mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
149 lines
3.8 KiB
C++
149 lines
3.8 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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LINK_ENTITY_TO_CLASS(item_airbox, CItemAirBox, CCSItemAirBox);
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void CItemAirBox::Spawn()
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{
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CArmoury::Spawn();
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pev->movetype = MOVETYPE_NOCLIP;
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if (!m_iszSpriteName.IsNull())
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{
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m_hSprite.Remove();
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m_hSprite = CSprite::SpriteCreate(m_iszSpriteName, pev->origin, FALSE);
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m_hSprite->SetTransparency(m_rendermode, m_rendercolor.x, m_rendercolor.y, m_rendercolor.z, m_renderamt, m_renderfx);
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m_hSprite->SetScale(m_scale);
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m_hSprite->SetAttachment(edict(), pev->body);
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m_hSprite->pev->spawnflags |= SF_SPRITE_STARTON;
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m_hSprite->pev->framerate = m_frameRate;
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m_hSprite->TurnOn();
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}
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if (m_flyup > 0 && m_delay > 0.01f)
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{
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SetThink(&CItemAirBox::MoveUp);
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pev->nextthink = gpGlobals->time + 1.0f;
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}
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}
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void CItemAirBox::OnDestroy()
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{
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m_hSprite.Remove();
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}
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void CItemAirBox::Touch(CBaseEntity *pOther)
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{
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CArmoury::Touch(pOther);
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// airbox was picked up, so sprite to turn off
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if ((pev->effects & EF_NODRAW) == EF_NODRAW) {
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m_hSprite->TurnOff();
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}
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}
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void CItemAirBox::Restart()
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{
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CArmoury::Restart();
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UTIL_SetOrigin(pev, pev->oldorigin);
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}
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void CItemAirBox::Precache()
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{
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CArmoury::Precache();
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if (!m_iszSpriteName.IsNull()) {
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PRECACHE_MODEL(m_iszSpriteName);
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}
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}
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void CItemAirBox::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "flyup"))
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{
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m_flyup = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "delay"))
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{
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m_delay = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_model"))
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{
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m_iszSpriteName = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_renderfx"))
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{
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m_renderfx = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_rendermode"))
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{
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m_rendermode = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_renderamt"))
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{
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m_renderamt = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_rendercolor"))
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{
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UTIL_StringToVector(m_rendercolor, pkvd->szValue, ' ');
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_scale"))
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{
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m_scale = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_framerate"))
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{
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m_frameRate = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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{
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CArmoury::KeyValue(pkvd);
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}
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}
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void CItemAirBox::MoveUp()
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{
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pev->velocity.z = m_flyup;
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m_flyup = -m_flyup;
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pev->nextthink = gpGlobals->time + m_delay;
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}
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