mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-30 16:45:51 +03:00
baac9cbad4
CZBot: the check cvar bot_deathmath on every time.
731 lines
18 KiB
C++
731 lines
18 KiB
C++
#include "precompiled.h"
|
|
|
|
edict_t *g_pBodyQueueHead;
|
|
CGlobalState gGlobalState;
|
|
float g_flWeaponCheat;
|
|
|
|
/*
|
|
* Globals initialization
|
|
*/
|
|
#ifndef HOOK_GAMEDLL
|
|
|
|
DLL_DECALLIST gDecals[] =
|
|
{
|
|
{ "{shot1", 0 }, // DECAL_GUNSHOT1
|
|
{ "{shot2", 0 }, // DECAL_GUNSHOT2
|
|
{ "{shot3", 0 }, // DECAL_GUNSHOT3
|
|
{ "{shot4", 0 }, // DECAL_GUNSHOT4
|
|
{ "{shot5", 0 }, // DECAL_GUNSHOT5
|
|
{ "{lambda01", 0 }, // DECAL_LAMBDA1
|
|
{ "{lambda02", 0 }, // DECAL_LAMBDA2
|
|
{ "{lambda03", 0 }, // DECAL_LAMBDA3
|
|
{ "{lambda04", 0 }, // DECAL_LAMBDA4
|
|
{ "{lambda05", 0 }, // DECAL_LAMBDA5
|
|
{ "{lambda06", 0 }, // DECAL_LAMBDA6
|
|
{ "{scorch1", 0 }, // DECAL_SCORCH1
|
|
{ "{scorch2", 0 }, // DECAL_SCORCH2
|
|
{ "{blood1", 0 }, // DECAL_BLOOD1
|
|
{ "{blood2", 0 }, // DECAL_BLOOD2
|
|
{ "{blood3", 0 }, // DECAL_BLOOD3
|
|
{ "{blood4", 0 }, // DECAL_BLOOD4
|
|
{ "{blood5", 0 }, // DECAL_BLOOD5
|
|
{ "{blood6", 0 }, // DECAL_BLOOD6
|
|
{ "{yblood1", 0 }, // DECAL_YBLOOD1
|
|
{ "{yblood2", 0 }, // DECAL_YBLOOD2
|
|
{ "{yblood3", 0 }, // DECAL_YBLOOD3
|
|
{ "{yblood4", 0 }, // DECAL_YBLOOD4
|
|
{ "{yblood5", 0 }, // DECAL_YBLOOD5
|
|
{ "{yblood6", 0 }, // DECAL_YBLOOD6
|
|
{ "{break1", 0 }, // DECAL_GLASSBREAK1
|
|
{ "{break2", 0 }, // DECAL_GLASSBREAK2
|
|
{ "{break3", 0 }, // DECAL_GLASSBREAK3
|
|
{ "{bigshot1", 0 }, // DECAL_BIGSHOT1
|
|
{ "{bigshot2", 0 }, // DECAL_BIGSHOT2
|
|
{ "{bigshot3", 0 }, // DECAL_BIGSHOT3
|
|
{ "{bigshot4", 0 }, // DECAL_BIGSHOT4
|
|
{ "{bigshot5", 0 }, // DECAL_BIGSHOT5
|
|
{ "{spit1", 0 }, // DECAL_SPIT1
|
|
{ "{spit2", 0 }, // DECAL_SPIT2
|
|
{ "{bproof1", 0 }, // DECAL_BPROOF1
|
|
{ "{gargstomp", 0 }, // DECAL_GARGSTOMP1, // Gargantua stomp crack
|
|
{ "{smscorch1", 0 }, // DECAL_SMALLSCORCH1, // Small scorch mark
|
|
{ "{smscorch2", 0 }, // DECAL_SMALLSCORCH2, // Small scorch mark
|
|
{ "{smscorch3", 0 }, // DECAL_SMALLSCORCH3, // Small scorch mark
|
|
{ "{mommablob", 0 }, // DECAL_MOMMABIRTH // BM Birth spray
|
|
{ "{mommablob", 0 }, // DECAL_MOMMASPLAT // BM Mortar spray?? need decal*/
|
|
};
|
|
|
|
TYPEDESCRIPTION CGlobalState::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CGlobalState, m_listCount, FIELD_INTEGER)
|
|
};
|
|
|
|
TYPEDESCRIPTION gGlobalEntitySaveData[] =
|
|
{
|
|
DEFINE_ARRAY(globalentity_t, name, FIELD_CHARACTER, 64),
|
|
DEFINE_ARRAY(globalentity_t, levelName, FIELD_CHARACTER, 32),
|
|
DEFINE_FIELD(globalentity_t, state, FIELD_INTEGER)
|
|
};
