mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-30 16:45:51 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
342 lines
8.0 KiB
C
342 lines
8.0 KiB
C
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#ifndef COM_MODEL_H
|
|
#define COM_MODEL_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "maintypes.h"
|
|
#include "custom.h"
|
|
#include "bspfile.h"
|
|
|
|
#define STUDIO_RENDER 1
|
|
#define STUDIO_EVENTS 2
|
|
|
|
#define MAX_MODEL_NAME 64
|
|
#define MAX_MAP_HULLS 4
|
|
#define MIPLEVELS 4
|
|
#define NUM_AMBIENTS 4 // automatic ambient sounds
|
|
#define MAXLIGHTMAPS 4
|
|
#define PLANE_ANYZ 5
|
|
|
|
#define ALIAS_Z_CLIP_PLANE 5
|
|
|
|
// flags in finalvert_t.flags
|
|
#define ALIAS_LEFT_CLIP 0x0001
|
|
#define ALIAS_TOP_CLIP 0x0002
|
|
#define ALIAS_RIGHT_CLIP 0x0004
|
|
#define ALIAS_BOTTOM_CLIP 0x0008
|
|
#define ALIAS_Z_CLIP 0x0010
|
|
#define ALIAS_ONSEAM 0x0020
|
|
#define ALIAS_XY_CLIP_MASK 0x000F
|
|
|
|
#define ZISCALE ((float)0x8000)
|
|
|
|
#define CACHE_SIZE 32 // used to align key data structures
|
|
|
|
typedef enum modtype_e
|
|
{
|
|
mod_brush,
|
|
mod_sprite,
|
|
mod_alias,
|
|
mod_studio,
|
|
} modtype_t;
|
|
|
|
// must match definition in modelgen.h
|
|
#ifndef SYNCTYPE_T
|
|
#define SYNCTYPE_T
|
|
|
|
typedef enum
|
|
{
|
|
ST_SYNC = 0,
|
|
ST_RAND
|
|
} synctype_t;
|
|
|
|
#endif
|
|
|
|
// plane_t structure
|
|
typedef struct mplane_s
|
|
{
|
|
vec3_t normal; // surface normal
|
|
float dist; // closest appoach to origin
|
|
byte type; // for texture axis selection and fast side tests
|
|
byte signbits; // signx + signy<<1 + signz<<1
|
|
byte pad[2];
|
|
} mplane_t;
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t position;
|
|
} mvertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
unsigned short v[2];
|
|
unsigned int cachededgeoffset;
|
|
} medge_t;
|
|
|
|
typedef struct texture_s
|
|
{
|
|
char name[16];
|
|
unsigned width;
|
|
unsigned height;
|
|
int anim_total; // total tenths in sequence ( 0 = no)
|
|
int anim_min, anim_max; // time for this frame min <=time< max
|
|
struct texture_s *anim_next; // in the animation sequence
|
|
struct texture_s *alternate_anims; // bmodels in frame 1 use these
|
|
unsigned offsets[ MIPLEVELS ]; // four mip maps stored
|
|
unsigned paloffset;
|
|
} texture_t;
|
|
|
|
typedef struct
|
|
{
|
|
float vecs[2][4]; // [s/t] unit vectors in world space.
|
|
// [i][3] is the s/t offset relative to the origin.
|
|
// s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
|
|
|
|
float mipadjust; // ?? mipmap limits for very small surfaces
|
|
texture_t *texture;
|
|
int flags; // sky or slime, no lightmap or 256 subdivision
|
|
} mtexinfo_t;
|
|
|
|
typedef struct mnode_s
|
|
{
|
|
int contents; // 0, to differentiate from leafs
|
|
int visframe; // node needs to be traversed if current
|
|
|
|
short minmaxs[6]; // for bounding box culling
|
|
struct mnode_s *parent;
|
|
|
|
mplane_t *plane;
|
|
struct mnode_s *children[2];
|
|
|
|
unsigned short firstsurface;
|
|
unsigned short numsurfaces;
|
|
} mnode_t;
|
|
|
|
typedef struct msurface_s msurface_t;
|
|
typedef struct decal_s decal_t;
|
|
|
|
// JAY: Compress this as much as possible
|
|
struct decal_s
|
|
{
|
|
decal_t *pnext; // linked list for each surface
|
|
msurface_t *psurface; // Surface id for persistence / unlinking
|
|
short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
|
|
short dy;
|
|
short texture; // Decal texture
|
|
byte scale; // Pixel scale
|
|
byte flags; // Decal flags
|
|
short entityIndex; // Entity this is attached to
|
|
};
|
|
|
|
typedef struct mleaf_s
|
|
{
|
|
// common with node
|
|
int contents; // wil be a negative contents number
|
|
int visframe; // node needs to be traversed if current
|
|
|
|
short minmaxs[6]; // for bounding box culling
|
|
|
|
struct mnode_s *parent;
|
|
|
|
// leaf specific
|
|
byte *compressed_vis;
|
|
struct efrag_s *efrags;
|
|
|
|
msurface_t **firstmarksurface;
|
|
int nummarksurfaces;
|
|
int key; // BSP sequence number for leaf's contents
|
|
byte ambient_sound_level[ NUM_AMBIENTS ];
|
|
} mleaf_t;
|
|
|
|
struct msurface_s
|
|
{
|
|
int visframe; // should be drawn when node is crossed
|
|
int dlightframe; // last frame the surface was checked by an animated light
|
|
int dlightbits; // dynamically generated. Indicates if the surface illumination
|
|
// is modified by an animated light.
