ReGameDLL_CS/regamedll/dlls/client.cpp
2024-09-13 06:43:27 +07:00

5220 lines
136 KiB
C++

#include "precompiled.h"
int gmsgWeapPickup = 0;
int gmsgHudText = 0;
int gmsgHudTextPro = 0;
int gmsgHudTextArgs = 0;
int gmsgShake = 0;
int gmsgFade = 0;
int gmsgFlashlight = 0;
int gmsgFlashBattery = 0;
int gmsgResetHUD = 0;
int gmsgInitHUD = 0;
int gmsgViewMode = 0;
int gmsgShowGameTitle = 0;
int gmsgCurWeapon = 0;
int gmsgHealth = 0;
int gmsgDamage = 0;
int gmsgBattery = 0;
int gmsgTrain = 0;
int gmsgLogo = 0;
int gmsgWeaponList = 0;
int gmsgAmmoX = 0;
int gmsgDeathMsg = 0;
int gmsgScoreAttrib = 0;
int gmsgScoreInfo = 0;
int gmsgTeamInfo = 0;
int gmsgTeamScore = 0;
int gmsgGameMode = 0;
int gmsgMOTD = 0;
int gmsgServerName = 0;
int gmsgAmmoPickup = 0;
int gmsgItemPickup = 0;
int gmsgHideWeapon = 0;
int gmsgSayText = 0;
int gmsgTextMsg = 0;
int gmsgSetFOV = 0;
int gmsgShowMenu = 0;
int gmsgSendAudio = 0;
int gmsgRoundTime = 0;
int gmsgMoney = 0;
int gmsgBlinkAcct = 0;
int gmsgArmorType = 0;
int gmsgStatusValue = 0;
int gmsgStatusText = 0;
int gmsgStatusIcon = 0;
int gmsgBarTime = 0;
int gmsgReloadSound = 0;
int gmsgCrosshair = 0;
int gmsgNVGToggle = 0;
int gmsgRadar = 0;
int gmsgSpectator = 0;
int gmsgVGUIMenu = 0;
int gmsgCZCareer = 0;
int gmsgCZCareerHUD = 0;
int gmsgTaskTime = 0;
int gmsgTutorText = 0;
int gmsgTutorLine = 0;
int gmsgShadowIdx = 0;
int gmsgTutorState = 0;
int gmsgTutorClose = 0;
int gmsgAllowSpec = 0;
int gmsgBombDrop = 0;
int gmsgBombPickup = 0;
int gmsgHostagePos = 0;
int gmsgHostageK = 0;
int gmsgGeigerRange = 0;
int gmsgSendCorpse = 0;
int gmsgHLTV = 0;
int gmsgSpecHealth = 0;
int gmsgForceCam = 0;
int gmsgADStop = 0;
int gmsgReceiveW = 0;
int gmsgScenarioIcon = 0;
int gmsgBotVoice = 0;
int gmsgBuyClose = 0;
int gmsgItemStatus = 0;
int gmsgLocation = 0;
int gmsgSpecHealth2 = 0;
int gmsgBarTime2 = 0;
int gmsgBotProgress = 0;
int gmsgBrass = 0;
int gmsgFog = 0;
int gmsgShowTimer = 0;
int gmsgAccount = 0;
int gmsgHealthInfo = 0;
bool g_bClientPrintEnable = true;
char *sPlayerModelFiles[] =
{
"models/player.mdl",
"models/player/leet/leet.mdl",
"models/player/gign/gign.mdl",
"models/player/vip/vip.mdl",
"models/player/gsg9/gsg9.mdl",
"models/player/guerilla/guerilla.mdl",
"models/player/arctic/arctic.mdl",
"models/player/sas/sas.mdl",
"models/player/terror/terror.mdl",
"models/player/urban/urban.mdl",
"models/player/spetsnaz/spetsnaz.mdl", // CZ
"models/player/militia/militia.mdl" // CZ
};
bool g_skipCareerInitialSpawn = false;
static entity_field_alias_t entity_field_alias[] =
{
{ "origin[0]", 0 },
{ "origin[1]", 0 },
{ "origin[2]", 0 },
{ "angles[0]", 0 },
{ "angles[1]", 0 },
{ "angles[2]", 0 },
};
static entity_field_alias_t player_field_alias[] =
{
{ "origin[0]", 0 },
{ "origin[1]", 0 },
{ "origin[2]", 0 },
};
static entity_field_alias_t custom_entity_field_alias[] =
{
{ "origin[0]", 0 },
{ "origin[1]", 0 },
{ "origin[2]", 0 },
{ "angles[0]", 0 },
{ "angles[1]", 0 },
{ "angles[2]", 0 },
{ "skin", 0 },
{ "sequence", 0 },
{ "animtime", 0 },
};
edict_t *g_pEdicts = nullptr;
bool g_bServerActive = false;
bool g_bItemCreatedByBuying = false;
PLAYERPVSSTATUS g_PVSStatus[MAX_CLIENTS];
unsigned short m_usResetDecals;
unsigned short g_iShadowSprite;
void LinkUserMessages()
{
if (gmsgCurWeapon)
return;
gmsgCurWeapon = REG_USER_MSG("CurWeapon", 3);
gmsgGeigerRange = REG_USER_MSG("Geiger", 1);
gmsgFlashlight = REG_USER_MSG("Flashlight", 2);
gmsgFlashBattery = REG_USER_MSG("FlashBat", 1);
gmsgHealth = REG_USER_MSG("Health", 1);
gmsgDamage = REG_USER_MSG("Damage", 12);
gmsgBattery = REG_USER_MSG("Battery", 2);
gmsgTrain = REG_USER_MSG("Train", 1);
gmsgHudTextPro = REG_USER_MSG("HudTextPro", -1);
gmsgHudText = REG_USER_MSG("HudText", -1);
gmsgSayText = REG_USER_MSG("SayText", -1);
gmsgTextMsg = REG_USER_MSG("TextMsg", -1);
gmsgWeaponList = REG_USER_MSG("WeaponList", -1);
gmsgResetHUD = REG_USER_MSG("ResetHUD", 0);
gmsgInitHUD = REG_USER_MSG("InitHUD", 0);
gmsgViewMode = REG_USER_MSG("ViewMode", 0);
gmsgShowGameTitle = REG_USER_MSG("GameTitle", 1);
gmsgDeathMsg = REG_USER_MSG("DeathMsg", -1);
gmsgScoreAttrib = REG_USER_MSG("ScoreAttrib", 2);
gmsgScoreInfo = REG_USER_MSG("ScoreInfo", 9);
gmsgTeamInfo = REG_USER_MSG("TeamInfo", -1);
gmsgTeamScore = REG_USER_MSG("TeamScore", -1);
gmsgGameMode = REG_USER_MSG("GameMode", 1);
gmsgMOTD = REG_USER_MSG("MOTD", -1);
gmsgServerName = REG_USER_MSG("ServerName", -1);
gmsgAmmoPickup = REG_USER_MSG("AmmoPickup", 2);
gmsgWeapPickup = REG_USER_MSG("WeapPickup", 1);
gmsgItemPickup = REG_USER_MSG("ItemPickup", -1);
gmsgHideWeapon = REG_USER_MSG("HideWeapon", 1);
gmsgSetFOV = REG_USER_MSG("SetFOV", 1);
gmsgShowMenu = REG_USER_MSG("ShowMenu", -1);
gmsgShake = REG_USER_MSG("ScreenShake", 6);
gmsgFade = REG_USER_MSG("ScreenFade", 10);
gmsgAmmoX = REG_USER_MSG("AmmoX", 2);
gmsgSendAudio = REG_USER_MSG("SendAudio", -1);
gmsgRoundTime = REG_USER_MSG("RoundTime", 2);
gmsgMoney = REG_USER_MSG("Money", 5);
gmsgArmorType = REG_USER_MSG("ArmorType", 1);
gmsgBlinkAcct = REG_USER_MSG("BlinkAcct", 1);
gmsgStatusValue = REG_USER_MSG("StatusValue", -1);
gmsgStatusText = REG_USER_MSG("StatusText", -1);
gmsgStatusIcon = REG_USER_MSG("StatusIcon", -1);
gmsgBarTime = REG_USER_MSG("BarTime", 2);
gmsgReloadSound = REG_USER_MSG("ReloadSound", 2);
gmsgCrosshair = REG_USER_MSG("Crosshair", 1);
gmsgNVGToggle = REG_USER_MSG("NVGToggle", 1);
gmsgRadar = REG_USER_MSG("Radar", 7);
gmsgSpectator = REG_USER_MSG("Spectator", 2);
gmsgVGUIMenu = REG_USER_MSG("VGUIMenu", -1);
gmsgTutorText = REG_USER_MSG("TutorText", -1);
gmsgTutorLine = REG_USER_MSG("TutorLine", -1);
gmsgTutorState = REG_USER_MSG("TutorState", -1);
gmsgTutorClose = REG_USER_MSG("TutorClose", -1);
gmsgAllowSpec = REG_USER_MSG("AllowSpec", 1);
gmsgBombDrop = REG_USER_MSG("BombDrop", 7);
gmsgBombPickup = REG_USER_MSG("BombPickup", 0);
gmsgSendCorpse = REG_USER_MSG("ClCorpse", -1);
gmsgHostagePos = REG_USER_MSG("HostagePos", 8);
gmsgHostageK = REG_USER_MSG("HostageK", 1);
gmsgHLTV = REG_USER_MSG("HLTV", 2);
gmsgSpecHealth = REG_USER_MSG("SpecHealth", 1);
gmsgForceCam = REG_USER_MSG("ForceCam", 3);
gmsgADStop = REG_USER_MSG("ADStop", 0);
gmsgReceiveW = REG_USER_MSG("ReceiveW", 1);
gmsgCZCareer = REG_USER_MSG("CZCareer", -1);
gmsgCZCareerHUD = REG_USER_MSG("CZCareerHUD", -1);
gmsgShadowIdx = REG_USER_MSG("ShadowIdx", 4);
gmsgTaskTime = REG_USER_MSG("TaskTime", 4);
gmsgScenarioIcon = REG_USER_MSG("Scenario", -1);
gmsgBotVoice = REG_USER_MSG("BotVoice", 2);
gmsgBuyClose = REG_USER_MSG("BuyClose", 0);
gmsgSpecHealth2 = REG_USER_MSG("SpecHealth2", 2);
gmsgBarTime2 = REG_USER_MSG("BarTime2", 4);
gmsgItemStatus = REG_USER_MSG("ItemStatus", 1);
gmsgLocation = REG_USER_MSG("Location", -1);
gmsgBotProgress = REG_USER_MSG("BotProgress", -1);
gmsgBrass = REG_USER_MSG("Brass", -1);
gmsgFog = REG_USER_MSG("Fog", 7);
gmsgShowTimer = REG_USER_MSG("ShowTimer", 0);
gmsgHudTextArgs = REG_USER_MSG("HudTextArgs", -1);
#ifdef BUILD_LATEST
gmsgAccount = REG_USER_MSG("Account", 5);
gmsgHealthInfo = REG_USER_MSG("HealthInfo", 5);
#endif
}
void WriteSigonMessages()
{
for (int i = 0; i < MAX_WEAPONS; i++)
{
ItemInfo &info = CBasePlayerItem::m_ItemInfoArray[i];
if (!info.iId)
continue;
const char *pszName;
if (!info.pszName)
pszName = "Empty";
else
pszName = info.pszName;
int iFlags = info.iFlags;
#ifdef PLAY_GAMEDLL
// TODO: fix test demo
iFlags &= ~ITEM_FLAG_CUSTOM;
#endif
MESSAGE_BEGIN(MSG_INIT, gmsgWeaponList);
WRITE_STRING(pszName);
WRITE_BYTE(CBasePlayer::GetAmmoIndex(info.pszAmmo1));
WRITE_BYTE(info.iMaxAmmo1);
WRITE_BYTE(CBasePlayer::GetAmmoIndex(info.pszAmmo2));
WRITE_BYTE(info.iMaxAmmo2);
WRITE_BYTE(info.iSlot);
WRITE_BYTE(info.iPosition);
WRITE_BYTE(info.iId);
WRITE_BYTE(iFlags);
MESSAGE_END();
}
}
int CMD_ARGC_()
{
if (!UseBotArgs)
return CMD_ARGC();
int i = 0;
while (BotArgs[i])
i++;
return i;
}
const char *CMD_ARGV_(int i)
{
if (!UseBotArgs)
return CMD_ARGV(i);
if (i < 4)
return BotArgs[i];
return nullptr;
}
NOXREF void set_suicide_frame(entvars_t *pev)
{
if (!FStrEq(STRING(pev->model), "models/player.mdl"))
return;
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_TOSS;
pev->deadflag = DEAD_DEAD;
pev->nextthink = -1;
}
void BlinkAccount(CBasePlayer *pPlayer, int numBlinks)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBlinkAcct, nullptr, pPlayer->pev);
WRITE_BYTE(numBlinks);
MESSAGE_END();
}
BOOL EXT_FUNC ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
{
return g_pGameRules->ClientConnected(pEntity, pszName, pszAddress, szRejectReason);
}
void EXT_FUNC ClientDisconnect(edict_t *pEntity)
{
CBasePlayer *pPlayer = CBasePlayer::Instance(pEntity);
if (!g_pGameRules->IsGameOver())
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_disconnected", STRING(pEntity->v.netname));
#ifndef REGAMEDLL_FIXES
CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(pEntity));
if (pSound)
pSound->Reset();
#endif
pEntity->v.takedamage = DAMAGE_NO;
pEntity->v.solid = SOLID_NOT;
pEntity->v.flags = FL_DORMANT;
if (pPlayer)
{
pPlayer->Disconnect();
}
UTIL_SetOrigin(&pEntity->v, pEntity->v.origin);
g_pGameRules->ClientDisconnected(pEntity);
}
#ifndef REGAMEDLL_FIXES
if (TheBots && pPlayer && pPlayer->IsBot())
#else
// These checks are already inside into this CCSBotManager::ClientDisconnect
if (TheBots)
#endif
{
TheBots->ClientDisconnect(pPlayer);
}
}
void respawn(entvars_t *pev, BOOL fCopyCorpse)
{
if (gpGlobals->coop || gpGlobals->deathmatch)
{
if (CSGameRules()->m_iTotalRoundsPlayed > 0)
CSGameRules()->MarkSpawnSkipped();
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
if (CSGameRules()->IsCareer() && CSGameRules()->ShouldSkipSpawn() && pPlayer->IsAlive())
g_skipCareerInitialSpawn = true;
pPlayer->Spawn();
g_skipCareerInitialSpawn = false;
}
else if (pev->deadflag > DEAD_NO)
{
SERVER_COMMAND("reload\n");
}
}
// Suicide...