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
class CDecal: public CBaseEntity
|
|
{
|
|
public:
|
|
virtual void Spawn();
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
|
|
public:
|
|
void EXPORT StaticDecal();
|
|
void EXPORT TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(infodecal, CDecal, CCSDecal);
|
|
|
|
void CDecal::Spawn()
|
|
{
|
|
if (pev->skin < 0 || (gpGlobals->deathmatch != 0.0f && (pev->spawnflags & SF_DECAL_NOTINDEATHMATCH)))
|
|
{
|
|
REMOVE_ENTITY(ENT(pev));
|
|
return;
|
|
}
|
|
|
|
if (FStringNull(pev->targetname))
|
|
{
|
|
SetThink(&CDecal::StaticDecal);
|
|
|
|
// if there's no targetname, the decal will spray itself on as soon as the world is done spawning.
|
|
pev->nextthink = gpGlobals->time;
|
|
}
|
|
else
|
|
{
|
|
// if there IS a targetname, the decal sprays itself on when it is triggered.
|
|
SetThink(&CBaseEntity::SUB_DoNothing);
|
|
SetUse(&CDecal::TriggerDecal);
|
|
}
|
|
}
|
|
|
|
void CDecal::TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
// this is set up as a USE function for infodecals that have targetnames, so that the
|
|
// decal doesn't get applied until it is fired. (usually by a scripted sequence)
|
|
TraceResult trace;
|
|
int entityIndex;
|
|
|
|
UTIL_TraceLine(pev->origin - Vector(5, 5, 5), pev->origin + Vector(5, 5, 5), ignore_monsters, ENT(pev), &trace);
|
|
|
|
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
|
|
WRITE_BYTE(TE_BSPDECAL);
|
|
WRITE_COORD(pev->origin.x);
|
|
WRITE_COORD(pev->origin.y);
|
|
WRITE_COORD(pev->origin.z);
|
|
WRITE_SHORT(int(pev->skin));
|
|
entityIndex = (short)ENTINDEX(trace.pHit);
|
|
WRITE_SHORT(entityIndex);
|
|
if (entityIndex)
|
|
{
|
|
WRITE_SHORT(int(VARS(trace.pHit)->modelindex));
|
|
}
|
|
MESSAGE_END();
|
|
|
|
SetThink(&CDecal::SUB_Remove);
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
}
|
|
|
|
void CDecal::StaticDecal()
|
|
{
|
|
TraceResult trace;
|
|
int entityIndex, modelIndex;
|
|
|
|
UTIL_TraceLine(pev->origin - Vector(5, 5, 5), pev->origin + Vector(5, 5, 5), ignore_monsters, ENT(pev), &trace);
|
|
|
|
entityIndex = (short)ENTINDEX(trace.pHit);
|
|
|
|
if (entityIndex)
|
|
modelIndex = VARS(trace.pHit)->modelindex;
|
|
else
|
|
modelIndex = 0;
|
|
|
|
STATIC_DECAL(pev->origin, pev->skin, entityIndex, modelIndex);
|
|
SUB_Remove();
|
|
}
|
|
|
|
void CDecal::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "texture"))
|
|
{
|
|
pev->skin = DECAL_INDEX(pkvd->szValue);
|
|
|
|
// Found
|
|
if (pev->skin >= 0)
|
|
return;
|
|
|
|
ALERT(at_console, "Can't find decal %s\n", pkvd->szValue);
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue(pkvd);
|
|
}
|
|
|
|
