
SetColor(BLOOD_COLOR_RED);
break;
}
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "amount"))
{
SetBloodAmount(Q_atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue(pkvd);
}
Vector CBlood::Direction()
{
if (pev->spawnflags & SF_BLOOD_RANDOM)
return UTIL_RandomBloodVector();
return pev->movedir;
}
Vector CBlood::BloodPosition(CBaseEntity *pActivator)
{
if (pev->spawnflags & SF_BLOOD_PLAYER)
{
edict_t *pPlayer;
if (pActivator && pActivator->IsPlayer())
pPlayer = pActivator->edict();
else
pPlayer = INDEXENT(1);
if (pPlayer != NULL)
{
return (pPlayer->v.origin + pPlayer->v.view_ofs) + Vector(RANDOM_FLOAT(-10, 10), RANDOM_FLOAT(-10, 10), RANDOM_FLOAT(-10, 10));
}
}
return pev->origin;
}
void CBlood::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (pev->spawnflags & SF_BLOOD_STREAM)
UTIL_BloodStream(BloodPosition(pActivator), Direction(), (Color() == BLOOD_COLOR_RED) ? 70 : Color(), int(BloodAmount()));
else
UTIL_BloodDrips(BloodPosition(pActivator), Direction(), Color(), int(BloodAmount()));
if (pev->spawnflags & SF_BLOOD_DECAL)
{
Vector forward = Direction();
Vector start = BloodPosition(pActivator);
TraceResult tr;
UTIL_TraceLine(start, start + forward * BloodAmount() * 2, ignore_monsters, NULL, &tr);
if (tr.flFraction != 1.0f)
{
UTIL_BloodDecalTrace(&tr, Color());
}
}
}
LINK_ENTITY_TO_CLASS(env_shake, CShake, CCSShake);
void CShake::__MAKE_VHOOK(Spawn)()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = 0;
pev->frame = 0;
if (pev->spawnflags & SF_SHAKE_EVERYONE)
pev->dmg = 0;
}
void CShake::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "amplitude"))
{
SetAmplitude(Q_atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "frequency"))
{
SetFrequency(Q_atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "duration"))
{
SetDuration(Q_atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "radius"))
{
SetRadius(Q_atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue(pkvd);
}
void CShake::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
UTIL_ScreenShake(pev->origin, Amplitude(), Frequency(), Duration(), Radius());
}
LINK_ENTITY_TO_CLASS(env_fade, CFade, CCSFade);
void CFade::__MAKE_VHOOK(Spawn)()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = 0;
pev->frame = 0;
}
void CFade::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "duration"))
{
SetDuration(Q_atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "holdtime"))
{
SetHoldTime(Q_atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue(pkvd);
}
void CFade::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
int fadeFlags = 0;
if (!(pev->spawnflags & SF_FADE_IN))
fadeFlags |= FFADE_OUT;
if (pev->spawnflags & SF_FADE_MODULATE)
fadeFlags |= FFADE_MODULATE;
if (pev->spawnflags & SF_FADE_ONLYONE)
{
if (pActivator->IsNetClient())
{
UTIL_ScreenFade(pActivator, pev->rendercolor, Duration(), HoldTime(), int(pev->renderamt), fadeFlags);
}
}
else
UTIL_ScreenFadeAll(pev->rendercolor, Duration(), HoldTime(), int(pev->renderamt), fadeFlags);
SUB_UseTargets(this, USE_TOGGLE, 0);
}
LINK_ENTITY_TO_CLASS(env_message, CMessage, CCSMessage);
void CMessage::__MAKE_VHOOK(Spawn)()
{
Precache();
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
switch (pev->impulse)
{
case 1: // Medium radius
pev->speed = ATTN_STATIC;
break;
case 2: // Large radius
pev->speed = ATTN_NORM;
break;
case 3: //EVERYWHERE
pev->speed = ATTN_NONE;
break;
default:
case 0: // Small radius
pev->speed = ATTN_IDLE;
break;
}
pev->impulse = 0;
// No volume, use normal
if (pev->scale <= 0.0f)
pev->scale = 1.0f;
}
void CMessage::__MAKE_VHOOK(Precache)()
{
if (pev->noise)
{