void EXT_FUNC ClientKill(edict_t *pEntity)
{
entvars_t *pev = &pEntity->v;
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
// prevent suiciding too often
if (pPlayer->m_fNextSuicideTime > gpGlobals->time)
return;
// don't let them suicide for 1 second after suiciding
pPlayer->m_fNextSuicideTime = gpGlobals->time + 1.0f;
pPlayer->Kill();
}
LINK_HOOK_VOID_CHAIN(ShowMenu, (CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText), pPlayer, bitsValidSlots, nDisplayTime, fNeedMore, pszText)
void EXT_FUNC __API_HOOK(ShowMenu)(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText)
{
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, nullptr, pPlayer->pev);
WRITE_SHORT(bitsValidSlots);
WRITE_CHAR(nDisplayTime);
WRITE_BYTE(fNeedMore);
WRITE_STRING(pszText);
MESSAGE_END();
}
LINK_HOOK_VOID_CHAIN(ShowVGUIMenu, (CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu), pPlayer, MenuType, BitMask, szOldMenu);
void EXT_FUNC __API_HOOK(ShowVGUIMenu)(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu)
{
#ifdef REGAMEDLL_ADD
if (CSGameRules()->ShouldSkipShowMenu()) {
CSGameRules()->MarkShowMenuSkipped();
pPlayer->ResetMenu();
return;
}
if (pPlayer->CSPlayer()->m_bForceShowMenu) {
ShowMenu(pPlayer, BitMask, -1, 0, szOldMenu);
return;
}
#endif
if (pPlayer->m_bVGUIMenus || MenuType > VGUI_Menu_Buy_Item)
{
MESSAGE_BEGIN(MSG_ONE, gmsgVGUIMenu, nullptr, pPlayer->pev);
WRITE_BYTE(MenuType);
WRITE_SHORT(BitMask);
WRITE_CHAR(-1);
WRITE_BYTE(0);
WRITE_STRING(" ");
MESSAGE_END();
}
else
ShowMenu(pPlayer, BitMask, -1, 0, szOldMenu);
}
NOXREF int CountTeams()
{
int iNumCT = 0, iNumTerrorist = 0;
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
{
if (FNullEnt(pEntity->edict()))
break;
if (pEntity->IsDormant())
continue;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
if (pPlayer->m_iTeam == UNASSIGNED)
continue;
if (pPlayer->IsDormant())
continue;
if (pPlayer->m_iTeam == SPECTATOR)
continue;
if (pPlayer->m_iTeam == CT)
iNumCT++;
else if (pPlayer->m_iTeam == TERRORIST)
iNumTerrorist++;
}
return iNumCT - iNumTerrorist;
}
void ListPlayers(CBasePlayer *current)
{
char message[120]{};
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
{
if (FNullEnt(pEntity->edict()))
break;
if (pEntity->IsDormant())
continue;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
int iUserID = GETPLAYERUSERID(ENT(pPlayer->pev));
Q_snprintf(message, sizeof(message), "\n%d : %s", iUserID, STRING(pPlayer->pev->netname));
ClientPrint(current->pev, HUD_PRINTCONSOLE, message);
}
ClientPrint(current->pev, HUD_PRINTCONSOLE, "\n");
}
int CountTeamPlayers(int iTeam)
{
int nCount = 0;
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
{
if (FNullEnt(pEntity->edict()))
break;
if (pEntity->IsDormant())
continue;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
if (pPlayer->m_iTeam == iTeam)
{
nCount++;
}
}
return nCount;
}
void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer)
{
CBaseEntity *pTempEntity;
CBasePlayer *pTempPlayer;
int iValidVotes;
int iVoteID;
int iVotesNeeded;
float fKickPercent;
if (!pVotingPlayer || !pKickPlayer)
return;
int iTeamCount = CountTeamPlayers(pVotingPlayer->m_iTeam);
if (iTeamCount < 3)
return;
iValidVotes = 0;
pTempEntity = nullptr;
iVoteID = pVotingPlayer->m_iCurrentKickVote;
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")))
{
if (FNullEnt(pTempEntity->edict()))
break;
if (pTempEntity->IsDormant())
continue;
pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
if (!pTempPlayer || pTempPlayer->m_iTeam == UNASSIGNED)
continue;
if (pTempPlayer->m_iTeam == pVotingPlayer->m_iTeam && pTempPlayer->m_iCurrentKickVote == iVoteID)
iValidVotes++;
}
if (kick_percent.value < 0)
CVAR_SET_STRING("mp_kickpercent", "0.0");
else if (kick_percent.value > 1)
CVAR_SET_STRING("mp_kickpercent", "1.0");
iVotesNeeded = iValidVotes;
fKickPercent = (iTeamCount * kick_percent.value + 0.5);
if (iVotesNeeded >= int(fKickPercent))
{
#ifdef REGAMEDLL_FIXES
SERVER_COMMAND(UTIL_VarArgs("kick #%d \"You have been voted off.\"\n", iVoteID));
SERVER_EXECUTE();
#endif
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Game_kicked", STRING(pKickPlayer->pev->netname));
#ifndef REGAMEDLL_FIXES
SERVER_COMMAND(UTIL_VarArgs("kick #%d\n", iVoteID));
#endif
pTempEntity = nullptr;
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")))
{
if (FNullEnt(pTempEntity->edict()))
break;
if (pTempEntity->IsDormant())
continue;
pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
if (!pTempPlayer || pTempPlayer->m_iTeam == UNASSIGNED)
continue;
if (pTempPlayer->m_iTeam == pVotingPlayer->m_iTeam && pTempPlayer->m_iCurrentKickVote == iVoteID)
pTempPlayer->m_iCurrentKickVote = 0;
}
}
}
void CheckStartMoney()
{
int money = int(startmoney.value);
#ifndef REGAMEDLL_ADD
if (money > 16000)
CVAR_SET_FLOAT("mp_startmoney", 16000);
else if (money < 800)
CVAR_SET_FLOAT("mp_startmoney", 800);
#else
int max_money = int(maxmoney.value);
if (max_money > MAX_MONEY_THRESHOLD)
{
max_money = MAX_MONEY_THRESHOLD;
CVAR_SET_FLOAT("mp_maxmoney", MAX_MONEY_THRESHOLD);
}
if (money > max_money)
CVAR_SET_FLOAT("mp_startmoney", max_money);
else if (money < 0)
CVAR_SET_FLOAT("mp_startmoney", 0);
#endif
}
void EXT_FUNC ClientPutInServer(edict_t *pEntity)
{
entvars_t *pev = &pEntity->v;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
pPlayer->SetCustomDecalFrames(-1);
pPlayer->SetPrefsFromUserinfo(GET_INFO_BUFFER(pEntity));
if (!g_pGameRules->IsMultiplayer())
{
pPlayer->Spawn();
return;
}
#ifdef REGAMEDLL_FIXES
pPlayer->m_bHasDefuser = false;
#endif
pPlayer->m_bNotKilled = true;
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_NONE;
pPlayer->m_iTeamKills = 0;
pPlayer->m_bJustConnected = true;
pPlayer->Spawn();
pPlayer->m_bTeamChanged = false;
pPlayer->m_iNumSpawns = 0;
CheckStartMoney();
#ifdef REGAMEDLL_ADD
pPlayer->AddAccount(startmoney.value, RT_PLAYER_JOIN);
#else
pPlayer->m_iAccount = int(startmoney.value);
#endif
pPlayer->m_fGameHUDInitialized = FALSE;
pPlayer->m_flDisplayHistory &= ~DHF_ROUND_STARTED;
pPlayer->pev->flags |= FL_SPECTATOR;
pPlayer->pev->solid = SOLID_NOT;
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
pPlayer->pev->effects = (EF_NODRAW | EF_NOINTERP);
pPlayer->pev->takedamage = DAMAGE_NO;
pPlayer->pev->deadflag = DEAD_DEAD;
pPlayer->pev->velocity = g_vecZero;
pPlayer->pev->punchangle = g_vecZero;
pPlayer->m_iJoiningState = READINGLTEXT;
pPlayer->m_iTeam = UNASSIGNED;
pPlayer->pev->fixangle = 1;
pPlayer->m_iModelName = MODEL_URBAN;
pPlayer->m_bContextHelp = true;
pPlayer->m_bHasNightVision = false;
pPlayer->m_iHostagesKilled = 0;
pPlayer->m_iMapVote = 0;
pPlayer->m_iCurrentKickVote = 0;
pPlayer->m_fDeadTime = 0;
pPlayer->has_disconnected = false;
pPlayer->m_iMenu = Menu_OFF;
pPlayer->ClearAutoBuyData();
pPlayer->m_rebuyString = nullptr;
SET_CLIENT_MAXSPEED(ENT(pPlayer->pev), 1);
SET_MODEL(ENT(pPlayer->pev), "models/player.mdl");
pPlayer->SetThink(nullptr);
CBaseEntity *pTarget = nullptr;
pPlayer->m_pIntroCamera = UTIL_FindEntityByClassname(nullptr, "trigger_camera");
#ifndef REGAMEDLL_FIXES
if (g_pGameRules && g_pGameRules->IsMultiplayer())
{
CSGameRules()->m_bMapHasCameras = (pPlayer->m_pIntroCamera != nullptr);
}
#endif
if (pPlayer->m_pIntroCamera)
{
// find the target (by default info_target) for the camera view direction.
pTarget = UTIL_FindEntityByTargetname(nullptr, STRING(pPlayer->m_pIntroCamera->pev->target));
}
if (pPlayer->m_pIntroCamera && pTarget)
{
Vector CamAngles = UTIL_VecToAngles((pTarget->pev->origin - pPlayer->m_pIntroCamera->pev->origin).Normalize());
CamAngles.x = -CamAngles.x;
UTIL_SetOrigin(pPlayer->pev, pPlayer->m_pIntroCamera->pev->origin);
pPlayer->pev->angles = CamAngles;
pPlayer->pev->v_angle = pPlayer->pev->angles;
pPlayer->m_fIntroCamTime =
#ifdef REGAMEDLL_FIXES
(CSGameRules()->m_bMapHasCameras <= 1) ? 0.0 : // no need to refresh cameras if map has only one
#endif
gpGlobals->time + 6;
pPlayer->pev->view_ofs = g_vecZero;
}
#ifndef REGAMEDLL_FIXES
else
{
pPlayer->m_iTeam = CT;
if (g_pGameRules)
{
g_pGameRules->GetPlayerSpawnSpot(pPlayer);
}
pPlayer->m_iTeam = UNASSIGNED;
pPlayer->pev->v_angle = g_vecZero;
pPlayer->pev->angles = gpGlobals->v_forward;
}
#endif
if (TheBots)
{
TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, (CBaseEntity *)pPlayer);
}
pPlayer->m_iJoiningState = SHOWLTEXT;
char sName[128];
Q_strlcpy(sName, STRING(pPlayer->pev->netname));
for (char *pApersand = sName; pApersand && *pApersand != '\0'; pApersand++)
{
if (*pApersand == '%')
*pApersand = ' ';
}
#ifdef REGAMEDLL_API
pPlayer->CSPlayer()->OnConnect();
#endif
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_connected", (sName[0] != '\0') ? sName : "<unconnected>");
}
void Host_Say(edict_t *pEntity, BOOL teamonly)
{
int j;
char *p;
char text[128];
char szTemp[256];
const char *cpSay = "say";
const char *cpSayTeam = "say_team";
const char *pcmd = CMD_ARGV_(0);
bool bSenderDead = false;
entvars_t *pev = &pEntity->v;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
if (pPlayer->m_flLastTalk != 0.0f && gpGlobals->time - pPlayer->m_flLastTalk < 0.66f)
return;
pPlayer->m_flLastTalk = gpGlobals->time;
if (pPlayer->pev->deadflag != DEAD_NO)
bSenderDead = true;
// We can get a raw string now, without the "say " prepended
if (CMD_ARGC_() == 0)
return;
if (!Q_stricmp(pcmd, cpSay) || !Q_stricmp(pcmd, cpSayTeam))
{
if (CMD_ARGC_() >= 2)
{
Q_strlcpy(szTemp, CMD_ARGS());
p = szTemp;
}
else
{
// say with a blank message, nothing to do
return;
}
}
else // Raw text, need to prepend argv[0]
{
if (CMD_ARGC_() >= 2)
{
Q_snprintf(szTemp, sizeof(szTemp), "%s %s", pcmd, CMD_ARGS());
}
else
{
// Just a one word command, use the first word...sigh
Q_snprintf(szTemp, sizeof(szTemp), "%s", pcmd);
}
p = szTemp;
}
#ifdef REGAMEDLL_FIXES
Q_StripPrecedingAndTrailingWhitespace(p);
#endif
// remove quotes (leading & trailing) if present
if (*p == '"')
{
p++;
p[Q_strlen(p) - 1] = '\0';
}
// Check if buffer contains an invalid unicode sequence
// This can happen after truncation up to 127 chars into SV_ParseStringCommand
if (!Q_UnicodeValidate(p))
{
// Try fix invalid sequence in UTF-8
Q_UnicodeRepair(p);
}
// make sure the text has content
if (!p[0])
{
// no character found, so say nothing
return;
}
Q_StripUnprintableAndSpace(p);
if (Q_strlen(p) <= 0)
return;
const char *placeName = nullptr;
const char *pszFormat = nullptr;
char *pszConsoleFormat = nullptr;
bool consoleUsesPlaceName = false;
// team only
if (teamonly)
{
if ((
#ifdef REGAMEDLL_ADD
location_area_info.value >= 2 ||
#endif
AreRunningCZero()) && (pPlayer->m_iTeam == CT || pPlayer->m_iTeam == TERRORIST))
{
// search the place name where is located the player
Place playerPlace = TheNavAreaGrid.GetPlace(&pPlayer->pev->origin);
const BotPhraseList *placeList = TheBotPhrases->GetPlaceList();
for (auto phrase : *placeList)
{
if (phrase->GetID() == playerPlace)
{
placeName = phrase->GetName();
break;
}
}
if (!placeName)
placeName = TheNavAreaGrid.IDToName(playerPlace);
}
bool bUseLocFallback = false;
#ifdef REGAMEDLL_ADD
if (chat_loc_fallback.value)
bUseLocFallback = true;
#endif
if (pPlayer->m_iTeam == CT)
{
if (bSenderDead)
{
pszFormat = "#Cstrike_Chat_CT_Dead";
pszConsoleFormat = "*DEAD*(Counter-Terrorist) %s : %s";
}
else if (placeName)
{
pszFormat = bUseLocFallback ? "\x1(Counter-Terrorist) \x3%s1\x1 @ \x4%s3\x1 : %s2" : "#Cstrike_Chat_CT_Loc";
pszConsoleFormat = "*(Counter-Terrorist) %s @ %s : %s";
consoleUsesPlaceName = true;
}
else
{
pszFormat = "#Cstrike_Chat_CT";
pszConsoleFormat = "(Counter-Terrorist) %s : %s";
}
}
else if (pPlayer->m_iTeam == TERRORIST)
{
if (bSenderDead)
{
pszFormat = "#Cstrike_Chat_T_Dead";
pszConsoleFormat = "*DEAD*(Terrorist) %s : %s";
}
else if (placeName)
{
pszFormat = bUseLocFallback ? "\x1(Terrorist) \x3%s1\x1 @ \x4%s3\x1 : %s2" : "#Cstrike_Chat_T_Loc";
pszConsoleFormat = "(Terrorist) %s @ %s : %s";
consoleUsesPlaceName = true;
}
else
{
pszFormat = "#Cstrike_Chat_T";
pszConsoleFormat = "(Terrorist) %s : %s";
}
}
else
{
pszFormat = "#Cstrike_Chat_Spec";
pszConsoleFormat = "(Spectator) %s : %s";
}
}
// everyone
else
{
if (bSenderDead)
{
if (pPlayer->m_iTeam == SPECTATOR)
{
pszFormat = "#Cstrike_Chat_AllSpec";
pszConsoleFormat = "*SPEC* %s : %s";
}
else
{
pszFormat = "#Cstrike_Chat_AllDead";
pszConsoleFormat = "*DEAD* %s : %s";
}
}
else
{
pszFormat = "#Cstrike_Chat_All";
pszConsoleFormat = "%s : %s";
}
}
text[0] = '\0';
// -3 for /n and null terminator
j = sizeof(text) - 3 - Q_strlen(text) - Q_strlen(pszFormat);
if (placeName)
{
j -= Q_strlen(placeName) + 1;
}
if ((signed int)Q_strlen(p) > j)
p[j] = 0;
for (char *pAmpersand = p; pAmpersand && *pAmpersand != '\0'; pAmpersand++)
{
if (pAmpersand[0] == '%')
{
if (pAmpersand[1] != 'l' && pAmpersand[1] != ' ' && pAmpersand[1] != '\0')
{
pAmpersand[0] = ' ';
}
}
}
Q_strlcat(text, p);
Q_strlcat(text, "\n");
// loop through all players
// Start with the first player.
// This may return the world in single player if the client types something between levels or during spawn
// so check it, or it will infinite loop
CBasePlayer *pReceiver = nullptr;
while ((pReceiver = UTIL_FindEntityByClassname(pReceiver, "player")))
{
if (FNullEnt(pReceiver->edict()))
break;
if (!pReceiver->pev)
continue;
if (pReceiver->edict() == pEntity)
continue;
if (pReceiver->IsDormant())
continue;
// Not a client ? (should never be true)
if (!pReceiver->IsNetClient())
continue;
// can the receiver hear the sender? or has he muted him?
if (gpGlobals->deathmatch != 0.0f && CSGameRules()->m_VoiceGameMgr.PlayerHasBlockedPlayer(pReceiver, pPlayer))
continue;
if (teamonly && pReceiver->m_iTeam != pPlayer->m_iTeam)
continue;
if (
#ifdef REGAMEDLL_ADD
!(bool)allchat.value &&
#endif
((pReceiver->pev->deadflag != DEAD_NO && !bSenderDead) || (pReceiver->pev->deadflag == DEAD_NO && bSenderDead)))
{
if (!(pPlayer->pev->flags & FL_PROXY))
continue;
}
if ((pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_ENEMY && pReceiver->m_iTeam == pPlayer->m_iTeam)
|| pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_NONE)
{
MESSAGE_BEGIN(MSG_ONE, gmsgSayText, nullptr, pReceiver->pev);
WRITE_BYTE(ENTINDEX(pEntity));
WRITE_STRING(pszFormat);
WRITE_STRING("");
WRITE_STRING(text);
if (placeName)
{
WRITE_STRING(placeName);
}
MESSAGE_END();
}
}
// print to the sending client
MESSAGE_BEGIN(MSG_ONE, gmsgSayText, nullptr, &pEntity->v);
WRITE_BYTE(ENTINDEX(pEntity));
WRITE_STRING(pszFormat);
WRITE_STRING("");
WRITE_STRING(text);
if (placeName)
{
WRITE_STRING(placeName);
}
MESSAGE_END();
#ifdef REGAMEDLL_FIXES
// don't to type for listenserver
if (IS_DEDICATED_SERVER())
#endif
{
// echo to server console
if (pszConsoleFormat)
{
if (placeName && consoleUsesPlaceName)
SERVER_PRINT(UTIL_VarArgs(pszConsoleFormat, STRING(pPlayer->pev->netname), placeName, text));
else
SERVER_PRINT(UTIL_VarArgs(pszConsoleFormat, STRING(pPlayer->pev->netname), text));
}
else
{
SERVER_PRINT(text);
}
}
if (logmessages.value)
{
const char *temp = teamonly ? "say_team" : "say";
const char *deadText = (pPlayer->m_iTeam != SPECTATOR && bSenderDead) ? " (dead)" : "";
char *szTeam = GetTeam(pPlayer->m_iTeam);
UTIL_LogPrintf("\"%s<%i><%s><%s>\" %s \"%s\"%s\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()),
szTeam, temp, p, deadText);
}
}
bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon)
{
if (pPlayer->HasShield() && iWeapon == WEAPON_ELITE)
return false;
if (pPlayer->HasShield() && iWeapon == WEAPON_SHIELDGUN)
return false;
if (pPlayer->m_rgpPlayerItems[PISTOL_SLOT] && pPlayer->m_rgpPlayerItems[PISTOL_SLOT]->m_iId == WEAPON_ELITE && iWeapon == WEAPON_SHIELDGUN)
return false;
if (pPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT] && pPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT]->m_iId == iWeapon)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cstrike_Already_Own_Weapon");
}
return false;
}
if (pPlayer->m_rgpPlayerItems[PISTOL_SLOT] && pPlayer->m_rgpPlayerItems[PISTOL_SLOT]->m_iId == iWeapon)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cstrike_Already_Own_Weapon");
}
return false;
}
if (!CanBuyWeaponByMaptype(pPlayer->m_iTeam, (WeaponIdType)iWeapon, CSGameRules()->m_bMapHasVIPSafetyZone == TRUE))
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Buy_This");
}
return false;
}
return true;
}
void BuyPistol(CBasePlayer *pPlayer, int iSlot)
{
if (iSlot < 1 || iSlot > 5)
return;
WeaponIdType buyWeapon = WEAPON_NONE;
switch (iSlot)
{
case 1:
buyWeapon = WEAPON_GLOCK18;
break;
case 2:
buyWeapon = WEAPON_USP;
break;
case 3:
buyWeapon = WEAPON_P228;
break;
case 4:
buyWeapon = WEAPON_DEAGLE;
break;
case 5:
buyWeapon = (pPlayer->m_iTeam == CT) ? WEAPON_FIVESEVEN : WEAPON_ELITE;
break;
}
BuyWeaponByWeaponID(pPlayer, buyWeapon);
}
void BuyShotgun(CBasePlayer *pPlayer, int iSlot)
{
if (iSlot < 1 || iSlot > 2)
return;
WeaponIdType buyWeapon = WEAPON_NONE;
switch (iSlot)
{
case 1:
buyWeapon = WEAPON_M3;
break;
case 2:
buyWeapon = WEAPON_XM1014;
break;
}
BuyWeaponByWeaponID(pPlayer, buyWeapon);
}
void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot)
{
if (iSlot < 1 || iSlot > 4)
return;
WeaponIdType buyWeapon = WEAPON_NONE;
switch (iSlot)
{
case 1:
buyWeapon = (pPlayer->m_iTeam == CT) ? WEAPON_TMP : WEAPON_MAC10;
break;
case 2:
buyWeapon = WEAPON_MP5N;
