mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 15:15:39 +03:00
62 lines
2.4 KiB
C
62 lines
2.4 KiB
C
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#ifndef EVENT_FLAGSH
|
|
#define EVENT_FLAGSH
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
// Skip local host for event send.
|
|
#define FEV_NOTHOST (1<<0)
|
|
|
|
// Send the event reliably. You must specify the origin and angles and use
|
|
// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
|
|
// that depends on the event origin/angles. I.e., the origin/angles are not
|
|
// taken from the invoking edict for reliable events.
|
|
#define FEV_RELIABLE (1<<1)
|
|
|
|
// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC
|
|
// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ).
|
|
#define FEV_GLOBAL (1<<2)
|
|
|
|
// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate
|
|
//
|
|
#define FEV_UPDATE (1<<3)
|
|
|
|
// Only send to entity specified as the invoker
|
|
#define FEV_HOSTONLY (1<<4)
|
|
|
|
// Only send if the event was created on the server.
|
|
#define FEV_SERVER (1<<5)
|
|
|
|
// Only issue event client side ( from shared code )
|
|
#define FEV_CLIENT (1<<6)
|
|
|
|
#endif // EVENT_FLAGSH
|