|
|
|
|
mplane_t *plane; // pointer to shared plane
|
|
int flags; // see SURF_ #defines
|
|
int firstedge; // look up in model->surfedges[], negative numbers
|
|
int numedges; // are backwards edges
|
|
|
|
struct surfcache_s *cachespots[ MIPLEVELS ];
|
|
|
|
short texturemins[2]; // smallest s/t position on the surface.
|
|
short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
|
|
|
|
mtexinfo_t *texinfo;
|
|
byte styles[ MAXLIGHTMAPS ]; // index into d_lightstylevalue[] for animated lights
|
|
// no one surface can be effected by more than 4
|
|
// animated lights.
|
|
|
|
color24 *samples;
|
|
decal_t *pdecals;
|
|
};
|
|
|
|
typedef struct hull_s
|
|
{
|
|
dclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
int firstclipnode;
|
|
int lastclipnode;
|
|
vec3_t clip_mins;
|
|
vec3_t clip_maxs;
|
|
} hull_t;
|
|
|
|
#if !defined(CACHE_USER) && !defined(QUAKEDEF_H)
|
|
#define CACHE_USER
|
|
typedef struct cache_user_s
|
|
{
|
|
void *data;
|
|
} cache_user_t;
|
|
#endif
|
|
|
|
typedef struct model_s
|
|
{
|
|
char name[ MAX_MODEL_NAME ];
|
|
qboolean needload; // bmodels and sprites don't cache normally
|
|
|
|
modtype_t type;
|
|
int numframes;
|
|
synctype_t synctype;
|
|
|
|
int flags;
|
|
|
|
// volume occupied by the model
|
|
vec3_t mins, maxs;
|
|
float radius;
|
|
|
|
// brush model
|
|
int firstmodelsurface, nummodelsurfaces;
|
|
|
|
int numsubmodels;
|
|
dmodel_t *submodels;
|
|
|
|
int numplanes;
|
|
mplane_t *planes;
|
|
|
|
int numleafs; // number of visible leafs, not counting 0
|
|
struct mleaf_s *leafs;
|
|
|
|
int numvertexes;
|
|
mvertex_t *vertexes;
|
|
|
|
int numedges;
|
|
medge_t *edges;
|
|
|
|
int numnodes;
|
|
mnode_t *nodes;
|
|
|
|
int numtexinfo;
|
|
mtexinfo_t *texinfo;
|
|
|
|
int numsurfaces;
|
|
msurface_t *surfaces;
|
|
|
|
int numsurfedges;
|
|
int *surfedges;
|
|
|
|
int numclipnodes;
|
|
dclipnode_t *clipnodes;
|
|
|
|
int nummarksurfaces;
|
|
msurface_t **marksurfaces;
|
|
|
|
hull_t hulls[ MAX_MAP_HULLS ];
|
|
|
|
int numtextures;
|
|
texture_t **textures;
|
|
|
|
byte *visdata;
|
|
color24 *lightdata;
|
|
char *entities;
|
|
|
|
// additional model data
|
|
cache_user_t cache; // only access through Mod_Extradata
|
|
|
|
} model_t;
|
|
|
|
typedef vec_t vec4_t[4];
|
|
|
|
typedef struct alight_s
|
|
{
|
|
int ambientlight; // clip at 128
|
|
int shadelight; // clip at 192 - ambientlight
|
|
vec3_t color;
|
|
float *plightvec;
|
|
} alight_t;
|
|
|
|
typedef struct auxvert_s
|
|
{
|
|
float fv[3]; // viewspace x, y
|
|
} auxvert_t;
|
|
|
|
#define MAX_INFO_STRING 256
|
|
#define MAX_SCOREBOARDNAME 32
|
|
|
|
typedef struct player_info_s
|
|
{
|
|
// User id on server
|
|
int userid;
|
|
|
|
// User info string
|
|
char userinfo[ MAX_INFO_STRING ];
|
|
|
|
// Name
|
|
char name[ MAX_SCOREBOARDNAME ];
|
|
|
|
// Spectator or not, unused
|
|
int spectator;
|
|
int ping;
|
|
int packet_loss;
|
|
|
|
// skin information
|
|
char model[MAX_QPATH];
|
|
int topcolor;
|
|
int bottomcolor;
|
|
|
|
// last frame rendered
|
|
int renderframe;
|
|
|
|
// Gait frame estimation
|
|
int gaitsequence;
|
|
float gaitframe;
|
|
float gaityaw;
|
|
vec3_t prevgaitorigin;
|
|
|
|
customization_t customdata;
|
|
|
|
} player_info_t;
|
|
|
|
#endif // COM_MODEL_H
|