mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
3f6d9db420
Fixed a appversion.sh when the path may contain spaces
149 lines
4.1 KiB
CMake
149 lines
4.1 KiB
CMake
cmake_minimum_required(VERSION 3.1)
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project(regamedll CXX)
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option(DEBUG "Build debug application." OFF)
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option(USE_INTEL_COMPILER "Use the Intel compiler." OFF)
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option(USE_CLANG_COMPILER "Use the Clang compiler." OFF)
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option(USE_STATIC_LIBSTDC "Enables static linking libstdc++." OFF)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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if (USE_INTEL_COMPILER)
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set(CMAKE_C_COMPILER "/opt/intel/bin/icc")
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set(CMAKE_CXX_COMPILER "/opt/intel/bin/icpc")
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elseif (USE_CLANG_COMPILER)
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set(CMAKE_C_COMPILER "/usr/bin/clang")
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set(CMAKE_CXX_COMPILER "/usr/bin/clang++")
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
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if (USE_INTEL_COMPILER OR USE_CLANG_COMPILER)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fasm-blocks")
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endif()
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if (DEBUG)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g3 -ggdb -O3 -Wall -ffunction-sections -fdata-sections")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g0 -O3 -fno-rtti -ffunction-sections -fdata-sections")
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endif()
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if (USE_INTEL_COMPILER)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-intel -no-intel-extensions")
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else()
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## Produce code optimized for the most common IA32/AMD64/EM64T processors.
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## As new processors are deployed in the marketplace, the behavior of this option will change.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
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-mtune=generic -msse3\
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-Wno-write-strings -Wno-invalid-offsetof\
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-Wno-unused-variable -Wno-unused-function\
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-Wno-unused-result -Wno-invalid-offsetof\
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-fpermissive -Wno-switch -Wno-enum-compare\
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-Wno-unknown-pragmas -Wno-unused-value")
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if (USE_CLANG_COMPILER)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
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-Wno-unused-local-typedef\
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-Wno-unused-private-field\
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-fno-strict-vtable-pointers\
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-Wno-overloaded-virtual")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
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-Wno-unused-local-typedefs\
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-Wno-sign-compare\
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-Wno-strict-aliasing\
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-Wno-unused-but-set-variable\
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-fno-devirtualize")
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endif()
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endif()
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if (NOT DEBUG AND USE_STATIC_LIBSTDC)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-gc-sections -Wl,--version-script=\"${PROJECT_SOURCE_DIR}/../version_script.lds\"")
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endif()
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if (USE_STATIC_LIBSTDC)
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add_definitions(-DBUILD_STATIC_LIBSTDC)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
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endif()
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set(PROJECT_SRC_DIR
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"${PROJECT_SOURCE_DIR}"
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"${PROJECT_SOURCE_DIR}/engine"
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"${PROJECT_SOURCE_DIR}/common"
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"${PROJECT_SOURCE_DIR}/dlls"
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"${PROJECT_SOURCE_DIR}/game_shared"
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"${PROJECT_SOURCE_DIR}/pm_shared"
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"${PROJECT_SOURCE_DIR}/regamedll"
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)
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set(PROJECT_PUBLIC_DIR
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"${PROJECT_SOURCE_DIR}/public"
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"${PROJECT_SOURCE_DIR}/public/regamedll"
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)
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set(ENGINE_SRCS
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"engine/unicode_strtools.cpp"
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)
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file(GLOB SHARED_SRCS
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"game_shared/bot/*.cpp"
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"game_shared/*.cpp"
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"pm_shared/*.cpp"
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"regamedll/*.cpp"
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"public/FileSystem.cpp"
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"public/interface.cpp"
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"public/MemPool.cpp"
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"version/version.cpp"
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)
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list(REMOVE_ITEM SHARED_SRCS EXCLUDE "${PROJECT_SOURCE_DIR}/regamedll/classes_dummy.cpp")
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file(GLOB GAMEDLL_SRCS
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"dlls/*.cpp"
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"dlls/API/*.cpp"
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"dlls/addons/*.cpp"
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"dlls/wpn_shared/*.cpp"
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"dlls/bot/*.cpp"
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"dlls/bot/states/*.cpp"
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"dlls/hostage/*.cpp"
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"dlls/hostage/states/*.cpp"
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)
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include_directories(
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${PROJECT_SRC_DIR}
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${PROJECT_PUBLIC_DIR}
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)
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link_directories(${PROJECT_SOURCE_DIR}/lib/linux32)
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add_definitions(
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-DREGAMEDLL_FIXES
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-DBUILD_LATEST
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-DREGAMEDLL_ADD
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-DREGAMEDLL_API
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-DUNICODE_FIXES
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-DCLIENT_WEAPONS
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-DUSE_QSTRING
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-DGNUC
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-DPOSIX
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-D_LINUX
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-DLINUX
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-D_stricmp=strcasecmp
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-D_strnicmp=strncasecmp
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-D_strdup=strdup
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-D_unlink=unlink
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-D_vsnprintf=vsnprintf
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-D_write=write
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-D_close=close
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-D_access=access
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-D_vsnwprintf=vswprintf
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)
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add_library(regamedll SHARED ${appversion.sh} ${GAMEDLL_SRCS} ${ENGINE_SRCS} ${SHARED_SRCS})
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set_property(TARGET regamedll PROPERTY LIBRARY_OUTPUT_NAME cs)
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add_custom_target(appversion DEPENDS COMMAND "${PROJECT_SOURCE_DIR}/version/appversion.sh" "${PROJECT_SOURCE_DIR}")
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set_target_properties(regamedll PROPERTIES PREFIX "" COMPILE_FLAGS "-m32" LINK_FLAGS "-m32" POSITION_INDEPENDENT_CODE ON)
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target_link_libraries(regamedll dl aelf32)
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add_dependencies(regamedll appversion)
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