ReGameDLL_CS/regamedll/public/utlmap.h
2023-12-14 02:54:32 +07:00

261 lines
7.4 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "tier0/dbg.h"
#include "utlrbtree.h"
// Purpose: An associative container. Pretty much identical to std::map.
// This is a useful macro to iterate from start to end in order in a map
#define FOR_EACH_MAP(mapName, iteratorName)\
for (int iteratorName = (mapName).FirstInorder(); (mapName).IsUtlMap && iteratorName != (mapName).InvalidIndex(); iteratorName = (mapName).NextInorder(iteratorName))
// faster iteration, but in an unspecified order
#define FOR_EACH_MAP_FAST(mapName, iteratorName)\
for (int iteratorName = 0; (mapName).IsUtlMap && iteratorName < (mapName).MaxElement(); iteratorName++) if (!(mapName).IsValidIndex(iteratorName)) continue; else
struct base_utlmap_t
{
public:
// This enum exists so that FOR_EACH_MAP and FOR_EACH_MAP_FAST cannot accidentally
// be used on a type that is not a CUtlMap. If the code compiles then all is well.
// The check for IsUtlMap being true should be free.
// Using an enum rather than a static const bool ensures that this trick works even
// with optimizations disabled on gcc.
enum CompileTimeCheck
{
IsUtlMap = 1
};
};
template <typename K, typename T, typename I = unsigned short>
class CUtlMap: public base_utlmap_t
{
public:
typedef K KeyType_t;
typedef T ElemType_t;
typedef I IndexType_t;
// Less func typedef
// Returns true if the first parameter is "less" than the second
typedef bool (*LessFunc_t)(const KeyType_t &, const KeyType_t &);
// constructor, destructor
// Left at growSize = 0, the memory will first allocate 1 element and double in size
// at each increment.
// LessFunc_t is required, but may be set after the constructor using SetLessFunc() below
CUtlMap(int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0)
: m_Tree(growSize, initSize, CKeyLess(lessfunc))
{
if (!lessfunc) {
SetLessFunc(DefLessFunc(K));
}
}
CUtlMap(LessFunc_t lessfunc)
: m_Tree(CKeyLess(lessfunc))
{
if (!lessfunc) {
SetLessFunc(DefLessFunc(K));
}
}
void EnsureCapacity(int num) { m_Tree.EnsureCapacity(num); }
// gets particular elements
ElemType_t& Element(IndexType_t i) { return m_Tree.Element(i).elem; }
const ElemType_t& Element(IndexType_t i) const { return m_Tree.Element(i).elem; }
ElemType_t& operator[](IndexType_t i) { return m_Tree.Element(i).elem; }
const ElemType_t& operator[](IndexType_t i) const { return m_Tree.Element(i).elem; }
KeyType_t& Key(IndexType_t i) { return m_Tree.Element(i).key; }
const KeyType_t& Key(IndexType_t i) const { return m_Tree.Element(i).key; }
// Num elements
unsigned int Count() const { return m_Tree.Count(); }
// Max "size" of the vector
IndexType_t MaxElement() const { return m_Tree.MaxElement(); }
// Checks if a node is valid and in the map
bool IsValidIndex(IndexType_t i) const { return m_Tree.IsValidIndex(i); }
// Checks if the map as a whole is valid
bool IsValid() const { return m_Tree.IsValid(); }
// Invalid index
static IndexType_t InvalidIndex() { return CTree::InvalidIndex(); }
// Sets the less func
void SetLessFunc(LessFunc_t func)
{
m_Tree.SetLessFunc(CKeyLess(func));
}
// Insert method (inserts in order)
IndexType_t Insert(const KeyType_t &key, const ElemType_t &insert)
{
Node_t node;
node.key = key;
node.elem = insert;
return m_Tree.Insert(node);
}
IndexType_t Insert(const KeyType_t &key)
{
Node_t node;
node.key = key;
return m_Tree.Insert(node);
}
// Find method
IndexType_t Find(const KeyType_t &key) const
{
Node_t dummyNode;
dummyNode.key = key;
return m_Tree.Find(dummyNode);
}
// Remove methods
void RemoveAt(IndexType_t i) { m_Tree.RemoveAt(i); }
bool Remove(const KeyType_t &key)
{
Node_t dummyNode;
dummyNode.key = key;
return m_Tree.Remove(dummyNode);
}
void RemoveAll() { m_Tree.RemoveAll(); }
void Purge() { m_Tree.Purge(); }
// Purges the list and calls delete on each element in it.
void PurgeAndDeleteElements();
// Iteration
IndexType_t FirstInorder() const { return m_Tree.FirstInorder(); }
IndexType_t NextInorder(IndexType_t i) const { return m_Tree.NextInorder(i); }
IndexType_t PrevInorder(IndexType_t i) const { return m_Tree.PrevInorder(i); }
IndexType_t LastInorder() const { return m_Tree.LastInorder(); }
// If you change the search key, this can be used to reinsert the
// element into the map.
void Reinsert(const KeyType_t &key, IndexType_t i)
{
m_Tree[i].key = key;
m_Tree.Reinsert(i);
}
IndexType_t InsertOrReplace(const KeyType_t &key, const ElemType_t &insert)
{
IndexType_t i = Find(key);
if (i != InvalidIndex())
{
Element(i) = insert;
return i;
}
return Insert(key, insert);
}
void Swap(CUtlMap<K, T, I> &that)
{
m_Tree.Swap(that.m_Tree);
}
struct Node_t
{
Node_t()
{
}
Node_t(const Node_t &from)
: key(from.key),
elem(from.elem)
{
}
KeyType_t key;
ElemType_t elem;
};
class CKeyLess
{
public:
CKeyLess(LessFunc_t lessFunc) : m_LessFunc(lessFunc) {}
bool operator!() const
{
return !m_LessFunc;
}
bool operator()(const Node_t &left, const Node_t &right) const
{
return m_LessFunc(left.key, right.key);
}
LessFunc_t m_LessFunc;
};
typedef CUtlRBTree<Node_t, I, CKeyLess> CTree;
CTree *AccessTree() { return &m_Tree; }
protected:
CTree m_Tree;
};
// Purges the list and calls delete on each element in it.
template <typename K, typename T, typename I>
inline void CUtlMap<K, T, I>::PurgeAndDeleteElements()
{
for (I i = 0; i < MaxElement(); i++)
{
if (!IsValidIndex(i))
continue;
delete Element(i);
}
Purge();
}
// This is horrible and slow and meant to be used only when you're dealing with really
// non-time/memory-critical code and desperately want to copy a whole map element-by-element
// for whatever reason.
template <typename K, typename T, typename I>
void DeepCopyMap(const CUtlMap<K, T, I> &pmapIn, CUtlMap<K, T, I> *out_pmapOut)
{
DbgAssert(out_pmapOut);
out_pmapOut->Purge();
FOR_EACH_MAP_FAST(pmapIn, i)
{
out_pmapOut->Insert(pmapIn.Key(i), pmapIn.Element(i));
}
}