break;
case 3:
buyWeapon = WEAPON_UMP45;
break;
case 4:
buyWeapon = WEAPON_P90;
break;
}
BuyWeaponByWeaponID(pPlayer, buyWeapon);
}
void BuyRifle(CBasePlayer *pPlayer, int iSlot)
{
if (iSlot < 1 || iSlot > 6)
return;
WeaponIdType buyWeapon = WEAPON_NONE;
bool bIsCT = (pPlayer->m_iTeam == CT) ? true : false;
switch (iSlot)
{
case 2:
buyWeapon = bIsCT ? WEAPON_SCOUT : WEAPON_AK47;
break;
case 3:
buyWeapon = bIsCT ? WEAPON_M4A1 : WEAPON_SCOUT;
break;
case 4:
buyWeapon = bIsCT ? WEAPON_AUG : WEAPON_SG552;
break;
case 5:
buyWeapon = bIsCT ? WEAPON_SG550 : WEAPON_AWP;
break;
case 6:
buyWeapon = bIsCT ? WEAPON_AWP : WEAPON_G3SG1;
break;
default:
buyWeapon = bIsCT ? WEAPON_FAMAS : WEAPON_GALIL;
break;
}
BuyWeaponByWeaponID(pPlayer, buyWeapon);
}
void BuyMachineGun(CBasePlayer *pPlayer, int iSlot)
{
if (iSlot != 1)
return;
BuyWeaponByWeaponID(pPlayer, WEAPON_M249);
}
LINK_HOOK_VOID_CHAIN(BuyItem, (CBasePlayer *pPlayer, int iSlot), pPlayer, iSlot)
void EXT_FUNC __API_HOOK(BuyItem)(CBasePlayer *pPlayer, int iSlot)
{
int iItemPrice = 0;
const char *pszItem = nullptr;
if (!pPlayer->CanPlayerBuy(true))
return;
if (pPlayer->m_iTeam == CT)
{
if (iSlot < 1 || iSlot > 8)
return;
}
else
{
if (iSlot < 1 || iSlot > 6)
return;
}
bool bFullArmor = (pPlayer->pev->armorvalue >= 100);
bool bHasHelmet = (pPlayer->m_iKevlar == ARMOR_VESTHELM);
bool bEnoughMoney = false;
switch (iSlot)
{
case MENU_SLOT_ITEM_VEST:
{
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_KEVLAR, ITEM_TYPE_BUYING))
return;
#endif
if (bFullArmor)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Kevlar");
}
return;
}
if (pPlayer->m_iAccount >= KEVLAR_PRICE)
{
if (bHasHelmet && g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Helmet_Bought_Kevlar");
}
bEnoughMoney = true;
pszItem = "item_kevlar";
iItemPrice = KEVLAR_PRICE;
}
break;
}
case MENU_SLOT_ITEM_VESTHELM:
{
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_ASSAULT, ITEM_TYPE_BUYING))
return;
#endif
if (bFullArmor)
{
if (bHasHelmet)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Kevlar_Helmet");
}
return;
}
if (pPlayer->m_iAccount >= HELMET_PRICE)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Kevlar_Bought_Helmet");
}
bEnoughMoney = true;
pszItem = "item_assaultsuit";
iItemPrice = HELMET_PRICE;
}
break;
}
else
{
if (bHasHelmet)
{
if (pPlayer->m_iAccount >= KEVLAR_PRICE)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Helmet_Bought_Kevlar");
}
bEnoughMoney = true;
pszItem = "item_assaultsuit";
iItemPrice = KEVLAR_PRICE;
}
}
else
{
if (pPlayer->m_iAccount >= ASSAULTSUIT_PRICE)
{
bEnoughMoney = true;
pszItem = "item_assaultsuit";
iItemPrice = ASSAULTSUIT_PRICE;
}
}
}
break;
}
case MENU_SLOT_ITEM_FLASHGREN:
{
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_FLASHBANG, ITEM_TYPE_BUYING))
return;
#endif
if (pPlayer->AmmoInventory(AMMO_FLASHBANG) >= MaxAmmoCarry(WEAPON_FLASHBANG))
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Carry_Anymore");
}
return;
}
if (pPlayer->m_iAccount >= FLASHBANG_PRICE)
{
bEnoughMoney = true;
pszItem = "weapon_flashbang";
iItemPrice = FLASHBANG_PRICE;
}
break;
}
case MENU_SLOT_ITEM_HEGREN:
{
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_HEGRENADE, ITEM_TYPE_BUYING))
return;
#endif
if (pPlayer->AmmoInventory(AMMO_HEGRENADE) >= MaxAmmoCarry(WEAPON_HEGRENADE))
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Carry_Anymore");
}
return;
}
if (pPlayer->m_iAccount >= HEGRENADE_PRICE)
{
bEnoughMoney = true;
pszItem = "weapon_hegrenade";
iItemPrice = HEGRENADE_PRICE;
}
break;
}
case MENU_SLOT_ITEM_SMOKEGREN:
{
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_SMOKEGRENADE, ITEM_TYPE_BUYING))
return;
#endif
if (pPlayer->AmmoInventory(AMMO_SMOKEGRENADE) >= MaxAmmoCarry(WEAPON_SMOKEGRENADE))
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Carry_Anymore");
}
return;
}
if (pPlayer->m_iAccount >= SMOKEGRENADE_PRICE)
{
bEnoughMoney = true;
pszItem = "weapon_smokegrenade";
iItemPrice = SMOKEGRENADE_PRICE;
}
break;
}
case MENU_SLOT_ITEM_NVG:
{
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_NVG, ITEM_TYPE_BUYING))
return;
#endif
if (pPlayer->m_bHasNightVision)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_One");
}
return;
}
if (pPlayer->m_iAccount >= NVG_PRICE)
{
if (!(pPlayer->m_flDisplayHistory & DHF_NIGHTVISION))
{
pPlayer->HintMessage("#Hint_use_nightvision");
pPlayer->m_flDisplayHistory |= DHF_NIGHTVISION;
}
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/equip_nvg.wav", VOL_NORM, ATTN_NORM);
bEnoughMoney = true;
pPlayer->m_bHasNightVision = true;
pPlayer->AddAccount(-NVG_PRICE, RT_PLAYER_BOUGHT_SOMETHING);
pPlayer->SendItemStatus();
}
break;
}
case MENU_SLOT_ITEM_DEFUSEKIT:
{
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_DEFUSEKIT, ITEM_TYPE_BUYING))
return;
#endif
if (pPlayer->m_iTeam != CT || !CSGameRules()->m_bMapHasBombTarget)
return;
if (pPlayer->m_bHasDefuser)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_One");
}
return;
}
if (pPlayer->m_iAccount >= DEFUSEKIT_PRICE)
{
bEnoughMoney = true;
pPlayer->GiveDefuser();
pPlayer->AddAccount(-DEFUSEKIT_PRICE, RT_PLAYER_BOUGHT_SOMETHING);
#ifdef REGAMEDLL_FIXES
EMIT_SOUND(ENT(pPlayer->pev), CHAN_VOICE, "items/kevlar.wav", VOL_NORM, ATTN_NORM);
#else
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/kevlar.wav", VOL_NORM, ATTN_NORM);
#endif
}
break;
}
case MENU_SLOT_ITEM_SHIELD:
{
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem(ITEM_SHIELDGUN, ITEM_TYPE_BUYING))
return;
#endif
if (!CanBuyThis(pPlayer, WEAPON_SHIELDGUN))
return;
if (pPlayer->m_iAccount >= SHIELDGUN_PRICE)
{
bEnoughMoney = true;
pPlayer->DropPrimary();
pPlayer->GiveShield();
pPlayer->AddAccount(-SHIELDGUN_PRICE, RT_PLAYER_BOUGHT_SOMETHING);
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM);
}
break;
}
}
if (!bEnoughMoney)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Not_Enough_Money");
BlinkAccount(pPlayer);
}
return;
}
if (pszItem)
{
g_bItemCreatedByBuying = true;
pPlayer->GiveNamedItem(pszItem);
g_bItemCreatedByBuying = false;
pPlayer->AddAccount(-iItemPrice, RT_PLAYER_BOUGHT_SOMETHING);
}
if (TheTutor)
{
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
}
}
LINK_HOOK_CHAIN(CBaseEntity *, BuyWeaponByWeaponID, (CBasePlayer *pPlayer, WeaponIdType weaponID), pPlayer, weaponID)
CBaseEntity *EXT_FUNC __API_HOOK(BuyWeaponByWeaponID)(CBasePlayer *pPlayer, WeaponIdType weaponID)
{
if (!pPlayer->CanPlayerBuy(true))
return nullptr;
#ifdef REGAMEDLL_ADD
if (pPlayer->HasRestrictItem((ItemID)weaponID, ITEM_TYPE_BUYING))
return nullptr;
#endif
if (!CanBuyThis(pPlayer, weaponID))
return nullptr;
WeaponInfoStruct *info = GetWeaponInfo(weaponID);
if (!info || !info->entityName)
return nullptr;
if (pPlayer->m_iAccount < info->cost)
{
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Not_Enough_Money");
BlinkAccount(pPlayer);
}
return nullptr;
}
if (IsPrimaryWeapon(weaponID))
{
pPlayer->DropPrimary();
}
else
{
pPlayer->DropSecondary();
}
auto pEntity = pPlayer->GiveNamedItem(info->entityName);
pPlayer->AddAccount(-info->cost, RT_PLAYER_BOUGHT_SOMETHING);
#ifdef REGAMEDLL_ADD
if (refill_bpammo_weapons.value > 1)
{
CBasePlayerItem *pItem = static_cast<CBasePlayerItem *>(pEntity);
if (pItem) {
pPlayer->GiveAmmo(pItem->iMaxAmmo1(), pItem->pszAmmo1(), pItem->iMaxAmmo1());
}
}
#endif
if (TheTutor)
{
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
}
return pEntity;
}
LINK_HOOK_VOID_CHAIN(HandleMenu_ChooseAppearance, (CBasePlayer *pPlayer, int slot), pPlayer, slot)
void EXT_FUNC __API_HOOK(HandleMenu_ChooseAppearance)(CBasePlayer *pPlayer, int slot)
{
int numSkins = AreRunningCZero() ? CZ_NUM_SKIN : CS_NUM_SKIN;
struct
{
ModelName model_id;
char *model_name;
int model_name_index;
} appearance;
Q_memset(&appearance, 0, sizeof(appearance));
if (pPlayer->m_iTeam == TERRORIST)
{
if ((slot > numSkins || slot < 1) && (!TheBotProfiles->GetCustomSkin(slot) || !pPlayer->IsBot()))
{
slot = RANDOM_LONG(1, numSkins);
}
switch (slot)
{
case 1:
appearance.model_id = MODEL_TERROR;
appearance.model_name = "terror";
break;
case 2:
appearance.model_id = MODEL_LEET;
appearance.model_name = "leet";
break;
case 3:
appearance.model_id = MODEL_ARCTIC;
appearance.model_name = "arctic";
break;
case 4:
appearance.model_id = MODEL_GUERILLA;
appearance.model_name = "guerilla";
break;
case 5:
if (AreRunningCZero())
{
appearance.model_id = MODEL_MILITIA;
appearance.model_name = "militia";
break;
}
default:
if (TheBotProfiles->GetCustomSkinModelname(slot) && pPlayer->IsBot())
{
appearance.model_name = (char *)TheBotProfiles->GetCustomSkinModelname(slot);
}
else
{
appearance.model_id = MODEL_TERROR;
appearance.model_name = "terror";
}
break;
}
// default T model models/player/terror/terror.mdl
appearance.model_name_index = 8;
}
else if (pPlayer->m_iTeam == CT)
{
if ((slot > numSkins || slot < 1) && (!TheBotProfiles->GetCustomSkin(slot) || !pPlayer->IsBot()))
{
slot = RANDOM_LONG(1, numSkins);
}
switch (slot)
{
case 1:
appearance.model_id = MODEL_URBAN;
appearance.model_name = "urban";
break;
case 2:
appearance.model_id = MODEL_GSG9;
appearance.model_name = "gsg9";
break;
case 3:
appearance.model_id = MODEL_SAS;
appearance.model_name = "sas";
break;
case 4:
appearance.model_id = MODEL_GIGN;
appearance.model_name = "gign";
break;
case 5:
if (AreRunningCZero())
{
appearance.model_id = MODEL_SPETSNAZ;
appearance.model_name = "spetsnaz";
break;
}
default:
if (TheBotProfiles->GetCustomSkinModelname(slot) && pPlayer->IsBot())
{
appearance.model_name = (char *)TheBotProfiles->GetCustomSkinModelname(slot);
}
else
{
appearance.model_id = MODEL_URBAN;
appearance.model_name = "urban";
}
break;
}
// default CT model models/player/urban/urban.mdl
appearance.model_name_index = 9;
}
#ifdef REGAMEDLL_FIXES
pPlayer->ResetMenu();
#else
pPlayer->m_iMenu = Menu_OFF;
#endif
// Reset the player's state
switch (pPlayer->m_iJoiningState)
{
case JOINED:
CSGameRules()->CheckWinConditions();
break;
case PICKINGTEAM:
{
pPlayer->m_iJoiningState = GETINTOGAME;
if (CSGameRules()->IsCareer())
{
if (!pPlayer->IsBot())
{
CSGameRules()->CheckWinConditions();
}
}
break;
}
}
pPlayer->pev->body = 0;
pPlayer->m_iModelName = appearance.model_id;
pPlayer->SetClientUserInfoModel(GET_INFO_BUFFER(pPlayer->edict()), appearance.model_name);
pPlayer->SetNewPlayerModel(sPlayerModelFiles[appearance.model_name_index]);
if (CSGameRules()->m_bMapHasVIPSafetyZone)
{
if (!CSGameRules()->m_pVIP && pPlayer->m_iTeam == CT)
{
pPlayer->MakeVIP();
}
}
}
LINK_HOOK_CHAIN(BOOL, HandleMenu_ChooseTeam, (CBasePlayer *pPlayer, int slot), pPlayer, slot)
// returns true if the selection has been handled and the player's menu
// can be closed...false if the menu should be displayed again
BOOL EXT_FUNC __API_HOOK(HandleMenu_ChooseTeam)(CBasePlayer *pPlayer, int slot)
{
// If this player is a VIP, don't allow him to switch teams/appearances unless the following conditions are met :
// a) There is another TEAM_CT player who is in the queue to be a VIP
// b) This player is dead
if (pPlayer->m_bIsVIP)
{
if (pPlayer->pev->deadflag == DEAD_NO)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Switch_From_VIP");
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
return TRUE;
}
else if (CSGameRules()->IsVIPQueueEmpty())
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Switch_From_VIP");
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
return TRUE;
}
}
TeamName team = UNASSIGNED;
switch (slot)
{
case MENU_SLOT_TEAM_TERRORIST:
team = TERRORIST;
break;
case MENU_SLOT_TEAM_CT:
team = CT;
break;
case MENU_SLOT_TEAM_VIP:
{
if (CSGameRules()->m_bMapHasVIPSafetyZone && pPlayer->m_iTeam == CT)
{
CSGameRules()->AddToVIPQueue(pPlayer);
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
return TRUE;
}
else
{
return FALSE;
}
break;
}
case MENU_SLOT_TEAM_RANDOM:
{
// Attempt to auto-select a team
team = CSGameRules()->SelectDefaultTeam();
if (team == UNASSIGNED)
{
if (cv_bot_auto_vacate.value > 0.0f && !pPlayer->IsBot())
{
team = (RANDOM_LONG(0, 1) == 0) ? TERRORIST : CT;
bool atLeastOneLeft = UTIL_KickBotFromTeam(team);
if (!atLeastOneLeft)
{
// no bots on that team, try the other
team = (team == CT) ? TERRORIST : CT;
atLeastOneLeft = UTIL_KickBotFromTeam(team);
if (!atLeastOneLeft)
{
// couldn't kick any bots, fail
team = UNASSIGNED;
}
}
if (atLeastOneLeft)
{
CONSOLE_ECHO("These bots has left the game to make room for human players.\n");
}
}
}
break;
}
case MENU_SLOT_TEAM_SPECT:
{
// Prevent this is the cvar is set
// spectator proxy
if (!allow_spectators.value && !(pPlayer->pev->flags & FL_PROXY))
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Be_Spectator");
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
return FALSE;
}
// are we already a spectator?
if (pPlayer->m_iTeam == SPECTATOR)
{
return TRUE;
}
// Only spectate if we are in the freeze period or dead.
// This is done here just in case.
if (g_pGameRules->IsFreezePeriod() || pPlayer->pev->deadflag != DEAD_NO)
{
if (pPlayer->m_iTeam != UNASSIGNED && pPlayer->pev->deadflag == DEAD_NO)
{
if (pPlayer->Kill())
{
// add 1 to frags to balance out the 1 subtracted for killing yourself
pPlayer->pev->frags++;
}
}
pPlayer->RemoveAllItems(TRUE);
#ifndef REGAMEDLL_FIXES
// NOTE: It is already does reset inside RemoveAllItems
pPlayer->m_bHasC4 = false;
#endif
#ifdef REGAMEDLL_FIXES
if (pPlayer->m_iTeam != SPECTATOR)
#endif
{
// notify other clients of player joined to team spectator
UTIL_LogPrintf("\"%s<%i><%s><%s>\" joined team \"SPECTATOR\"\n", STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeam(pPlayer->m_iTeam));
}
pPlayer->m_iTeam = SPECTATOR;
pPlayer->m_iJoiningState = JOINED;
// Reset money
#ifdef REGAMEDLL_ADD
pPlayer->AddAccount(0, RT_PLAYER_SPEC_JOIN, false);
#else
pPlayer->m_iAccount = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgMoney, nullptr, pPlayer->pev);
WRITE_LONG(pPlayer->m_iAccount);
WRITE_BYTE(0);
MESSAGE_END();
#endif
#ifndef REGAMEDLL_FIXES
MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo);
#else
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
#endif
WRITE_BYTE(ENTINDEX(pPlayer->edict()));
WRITE_SHORT(int(pPlayer->pev->frags));
WRITE_SHORT(pPlayer->m_iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(0);
MESSAGE_END();
pPlayer->m_pIntroCamera = nullptr;
pPlayer->m_bTeamChanged = true;
if (TheBots)
{
TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, pPlayer);
}
pPlayer->TeamChangeUpdate();
edict_t *pentSpawnSpot = g_pGameRules->GetPlayerSpawnSpot(pPlayer);
pPlayer->StartObserver(pentSpawnSpot->v.origin, pentSpawnSpot->v.angles);
#ifndef REGAMEDLL_FIXES
// TODO: it was already sent in StartObserver
MESSAGE_BEGIN(MSG_ALL, gmsgSpectator);
WRITE_BYTE(ENTINDEX(pPlayer->edict()));
WRITE_BYTE(1);
MESSAGE_END();
#endif
// do we have fadetoblack on? (need to fade their screen back in)
if (fadetoblack.value == FADETOBLACK_STAY)
{
UTIL_ScreenFade(pPlayer, Vector(0, 0, 0), 0.001, 0, 0, FFADE_IN);
}
return TRUE;
}
else
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Be_Spectator");
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
return FALSE;
}
break;
}
default:
return FALSE;
}
// If the code gets this far, the team is not TEAM_UNASSIGNED
// Player is switching to a new team (It is possible to switch to the
// same team just to choose a new appearance)
if (CSGameRules()->TeamFull(team))
{
// The specified team is full
// attempt to kick a bot to make room for this player
bool madeRoom = false;
if (cv_bot_auto_vacate.value > 0 && !pPlayer->IsBot())
{
if (UTIL_KickBotFromTeam(team))
{
CONSOLE_ECHO("These bots has left the game to make room for human players.\n");
madeRoom = true;
}
}
if (!madeRoom)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, (team == TERRORIST) ? "#Terrorists_Full" : "#CTs_Full");
return FALSE;
}
}
// players are allowed to change to their own team so they can just change their model
if (CSGameRules()->TeamStacked(team, pPlayer->m_iTeam))
{
// The specified team is full
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, (team == TERRORIST) ? "#Too_Many_Terrorists" : "#Too_Many_CTs");
return FALSE;
}
if (team != SPECTATOR && !pPlayer->IsBot()
#ifdef REGAMEDLL_ADD
&& !(pPlayer->pev->flags & FL_FAKECLIENT) && auto_join_team.value != 1.0f
#endif
)
{
int humanTeam = UNASSIGNED;
if (!Q_stricmp(humans_join_team.string, "CT"))
{
humanTeam = CT;
}
else if (!Q_stricmp(humans_join_team.string, "T"))
{
humanTeam = TERRORIST;
}
if (humanTeam != UNASSIGNED && team != humanTeam)
{
// TODO: These localization strings are not defined on the client CS 1.6, only for CZero
#ifdef REGAMEDLL_FIXES
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, (team == TERRORIST) ? "Humans can only be CT!" : "Humans can only be terrorists!");
#else
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, (team == TERRORIST) ? "#Humans_Join_Team_CT" : "#Humans_Join_Team_T");
#endif
return FALSE;
}
}
// If we already died and changed teams once, deny
if (pPlayer->m_bTeamChanged)
{
if (pPlayer->pev->deadflag != DEAD_NO)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Only_1_Team_Change");
return FALSE;
}
}
if (pPlayer->m_iTeam == SPECTATOR && team != SPECTATOR)
{
// If they're switching into spectator, setup spectator properties..