// Body queue class here.... It's really just CBaseEntity
|
|
class CCorpse: public CBaseEntity
|
|
{
|
|
public:
|
|
virtual int ObjectCaps() { return FCAP_DONT_SAVE; }
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(bodyque, CCorpse, CCSCorpse);
|
|
|
|
static void InitBodyQue()
|
|
{
|
|
g_pBodyQueueHead = NULL;
|
|
}
|
|
|
|
// make a body que entry for the given ent so the ent can be respawned elsewhere
|
|
// GLOBALS ASSUMED SET: g_eoBodyQueueHeadstion
|
|
void CopyToBodyQue(entvars_t *pev)
|
|
{
|
|
#if 0
|
|
if (pev->effects & EF_NODRAW)
|
|
return;
|
|
|
|
entvars_t *pevHead = VARS(g_pBodyQueueHead);
|
|
|
|
pevHead->angles = pev->angles;
|
|
pevHead->model = pev->model;
|
|
pevHead->modelindex = pev->modelindex;
|
|
pevHead->frame = pev->frame;
|
|
pevHead->colormap = pev->colormap;
|
|
pevHead->movetype = MOVETYPE_TOSS;
|
|
pevHead->velocity = pev->velocity;
|
|
pevHead->flags = 0;
|
|
pevHead->deadflag = pev->deadflag;
|
|
pevHead->renderfx = kRenderFxDeadPlayer;
|
|
pevHead->renderamt = ENTINDEX(ENT(pev));
|
|
|
|
pevHead->effects = pev->effects | EF_NOINTERP;
|
|
|
|
pevHead->sequence = pev->sequence;
|
|
pevHead->animtime = pev->animtime;
|
|
|
|
UTIL_SetOrigin(pevHead, pev->origin);
|
|
UTIL_SetSize(pevHead, pev->mins, pev->maxs);
|
|
|
|
g_pBodyQueueHead = pevHead->owner;
|
|
#endif
|
|
}
|
|
|
|
void ClearBodyQue()
|
|
{
|
|
;
|
|
}
|
|
|
|
CGlobalState::CGlobalState()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void CGlobalState::Reset()
|
|
{
|
|
m_pList = NULL;
|
|
m_listCount = 0;
|
|
}
|
|
|
|
globalentity_t *CGlobalState::Find(string_t globalname)
|
|
{
|
|
if (!globalname)
|
|
return NULL;
|
|
|
|
globalentity_t *pTest = m_pList;
|
|
const char *pEntityName = STRING(globalname);
|
|
|
|
while (pTest != NULL)
|
|
{
|
|
if (!Q_strcmp(pEntityName, pTest->name))
|
|
break;
|
|
|
|
pTest = pTest->pNext;
|
|
}
|
|
|
|
return pTest;
|
|
}
|
|
|
|
// This is available all the time now on impulse 104, remove later
|
|
void CGlobalState::DumpGlobals()
|
|
{
|
|
static char *estates[] = { "Off", "On", "Dead" };
|
|
globalentity_t *pTest;
|
|
|
|
ALERT(at_console, "-- Globals --\n");
|
|
pTest = m_pList;
|
|
|
|
while (pTest != NULL)
|
|
{
|
|
ALERT(at_console, "%s: %s (%s)\n", pTest->name, pTest->levelName, estates[ pTest->state ]);
|
|
pTest = pTest->pNext;
|
|
}
|
|
}
|
|
|
|
void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state)
|
|
{
|
|
assert(!Find(globalname));
|
|
|
|
globalentity_t *pNewEntity = (globalentity_t *)Q_calloc(sizeof(globalentity_t), 1);
|
|
assert(pNewEntity != NULL);
|
|
|
|
pNewEntity->pNext = m_pList;
|
|
m_pList = pNewEntity;
|
|
Q_strcpy(pNewEntity->name, STRING(globalname));