PRECACHE_SOUND((char *)STRING(pev->noise));
}
}
void CMessage::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "messagesound"))
{
pev->noise = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "messagevolume"))
{
pev->scale = Q_atof(pkvd->szValue) * 0.1f;
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "messageattenuation"))
{
pev->impulse = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue(pkvd);
}
void CMessage::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
CBaseEntity *pPlayer = NULL;
if (pev->spawnflags & SF_MESSAGE_ALL)
UTIL_ShowMessageAll(STRING(pev->message));
else
{
if (pActivator && pActivator->IsPlayer())
pPlayer = pActivator;
else
{
pPlayer = CBaseEntity::Instance(INDEXENT(1));
}
if (pPlayer != NULL)
UTIL_ShowMessage(STRING(pev->message), pPlayer);
}
if (pev->noise)
{
EMIT_SOUND(edict(), CHAN_BODY, STRING(pev->noise), pev->scale, pev->speed);
}
if (pev->spawnflags & SF_MESSAGE_ONCE)
UTIL_Remove(this);
SUB_UseTargets(this, USE_TOGGLE, 0);
}
LINK_ENTITY_TO_CLASS(env_funnel, CEnvFunnel, CCSEnvFunnel);
void CEnvFunnel::__MAKE_VHOOK(Precache)()
{
m_iSprite = PRECACHE_MODEL("sprites/flare6.spr");
}
void CEnvFunnel::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_LARGEFUNNEL);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_SHORT(m_iSprite);
// funnel flows in reverse?
if (pev->spawnflags & SF_FUNNEL_REVERSE)
{
WRITE_SHORT(1);
}
else
{
WRITE_SHORT(0);
}
MESSAGE_END();
SetThink(&CEnvFunnel::SUB_Remove);
pev->nextthink = gpGlobals->time;
}
void CEnvFunnel::__MAKE_VHOOK(Spawn)()
{
Precache();
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
}
void CEnvBeverage::__MAKE_VHOOK(Precache)()
{
PRECACHE_MODEL("models/can.mdl");
PRECACHE_SOUND("weapons/g_bounce3.wav");
}
LINK_ENTITY_TO_CLASS(env_beverage, CEnvBeverage, CCSEnvBeverage);
void CEnvBeverage::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (pev->frags != 0.0f || pev->health <= 0.0f)
{
// no more cans while one is waiting in the dispenser, or if I'm out of cans.
return;
}
CBaseEntity *pCan = CBaseEntity::Create("item_sodacan", pev->origin, pev->angles, edict());
if (pev->skin == 6)
{
// random
pCan->pev->skin = RANDOM_LONG(0, 5);
}
else
pCan->pev->skin = pev->skin;
pev->frags = 1;
pev->health--;
}
void CEnvBeverage::__MAKE_VHOOK(Spawn)()
{
Precache();
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
pev->frags = 0;
if (pev->health == 0.0f)
{
pev->health = 10.0f;
}
}
void CItemSoda::__MAKE_VHOOK(Precache)()
{
;
}
LINK_ENTITY_TO_CLASS(item_sodacan, CItemSoda, CCSItemSoda);
void CItemSoda::__MAKE_VHOOK(Spawn)()
{
Precache();
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_TOSS;
SET_MODEL(ENT(pev), "models/can.mdl");
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
SetThink(&CItemSoda::CanThink);
pev->nextthink = gpGlobals->time + 0.5f;
}
void CItemSoda::CanThink()
{
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/g_bounce3.wav", VOL_NORM, ATTN_NORM);
pev->solid = SOLID_TRIGGER;
UTIL_SetSize(pev, Vector(-8, -8, 0), Vector(8, 8, 8));
SetThink(NULL);
SetTouch(&CItemSoda::CanTouch);
}
void CItemSoda::CanTouch(CBaseEntity *pOther)
{
if (!pOther->IsPlayer())
{
return;
}
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pOther);
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_SODACAN, ITEM_TYPE_TOUCHED))
return;
#endif
// spoit sound here
pPlayer->TakeHealth(1, DMG_GENERIC);// a bit of health.
if (!FNullEnt(pev->owner))
{
// tell the machine the can was taken
pev->owner->v.frags = 0;
}
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = EF_NODRAW;
SetTouch(NULL);
SetThink(&CItemSoda::SUB_Remove);
pev->nextthink = gpGlobals->time;
}