pPlayer->m_bNotKilled = true;
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_NONE;
pPlayer->m_iTeamKills = 0;
CheckStartMoney();
// all players start with "mp_startmoney" bucks
#ifdef REGAMEDLL_ADD
pPlayer->AddAccount(startmoney.value, RT_PLAYER_SPEC_JOIN, false);
#else
pPlayer->m_iAccount = int(startmoney.value);
#endif
pPlayer->pev->solid = SOLID_NOT;
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
pPlayer->pev->effects = (EF_NODRAW | EF_NOINTERP);
pPlayer->pev->takedamage = DAMAGE_NO;
pPlayer->pev->deadflag = DEAD_DEAD;
pPlayer->pev->punchangle = g_vecZero;
pPlayer->m_bHasNightVision = false;
pPlayer->m_iHostagesKilled = 0;
pPlayer->m_fDeadTime = 0;
pPlayer->has_disconnected = false;
#ifdef REGAMEDLL_ADD
pPlayer->m_iJoiningState = PICKINGTEAM;
#else
pPlayer->pev->velocity = g_vecZero;
pPlayer->m_iJoiningState = GETINTOGAME;
#endif
pPlayer->SendItemStatus();
#ifndef REGAMEDLL_ADD
SET_CLIENT_MAXSPEED(ENT(pPlayer->pev), 1);
#endif
SET_MODEL(ENT(pPlayer->pev), "models/player.mdl");
}
#ifdef REGAMEDLL_ADD
if (!CSGameRules()->ShouldSkipShowMenu())
#endif
{
if (!CSGameRules()->IsCareer())
{
switch (team)
{
case CT:
if (AreRunningCZero())
ShowVGUIMenu(pPlayer, VGUI_Menu_Class_CT, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6), "#CT_Select");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Class_CT, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5), "#CT_Select");
break;
case TERRORIST:
if (AreRunningCZero())
ShowVGUIMenu(pPlayer, VGUI_Menu_Class_T, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6), "#Terrorist_Select");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Class_T, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5), "#Terrorist_Select");
break;
}
}
pPlayer->m_iMenu = Menu_ChooseAppearance;
// Show the appropriate Choose Appearance menu
// This must come before pPlayer->Kill() for CheckWinConditions() to function properly
if (pPlayer->pev->deadflag == DEAD_NO)
{
pPlayer->Kill();
}
}
TeamName oldTeam;
char *szOldTeam, *szNewTeam;
// Switch their actual team...
pPlayer->m_bTeamChanged = true;
oldTeam = pPlayer->m_iTeam;
pPlayer->m_iTeam = team;
if (TheBots)
{
TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, pPlayer);
}
pPlayer->TeamChangeUpdate();
szOldTeam = GetTeam(oldTeam);
szNewTeam = GetTeam(team);
// Notify others that this player has joined a new team
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, (team == TERRORIST) ? "#Game_join_terrorist" : "#Game_join_ct",
(STRING(pPlayer->pev->netname) && STRING(pPlayer->pev->netname)[0] != 0) ? STRING(pPlayer->pev->netname) : "<unconnected>");
UTIL_LogPrintf("\"%s<%i><%s><%s>\" joined team \"%s\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), szOldTeam, szNewTeam);
return TRUE;
}
void Radio1(CBasePlayer *pPlayer, int slot)
{
if (pPlayer->m_flRadioTime >= gpGlobals->time)
return;
if (pPlayer->m_iRadioMessages <= 0)
return;
pPlayer->m_iRadioMessages--;
pPlayer->m_flRadioTime = gpGlobals->time + CGameRules::GetRadioTimeout();
switch (slot)
{
case 1:
pPlayer->Radio("%!MRAD_COVERME", "#Cover_me");
break;
case 2:
pPlayer->Radio("%!MRAD_TAKEPOINT", "#You_take_the_point");
break;
case 3:
pPlayer->Radio("%!MRAD_POSITION", "#Hold_this_position");
break;
case 4:
pPlayer->Radio("%!MRAD_REGROUP", "#Regroup_team");
break;
case 5:
pPlayer->Radio("%!MRAD_FOLLOWME", "#Follow_me");
break;
case 6:
pPlayer->Radio("%!MRAD_HITASSIST", "#Taking_fire");
break;
}
if (TheBots)
{
TheBots->OnEvent((GameEventType)(EVENT_START_RADIO_1 + slot), pPlayer);
}
}
void Radio2(CBasePlayer *pPlayer, int slot)
{
if (pPlayer->m_flRadioTime >= gpGlobals->time)
return;
if (pPlayer->m_iRadioMessages <= 0)
return;
pPlayer->m_iRadioMessages--;
pPlayer->m_flRadioTime = gpGlobals->time + CGameRules::GetRadioTimeout();
switch (slot)
{
case 1:
pPlayer->Radio("%!MRAD_GO", "#Go_go_go");
break;
case 2:
pPlayer->Radio("%!MRAD_FALLBACK", "#Team_fall_back");
break;
case 3:
pPlayer->Radio("%!MRAD_STICKTOG", "#Stick_together_team");
break;
case 4:
pPlayer->Radio("%!MRAD_GETINPOS", "#Get_in_position_and_wait");
break;
case 5:
pPlayer->Radio("%!MRAD_STORMFRONT", "#Storm_the_front");
break;
case 6:
pPlayer->Radio("%!MRAD_REPORTIN", "#Report_in_team");
break;
}
if (TheBots)
{
TheBots->OnEvent((GameEventType)(EVENT_START_RADIO_2 + slot), pPlayer);
}
}
void Radio3(CBasePlayer *pPlayer, int slot)
{
if (pPlayer->m_flRadioTime >= gpGlobals->time)
return;
if (pPlayer->m_iRadioMessages <= 0)
return;
pPlayer->m_iRadioMessages--;
pPlayer->m_flRadioTime = gpGlobals->time + CGameRules::GetRadioTimeout();
switch (slot)
{
case 1:
if (RANDOM_LONG(0, 1))
pPlayer->Radio("%!MRAD_AFFIRM", "#Affirmative");
else
pPlayer->Radio("%!MRAD_ROGER", "#Roger_that");
break;
case 2:
pPlayer->Radio("%!MRAD_ENEMYSPOT", "#Enemy_spotted");
break;
case 3:
pPlayer->Radio("%!MRAD_BACKUP", "#Need_backup");
break;
case 4:
pPlayer->Radio("%!MRAD_CLEAR", "#Sector_clear");
break;
case 5:
pPlayer->Radio("%!MRAD_INPOS", "#In_position");
break;
case 6:
pPlayer->Radio("%!MRAD_REPRTINGIN", "#Reporting_in");
break;
case 7:
pPlayer->Radio("%!MRAD_BLOW", "#Get_out_of_there");
break;
case 8:
pPlayer->Radio("%!MRAD_NEGATIVE", "#Negative");
break;
case 9:
pPlayer->Radio("%!MRAD_ENEMYDOWN", "#Enemy_down");
break;
}
if (TheBots)
{
TheBots->OnEvent((GameEventType)(EVENT_START_RADIO_3 + slot), pPlayer);
}
}
LINK_HOOK_CHAIN(bool, BuyGunAmmo, (CBasePlayer *pPlayer, CBasePlayerItem *weapon, bool bBlinkMoney), pPlayer, weapon, bBlinkMoney)
bool EXT_FUNC __API_HOOK(BuyGunAmmo)(CBasePlayer *pPlayer, CBasePlayerItem *weapon, bool bBlinkMoney)
{
if (!pPlayer->CanPlayerBuy(true))
return false;
// Ensure that the weapon uses ammo
int nAmmo = weapon->PrimaryAmmoIndex();
if (nAmmo == -1)
return false;
// Can only buy if the player does not already have full ammo
if (pPlayer->m_rgAmmo[nAmmo] >= weapon->iMaxAmmo1())
return false;
WeaponInfoStruct *info = GetWeaponInfo(weapon->m_iId);
if (!info)
{
ALERT(at_console, "Tried to buy ammo for an unrecognized gun\n");
return false;
}
// Purchase the ammo if the player has enough money
if (pPlayer->m_iAccount >= info->clipCost)
{
#ifdef REGAMEDLL_FIXES
if (pPlayer->GiveAmmo(info->buyClipSize, weapon->pszAmmo1(), weapon->iMaxAmmo1()) == -1)
return false;
EMIT_SOUND(ENT(weapon->pev), CHAN_ITEM, "items/9mmclip1.wav", VOL_NORM, ATTN_NORM);
#else
if (!pPlayer->GiveNamedItemEx(info->ammoName1)) {
return false;
}
#endif
pPlayer->AddAccount(-info->clipCost, RT_PLAYER_BOUGHT_SOMETHING);
return true;
}
if (bBlinkMoney)
{
if (g_bClientPrintEnable)
{
// Not enough money.. let the player know
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Not_Enough_Money");
BlinkAccount(pPlayer);
}
}
return false;
}
bool BuyAmmo(CBasePlayer *pPlayer, int nSlot, bool bBlinkMoney)
{
if (!pPlayer->CanPlayerBuy(true))
return false;
if (nSlot < PRIMARY_WEAPON_SLOT || nSlot > PISTOL_SLOT)
return false;
// Buy one ammo clip for all weapons in the given slot
//
// nSlot == 1 : Primary weapons
// nSlot == 2 : Secondary weapons
CBasePlayerItem *pItem = pPlayer->m_rgpPlayerItems[nSlot];
if (pPlayer->HasShield())
{
if (pPlayer->m_rgpPlayerItems[PISTOL_SLOT])
pItem = pPlayer->m_rgpPlayerItems[PISTOL_SLOT];
}
if (pItem)
{
while (BuyGunAmmo(pPlayer, pItem, bBlinkMoney))
{
pItem = pItem->m_pNext;
if (!pItem)
{
return true;
}
}
}
return false;
}
CBaseEntity *EntityFromUserID(int userID)
{
CBaseEntity *pTempEntity = nullptr;
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")))
{
if (FNullEnt(pTempEntity->edict()))
break;
if (pTempEntity->IsDormant())
continue;
CBasePlayer *pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
if (pTempPlayer->m_iTeam != UNASSIGNED && userID == GETPLAYERUSERID(pTempEntity->edict()))
{
return pTempPlayer;
}
}
return nullptr;
}
NOXREF int CountPlayersInServer()
{
int count = 0;
CBaseEntity *pTempEntity = nullptr;
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")))
{
if (FNullEnt(pTempEntity->edict()))
break;
if (pTempEntity->IsDormant())
continue;
CBasePlayer *pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
if (pTempPlayer->m_iTeam != UNASSIGNED)
{
count++;
}
}
return count;
}
// Handles the special "buy" alias commands we're creating to accommodate the buy
// scripts players use (now that we've rearranged the buy menus and broken the scripts)
// ** Returns TRUE if we've handled the command **
BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
{
// Let them buy it if it's got a weapon data string.
BOOL bRetVal = FALSE;
const char *pszFailItem = nullptr;
WeaponIdType weaponID = WEAPON_NONE;
const char *weaponFailName = BuyAliasToWeaponID(pszCommand, weaponID);
// Ok, we have weapon info ID.
if (weaponID != WEAPON_NONE)
{
// assasination maps have a specific set of weapons that can be used in them.
if (CanBuyWeaponByMaptype(pPlayer->m_iTeam, weaponID, CSGameRules()->m_bMapHasVIPSafetyZone == TRUE))
{
bRetVal = TRUE;
BuyWeaponByWeaponID(pPlayer, weaponID);
}
else if (weaponFailName)
{
bRetVal = TRUE;
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Alias_Not_Avail", weaponFailName);
}
}
else
{
bRetVal = TRUE;
if (g_bClientPrintEnable)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Buy_This");
}
}
}
else
{
// primary ammo
if (FStrEq(pszCommand, "primammo"))
{
bRetVal = TRUE;
// Buy as much primary ammo as possible
// Blink money only if player doesn't have enough for the
// first clip
if (BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, true))
{
while (BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, false))
;
if (TheTutor)
{
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
}
}
}
// secondary ammo
else if (FStrEq(pszCommand, "secammo"))
{
bRetVal = TRUE;
// Buy as much secondary ammo as possible
// Blink money only if player doesn't have enough for the
// first clip
if (BuyAmmo(pPlayer, PISTOL_SLOT, true))
{
while (BuyAmmo(pPlayer, PISTOL_SLOT, false))
;
if (TheTutor)
{
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
}
}
}
// equipment
else if (FStrEq(pszCommand, "vest"))
{
bRetVal = TRUE;
BuyItem(pPlayer, MENU_SLOT_ITEM_VEST);
}
else if (FStrEq(pszCommand, "vesthelm"))
{
bRetVal = TRUE;
BuyItem(pPlayer, MENU_SLOT_ITEM_VESTHELM);
}
else if (FStrEq(pszCommand, "flash"))
{
bRetVal = TRUE;
BuyItem(pPlayer, MENU_SLOT_ITEM_FLASHGREN);
}
else if (FStrEq(pszCommand, "hegren"))
{
bRetVal = TRUE;
BuyItem(pPlayer, MENU_SLOT_ITEM_HEGREN);
}
else if (FStrEq(pszCommand, "sgren"))
{
bRetVal = TRUE;
BuyItem(pPlayer, MENU_SLOT_ITEM_SMOKEGREN);
}
else if (FStrEq(pszCommand, "nvgs"))
{
bRetVal = TRUE;
BuyItem(pPlayer, MENU_SLOT_ITEM_NVG);
}
else if (FStrEq(pszCommand, "defuser"))
{
bRetVal = TRUE;
if (pPlayer->m_iTeam == CT)
{
BuyItem(pPlayer, MENU_SLOT_ITEM_DEFUSEKIT);
}
else
{
// fail gracefully
pszFailItem = "#Bomb_Defusal_Kit";
}
}
else if (FStrEq(pszCommand, "shield"))
{
bRetVal = TRUE;
if (pPlayer->m_iTeam == CT)
{
BuyItem(pPlayer, MENU_SLOT_ITEM_SHIELD);
}
else
{
// fail gracefully
pszFailItem = "#TactShield_Desc";
}
}
}
if (g_bClientPrintEnable && pszFailItem)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Alias_Not_Avail", pszFailItem);
}
pPlayer->BuildRebuyStruct();
return bRetVal;
}
struct RadioStruct
{
int slot;
void (*func)(CBasePlayer *, int);
const char *alias;
} radioInfo[] = {
{ 1, Radio1, "coverme" },
{ 2, Radio1, "takepoint" },
{ 3, Radio1, "holdpos" },
{ 4, Radio1, "regroup" },
{ 5, Radio1, "followme" },
{ 6, Radio1, "takingfire" },
{ 1, Radio2, "go" },
{ 2, Radio2, "fallback" },
{ 3, Radio2, "sticktog" },
{ 4, Radio2, "getinpos" },
{ 5, Radio2, "stormfront" },
{ 6, Radio2, "report" },
{ 1, Radio3, "roger" },
{ 2, Radio3, "enemyspot" },
{ 3, Radio3, "needbackup" },
{ 4, Radio3, "sectorclear" },
{ 5, Radio3, "inposition" },
{ 6, Radio3, "reportingin" },
{ 7, Radio3, "getout" },
{ 8, Radio3, "negative" },
{ 9, Radio3, "enemydown" },
};
BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
{
for (auto& radio : radioInfo)
{
if (FStrEq(pszCommand, radio.alias))
{
radio.func(pPlayer, radio.slot);
return TRUE;
}
}
return FALSE;
}
void EXT_FUNC InternalCommand(edict_t *pEntity, const char *pcmd, const char *parg1)
{
const char *pstr = nullptr;
entvars_t *pev = &pEntity->v;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
if (FStrEq(pcmd, "say"))
{
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_SAY])
{
pPlayer->m_flLastCommandTime[CMD_SAY] = gpGlobals->time + 0.3f;
Host_Say(pEntity, FALSE);
}
}
else if (FStrEq(pcmd, "say_team"))
{
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_SAYTEAM])
{
pPlayer->m_flLastCommandTime[CMD_SAYTEAM] = gpGlobals->time + 0.3f;
Host_Say(pEntity, TRUE);
}
}
else if (FStrEq(pcmd, "fullupdate"))
{
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_FULLUPDATE])
{
pPlayer->m_flLastCommandTime[CMD_FULLUPDATE] = gpGlobals->time + 0.6f;
pPlayer->ForceClientDllUpdate();
}
}
else if (FStrEq(pcmd, "vote"))
{
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_VOTE])
{
pPlayer->m_flLastCommandTime[CMD_VOTE] = gpGlobals->time + 0.3f;
if (gpGlobals->time < pPlayer->m_flNextVoteTime)
{
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Wait_3_Seconds");
return;
}
#ifdef REGAMEDLL_ADD
static const int flagKick = UTIL_ReadFlags("k");
if ((flagKick & UTIL_ReadFlags(vote_flags.string)) == 0)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Command_Not_Available");
return;
}
#endif
pPlayer->m_flNextVoteTime = gpGlobals->time + 3;
if (pPlayer->m_iTeam != UNASSIGNED)
{
int iVoteID;
bool bVoteFail = false;
int iNumArgs = CMD_ARGC_();
int iVoteLength = Q_strlen(parg1);
if (iNumArgs != 2 || iVoteLength <= 0 || iVoteLength > 6)
{
bVoteFail = true;
}
iVoteID = Q_atoi(parg1);
if (iVoteID <= 0)
{
bVoteFail = true;
}
if (bVoteFail)
{
ListPlayers(pPlayer);
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_usage");
return;
}
if (CountTeamPlayers(pPlayer->m_iTeam) < 3)
{
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Cannot_Vote_With_Less_Than_Three");
return;
}
CBaseEntity *pKickEntity = EntityFromUserID(iVoteID);
if (pKickEntity)
{
CBasePlayer *pKickPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pKickEntity->pev);
if (pKickPlayer->m_iTeam != pPlayer->m_iTeam)
{
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_players_on_your_team");
return;
}
if (pKickPlayer == pPlayer)
{
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_not_yourself");
return;
}
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_cast", UTIL_dtos1(iVoteID));
pPlayer->m_iCurrentKickVote = iVoteID;
ProcessKickVote(pPlayer, pKickPlayer);
}
else
{
ListPlayers(pPlayer);
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_player_not_found", UTIL_dtos1(iVoteID));
}
}
}
}
else if (FStrEq(pcmd, "listmaps"))
{
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_LISTMAPS])
{
pPlayer->m_flLastCommandTime[CMD_LISTMAPS] = gpGlobals->time + 0.3f;
CSGameRules()->DisplayMaps(pPlayer, 0);
}
}
else if (FStrEq(pcmd, "votemap"))
{
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_VOTEMAP])
{
pPlayer->m_flLastCommandTime[CMD_VOTEMAP] = gpGlobals->time + 0.3f;
if (gpGlobals->time < pPlayer->m_flNextVoteTime)
{
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Wait_3_Seconds");
return;
}
#ifdef REGAMEDLL_ADD
static const int flagMap = UTIL_ReadFlags("m");
if ((flagMap & UTIL_ReadFlags(vote_flags.string)) == 0)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Command_Not_Available");
return;
}
#endif
pPlayer->m_flNextVoteTime = gpGlobals->time + 3;
if (pPlayer->m_iTeam != UNASSIGNED)
{
if (gpGlobals->time < CGameRules::GetVotemapMinElapsedTime())
{
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Cannot_Vote_Map");
return;
}
bool bFailed = false;
int iNumArgs = CMD_ARGC_();
int iVoteLength = Q_strlen(parg1);
if (iNumArgs != 2 || iVoteLength > 5)
{
bFailed = true;
}
int iVoteID = Q_atoi(parg1);
if (iVoteID < 1 || iVoteID > MAX_VOTE_MAPS)
{
bFailed = true;
}
if (iVoteID > GetMapCount())
{
bFailed = true;
}
if (bFailed)
{
CSGameRules()->DisplayMaps(pPlayer, 0);
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_votemap_usage");
return;
}
if (CountTeamPlayers(pPlayer->m_iTeam) < 2)
{
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Cannot_Vote_Need_More_People");
return;
}
if (pPlayer->m_iMapVote)