|
|
Q_strcpy(pNewEntity->levelName, STRING(mapName));
|
|
pNewEntity->state = state;
|
|
|
|
m_listCount++;
|
|
}
|
|
|
|
void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state)
|
|
{
|
|
globalentity_t *pEnt = Find(globalname);
|
|
|
|
if (pEnt != NULL)
|
|
{
|
|
pEnt->state = state;
|
|
}
|
|
}
|
|
|
|
const globalentity_t *CGlobalState::EntityFromTable(string_t globalname)
|
|
{
|
|
globalentity_t *pEnt = Find(globalname);
|
|
|
|
return pEnt;
|
|
}
|
|
|
|
GLOBALESTATE CGlobalState::EntityGetState(string_t globalname)
|
|
{
|
|
globalentity_t *pEnt = Find(globalname);
|
|
|
|
if (pEnt != NULL)
|
|
{
|
|
return pEnt->state;
|
|
}
|
|
|
|
return GLOBAL_OFF;
|
|
}
|
|
|
|
int CGlobalState::Save(CSave &save)
|
|
{
|
|
int i;
|
|
globalentity_t *pEntity;
|
|
|
|
if (!save.WriteFields("GLOBAL", this, IMPL(m_SaveData), ARRAYSIZE(IMPL(m_SaveData))))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
pEntity = m_pList;
|
|
for (i = 0; i < m_listCount && pEntity != NULL; ++i)
|
|
{
|
|
if (!save.WriteFields("GENT", pEntity, gGlobalEntitySaveData, ARRAYSIZE(gGlobalEntitySaveData)))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
pEntity = pEntity->pNext;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CGlobalState::Restore(CRestore &restore)
|
|
{
|
|
int i, listCount;
|
|
globalentity_t tmpEntity;
|
|
|
|
ClearStates();
|
|
|
|
if (!restore.ReadFields("GLOBAL", this, IMPL(m_SaveData), ARRAYSIZE(IMPL(m_SaveData))))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get new list count
|
|
listCount = m_listCount;
|
|
|
|
// Clear loaded data
|
|
m_listCount = 0;
|
|
|
|
for (i = 0; i < listCount; ++i)
|
|
{
|
|
if (!restore.ReadFields("GENT", &tmpEntity, gGlobalEntitySaveData, ARRAYSIZE(gGlobalEntitySaveData)))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
EntityAdd(MAKE_STRING(tmpEntity.name), MAKE_STRING(tmpEntity.levelName), tmpEntity.state);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CGlobalState::EntityUpdate(string_t globalname, string_t mapname)
|
|
{
|
|
globalentity_t *pEnt = Find(globalname);
|
|
|
|
if (pEnt != NULL)
|
|
{
|
|
Q_strcpy(pEnt->levelName, STRING(mapname));
|
|
}
|
|
}
|
|
|
|
void CGlobalState::ClearStates()
|
|
{
|
|
globalentity_t *pFree = m_pList;
|
|
|
|
while (pFree != NULL)
|
|
{
|
|
globalentity_t *pNext = pFree->pNext;
|
|
|
|
Q_free(pFree);
|
|
pFree = pNext;
|
|
}
|
|
|
|
Reset();
|
|
}
|
|
|
|
void EXT_FUNC SaveGlobalState(SAVERESTOREDATA *pSaveData)
|
|
{
|
|
CSave saveHelper(pSaveData);
|
|
gGlobalState.Save(saveHelper);
|
|
}
|
|
|
|
void EXT_FUNC RestoreGlobalState(SAVERESTOREDATA *pSaveData)
|
|
{
|
|
CRestore restoreHelper(pSaveData);
