mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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8508f2d517
Update README.md Cleanup.
254 lines
6.4 KiB
C++
254 lines
6.4 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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HIDDEN Module g_GameDLLModule = { NULL, NULL, NULL, NULL };
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HIDDEN Module g_EngineModule = { NULL, NULL, NULL, NULL };
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extern const size_t g_BaseOffset;
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extern FunctionHook g_FunctionHooks[];
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extern VirtualTableRef g_TableRefs[];
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extern AddressRef g_FunctionRefs[];
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extern AddressRef g_DataRefs[];
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VirtualTableRef *GetVirtualTableRefAddr(const char *szClassName)
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{
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VirtualTableRef *refData = g_TableRefs;
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while (refData->symbolName != NULL)
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{
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if (!strcmp(refData->symbolName, szClassName))
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{
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if (refData->originalAddress != NULL)
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{
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return refData;
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}
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}
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refData++;
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}
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return NULL;
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}
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bool GetAddressUsingHook(size_t addr)
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{
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for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
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{
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if (addr == cfh->originalAddress)
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{
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return true;
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}
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}
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return false;
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}
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size_t OffsetToRebase(size_t addr)
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{
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return (addr - g_GameDLLModule.base + g_BaseOffset);
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}
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void *GetFunctionEntity(const char *szClassName)
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{
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return Sys_GetProcAddress((HMODULE)g_GameDLLModule.base, szClassName);
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}
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void printAddrRebase(size_t addr, const char *funcName)
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{
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static int inum = 0;
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addr += g_BaseOffset - g_GameDLLModule.base;
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printf("#%d. %s - 0x%p\n", ++inum, funcName, (void *)addr);
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}
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FunctionHook *GetFunctionPtrByName(const char *funcName)
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{
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for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
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{
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if (!strcmp(cfh->symbolName, funcName))
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return cfh;
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}
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return NULL;
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}
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void *GetOriginalFuncAddrOrDie(const char *funcName)
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{
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for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
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{
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if (!strcmp(cfh->symbolName, funcName))
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return (void*) cfh->originalAddress;
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}
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regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName);
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return NULL;
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}
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void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def)
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{
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for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
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{
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if (!strcmp(cfh->symbolName, funcName))
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return (void*)cfh->originalAddress;
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}
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return def;
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}
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void *GetFuncRefAddrOrDie(const char *funcName)
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{
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for (AddressRef *cfh = &g_FunctionRefs[0]; cfh->symbolName; cfh++)
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{
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if (!strcmp(cfh->symbolName, funcName))
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return (void*)cfh->originalAddress;
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}
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regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName);
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return NULL;
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}
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void *GetFuncRefAddrOrDefault(const char *funcName, void *def)
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{
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for (AddressRef *cfh = &g_FunctionRefs[0]; cfh->symbolName; cfh++)
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{
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if (!strcmp(cfh->symbolName, funcName))
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return (void*)cfh->originalAddress;
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}
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return def;
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}
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int nCountHook = 0;
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int HookGameDLL(size_t gameAddr, size_t engAddr)
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{
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if (gameAddr == NULL
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|| !FindModuleByAddress(gameAddr, &g_GameDLLModule)
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|| !FindModuleByAddress(engAddr, &g_EngineModule))
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{
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return (FALSE);
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}
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// Find all addresses
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bool success = true;
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AddressRef *refData = g_DataRefs;
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while (refData->symbolName != NULL)
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{
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if (!GetAddress(&g_GameDLLModule, (Address *)refData, g_BaseOffset))
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{
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_logf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i", refData->symbolName, refData->symbolIndex);
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success = false;
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}
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refData++;
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}
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AddressRef *refFunc = g_FunctionRefs;
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while (refFunc->symbolName != NULL)
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{
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if (!GetAddress(&g_GameDLLModule, (Address *)refFunc, g_BaseOffset))
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{
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_logf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i", refFunc->symbolName, refFunc->symbolIndex);
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success = false;
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}
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refFunc++;
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}
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FunctionHook *hookFunc = g_FunctionHooks;
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while (hookFunc->handlerFunc != NULL)
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{
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if (!GetAddress(&g_GameDLLModule, (Address*)hookFunc, g_BaseOffset))
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{
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_logf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i", hookFunc->symbolName, hookFunc->symbolIndex);
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success = false;
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}
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hookFunc++;
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}
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VirtualTableRef *refVtbl = g_TableRefs;
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while (refVtbl->symbolName != NULL)
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{
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if (!GetAddress(&g_GameDLLModule, (Address *)refVtbl, g_BaseOffset))
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{
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_logf(__FUNCTION__ ": symbol not found \"%s\"", refVtbl->symbolName);
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success = false;
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}
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refVtbl++;
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}
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if (!success)
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{
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_logf(__FUNCTION__ ": failed to hook gamedll!");
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return (FALSE);
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}
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#ifdef _WIN32
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Module hlds_exe;
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if (!FindModuleByName("hlds.exe", &hlds_exe) && !FindModuleByName("hl.exe", &hlds_exe))
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return (FALSE);
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TestSuite_Init(&g_EngineModule, &hlds_exe, g_FunctionRefs);
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#endif // _WIN32
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refData = g_DataRefs;
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while (refData->addressRef != NULL)
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{
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if (!FindDataRef(&g_GameDLLModule, refData))
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return (FALSE);
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refData++;
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}
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refFunc = g_FunctionRefs;
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while (refFunc->addressRef != NULL)
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{
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if (!FindDataRef(&g_GameDLLModule, refFunc))
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return (FALSE);
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refFunc++;
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}
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// Actually hook all things
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if (!g_ReGameDLLRuntimeConfig.disableAllHooks)
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{
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hookFunc = g_FunctionHooks;
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while (hookFunc->handlerFunc != NULL)
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{
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if (!HookFunction(&g_GameDLLModule, hookFunc))
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return (FALSE);
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hookFunc++;
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nCountHook++;
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}
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}
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#ifdef _WIN32
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Regamedll_Debug_Init();
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#endif // _WIN32
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return (TRUE);
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}
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