{
if (--CSGameRules()->m_iMapVotes[pPlayer->m_iMapVote] < 0)
{
CSGameRules()->m_iMapVotes[pPlayer->m_iMapVote] = 0;
}
}
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_voted_for_map", UTIL_dtos1(iVoteID));
pPlayer->m_iMapVote = iVoteID;
CSGameRules()->ProcessMapVote(pPlayer, iVoteID);
}
}
}
else if (FStrEq(pcmd, "timeleft"))
{
if (gpGlobals->time > pPlayer->m_iTimeCheckAllowed)
{
pPlayer->m_iTimeCheckAllowed = int(gpGlobals->time + 1.0f);
if (!timelimit.value)
{
ClientPrint(pPlayer->pev, HUD_PRINTTALK, "#Game_no_timelimit");
return;
}
int timeRemaining = (int)CSGameRules()->GetTimeLeft();
if (timeRemaining < 0)
timeRemaining = 0;
int iMinutes = timeRemaining / 60;
int iSeconds = timeRemaining % 60;
char secs[5];
char *temp = UTIL_dtos2(iSeconds);
if (iSeconds >= 10)
{
secs[0] = temp[0];
secs[1] = temp[1];
secs[2] = '\0';
}
else
{
secs[0] = '0';
secs[1] = temp[0];
secs[2] = '\0';
}
ClientPrint(pPlayer->pev, HUD_PRINTTALK, "#Game_timelimit", UTIL_dtos1(iMinutes), secs);
}
}
else if (FStrEq(pcmd, "listplayers"))
{
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_LISTPLAYERS])
{
pPlayer->m_flLastCommandTime[CMD_LISTPLAYERS] = gpGlobals->time + 0.3f;
ListPlayers(pPlayer);
}
}
else if (FStrEq(pcmd, "client_buy_open"))
{
if (pPlayer->m_iMenu == Menu_OFF)
{
pPlayer->m_iMenu = Menu_ClientBuy;
}
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
if (TheTutor)
{
TheTutor->OnEvent(EVENT_TUTOR_BUY_MENU_OPENNED);
}
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, nullptr, pPlayer->pev);
MESSAGE_END();
}
}
else if (FStrEq(pcmd, "client_buy_close"))
{
if (pPlayer->m_iMenu == Menu_ClientBuy)
{
pPlayer->m_iMenu = Menu_OFF;
}
}
else if (FStrEq(pcmd, "menuselect"))
{
int slot = Q_atoi(parg1);
if (pPlayer->m_iJoiningState == JOINED || (pPlayer->m_iMenu != Menu_ChooseAppearance && pPlayer->m_iMenu != Menu_ChooseTeam))
{
if (slot == 10)
{
pPlayer->m_iMenu = Menu_OFF;
}
}
#ifdef REGAMEDLL_ADD
auto canOpenOldMenu = [pPlayer]()-> bool
{
if (!pPlayer->m_bVGUIMenus || pPlayer->CSPlayer()->m_bForceShowMenu) {
pPlayer->CSPlayer()->m_bForceShowMenu = false;
return true;
}
return false;
};
#else
auto canOpenOldMenu = [pPlayer]()-> bool {
return pPlayer->m_bVGUIMenus == false;
};
#endif
switch (pPlayer->m_iMenu)
{
case Menu_OFF:
break;
case Menu_ChooseTeam:
{
if (canOpenOldMenu() && !HandleMenu_ChooseTeam(pPlayer, slot))
{
pPlayer->m_iMenu = Menu_ChooseTeam;
if (pPlayer->m_iJoiningState == JOINED)
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_0), "#IG_Team_Select");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5), "#Team_Select");
}
break;
}
case Menu_IGChooseTeam:
{
if (canOpenOldMenu()) {
HandleMenu_ChooseTeam(pPlayer, slot);
}
break;
}
case Menu_ChooseAppearance:
{
if (canOpenOldMenu()) {
HandleMenu_ChooseAppearance(pPlayer, slot);
}
break;
}
case Menu_Buy:
{
if (canOpenOldMenu())
{
switch (slot)
{
case VGUI_MenuSlot_Buy_Pistol:
{
pPlayer->m_iMenu = Menu_BuyPistol;
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Pistol, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_0), "#CT_BuyPistol");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Pistol, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_0), "#T_BuyPistol");
break;
}
case VGUI_MenuSlot_Buy_ShotGun:
{
pPlayer->m_iMenu = Menu_BuyShotgun;
if (CSGameRules()->m_bMapHasVIPSafetyZone && pPlayer->m_iTeam == TERRORIST)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_ShotGun, MENU_KEY_0, "#AS_BuyShotgun");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_ShotGun, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_0), "#BuyShotgun");
break;
}
case VGUI_MenuSlot_Buy_SubMachineGun:
{
pPlayer->m_iMenu = Menu_BuySubMachineGun;
if (CSGameRules()->m_bMapHasVIPSafetyZone)
{
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_SubMachineGun, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_0), "#AS_CT_BuySubMachineGun");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_SubMachineGun, (MENU_KEY_1 | MENU_KEY_3 | MENU_KEY_0), "#AS_T_BuySubMachineGun");
}
else
{
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_SubMachineGun, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_0), "#CT_BuySubMachineGun");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_SubMachineGun, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_0), "#T_BuySubMachineGun");
}
break;
}
case VGUI_MenuSlot_Buy_Rifle:
{
pPlayer->m_iMenu = Menu_BuyRifle;
if (CSGameRules()->m_bMapHasVIPSafetyZone)
{
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Rifle, (MENU_KEY_1 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_0), "#AS_CT_BuyRifle");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Rifle, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_0), "#AS_T_BuyRifle");
}
else
{
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Rifle, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#CT_BuyRifle");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Rifle, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#T_BuyRifle");
}
break;
}
case VGUI_MenuSlot_Buy_MachineGun:
{
pPlayer->m_iMenu = Menu_BuyMachineGun;
if (CSGameRules()->m_bMapHasVIPSafetyZone && pPlayer->m_iTeam == TERRORIST)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_MachineGun, MENU_KEY_0, "#AS_T_BuyMachineGun");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_MachineGun, (MENU_KEY_1 | MENU_KEY_0), "#BuyMachineGun");
break;
}
case VGUI_MenuSlot_Buy_PrimAmmo:
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
if (BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, true))
{
while (BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, false))
;
if (TheTutor)
{
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
}
}
pPlayer->BuildRebuyStruct();
}
break;
}
case VGUI_MenuSlot_Buy_SecAmmo:
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
if (BuyAmmo(pPlayer, PISTOL_SLOT, true))
{
while (BuyAmmo(pPlayer, PISTOL_SLOT, false))
;
if (TheTutor)
{
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
}
}
pPlayer->BuildRebuyStruct();
}
break;
}
case VGUI_MenuSlot_Buy_Item:
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
pPlayer->m_iMenu = Menu_BuyItem;
if (CSGameRules()->m_bMapHasBombTarget)
{
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_7 | MENU_KEY_8 | MENU_KEY_0), "#DCT_BuyItem");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#DT_BuyItem");
}
else
{
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_8 | MENU_KEY_0), "#CT_BuyItem");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#T_BuyItem");
}
}
break;
}
}
}
break;
}
case Menu_BuyPistol:
{
if (canOpenOldMenu())
{
BuyPistol(pPlayer, slot);
#ifdef REGAMEDLL_FIXES
pPlayer->BuildRebuyStruct();
#endif
}
break;
}
case Menu_BuyShotgun:
{
if (canOpenOldMenu())
{
BuyShotgun(pPlayer, slot);
#ifdef REGAMEDLL_FIXES
pPlayer->BuildRebuyStruct();
#endif
}
break;
}
case Menu_BuySubMachineGun:
{
if (canOpenOldMenu())
{
BuySubMachineGun(pPlayer, slot);
#ifdef REGAMEDLL_FIXES
pPlayer->BuildRebuyStruct();
#endif
}
break;
}
case Menu_BuyRifle:
{
if (canOpenOldMenu())
{
BuyRifle(pPlayer, slot);
#ifdef REGAMEDLL_FIXES
pPlayer->BuildRebuyStruct();
#endif
}
break;
}
case Menu_BuyMachineGun:
{
if (canOpenOldMenu())
{
BuyMachineGun(pPlayer, slot);
#ifdef REGAMEDLL_FIXES
pPlayer->BuildRebuyStruct();
#endif
}
break;
}
case Menu_BuyItem:
{
if (canOpenOldMenu())
{
BuyItem(pPlayer, slot);
#ifdef REGAMEDLL_FIXES
pPlayer->BuildRebuyStruct();
#endif
}
break;
}
case Menu_Radio1:
{
Radio1(pPlayer, slot);
break;
}
case Menu_Radio2:
{
Radio2(pPlayer, slot);
break;
}
case Menu_Radio3:
{
Radio3(pPlayer, slot);
break;
}
default:
ALERT(at_console, "ClientCommand(): Invalid menu selected\n");
break;
}
}
else if (FStrEq(pcmd, "chooseteam"))
{
if (pPlayer->m_iMenu == Menu_ChooseAppearance)
return;
if (pPlayer->m_bTeamChanged)
{
if (pPlayer->pev->deadflag != DEAD_NO)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Only_1_Team_Change");
return;
}
}
if (!CSGameRules()->IsCareer())
{
pPlayer->m_iMenu = Menu_ChooseTeam;
if (CSGameRules()->m_bMapHasVIPSafetyZone && pPlayer->m_iJoiningState == JOINED && pPlayer->m_iTeam == CT)
{
if (CSGameRules()->IsFreezePeriod() || pPlayer->pev->deadflag != DEAD_NO)
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#IG_VIP_Team_Select_Spect");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_5 | MENU_KEY_0), "#IG_VIP_Team_Select");
}
else
{
if (CSGameRules()->IsFreezePeriod() || pPlayer->pev->deadflag != DEAD_NO)
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#IG_Team_Select_Spect");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_0), "#IG_Team_Select");
}
}
}
else if (FStrEq(pcmd, "showbriefing"))
{
if (pPlayer->m_iMenu == Menu_OFF)
{
if (g_szMapBriefingText[0] != '\0')
{
if (pPlayer->m_iTeam != UNASSIGNED && !(pPlayer->m_afPhysicsFlags & PFLAG_OBSERVER))
{
pPlayer->MenuPrint(g_szMapBriefingText);
pPlayer->m_bMissionBriefing = true;
}
}
}
}
else if (FStrEq(pcmd, "ignoremsg"))
{
if (pPlayer->m_iIgnoreGlobalChat == IGNOREMSG_NONE)
{
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_ENEMY;
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Ignore_Broadcast_Messages");
}
else if (pPlayer->m_iIgnoreGlobalChat == IGNOREMSG_ENEMY)
{
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_TEAM;
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Ignore_Broadcast_Team_Messages");
}
else if (pPlayer->m_iIgnoreGlobalChat == IGNOREMSG_TEAM)
{
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_NONE;
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Accept_All_Messages");
}
}
else if (FStrEq(pcmd, "ignorerad"))
{
pPlayer->m_bIgnoreRadio = !pPlayer->m_bIgnoreRadio;
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, pPlayer->m_bIgnoreRadio ? "#Ignore_Radio" : "#Accept_Radio");
}
else if (FStrEq(pcmd, "become_vip"))
{
if (pPlayer->m_iJoiningState != JOINED || pPlayer->m_iTeam != CT
#ifdef REGAMEDLL_FIXES
|| !CSGameRules()->m_bMapHasVIPSafetyZone
#endif
)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Command_Not_Available");
return;
}
CSGameRules()->AddToVIPQueue(pPlayer);
}
else if (FStrEq(pcmd, "spectate") && (pPlayer->pev->flags & FL_PROXY)) // always allow proxies to become a spectator
{
// clients wants to become a spectator
HandleMenu_ChooseTeam(pPlayer, MENU_SLOT_TEAM_SPECT);
}
else if (FStrEq(pcmd, "specmode"))
{
// new spectator mode
int mode = Q_atoi(parg1);
if (pPlayer->GetObserverMode() != OBS_NONE && pPlayer->CanSwitchObserverModes())
pPlayer->Observer_SetMode(mode);
else
pPlayer->m_iObserverLastMode = mode;
if (mode == OBS_CHASE_FREE)
{
MESSAGE_BEGIN(MSG_ONE, gmsgADStop, nullptr, pPlayer->pev);
MESSAGE_END();
}
}
else if (FStrEq(pcmd, "spec_set_ad"))
{
float val = Q_atof(parg1);
pPlayer->SetObserverAutoDirector(val > 0.0f);
}
else if (FStrEq(pcmd, "follownext"))
{
// follow next player
int arg = Q_atoi(parg1);
if (pPlayer->GetObserverMode() != OBS_NONE && pPlayer->CanSwitchObserverModes())
{
pPlayer->Observer_FindNextPlayer(arg != 0);
}
}
else if (FStrEq(pcmd, "follow"))
{
if (pPlayer->GetObserverMode() != OBS_NONE && pPlayer->CanSwitchObserverModes())
{
pPlayer->Observer_FindNextPlayer(false, parg1);
}
}
#ifdef REGAMEDLL_FIXES
else if (FStrEq(pcmd, "cl_setautobuy"))
{
if (pPlayer->pev->deadflag != DEAD_NO && pPlayer->m_autoBuyString[0] != '\0')
return;
pPlayer->ClearAutoBuyData();
for (int i = 1; i < CMD_ARGC_(); i++)
{
pPlayer->AddAutoBuyData(CMD_ARGV_(i));
}
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
bool oldval = g_bClientPrintEnable;
g_bClientPrintEnable = false;
pPlayer->AutoBuy();
g_bClientPrintEnable = oldval;
}
}
else if (FStrEq(pcmd, "cl_setrebuy"))
{
if (pPlayer->pev->deadflag != DEAD_NO && pPlayer->m_rebuyString)
return;
if (CMD_ARGC_() == 2)
{
pPlayer->InitRebuyData(parg1);
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
bool oldval = g_bClientPrintEnable;
g_bClientPrintEnable = false;
pPlayer->Rebuy();
g_bClientPrintEnable = oldval;
}
}
}
#endif
#ifdef REGAMEDLL_ADD
// Request from client for the given version of player movement control, if any
else if (FStrEq(pcmd, "cl_pmove_version"))
{
// cl_pmove_version <num>
if (CMD_ARGC_() < 2)
return; // invalid
PlayerMovementVersion &playerMovementVersion = pPlayer->CSPlayer()->m_MovementVersion;
playerMovementVersion.Set(parg1);
// If the client's requested movement version is newer, enforce it to the available one
if (playerMovementVersion.IsGreaterThan(PM_VERSION))
{
playerMovementVersion.Set(PM_VERSION); // reset to available version
CLIENT_COMMAND(pEntity, "cl_pmove_version %s\n", playerMovementVersion.ToString());
}
}
#endif
else
{
if (g_pGameRules->ClientCommand_DeadOrAlive(GetClassPtr<CCSPlayer>((CBasePlayer *)pev), pcmd))
return;
if (TheBots)
{
if (TheBots->ClientCommand(GetClassPtr<CCSPlayer>((CBasePlayer *)pev), pcmd))
return;
}
if (FStrEq(pcmd, "mp_debug"))
{
UTIL_SetDprintfFlags(parg1);
}
else if (FStrEq(pcmd, "jointeam"))
{
if (pPlayer->m_iMenu == Menu_ChooseAppearance)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Command_Not_Available");
return;
}
int slot = Q_atoi(parg1);
if (HandleMenu_ChooseTeam(pPlayer, slot))
{
if (slot == MENU_SLOT_TEAM_VIP || slot == MENU_SLOT_TEAM_SPECT || pPlayer->m_bIsVIP)
{
#ifdef REGAMEDLL_FIXES
pPlayer->ResetMenu();
#else
pPlayer->m_iMenu = Menu_OFF;
#endif
}
else
pPlayer->m_iMenu = Menu_ChooseAppearance;
}
else
{
pPlayer->m_iMenu = Menu_ChooseTeam;
if (pPlayer->m_iJoiningState == JOINED)
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_0), "#IG_Team_Select");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5), "#Team_Select");
}
}
else if (FStrEq(pcmd, "joinclass"))
{
int slot = Q_atoi(parg1);
if (pPlayer->m_iMenu != Menu_ChooseAppearance)
{
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Command_Not_Available");
return;
}
HandleMenu_ChooseAppearance(pPlayer, slot);
}
else if (pPlayer->pev->deadflag == DEAD_NO)
{
if (FStrEq(pcmd, "nightvision"))
{
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_NIGHTVISION])
{
pPlayer->m_flLastCommandTime[CMD_NIGHTVISION] = gpGlobals->time + 0.3f;
if (!pPlayer->m_bHasNightVision)
return;
if (pPlayer->m_bNightVisionOn)
{
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/nvg_off.wav", RANDOM_FLOAT(0.92, 1), ATTN_NORM);
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, nullptr, pPlayer->pev);
WRITE_BYTE(0); // disable nightvision
MESSAGE_END();
pPlayer->m_bNightVisionOn = false;
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pObserver = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pObserver))
continue;
if (pObserver->IsObservingPlayer(pPlayer))
{
EMIT_SOUND(ENT(pObserver->pev), CHAN_ITEM, "items/nvg_off.wav", RANDOM_FLOAT(0.92, 1), ATTN_NORM);
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, nullptr, pObserver->pev);
WRITE_BYTE(0); // disable nightvision
MESSAGE_END();
pObserver->m_bNightVisionOn = false;
}
}
}
else
{
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/nvg_on.wav", RANDOM_FLOAT(0.92, 1), ATTN_NORM);
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, nullptr, pPlayer->pev);
WRITE_BYTE(1); // enable nightvision
MESSAGE_END();
pPlayer->m_bNightVisionOn = true;
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pObserver = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pObserver))
continue;
if (pObserver->IsObservingPlayer(pPlayer))
{
EMIT_SOUND(ENT(pObserver->pev), CHAN_ITEM, "items/nvg_on.wav", RANDOM_FLOAT(0.92, 1), ATTN_NORM);
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, nullptr, pObserver->pev);
WRITE_BYTE(1); // enable nightvision
MESSAGE_END();
pObserver->m_bNightVisionOn = true;
}
}
}
}
}
else if (FStrEq(pcmd, "radio1"))
{
ShowMenu(pPlayer, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), -1, FALSE, "#RadioA");
pPlayer->m_iMenu = Menu_Radio1;
}
else if (FStrEq(pcmd, "radio2"))
{
ShowMenu(pPlayer, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), -1, FALSE, "#RadioB");
pPlayer->m_iMenu = Menu_Radio2;
return;
}
else if (FStrEq(pcmd, "radio3"))
{
ShowMenu(pPlayer, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_7 | MENU_KEY_8 | MENU_KEY_9 | MENU_KEY_0), -1, FALSE, "#RadioC");
pPlayer->m_iMenu = Menu_Radio3;
}
else if (FStrEq(pcmd, "drop"))
{
// player is dropping an item.
