mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
27b2a8c8c9
* Add API to set if player can hear another player
227 lines
6.2 KiB
C++
227 lines
6.2 KiB
C++
#include "precompiled.h"
|
|
|
|
cvar_t voice_serverdebug = { "voice_serverdebug", "0", 0, 0.0f, nullptr };
|
|
|
|
// Set game rules to allow all clients to talk to each other.
|
|
// Muted players still can't talk to each other.
|
|
cvar_t sv_alltalk = { "sv_alltalk", "0", FCVAR_SERVER, 0.0f, nullptr };
|
|
|
|
// These are stored off as CVoiceGameMgr is created and deleted.
|
|
CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod.
|
|
// (If it's zero, then the server reports that the game rules are saying the player can't hear anyone).
|
|
|
|
CBitVec<VOICE_MAX_PLAYERS> g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other.
|
|
// These are indexed as clients and each bit represents a client (so player entity is bit + 1).
|
|
|
|
CBitVec<VOICE_MAX_PLAYERS> g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if
|
|
CBitVec<VOICE_MAX_PLAYERS> g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them.
|
|
|
|
CPlayerBitVec g_bWantModEnable;
|
|
|
|
void VoiceServerDebug(const char *pFmt, ...)
|
|
{
|
|
char msg[4096];
|
|
va_list marker;
|
|
|
|
if (!voice_serverdebug.value)
|
|
return;
|
|
|
|
va_start(marker, pFmt);
|
|
Q_vsnprintf(msg, ARRAYSIZE(msg), pFmt, marker);
|
|
va_end(marker);
|
|
|
|
ALERT(at_console, "%s", msg);
|
|
}
|
|
|
|
CVoiceGameMgr::CVoiceGameMgr()
|
|
{
|
|
m_UpdateInterval = 0;
|
|
m_nMaxPlayers = 0;
|
|
}
|
|
|
|
CVoiceGameMgr::~CVoiceGameMgr()
|
|
{
|
|
;
|
|
}
|
|
|
|
void VoiceGameMgr_RegisterCVars()
|
|
{
|
|
// register voice_serverdebug if it hasn't been registered already
|
|
if (!CVAR_GET_POINTER("voice_serverdebug"))
|
|
CVAR_REGISTER(&voice_serverdebug);
|
|
|
|
if (!CVAR_GET_POINTER("sv_alltalk"))
|
|
CVAR_REGISTER(&sv_alltalk);
|
|
}
|
|
|
|
bool CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients)
|
|
{
|
|
m_pHelper = pHelper;
|
|
m_nMaxPlayers = (maxClients > VOICE_MAX_PLAYERS) ? VOICE_MAX_PLAYERS : maxClients;
|
|
|
|
PRECACHE_MODEL("sprites/voiceicon.spr");
|
|
|
|
m_msgPlayerVoiceMask = REG_USER_MSG("VoiceMask", VOICE_MAX_PLAYERS_DW * 4 * 2);
|
|
m_msgRequestState = REG_USER_MSG("ReqState", 0);
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
VoiceGameMgr_RegisterCVars();
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper)
|
|
{
|
|
m_pHelper = pHelper;
|
|
}
|
|
|
|
void CVoiceGameMgr::Update(double frametime)
|
|
{
|
|
// Only update periodically.
|
|
m_UpdateInterval += frametime;
|
|
|
|
const float UPDATE_INTERVAL = 0.3f;
|
|
if (m_UpdateInterval >= UPDATE_INTERVAL)
|
|
UpdateMasks();
|
|
}
|
|
|
|
void CVoiceGameMgr::ClientConnected(edict_t *pEdict)
|
|
{
|
|
int index = ENTINDEX(pEdict) - 1;
|
|
|
|
// Clear out everything we use for deltas on this guy.