|
|
gGlobalState.Restore(restoreHelper);
|
|
}
|
|
|
|
void EXT_FUNC ResetGlobalState()
|
|
{
|
|
gGlobalState.ClearStates();
|
|
|
|
// Init the HUD on a new game / load game
|
|
gInitHUD = TRUE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(worldspawn, CWorld, CCSWorld);
|
|
|
|
void CWorld::__MAKE_VHOOK(Spawn)()
|
|
{
|
|
EmptyEntityHashTable();
|
|
g_fGameOver = FALSE;
|
|
|
|
Precache();
|
|
|
|
g_flWeaponCheat = CVAR_GET_FLOAT("sv_cheats");
|
|
g_szMapBriefingText[0] = '\0';
|
|
|
|
int flength = 0;
|
|
char *pFile = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/%s.txt", STRING(gpGlobals->mapname)), &flength);
|
|
|
|
if (pFile != NULL && flength)
|
|
{
|
|
Q_strncpy(g_szMapBriefingText, pFile, ARRAYSIZE(g_szMapBriefingText) - 2);
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
g_szMapBriefingText[ ARRAYSIZE(g_szMapBriefingText) - 2 ] = '\0';
|
|
#endif
|
|
|
|
PRECACHE_GENERIC(UTIL_VarArgs("maps/%s.txt", STRING(gpGlobals->mapname)));
|
|
FREE_FILE(pFile);
|
|
}
|
|
else
|
|
{
|
|
pFile = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/default.txt"), &flength);
|
|
|
|
if (pFile != NULL && flength)
|
|
{
|
|
Q_strncpy(g_szMapBriefingText, pFile, ARRAYSIZE(g_szMapBriefingText) - 2);
|
|
#ifdef REGAMEDLL_FIXES
|
|
g_szMapBriefingText[ ARRAYSIZE(g_szMapBriefingText) - 2 ] = '\0';
|
|
#endif
|
|
|
|
PRECACHE_GENERIC(UTIL_VarArgs("maps/default.txt"));
|
|
}
|
|
|
|
FREE_FILE(pFile);
|
|
}
|
|
}
|
|
|
|
void CWorld::__MAKE_VHOOK(Precache)()
|
|
{
|
|
g_pLastSpawn = NULL;
|
|
g_pLastCTSpawn = NULL;
|
|
g_pLastTerroristSpawn = NULL;
|
|
|
|
CVAR_SET_STRING("sv_gravity", "800");
|
|
CVAR_SET_STRING("sv_maxspeed", "900");
|
|
CVAR_SET_STRING("sv_stepsize", "18");
|
|
|
|
// clear DSP
|
|
CVAR_SET_STRING("room_type", "0");
|
|
|
|
// Set up game rules
|
|
if (g_pGameRules != NULL)
|
|
{
|
|
delete g_pGameRules;
|
|
}
|
|
|
|
g_pGameRules = InstallGameRules();
|
|
|
|
// s1lent: What is the essence of soundent in CS 1.6? I think this is for NPC monsters.
|
|
#ifndef REGAMEDLL_FIXES
|
|
// UNDONE why is there so much Spawn code in the Precache function? I'll just keep it here
|
|
|
|
// LATER - do we want a sound ent in deathmatch? (sjb)
|
|
//pSoundEnt = CBaseEntity::Create("soundent", g_vecZero, g_vecZero, edict());
|
|
pSoundEnt = GetClassPtr<CCSSoundEnt>((CSoundEnt *)NULL);
|
|
|
|
if (pSoundEnt == NULL)
|
|
{
|
|
ALERT(at_console, "**COULD NOT CREATE SOUNDENT**\n");
|
|
}
|
|
else
|
|
{
|
|
pSoundEnt->Spawn();
|
|
}
|
|
#endif
|
|
InitBodyQue();
|
|
|
|
// init sentence group playback stuff from sentences.txt.
|
|
// ok to call this multiple times, calls after first are ignored.