if (pPlayer->HasShield())
{
if (pPlayer->m_pActiveItem && pPlayer->m_pActiveItem->m_iId == WEAPON_C4)
{
pPlayer->DropPlayerItem("weapon_c4");
}
else
pPlayer->DropShield();
}
else
pPlayer->DropPlayerItem(parg1);
}
else if (FStrEq(pcmd, "fov"))
{
#if 0
if (CVAR_GET_FLOAT("sv_cheats") != 0.0f && CMD_ARGC() > 1)
GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->m_iFOV = Q_atoi(CMD_ARGV(1));
else
CLIENT_PRINTF(pEntity, print_console, UTIL_VarArgs("\"fov\" is \"%d\"\n", int(GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->m_iFOV)));
#endif
}
else if (FStrEq(pcmd, "use"))
{
GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->SelectItem(parg1);
}
else if (((pstr = Q_strstr(pcmd, "weapon_"))) && (pstr == pcmd))
{
GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->SelectItem(pcmd);
}
else if (FStrEq(pcmd, "lastinv"))
{
GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->SelectLastItem();
}
else if (FStrEq(pcmd, "buyammo1"))
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, true);
pPlayer->BuildRebuyStruct();
if (TheTutor)
{
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
}
}
}
else if (FStrEq(pcmd, "buyammo2"))
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
BuyAmmo(pPlayer, PISTOL_SLOT, true);
pPlayer->BuildRebuyStruct();
if (TheTutor)
{
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
}
}
}
else if (FStrEq(pcmd, "buyequip"))
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
if (CSGameRules()->m_bMapHasBombTarget)
{
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_7 | MENU_KEY_8 | MENU_KEY_0), "#DCT_BuyItem");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#DT_BuyItem");
}
else
{
if (pPlayer->m_iTeam == CT)
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_8 | MENU_KEY_0), "#CT_BuyItem");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#T_BuyItem");
}
pPlayer->m_iMenu = Menu_BuyItem;
}
}
else if (FStrEq(pcmd, "buy"))
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_7 | MENU_KEY_8 | MENU_KEY_0), "#Buy");
pPlayer->m_iMenu = Menu_Buy;
if (TheBots)
{
TheBots->OnEvent(EVENT_TUTOR_BUY_MENU_OPENNED);
}
}
}
#ifndef REGAMEDLL_FIXES
// Moved to above
else if (FStrEq(pcmd, "cl_setautobuy"))
{
pPlayer->ClearAutoBuyData();
for (int i = 1; i < CMD_ARGC_(); i++)
{
pPlayer->AddAutoBuyData(CMD_ARGV_(i));
}
bool oldval = g_bClientPrintEnable;
g_bClientPrintEnable = false;
pPlayer->AutoBuy();
g_bClientPrintEnable = oldval;
}
else if (FStrEq(pcmd, "cl_setrebuy"))
{
if (CMD_ARGC_() == 2)
{
pPlayer->InitRebuyData(parg1);
bool oldval = g_bClientPrintEnable;
g_bClientPrintEnable = false;
pPlayer->Rebuy();
g_bClientPrintEnable = oldval;
}
}
#endif
else if (FStrEq(pcmd, "cl_autobuy"))
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
bool oldval = g_bClientPrintEnable;
g_bClientPrintEnable = false;
pPlayer->AutoBuy();
g_bClientPrintEnable = oldval;
}
}
else if (FStrEq(pcmd, "cl_rebuy"))
{
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
{
bool oldval = g_bClientPrintEnable;
g_bClientPrintEnable = false;
pPlayer->Rebuy();
g_bClientPrintEnable = oldval;
}
}
else if (FStrEq(pcmd, "smartradio"))
{
pPlayer->SmartRadio();
}
#ifdef REGAMEDLL_ADD
else if (FStrEq(pcmd, "give"))
{
if (CVAR_GET_FLOAT("sv_cheats") != 0.0f && CMD_ARGC() > 1 && FStrnEq(parg1, "weapon_", sizeof("weapon_") - 1))
{
const auto pInfo = GetWeaponInfo(parg1);
if (pInfo)
{
if (pInfo->id != WEAPON_GLOCK && pInfo->id != WEAPON_C4 /* && pInfo->id != WEAPON_KNIFE */)
{
pPlayer->GiveNamedItemEx(pInfo->entityName);
pPlayer->GiveAmmo(pInfo->maxRounds, pInfo->ammoName2);
}
}
}
}
#endif
else
{
if (HandleBuyAliasCommands(pPlayer, pcmd))
return;
if (HandleRadioAliasCommands(pPlayer, pcmd))
return;
if (!g_pGameRules->ClientCommand(GetClassPtr<CCSPlayer>((CBasePlayer *)pev), pcmd))
{
// tell the user they entered an unknown command
char command[128];
// check the length of the command (prevents crash)
// max total length is 192 ...and we're adding a string below ("Unknown command: %s\n")
Q_strncpy(command, pcmd, sizeof(command) - 1);
command[sizeof(command) - 1] = '\0';
#ifdef REGAMEDLL_FIXES
// Add extra '\n' to make command string safe
// This extra '\n' is removed by the client, so it is ok
command[sizeof(command) - 2] = '\0';
command[Q_strlen(command)] = '\n';
#endif
// tell the user they entered an unknown command
ClientPrint(&pEntity->v, HUD_PRINTCONSOLE, "#Game_unknown_command", command);
}
}
}
}
}
// Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the character string command.
void EXT_FUNC ClientCommand_(edict_t *pEntity)
{
// Is the client spawned yet?
if (!pEntity->pvPrivateData)
return;
static char command[128] = "";
Q_strncpy(command, CMD_ARGV_(0), sizeof command - 1);
command[sizeof command - 1] = '\0';
g_ReGameHookchains.m_InternalCommand.callChain(InternalCommand, pEntity, command, CMD_ARGV_(1));
}
// called after the player changes userinfo - gives dll a chance to modify it before it gets sent into the rest of the engine.
void EXT_FUNC ClientUserInfoChanged(edict_t *pEntity, char *infobuffer)
{
// Is the client spawned yet?
if (!pEntity->pvPrivateData)
return;
CBasePlayer *pPlayer = CBasePlayer::Instance(pEntity);
char *szBufferName = GET_KEY_VALUE(infobuffer, "name");
// msg everyone if someone changes their name, and it isn't the first time (changing no name to current name)
if (pEntity->v.netname && STRING(pEntity->v.netname)[0] != '\0' && !FStrEq(STRING(pEntity->v.netname), szBufferName))
{
char szName[32];
Q_snprintf(szName, sizeof(szName), "%s", szBufferName);
// First parse the name and remove any %'s
for (char *pPct = szName; pPct && *pPct != '\0'; pPct++)
{
// Replace it with a space
if (*pPct == '%' || *pPct == '&')
*pPct = ' ';
}
if (szName[0] == '#')
szName[0] = '*';
// Can set it a new name?
if (!pPlayer->SetClientUserInfoName(infobuffer, szName))
{
// so to back old name into buffer
SET_CLIENT_KEY_VALUE(pPlayer->entindex(), infobuffer, "name", STRING(pPlayer->pev->netname));
}
}
// was already checking on pvPrivateData
#ifndef REGAMEDLL_FIXES
g_pGameRules->ClientUserInfoChanged(GetClassPtr<CCSPlayer>((CBasePlayer *)&pEntity->v), infobuffer);
#else
g_pGameRules->ClientUserInfoChanged(pPlayer, infobuffer);
#endif
}
void EXT_FUNC ServerDeactivate()
{
// It's possible that the engine will call this function more times than is necessary
// Therefore, only run it one time for each call to ServerActivate
if (!g_bServerActive)
return;
g_bServerActive = false;
// Peform any shutdown operations here...
g_pGameRules->ServerDeactivate();
CLocalNav::Reset();
if (TheBots)
{
TheBots->ServerDeactivate();
}
if (g_pHostages)
{
g_pHostages->ServerDeactivate();
}
WeaponInfoReset();
}
void EXT_FUNC ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
g_pEdicts = pEdictList;
#ifdef REGAMEDLL_ADD
//
// Tells clients which version of player movement (pmove) the server is using
//
// In GoldSrc, both the server and clients handle player movement using shared code.
// If the server changes how movement works, due to improvements or bugfixes, it can mess up
// the client's movement prediction, causing desync. To avoid this, the server can tell clients what
// version of the movement code it's using. Clients that don't recognize or respond to this version
// will be treated as using the previous behavior, and the server will handle them accordingly.
// Clients that do recognize it will let the server know, so everything stays in sync.
//
SET_KEY_VALUE(GET_INFO_BUFFER(pEdictList), "pmove", PM_ServerVersion());
#endif
int i;
CBaseEntity *pClass;
// Every call to ServerActivate should be matched by a call to ServerDeactivate
g_bServerActive = true;
EmptyEntityHashTable();
// Clients have not been initialized yet
for (i = 0; i < edictCount; i++)
{
edict_t *pEdict = &pEdictList[i];
if (pEdict->free)
continue;
// Clients aren't necessarily initialized until ClientPutInServer()
if (i < clientMax || !pEdict->pvPrivateData)
continue;
pClass = CBaseEntity::Instance(pEdict);
// Activate this entity if it's got a class & isn't dormant
if (pClass && !pClass->IsDormant())
{
AddEntityHashValue(&pEdict->v, STRING(pEdict->v.classname), CLASSNAME);
pClass->Activate();
}
else
{
ALERT(at_console, "Can't instance %s\n", STRING(pEdict->v.classname));
}
}
// Link user messages here to make sure first client can get them...
LinkUserMessages();
WriteSigonMessages();
if (g_pGameRules)
{
g_pGameRules->CheckMapConditions();
}
if (TheBots)
{
TheBots->ServerActivate();
}
if (g_pHostages)
{
g_pHostages->ServerActivate();
}
#ifdef REGAMEDLL_ADD
CSGameRules()->ServerActivate();
if (location_area_info.value)
LoadNavigationMap();
#endif
}
void EXT_FUNC PlayerPreThink(edict_t *pEntity)
{
entvars_t *pev = &pEntity->v;
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pEntity);
if (pPlayer)
{
pPlayer->PreThink();
}
}
void EXT_FUNC PlayerPostThink(edict_t *pEntity)
{
entvars_t *pev = &pEntity->v;
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pEntity);
if (pPlayer)
{
pPlayer->PostThink();
}
}
void EXT_FUNC ParmsNewLevel()
{
;
}
void EXT_FUNC ParmsChangeLevel()
{
// retrieve the pointer to the save data
SAVERESTOREDATA *pSaveData = (SAVERESTOREDATA *)gpGlobals->pSaveData;
if (pSaveData)
{
pSaveData->connectionCount = BuildChangeList(pSaveData->levelList, MAX_LEVEL_CONNECTIONS);
}
}
void EXT_FUNC StartFrame()
{
if (g_pGameRules)
{
g_pGameRules->Think();
if (g_pGameRules->IsGameOver())
return;
}
CLocalNav::Think();
gpGlobals->teamplay = 1.0f;
g_iSkillLevel = g_pskill ? (int)g_pskill->value : 0;
if (TheBots) {
TheBots->StartFrame();
}
if (TheTutor) {
TheTutor->StartFrame(gpGlobals->time);
}
EndFrame();
}
void EndFrame()
{
CTriggerSetOriginManager::getInstance()->Update();
}
void ClientPrecache()
{
int i;
PRECACHE_SOUND("weapons/dryfire_pistol.wav");
PRECACHE_SOUND("weapons/dryfire_rifle.wav");
PRECACHE_SOUND("player/pl_shot1.wav");
PRECACHE_SOUND("player/pl_die1.wav");
PRECACHE_SOUND("player/headshot1.wav");
PRECACHE_SOUND("player/headshot2.wav");
PRECACHE_SOUND("player/headshot3.wav");
PRECACHE_SOUND("player/bhit_flesh-1.wav");
PRECACHE_SOUND("player/bhit_flesh-2.wav");
PRECACHE_SOUND("player/bhit_flesh-3.wav");
PRECACHE_SOUND("player/bhit_kevlar-1.wav");
PRECACHE_SOUND("player/bhit_helmet-1.wav");
PRECACHE_SOUND("player/die1.wav");
PRECACHE_SOUND("player/die2.wav");
PRECACHE_SOUND("player/die3.wav");
PRECACHE_SOUND("player/death6.wav");
PRECACHE_SOUND("radio/locknload.wav");
PRECACHE_SOUND("radio/letsgo.wav");
PRECACHE_SOUND("radio/moveout.wav");
PRECACHE_SOUND("radio/com_go.wav");
PRECACHE_SOUND("radio/rescued.wav");
PRECACHE_SOUND("radio/rounddraw.wav");
PRECACHE_SOUND("items/kevlar.wav");
PRECACHE_SOUND("items/ammopickup2.wav");
PRECACHE_SOUND("items/nvg_on.wav");
PRECACHE_SOUND("items/nvg_off.wav");
PRECACHE_SOUND("items/equip_nvg.wav");
PRECACHE_SOUND("weapons/c4_beep1.wav");
PRECACHE_SOUND("weapons/c4_beep2.wav");
PRECACHE_SOUND("weapons/c4_beep3.wav");
PRECACHE_SOUND("weapons/c4_beep4.wav");
PRECACHE_SOUND("weapons/c4_beep5.wav");
PRECACHE_SOUND("weapons/c4_explode1.wav");
PRECACHE_SOUND("weapons/c4_plant.wav");
PRECACHE_SOUND("weapons/c4_disarm.wav");
PRECACHE_SOUND("weapons/c4_disarmed.wav");
PRECACHE_SOUND("weapons/explode3.wav");
PRECACHE_SOUND("weapons/explode4.wav");
PRECACHE_SOUND("weapons/explode5.wav");
PRECACHE_SOUND("player/sprayer.wav");
PRECACHE_SOUND("player/pl_fallpain2.wav");
PRECACHE_SOUND("player/pl_fallpain3.wav");
PRECACHE_SOUND("player/pl_snow1.wav");
PRECACHE_SOUND("player/pl_snow2.wav");
PRECACHE_SOUND("player/pl_snow3.wav");
PRECACHE_SOUND("player/pl_snow4.wav");
PRECACHE_SOUND("player/pl_snow5.wav");
PRECACHE_SOUND("player/pl_snow6.wav");
PRECACHE_SOUND("player/pl_step1.wav");
PRECACHE_SOUND("player/pl_step2.wav");
PRECACHE_SOUND("player/pl_step3.wav");
PRECACHE_SOUND("player/pl_step4.wav");
PRECACHE_SOUND("common/npc_step1.wav");
PRECACHE_SOUND("common/npc_step2.wav");
PRECACHE_SOUND("common/npc_step3.wav");
PRECACHE_SOUND("common/npc_step4.wav");
PRECACHE_SOUND("player/pl_metal1.wav");
PRECACHE_SOUND("player/pl_metal2.wav");
PRECACHE_SOUND("player/pl_metal3.wav");
PRECACHE_SOUND("player/pl_metal4.wav");
PRECACHE_SOUND("player/pl_dirt1.wav");
PRECACHE_SOUND("player/pl_dirt2.wav");
PRECACHE_SOUND("player/pl_dirt3.wav");
PRECACHE_SOUND("player/pl_dirt4.wav");
PRECACHE_SOUND("player/pl_duct1.wav");
PRECACHE_SOUND("player/pl_duct2.wav");
PRECACHE_SOUND("player/pl_duct3.wav");
PRECACHE_SOUND("player/pl_duct4.wav");
PRECACHE_SOUND("player/pl_grate1.wav");
PRECACHE_SOUND("player/pl_grate2.wav");
PRECACHE_SOUND("player/pl_grate3.wav");
PRECACHE_SOUND("player/pl_grate4.wav");
PRECACHE_SOUND("player/pl_slosh1.wav");
PRECACHE_SOUND("player/pl_slosh2.wav");
PRECACHE_SOUND("player/pl_slosh3.wav");
PRECACHE_SOUND("player/pl_slosh4.wav");
PRECACHE_SOUND("player/pl_tile1.wav");
PRECACHE_SOUND("player/pl_tile2.wav");
PRECACHE_SOUND("player/pl_tile3.wav");
PRECACHE_SOUND("player/pl_tile4.wav");
PRECACHE_SOUND("player/pl_tile5.wav");
PRECACHE_SOUND("player/pl_swim1.wav");
PRECACHE_SOUND("player/pl_swim2.wav");
PRECACHE_SOUND("player/pl_swim3.wav");
PRECACHE_SOUND("player/pl_swim4.wav");
PRECACHE_SOUND("player/pl_ladder1.wav");
PRECACHE_SOUND("player/pl_ladder2.wav");
PRECACHE_SOUND("player/pl_ladder3.wav");
PRECACHE_SOUND("player/pl_ladder4.wav");
PRECACHE_SOUND("player/pl_wade1.wav");
PRECACHE_SOUND("player/pl_wade2.wav");
PRECACHE_SOUND("player/pl_wade3.wav");
PRECACHE_SOUND("player/pl_wade4.wav");
PRECACHE_SOUND("debris/wood1.wav");
PRECACHE_SOUND("debris/wood2.wav");
PRECACHE_SOUND("debris/wood3.wav");
PRECACHE_SOUND("plats/train_use1.wav");
PRECACHE_SOUND("plats/vehicle_ignition.wav");
PRECACHE_SOUND("buttons/spark5.wav");
PRECACHE_SOUND("buttons/spark6.wav");
PRECACHE_SOUND("debris/glass1.wav");
PRECACHE_SOUND("debris/glass2.wav");
PRECACHE_SOUND("debris/glass3.wav");
PRECACHE_SOUND(SOUND_FLASHLIGHT_ON);
PRECACHE_SOUND(SOUND_FLASHLIGHT_OFF);
PRECACHE_SOUND("common/bodysplat.wav");
PRECACHE_SOUND("player/pl_pain2.wav");
PRECACHE_SOUND("player/pl_pain4.wav");
PRECACHE_SOUND("player/pl_pain5.wav");
PRECACHE_SOUND("player/pl_pain6.wav");
PRECACHE_SOUND("player/pl_pain7.wav");
int numPlayerModels;
if (AreRunningCZero())
numPlayerModels = ARRAYSIZE(sPlayerModelFiles);
else
numPlayerModels = ARRAYSIZE(sPlayerModelFiles) - 2;
for (i = 0; i < numPlayerModels; i++)
PRECACHE_MODEL(sPlayerModelFiles[i]);
if (AreRunningCZero())
{
for (i = FirstCustomSkin; i <= LastCustomSkin; i++)
{
const char *fname = TheBotProfiles->GetCustomSkinFname(i);