|
|
g_bWantModEnable[index] = TRUE;
|
|
g_SentGameRulesMasks[index].Init(0);
|
|
g_SentBanMasks[index].Init(0);
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
m_pHelper->ResetCanHearPlayer(pEdict);
|
|
#endif
|
|
}
|
|
|
|
// Called to determine if the Receiver has muted (blocked) the Sender
|
|
// Returns true if the receiver has blocked the sender
|
|
bool CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender)
|
|
{
|
|
int iReceiverIndex, iSenderIndex;
|
|
|
|
if (!pReceiver || !pSender)
|
|
return false;
|
|
|
|
iReceiverIndex = pReceiver->entindex() - 1;
|
|
iSenderIndex = pSender->entindex() - 1;
|
|
|
|
if (iReceiverIndex < 0 || iReceiverIndex >= m_nMaxPlayers || iSenderIndex < 0 || iSenderIndex >= m_nMaxPlayers)
|
|
return false;
|
|
|
|
return (g_BanMasks[iReceiverIndex][iSenderIndex] != 0);
|
|
}
|
|
|
|
bool CVoiceGameMgr::ClientCommand(CBasePlayer *pPlayer, const char *cmd)
|
|
{
|
|
int playerClientIndex = pPlayer->entindex() - 1;
|
|
if (playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers)
|
|
{
|
|
VoiceServerDebug("CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", cmd, playerClientIndex);
|
|
return true;
|
|
}
|
|
|
|
bool bBan = Q_stricmp(cmd, "vban") == 0;
|
|
if (bBan && CMD_ARGC() >= 2)
|
|
{
|
|
for (int i = 1; i < CMD_ARGC(); i++)
|
|
{
|
|
uint32 mask = 0;
|
|
sscanf(CMD_ARGV(i), "%x", &mask);
|
|
|
|
if (i <= VOICE_MAX_PLAYERS_DW)
|
|
{
|
|
VoiceServerDebug("CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex);
|
|
g_BanMasks[playerClientIndex].SetDWord(i - 1, mask);
|
|
}
|
|
else
|
|
VoiceServerDebug("CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i);
|
|
}
|
|
|
|
// Force it to update the masks now.
|
|
//UpdateMasks();
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(cmd, "VModEnable") == 0 && CMD_ARGC() >= 2)
|
|
{
|
|
VoiceServerDebug("CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!Q_atoi(CMD_ARGV(1)));
|
|
|
|
g_PlayerModEnable[playerClientIndex] = !!Q_atoi(CMD_ARGV(1));
|
|
g_bWantModEnable[playerClientIndex] = FALSE;
|
|
//UpdateMasks();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CVoiceGameMgr::UpdateMasks()
|
|
{
|
|
m_UpdateInterval = 0;
|
|
|
|
for (int iClient = 0; iClient < m_nMaxPlayers; iClient++)
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex(iClient + 1);
|
|
|
|
if (!pPlayer
|
|
#ifndef REGAMEDLL_FIXES
|
|
|| !pPlayer->IsPlayer()
|
|
#endif
|
|
)
|
|
continue;
|
|
|
|
CPlayerBitVec gameRulesMask;
|
|
|
|
// Request the state of their "VModEnable" cvar.
|
|
if (g_bWantModEnable[iClient])
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, m_msgRequestState, nullptr, pPlayer->pev);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
if (g_PlayerModEnable[iClient])
|
|
{
|
|
// Build a mask of who they can hear based on the game rules.
|
|
for (int iOtherClient = 0; iOtherClient < m_nMaxPlayers; iOtherClient++)
|
|
{
|
|
CBasePlayer *pSender = UTIL_PlayerByIndex(iOtherClient + 1);
|
|
|
|
if (pSender && m_pHelper->CanPlayerHearPlayer(pPlayer, pSender))
|
|
{
|
|
gameRulesMask[iOtherClient] = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If this is different from what the client has, send an update.
|
|
if (gameRulesMask != g_SentGameRulesMasks[iClient] || g_BanMasks[iClient] != g_SentBanMasks[iClient])
|
|
{
|
|
g_SentGameRulesMasks[iClient] = gameRulesMask;
|
|
g_SentBanMasks[iClient] = g_BanMasks[iClient];
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, m_msgPlayerVoiceMask, nullptr, pPlayer->pev);
|
|
for (int dw = 0; dw < VOICE_MAX_PLAYERS_DW; dw++)
|
|
{
|
|
WRITE_LONG(gameRulesMask.GetDWord(dw));
|
|
WRITE_LONG(g_BanMasks[iClient].GetDWord(dw));
|
|
}
|
|
// ServerModEnable +1 to buffer size
|
|
// WRITE_BYTE(1);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// Tell the engine.
|
|
for (int iOtherClient = 0; iOtherClient < m_nMaxPlayers; iOtherClient++)
|
|
{
|
|
bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient];
|
|
SET_CLIENT_LISTENING(iClient + 1, iOtherClient + 1, bCanHear);
|
|
}
|
|
}
|
|
}
|