|
|
SENTENCEG_Init();
|
|
|
|
// init texture type array from materials.txt
|
|
TEXTURETYPE_Init();
|
|
|
|
// the area based ambient sounds MUST be the first precache_sounds
|
|
// player precaches
|
|
// get weapon precaches
|
|
|
|
W_Precache();
|
|
ClientPrecache();
|
|
BotPrecache();
|
|
|
|
// sounds used from C physics code
|
|
// clears sound channels
|
|
PRECACHE_SOUND("common/null.wav");
|
|
|
|
// temporary sound for respawning weapons.
|
|
PRECACHE_SOUND("items/suitchargeok1.wav");
|
|
|
|
// player picks up a gun.
|
|
PRECACHE_SOUND("items/gunpickup2.wav");
|
|
|
|
// dead bodies hitting the ground (animation events)
|
|
PRECACHE_SOUND("common/bodydrop3.wav");
|
|
PRECACHE_SOUND("common/bodydrop4.wav");
|
|
|
|
g_Language = int(CVAR_GET_FLOAT("sv_language"));
|
|
if (g_Language == LANGUAGE_GERMAN)
|
|
{
|
|
PRECACHE_MODEL("models/germangibs.mdl");
|
|
}
|
|
else
|
|
{
|
|
PRECACHE_MODEL("models/hgibs.mdl");
|
|
PRECACHE_MODEL("models/agibs.mdl");
|
|
}
|
|
|
|
PRECACHE_SOUND("weapons/ric1.wav");
|
|
PRECACHE_SOUND("weapons/ric2.wav");
|
|
PRECACHE_SOUND("weapons/ric3.wav");
|
|
PRECACHE_SOUND("weapons/ric4.wav");
|
|
PRECACHE_SOUND("weapons/ric5.wav");
|
|
|
|
PRECACHE_SOUND("weapons/ric_metal-1.wav");
|
|
PRECACHE_SOUND("weapons/ric_metal-2.wav");
|
|
PRECACHE_SOUND("weapons/ric_conc-1.wav");
|
|
PRECACHE_SOUND("weapons/ric_conc-2.wav");
|
|
|
|
// Setup light animation tables. 'a' is total darkness, 'z' is maxbright.
|
|
|
|
// 0 normal
|
|
LIGHT_STYLE(0, "m");
|
|
|
|
// 1 FLICKER (first variety)
|
|
LIGHT_STYLE(1, "mmnmmommommnonmmonqnmmo");
|
|
|
|
// 2 SLOW STRONG PULSE
|
|
LIGHT_STYLE(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
|
|
|
// 3 CANDLE (first variety)
|
|
LIGHT_STYLE(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
|
|
|
// 4 FAST STROBE
|
|
LIGHT_STYLE(4, "mamamamamama");
|
|
|
|
// 5 GENTLE PULSE 1
|
|
LIGHT_STYLE(5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
|
|
|
// 6 FLICKER (second variety)
|
|
LIGHT_STYLE(6, "nmonqnmomnmomomno");
|
|
|
|
// 7 CANDLE (second variety)
|
|
LIGHT_STYLE(7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
|
|
|
// 8 CANDLE (third variety)
|
|
LIGHT_STYLE(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
|
|
|
// 9 SLOW STROBE (fourth variety)
|
|
LIGHT_STYLE(9, "aaaaaaaazzzzzzzz");
|
|
|
|
// 10 FLUORESCENT FLICKER
|
|
LIGHT_STYLE(10, "mmamammmmammamamaaamammma");
|
|
|
|
// 11 SLOW PULSE NOT FADE TO BLACK
|
|
LIGHT_STYLE(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
|
|
|
|
// 12 UNDERWATER LIGHT MUTATION
|
|
// this light only distorts the lightmap - no contribution
|
|
// is made to the brightness of affected surfaces
|
|
LIGHT_STYLE(12, "mmnnmmnnnmmnn");
|
|
|
|
// styles 32-62 are assigned by the light program for switchable lights
|
|
// 63 testing
|
|
LIGHT_STYLE(63, "a");
|
|
|
|
for (int i = 0; i < ARRAYSIZE(gDecals); ++i)
|
|
gDecals[i].index = DECAL_INDEX(gDecals[i].name);
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
// init the WorldGraph.