if (!fname)
break;
PRECACHE_MODEL(fname);
}
}
PRECACHE_MODEL("models/p_ak47.mdl");
PRECACHE_MODEL("models/p_aug.mdl");
PRECACHE_MODEL("models/p_awp.mdl");
PRECACHE_MODEL("models/p_c4.mdl");
PRECACHE_MODEL("models/w_c4.mdl");
PRECACHE_MODEL("models/p_deagle.mdl");
PRECACHE_MODEL("models/shield/p_shield_deagle.mdl");
PRECACHE_MODEL("models/p_flashbang.mdl");
PRECACHE_MODEL("models/shield/p_shield_flashbang.mdl");
PRECACHE_MODEL("models/p_hegrenade.mdl");
PRECACHE_MODEL("models/shield/p_shield_hegrenade.mdl");
PRECACHE_MODEL("models/p_glock18.mdl");
PRECACHE_MODEL("models/shield/p_shield_glock18.mdl");
PRECACHE_MODEL("models/p_p228.mdl");
PRECACHE_MODEL("models/shield/p_shield_p228.mdl");
PRECACHE_MODEL("models/p_smokegrenade.mdl");
PRECACHE_MODEL("models/shield/p_shield_smokegrenade.mdl");
PRECACHE_MODEL("models/p_usp.mdl");
PRECACHE_MODEL("models/shield/p_shield_usp.mdl");
PRECACHE_MODEL("models/p_fiveseven.mdl");
PRECACHE_MODEL("models/shield/p_shield_fiveseven.mdl");
PRECACHE_MODEL("models/p_knife.mdl");
PRECACHE_MODEL("models/shield/p_shield_knife.mdl");
PRECACHE_MODEL("models/w_flashbang.mdl");
PRECACHE_MODEL("models/w_hegrenade.mdl");
PRECACHE_MODEL("models/p_sg550.mdl");
PRECACHE_MODEL("models/p_g3sg1.mdl");
PRECACHE_MODEL("models/p_m249.mdl");
PRECACHE_MODEL("models/p_m3.mdl");
PRECACHE_MODEL("models/p_m4a1.mdl");
PRECACHE_MODEL("models/p_mac10.mdl");
PRECACHE_MODEL("models/p_mp5.mdl");
PRECACHE_MODEL("models/p_ump45.mdl");
PRECACHE_MODEL("models/p_p90.mdl");
PRECACHE_MODEL("models/p_scout.mdl");
PRECACHE_MODEL("models/p_sg552.mdl");
PRECACHE_MODEL("models/w_smokegrenade.mdl");
PRECACHE_MODEL("models/p_tmp.mdl");
PRECACHE_MODEL("models/p_elite.mdl");
PRECACHE_MODEL("models/p_xm1014.mdl");
PRECACHE_MODEL("models/p_galil.mdl");
PRECACHE_MODEL("models/p_famas.mdl");
PRECACHE_MODEL("models/p_shield.mdl");
PRECACHE_MODEL("models/w_shield.mdl");
Vector temp = g_vecZero;
Vector vMin(-38, -24, -41);
Vector vMax(38, 24, 41);
for (i = 0; i < numPlayerModels; i++)
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, sPlayerModelFiles[i]);
if (AreRunningCZero())
{
for (i = FirstCustomSkin; i <= LastCustomSkin; i++)
{
const char *fname = TheBotProfiles->GetCustomSkinFname(i);
if (!fname)
break;
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds_if_avail, (float *)&vMin, (float *)&vMax, fname);
}
}
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke1.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke2.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke3.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke4.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/fast_wallpuff1.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/smokepuff.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/gas_puff_01.spr");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc.tga");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_nw.tga");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_ne.tga");
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_sw.tga");
if (AreRunningCZero())
{
vMin = Vector(-13, -6, -22);
vMax = Vector(13, 6, 22);
}
else
{
vMin = Vector(-12, -6, -22);
vMax = Vector(12, 6, 22);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_deagle.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_p228.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_elite.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_usp.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_fiveseven.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_glock18.mdl");
if (AreRunningCZero())
{
vMin = Vector(-26, -19, -21);
vMax = Vector(26, 23, 21);
}
else
{
vMin = Vector(-25, -19, -21);
vMax = Vector(25, 23, 21);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_xm1014.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m3.mdl");
if (AreRunningCZero())
{
vMin = Vector(-23, -9, -20);
vMax = Vector(23, 17, 20);
}
else
{
vMin = Vector(-23, -8, -20);
vMax = Vector(23, 8, 20);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_mac10.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_mp5.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_ump45.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_tmp.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_p90.mdl");
if (AreRunningCZero())
{
vMin = Vector(-38, -33, -22);
vMax = Vector(38, 15, 35);
}
else
{
vMin = Vector(-31, -8, -21);
vMax = Vector(31, 12, 31);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_ak47.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_aug.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_awp.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_g3sg1.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_sg550.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m4a1.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_scout.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_sg552.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_famas.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_galil.mdl");
if (AreRunningCZero())
{
vMin = Vector(-30, -10, -20);
vMax = Vector(30, 11, 20);
}
else
{
vMin = Vector(-24, -10, -20);
vMax = Vector(25, 10, 20);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m249.mdl");
vMin = Vector(-7, -7, -15);
vMax = Vector(7, 7, 15);
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_c4.mdl");
vMin = Vector(-4, -8, -3);
vMax = Vector(3, 7, 3);
if (AreRunningCZero())
{
vMin = Vector(-17, -8, -3);
vMax = Vector(17, 7, 3);
}
else
{
vMin = Vector(-4, -8, -3);
vMax = Vector(3, 7, 3);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_c4.mdl");
if (AreRunningCZero())
{
vMin = Vector(-7, -3, -18);
vMax = Vector(7, 2, 18);
}
else
{
vMin = Vector(-7, -2, -18);
vMax = Vector(7, 2, 18);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_flashbang.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_hegrenade.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_smokegrenade.mdl");
if (AreRunningCZero())
vMin = Vector(-5, -5, -7);
else
vMin = Vector(-5, -5, -5);
vMax = Vector(5, 5, 14);
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_flashbang.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_hegrenade.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_smokegrenade.mdl");
vMin = Vector(-7, -11, -18);
vMax = Vector(7, 6, 18);
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_knife.mdl");
if (AreRunningCZero())
{
vMin = Vector(-21, -25, -54);
vMax = Vector(21, 23, 24);
}
else
{
vMin = Vector(-16, -8, -54);
vMax = Vector(16, 6, 24);
}
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_deagle.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_fiveseven.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_flashbang.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_glock18.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_hegrenade.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_knife.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_p228.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_smokegrenade.mdl");
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_usp.mdl");
PRECACHE_SOUND("common/wpn_hudoff.wav");
PRECACHE_SOUND("common/wpn_hudon.wav");
PRECACHE_SOUND("common/wpn_moveselect.wav");
PRECACHE_SOUND("common/wpn_select.wav");
PRECACHE_SOUND("common/wpn_denyselect.wav");
PRECACHE_SOUND("player/geiger6.wav");
PRECACHE_SOUND("player/geiger5.wav");
PRECACHE_SOUND("player/geiger4.wav");
PRECACHE_SOUND("player/geiger3.wav");
PRECACHE_SOUND("player/geiger2.wav");
PRECACHE_SOUND("player/geiger1.wav");
g_iShadowSprite = PRECACHE_MODEL("sprites/shadow_circle.spr");
PRECACHE_MODEL("sprites/wall_puff1.spr");
PRECACHE_MODEL("sprites/wall_puff2.spr");
PRECACHE_MODEL("sprites/wall_puff3.spr");
PRECACHE_MODEL("sprites/wall_puff4.spr");
PRECACHE_MODEL("sprites/black_smoke1.spr");
PRECACHE_MODEL("sprites/black_smoke2.spr");
PRECACHE_MODEL("sprites/black_smoke3.spr");
PRECACHE_MODEL("sprites/black_smoke4.spr");
#ifdef REGAMEDLL_FIXES
PRECACHE_MODEL("sprites/gas_puff_01.spr");
#endif
PRECACHE_MODEL("sprites/fast_wallpuff1.spr");
PRECACHE_MODEL("sprites/pistol_smoke1.spr");
PRECACHE_MODEL("sprites/pistol_smoke2.spr");
PRECACHE_MODEL("sprites/rifle_smoke1.spr");
PRECACHE_MODEL("sprites/rifle_smoke2.spr");
PRECACHE_MODEL("sprites/rifle_smoke3.spr");
PRECACHE_GENERIC("sprites/scope_arc.tga");
PRECACHE_GENERIC("sprites/scope_arc_nw.tga");
PRECACHE_GENERIC("sprites/scope_arc_ne.tga");
PRECACHE_GENERIC("sprites/scope_arc_sw.tga");
m_usResetDecals = g_engfuncs.pfnPrecacheEvent(1, "events/decal_reset.sc");
}
const char *EXT_FUNC GetGameDescription()
{
#ifdef REGAMEDLL_ADD
if (CSGameRules()) {
return CSGameRules()->GetGameDescription();
}
#else
if (AreRunningCZero()) {
return "Condition Zero";
}
#endif
return "Counter-Strike";
}
void EXT_FUNC SysEngine_Error(const char *error_string)
{
;
}
void EXT_FUNC PlayerCustomization(edict_t *pEntity, customization_t *pCust)
{
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pEntity);
if (!pPlayer)
{
ALERT(at_console, "PlayerCustomization: Couldn't get player!\n");
return;
}
if (!pCust)
{
ALERT(at_console, "PlayerCustomization: NULL customization!\n");
return;
}
switch (pCust->resource.type)
{
case t_decal:
pPlayer->SetCustomDecalFrames(pCust->nUserData2);
break;
case t_sound:
case t_skin:
case t_model:
break;
default:
ALERT(at_console, "PlayerCustomization: Unknown customization type!\n");
break;
}
}
void EXT_FUNC SpectatorConnect(edict_t *pEntity)
{
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
if (pPlayer)
{
pPlayer->SpectatorConnect();
}
}
void EXT_FUNC SpectatorDisconnect(edict_t *pEntity)
{
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
if (pPlayer)
{
pPlayer->SpectatorDisconnect();
}
}
void EXT_FUNC SpectatorThink(edict_t *pEntity)
{
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
if (pPlayer)
{
pPlayer->SpectatorThink();
}
}
void EXT_FUNC SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas)
{
edict_t *pView = pClient;
// Find the client's PVS
if (pViewEntity)
{
pView = pViewEntity;
}
if (pClient->v.flags & FL_PROXY)
{
*pvs = nullptr; // the spectator proxy sees
*pas = nullptr; // and hears everything
return;
}
CBasePlayer *pPlayer = CBasePlayer::Instance(pClient);
if (pPlayer && pPlayer->pev->iuser2 && pPlayer->m_hObserverTarget)
{
if (pPlayer->m_afPhysicsFlags & PFLAG_OBSERVER)
{
pView = pPlayer->m_hObserverTarget->edict();
UTIL_SetOrigin(pPlayer->pev, pPlayer->m_hObserverTarget->pev->origin);
}
}
Vector org = pView->v.origin + pView->v.view_ofs;
if (pView->v.flags & FL_DUCKING)
{
org = org + (VEC_HULL_MIN - VEC_DUCK_HULL_MIN);
}
*pvs = ENGINE_SET_PVS((float *)&org);
*pas = ENGINE_SET_PAS((float *)&org);
}
void ResetPlayerPVS(edict_t *client, int clientnum)
{
PLAYERPVSSTATUS *pvs = &g_PVSStatus[clientnum];
Q_memset(pvs, 0, sizeof(*pvs));
pvs->headnode = client->headnode;
pvs->num_leafs = client->num_leafs;
Q_memcpy(pvs->leafnums, client->leafnums, sizeof(pvs->leafnums));
}
bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum)
{
PLAYERPVSSTATUS *pvs = &g_PVSStatus[clientnum];
if (pvs->headnode != client->headnode || pvs->num_leafs != client->num_leafs)
return true;
for (int i = 0; i < pvs->num_leafs; i++)
{
if (client->leafnums[i] != pvs->leafnums[i])
return true;
}
return false;
}
void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs)
{
PLAYERPVSSTATUS *pvs;
ENTITYPVSSTATUS *es;
pvs = &g_PVSStatus[clientnum];
es = &pvs->m_Status[entitynum];
if (inpvs)
es->m_fTimeEnteredPVS = time;
else
es->m_fTimeEnteredPVS = 0;
}
bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime)
{
PLAYERPVSSTATUS *pvs;
ENTITYPVSSTATUS *es;
pvs = &g_PVSStatus[clientnum];
es = &pvs->m_Status[entitynum];
if (es->m_fTimeEnteredPVS && es->m_fTimeEnteredPVS + 1.0f >= currenttime)
{
return true;
}
return false;
}
BOOL EXT_FUNC AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, BOOL player, unsigned char *pSet)
{
if (ent != host)
{
if ((ent->v.effects & EF_NODRAW) == EF_NODRAW)
return FALSE;
#ifdef REGAMEDLL_ADD
if (ent->v.owner == host)
{
// the owner can't see this entity
if ((ent->v.effects & EF_OWNER_NO_VISIBILITY) == EF_OWNER_NO_VISIBILITY)
return FALSE;
}
// no one can't see this entity except the owner
else if ((ent->v.effects & EF_OWNER_VISIBILITY) == EF_OWNER_VISIBILITY)
return FALSE;
#endif
}
if (!ent->v.modelindex || !STRING(ent->v.model))
return FALSE;
if ((ent->v.flags & FL_SPECTATOR) == FL_SPECTATOR && ent != host)
return FALSE;
int i;
int hostnum = ENTINDEX(host) - 1;
if (CheckPlayerPVSLeafChanged(host, hostnum))
ResetPlayerPVS(host, hostnum);
#ifdef REGAMEDLL_ADD
if ((ent->v.effects & EF_FORCEVISIBILITY) != EF_FORCEVISIBILITY)
#endif
{
if (ent != host)
{
if (!CheckEntityRecentlyInPVS(hostnum, e, gpGlobals->time))
{
if (!ENGINE_CHECK_VISIBILITY(ent, pSet))
{
MarkEntityInPVS(hostnum, e, 0, false);
return FALSE;
}
MarkEntityInPVS(hostnum, e, gpGlobals->time, true);
}
}
}
if ((ent->v.flags & FL_SKIPLOCALHOST) == FL_SKIPLOCALHOST && (hostflags & 1) && ent->v.owner == host)
return FALSE;
if (host->v.groupinfo)
{
UTIL_SetGroupTrace(host->v.groupinfo, GROUP_OP_AND);
if (ent->v.groupinfo)
{
if (g_groupop == GROUP_OP_AND)
{
if (!(ent->v.groupinfo & host->v.groupinfo))
return FALSE;
}
else if (g_groupop == GROUP_OP_NAND)
{
if (ent->v.groupinfo & host->v.groupinfo)
return FALSE;
}
}
UTIL_UnsetGroupTrace();
}
Q_memset(state, 0, sizeof(entity_state_t));
state->number = e;
state->entityType = ENTITY_NORMAL;
if (ent->v.flags & FL_CUSTOMENTITY)
state->entityType = ENTITY_BEAM;
state->animtime = int(1000.0 * ent->v.animtime) / 1000.0;
Q_memcpy(state->origin, ent->v.origin, sizeof(float) * 3);
Q_memcpy(state->angles, ent->v.angles, sizeof(float) * 3);
Q_memcpy(state->mins, ent->v.mins, sizeof(float) * 3);
Q_memcpy(state->maxs, ent->v.maxs, sizeof(float) * 3);
Q_memcpy(state->startpos, ent->v.startpos, sizeof(float) * 3);
Q_memcpy(state->endpos, ent->v.endpos, sizeof(float) * 3);
state->impacttime = ent->v.impacttime;
state->starttime = ent->v.starttime;
state->modelindex = ent->v.modelindex;
state->frame = ent->v.frame;
state->skin = ent->v.skin;
state->effects = ent->v.effects;
#ifdef REGAMEDLL_ADD
// don't send unhandled custom bits to client
state->effects &= ~EF_CUSTOM_BITS;
if (ent->v.skin == CONTENTS_LADDER &&
(host->v.iuser3 & PLAYER_PREVENT_CLIMB) == PLAYER_PREVENT_CLIMB) {
state->skin = CONTENTS_EMPTY;
}
#endif
// add studio interpolation if non-player entity is moving (why?)
if (!player &&
#ifdef REGAMEDLL_ADD
// adds slerp (studio interpolation) if not set
!(ent->v.effects & EF_NOSLERP) &&
#endif
ent->v.animtime && !ent->v.velocity.x && !ent->v.velocity.y && !ent->v.velocity.z)
state->eflags |= EFLAG_SLERP;
state->scale = ent->v.scale;
state->solid = ent->v.solid;
state->colormap = ent->v.colormap;
state->movetype = ent->v.movetype;
state->sequence = ent->v.sequence;
state->framerate = ent->v.framerate;
state->body = ent->v.body;
for (i = 0; i < 4; i++)
state->controller[i] = ent->v.controller[i];
for (i = 0; i < 2; i++)
state->blending[i] = ent->v.blending[i];
state->rendermode = ent->v.rendermode;
state->renderamt = int(ent->v.renderamt);
state->renderfx = ent->v.renderfx;
state->rendercolor.r = byte(ent->v.rendercolor.x);
state->rendercolor.g = byte(ent->v.rendercolor.y);
state->rendercolor.b = byte(ent->v.rendercolor.z);
state->aiment = 0;
// following something
if (ent->v.aiment)
{
#ifdef REGAMEDLL_ADD
// if set, it will still follow the player with a bit of "delay", still looks fine (experimental)
if (ent->v.effects & EF_FOLLOWKEEPRENDER)
{
// will keep the current render entity values if it's set
state->movetype = MOVETYPE_NONE;
}
else
#endif
{
state->aiment = ENTINDEX(ent->v.aiment);
}
}
state->owner = 0;
if (ent->v.owner)
{
int owner = ENTINDEX(ent->v.owner);
if (owner >= 1 && owner <= gpGlobals->maxClients)
state->owner = owner;
}
if (player)
{
Q_memcpy(state->basevelocity, ent->v.basevelocity, sizeof(float) * 3);
state->weaponmodel = MODEL_INDEX(STRING(ent->v.weaponmodel));
state->gaitsequence = ent->v.gaitsequence;
state->spectator = (ent->v.flags & FL_SPECTATOR) ? TRUE : FALSE;
state->friction = ent->v.friction;
state->gravity = ent->v.gravity;
state->usehull = (ent->v.flags & FL_DUCKING) ? 1 : 0;
state->health = int(ent->v.health);
}
else
state->playerclass = ent->v.playerclass;
state->iuser4 = ent->v.iuser4;
return TRUE;
}
// Creates baselines used for network encoding, especially for player data since players are not spawned until connect time.
void EXT_FUNC CreateBaseline(int player, int eindex, struct entity_state_s *baseline, edict_t *entity, int playermodelindex, Vector player_mins, Vector player_maxs)
{
baseline->origin = entity->v.origin;
baseline->angles = entity->v.angles;
baseline->frame = entity->v.frame;
baseline->skin = (short)entity->v.skin;
// render information
baseline->rendermode = byte(entity->v.rendermode);
baseline->renderamt = byte(entity->v.renderamt);
baseline->rendercolor.r = byte(entity->v.rendercolor.x);
baseline->rendercolor.g = byte(entity->v.rendercolor.y);
baseline->rendercolor.b = byte(entity->v.rendercolor.z);
baseline->renderfx = byte(entity->v.renderfx);
if (player)
{
baseline->mins = player_mins;
baseline->maxs = player_maxs;
baseline->colormap = eindex;
baseline->modelindex = playermodelindex;
baseline->friction = 1.0;
baseline->movetype = MOVETYPE_WALK;
baseline->solid = SOLID_SLIDEBOX;
baseline->scale = entity->v.scale;
baseline->framerate = 1.0;
baseline->gravity = 1.0;
}
else
{
baseline->mins = entity->v.mins;
baseline->maxs = entity->v.maxs;
baseline->colormap = 0;
baseline->modelindex = entity->v.modelindex;
baseline->movetype = entity->v.movetype;
baseline->scale = entity->v.scale;
baseline->solid = entity->v.solid;
baseline->framerate = entity->v.framerate;
baseline->gravity = entity->v.gravity;
}
}
void Entity_FieldInit(struct delta_s *pFields)
{
entity_field_alias[FIELD_ORIGIN0].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ORIGIN0].name);
entity_field_alias[FIELD_ORIGIN1].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ORIGIN1].name);
entity_field_alias[FIELD_ORIGIN2].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ORIGIN2].name);
entity_field_alias[FIELD_ANGLES0].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ANGLES0].name);
entity_field_alias[FIELD_ANGLES1].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ANGLES1].name);
entity_field_alias[FIELD_ANGLES2].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ANGLES2].name);
}
// Callback for sending entity_state_t info over network.
void Entity_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
entity_state_t *f, *t;
int localplayer = 0;
static int initialized = 0;
if (!initialized)
{
Entity_FieldInit(pFields);
initialized = 1;
}
f = (entity_state_t *)from;
t = (entity_state_t *)to;
// Never send origin to local player, it's sent with more resolution in clientdata_t structure
localplayer = (t->number - 1) == ENGINE_CURRENT_PLAYER();
if (localplayer)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
}
if (t->impacttime != 0 && t->starttime != 0)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ANGLES0].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ANGLES1].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ANGLES2].field);
}
if (t->movetype == MOVETYPE_FOLLOW && t->aiment != 0)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
}
else if (t->aiment != f->aiment)
{
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
}
}
void Player_FieldInit(struct delta_s *pFields)
{
player_field_alias[FIELD_ORIGIN0].field = DELTA_FINDFIELD(pFields, player_field_alias[FIELD_ORIGIN0].name);
player_field_alias[FIELD_ORIGIN1].field = DELTA_FINDFIELD(pFields, player_field_alias[FIELD_ORIGIN1].name);
player_field_alias[FIELD_ORIGIN2].field = DELTA_FINDFIELD(pFields, player_field_alias[FIELD_ORIGIN2].name);
}
// Callback for sending entity_state_t for players info over network.
void Player_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
entity_state_t *f, *t;
int localplayer = 0;
static int initialized = 0;
if (!initialized)
{
Player_FieldInit(pFields);
initialized = 1;
}
f = (entity_state_t *)from;
t = (entity_state_t *)to;
// Never send origin to local player, it's sent with more resolution in clientdata_t structure
localplayer = (t->number - 1) == ENGINE_CURRENT_PLAYER();
if (localplayer)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
}
if (t->movetype == MOVETYPE_FOLLOW && t->aiment != 0)
{
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
}
else if (t->aiment != f->aiment)
{
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
}
}
void Custom_Entity_FieldInit(delta_s *pFields)
{
custom_entity_field_alias[CUSTOMFIELD_ORIGIN0].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN0].name);
custom_entity_field_alias[CUSTOMFIELD_ORIGIN1].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN1].name);
custom_entity_field_alias[CUSTOMFIELD_ORIGIN2].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN2].name);
custom_entity_field_alias[CUSTOMFIELD_ANGLES0].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES0].name);
custom_entity_field_alias[CUSTOMFIELD_ANGLES1].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES1].name);
custom_entity_field_alias[CUSTOMFIELD_ANGLES2].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES2].name);
custom_entity_field_alias[CUSTOMFIELD_SKIN].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_SKIN].name);
custom_entity_field_alias[CUSTOMFIELD_SEQUENCE].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_SEQUENCE].name);
custom_entity_field_alias[CUSTOMFIELD_ANIMTIME].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ANIMTIME].name);
}
// Callback for sending entity_state_t info ( for custom entities ) over network.
void Custom_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
{
entity_state_t *f, *t;
int beamType;
static int initialized = 0;
if (!initialized)
{
Custom_Entity_FieldInit(pFields);
initialized = 1;
}
f = (entity_state_t *)from;
t = (entity_state_t *)to;
beamType = t->rendermode & 0x0F;
if (beamType != BEAM_POINTS)
{
if (beamType != BEAM_ENTPOINT)
{
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN0].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN1].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN2].field);
}
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES0].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES1].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES2].field);
}
if (beamType != BEAM_ENTS && beamType != BEAM_ENTPOINT)
{
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_SKIN].field);
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_SEQUENCE].field);
}
// animtime is compared by rounding first
// see if we really shouldn't actually send it
if (int(f->animtime) == int(t->animtime))
{
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ANIMTIME].field);
}
}
// Allows game .dll to override network encoding of certain types of entities and tweak values, etc.
void EXT_FUNC RegisterEncoders()
{
DELTA_ADDENCODER("Entity_Encode", Entity_Encode);
DELTA_ADDENCODER("Custom_Encode", Custom_Encode);
DELTA_ADDENCODER("Player_Encode", Player_Encode);
}
int EXT_FUNC GetWeaponData(edict_t *pEdict, struct weapon_data_s *info)
{
#ifdef CLIENT_WEAPONS
entvars_t *pev = &pEdict->v;
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
Q_memset(info, 0, sizeof(weapon_data_t) * MAX_WEAPONS);
if (!pPlayer)
return 1;
// go through all of the weapons and make a list of the ones to pack
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
auto pPlayerItem = pPlayer->m_rgpPlayerItems[i];
while (pPlayerItem)
{
// there's a weapon here. Should I pack it?
auto weapon = (CBasePlayerWeapon *)pPlayerItem->GetWeaponPtr();
if (weapon && weapon->UseDecrement())
{
// Get The ID
ItemInfo II;
Q_memset(&II, 0, sizeof(II));
#ifdef REGAMEDLL_API
pPlayerItem->CSPlayerItem()->GetItemInfo(&II);
#else
weapon->GetItemInfo(&II);
#endif
if (II.iId >= 0 && II.iId < MAX_WEAPONS)
{
auto item = &info[II.iId];
item->m_iId = II.iId;
item->m_iClip = weapon->m_iClip;
item->m_flTimeWeaponIdle = Q_max(weapon->m_flTimeWeaponIdle, -0.001f);
item->m_flNextPrimaryAttack = Q_max(weapon->m_flNextPrimaryAttack, -0.001f);
item->m_flNextSecondaryAttack = Q_max(weapon->m_flNextSecondaryAttack, -0.001f);
item->m_flNextReload = Q_max(weapon->m_flNextReload, -0.001f);
item->m_fInReload = weapon->m_fInReload;
item->m_fInSpecialReload = weapon->m_fInSpecialReload;
item->m_fInZoom = weapon->m_iShotsFired;
item->m_fAimedDamage = weapon->m_flLastFire;
item->m_iWeaponState = weapon->m_iWeaponState;
item->fuser2 = weapon->m_flStartThrow;
item->fuser3 = weapon->m_flReleaseThrow;
item->iuser1 = weapon->m_iSwing;
#ifdef REGAMEDLL_FIXES
if (pPlayerItem == pPlayer->m_pActiveItem && !weapon->m_fInReload && weapon->m_iClip == II.iMaxClip)
{
const WeaponInfoStruct *wpnInfo = GetDefaultWeaponInfo(II.iId);
if (wpnInfo && wpnInfo->gunClipSize != II.iMaxClip)
item->m_iClip = wpnInfo->gunClipSize;
}
#endif
}
}
pPlayerItem = pPlayerItem->m_pNext;
}
}
#else
Q_memset(info, 0, sizeof(weapon_data_t) * MAX_WEAPONS);
#endif
return 1;
}
// Data sent to current client only engine sets cd to 0 before calling.
void EXT_FUNC UpdateClientData(const edict_t *ent, int sendweapons, struct clientdata_s *cd)
{
if (!ent || !ent->pvPrivateData)
return;
entvars_t *pevOrg = nullptr;
entvars_t *pev = const_cast<entvars_t *>(&ent->v);
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
// if user is spectating different player in First person, override some vars
if (pPlayer && pPlayer->pev->iuser1 == OBS_IN_EYE && pPlayer->m_hObserverTarget)
{
pevOrg = pev;
pev = pPlayer->m_hObserverTarget->pev;
pPlayer = CBasePlayer::Instance(pev);
}
cd->flags = pev->flags;
#ifdef REGAMEDLL_FIXES
cd->health = max(pev->health, 0.0f);
#else
cd->health = pev->health;
#endif
cd->viewmodel = MODEL_INDEX(STRING(pev->viewmodel));
cd->waterlevel = pev->waterlevel;
cd->watertype = pev->watertype;
cd->weapons = pev->weapons;
cd->origin = pev->origin;
cd->velocity = pev->velocity;
cd->view_ofs = pev->view_ofs;
cd->punchangle = pev->punchangle;
cd->bInDuck = pev->bInDuck;
cd->flTimeStepSound = pev->flTimeStepSound;
cd->flDuckTime = pev->flDuckTime;
cd->flSwimTime = pev->flSwimTime;
cd->waterjumptime = int(pev->teleport_time);
Q_strlcpy(cd->physinfo, ENGINE_GETPHYSINFO(ent));
cd->maxspeed = pev->maxspeed;
cd->fov = pev->fov;
cd->weaponanim = pev->weaponanim;
cd->pushmsec = pev->pushmsec;
if (pevOrg)
{
cd->iuser1 = pevOrg->iuser1;
cd->iuser2 = pevOrg->iuser2;
cd->iuser3 = pevOrg->iuser3;
}
else
{
cd->iuser1 = pev->iuser1;
cd->iuser2 = pev->iuser2;
cd->iuser3 = pev->iuser3;
}
cd->fuser1 = pev->fuser1;
cd->fuser3 = pev->fuser3;
cd->fuser2 = pev->fuser2;
if (sendweapons && pPlayer)
{
cd->ammo_shells = pPlayer->ammo_buckshot;
cd->ammo_nails = pPlayer->ammo_9mm;
cd->ammo_cells = pPlayer->ammo_556nato;
cd->ammo_rockets = pPlayer->ammo_556natobox;
cd->vuser2.x = pPlayer->ammo_762nato;
cd->vuser2.y = pPlayer->ammo_45acp;
cd->vuser2.z = pPlayer->ammo_50ae;
cd->vuser3.x = pPlayer->ammo_338mag;
cd->vuser3.y = pPlayer->ammo_57mm;
cd->vuser3.z = pPlayer->ammo_357sig;
cd->m_flNextAttack = pPlayer->m_flNextAttack;
int iUser3 = 0;
if (
#ifdef REGAMEDLL_API
pPlayer->CSPlayer()->m_bCanShootOverride ||
#endif
(pPlayer->m_bCanShoot && !pPlayer->m_bIsDefusing))
iUser3 |= PLAYER_CAN_SHOOT;
if (g_pGameRules->IsFreezePeriod())
iUser3 |= PLAYER_FREEZE_TIME_OVER;
if (pPlayer->m_signals.GetState() & SIGNAL_BOMB)
iUser3 |= PLAYER_IN_BOMB_ZONE;
if (pPlayer->HasShield())
iUser3 |= PLAYER_HOLDING_SHIELD;
if (pPlayer->pev->iuser1 == OBS_NONE && !pevOrg)
{
#ifdef REGAMEDLL_ADD
// useful for mods
iUser3 |= pev->iuser3;
#endif
cd->iuser3 = iUser3;
}
if (pPlayer->m_pActiveItem)
{
ItemInfo II;
Q_memset(&II, 0, sizeof(II));
CBasePlayerWeapon *weapon = (CBasePlayerWeapon *)pPlayer->m_pActiveItem->GetWeaponPtr();
if (weapon && weapon->UseDecrement() &&
#ifdef REGAMEDLL_API
weapon->CSPlayerItem()->GetItemInfo(&II)
#else
weapon->GetItemInfo(&II)
#endif
)
{
cd->m_iId = II.iId;
if ((unsigned int)weapon->m_iPrimaryAmmoType < MAX_AMMO_SLOTS)
{
cd->vuser4.x = weapon->m_iPrimaryAmmoType;
cd->vuser4.y = pPlayer->m_rgAmmo[weapon->m_iPrimaryAmmoType];
}
else
{
cd->vuser4.x = -1.0;
cd->vuser4.y = 0;
}
}
}
}
}
void EXT_FUNC CmdStart(const edict_t *pEdict, const struct usercmd_s *cmd, unsigned int random_seed)
{
entvars_t *pev = const_cast<entvars_t *>(&pEdict->v);
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
if (!pPlayer)
return;
if (pPlayer->pev->groupinfo)
UTIL_SetGroupTrace(pPlayer->pev->groupinfo, GROUP_OP_AND);
pPlayer->random_seed = random_seed;
}
void EXT_FUNC CmdEnd(const edict_t *pEdict)
{
entvars_t *pev = const_cast<entvars_t *>(&pEdict->v);
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
if (!pPlayer)
return;
if (pPlayer->pev->groupinfo)
UTIL_UnsetGroupTrace();
if (pev->flags & FL_DUCKING)
UTIL_SetSize(pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX);
}
int EXT_FUNC ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size)
{
// Parse stuff from args
int max_buffer_size = *response_buffer_size;
// Zero it out since we aren't going to respond.
// If we wanted to response, we'd write data into response_buffer
*response_buffer_size = 0;
// Since we don't listen for anything here, just respond that it's a bogus message
// If we didn't reject the message, we'd return 1 for success instead.
return 0;
}
BOOL EXT_FUNC GetHullBounds(int hullnumber, float *mins, float *maxs)
{
#ifdef REGAMEDLL_ADD
if (hullbounds_sets.value == 0.0f)
{
return (hullnumber < 3) ? TRUE : FALSE;
}
#endif
#ifdef REGAMEDLL_FIXES
switch (hullnumber)
{
case 0: // Normal player
Q_memcpy(mins, (float*)VEC_HULL_MIN, sizeof(vec3_t));
Q_memcpy(maxs, (float*)VEC_HULL_MAX, sizeof(vec3_t));
return TRUE;
case 1: // Crouched player
Q_memcpy(mins, (float*)VEC_DUCK_HULL_MIN, sizeof(vec3_t));
Q_memcpy(maxs, (float*)VEC_DUCK_HULL_MAX, sizeof(vec3_t));
return TRUE;
case 2: // Point based hull
Q_memcpy(mins, (float*)Vector(0, 0, 0), sizeof(vec3_t));
Q_memcpy(maxs, (float*)Vector(0, 0, 0), sizeof(vec3_t));
return TRUE;
default:
return FALSE;
}
#else // REGAMEDLL_FIXES
switch (hullnumber)
{
case 0: // Normal player
mins = VEC_HULL_MIN;
maxs = VEC_HULL_MAX;
return TRUE;
case 1: // Crouched player
mins = VEC_DUCK_HULL_MIN;
maxs = VEC_DUCK_HULL_MAX;
return TRUE;
case 2: // Point based hull
mins = Vector(0, 0, 0);
maxs = Vector(0, 0, 0);
return TRUE;
default:
return FALSE;
}
#endif // REGAMEDLL_FIXES
}
// Create pseudo-baselines for items that aren't placed in the map at spawn time, but which are likely
// to be created during play ( e.g., grenades, ammo packs, projectiles, corpses, etc. )
void EXT_FUNC CreateInstancedBaselines()
{
#ifndef REGAMEDLL_FIXES
int iret = 0;
entity_state_t state;
Q_memset(&state, 0, sizeof(state));
// Create any additional baselines here for things like grendates, etc.
// iret = ENGINE_INSTANCE_BASELINE(pc->pev->classname, &state);
// Destroy objects.
// UTIL_Remove(pc);
#endif
}
int EXT_FUNC InconsistentFile(const edict_t *pEdict, const char *filename, char *disconnect_message)
{
// Server doesn't care?
if (!CVAR_GET_FLOAT("mp_consistency"))
return 0;
const int BufferLen = 256;
// Default behavior is to kick the player
Q_snprintf(disconnect_message, BufferLen, "Server is enforcing file consistency for %s\n", filename);
// Kick now with specified disconnect message.
return 1;
}
// The game .dll should return 1 if lag compensation should be allowed ( could also just set
// the sv_unlag cvar.
// Most games right now should return 0, until client-side weapon prediction code is written
// and tested for them ( note you can predict weapons, but not do lag compensation, too,
// if you want.
int EXT_FUNC AllowLagCompensation()
{
return 1;
}