|
|
WorldGraph.InitGraph();
|
|
|
|
// make sure the .NOD file is newer than the .BSP file.
|
|
if (!WorldGraph.CheckNODFile((char *)STRING(gpGlobals->mapname)))
|
|
{
|
|
// NOD file is not present, or is older than the BSP file.
|
|
WorldGraph.AllocNodes();
|
|
}
|
|
else
|
|
{
|
|
// Load the node graph for this level
|
|
if (!WorldGraph.FLoadGraph((char *)STRING(gpGlobals->mapname)))
|
|
{
|
|
// couldn't load, so alloc and prepare to build a graph.
|
|
ALERT(at_console, "*Error opening .NOD file\n");
|
|
WorldGraph.AllocNodes();
|
|
}
|
|
else
|
|
{
|
|
ALERT(at_console, "\n*Graph Loaded!\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (pev->speed > 0)
|
|
CVAR_SET_FLOAT("sv_zmax", pev->speed);
|
|
else
|
|
CVAR_SET_FLOAT("sv_zmax", 4096);
|
|
|
|
if (pev->netname)
|
|
{
|
|
ALERT(at_aiconsole, "Chapter title: %s\n", STRING(pev->netname));
|
|
|
|
CBaseEntity *pEntity = CBaseEntity::Create("env_message", g_vecZero, g_vecZero, NULL);
|
|
|
|
if (pEntity != NULL)
|
|
{
|
|
pEntity->SetThink(&CBaseEntity::SUB_CallUseToggle);
|
|
pEntity->pev->message = pev->netname;
|
|
pev->netname = 0;
|
|
pEntity->pev->nextthink = gpGlobals->time + 0.3f;
|
|
pEntity->pev->spawnflags = SF_MESSAGE_ONCE;
|
|
}
|
|
}
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
if (!IS_DEDICATED_SERVER())
|
|
#endif
|
|
{
|
|
// TODO: cvar v_dark there is only the client side
|
|
if (pev->spawnflags & SF_WORLD_DARK)
|
|
CVAR_SET_FLOAT("v_dark", 1);
|
|
else
|
|
CVAR_SET_FLOAT("v_dark", 0);
|
|
}
|
|
|
|
if (pev->spawnflags & SF_WORLD_TITLE)
|
|
{
|
|
// display the game title if this key is set
|
|
gDisplayTitle = TRUE;
|
|
}
|
|
else
|
|
gDisplayTitle = FALSE;
|
|
}
|
|
|
|
void CWorld::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "skyname"))
|
|
{
|
|
CVAR_SET_STRING("sv_skyname", pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "sounds"))
|
|
{
|
|
gpGlobals->cdAudioTrack = Q_atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "WaveHeight"))
|
|
{
|
|
pev->scale = Q_atof(pkvd->szValue) * 0.125f;
|
|
CVAR_SET_FLOAT("sv_wateramp", pev->scale);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "MaxRange"))
|
|
{
|
|
pev->speed = Q_atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "chaptertitle"))
|
|
{
|
|
pev->netname = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "startdark"))
|
|
{
|
|
int flag = Q_atoi(pkvd->szValue);
|
|
if (flag)
|
|
{
|
|
pev->spawnflags |= SF_WORLD_DARK;
|
|
}
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "newunit"))
|
|
{
|
|
if (Q_atoi(pkvd->szValue))
|
|
CVAR_SET_FLOAT("sv_newunit", 1.0f);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "gametitle"))
|
|
{
|
|
if (Q_atoi(pkvd->szValue))
|
|
pev->spawnflags |= SF_WORLD_TITLE;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "mapteams"))
|
|
{
|
|
pev->team = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "defaultteam"))
|
|
{
|
|
if (Q_atoi(pkvd->szValue))
|
|
pev->spawnflags |= SF_WORLD_FORCETEAM;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue(pkvd);
|
|
}
|