mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 07:35:40 +03:00
240 lines
5.3 KiB
C++
240 lines
5.3 KiB
C++
#include "precompiled.h"
|
|
|
|
LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550, CCSSG550)
|
|
|
|
void CSG550::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
m_iId = WEAPON_SG550;
|
|
SET_MODEL(edict(), "models/w_sg550.mdl");
|
|
|
|
m_iDefaultAmmo = SG550_DEFAULT_GIVE;
|
|
m_flLastFire = 0;
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
m_flAccuracy = 0.9f;
|
|
#endif
|
|
|
|
#ifdef REGAMEDLL_API
|
|
CSPlayerWeapon()->m_flBaseDamage = SG550_DAMAGE;
|
|
#endif
|
|
|
|
// Get ready to fall down
|
|
FallInit();
|
|
|
|
// extend
|
|
CBasePlayerWeapon::Spawn();
|
|
}
|
|
|
|
void CSG550::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/v_sg550.mdl");
|
|
PRECACHE_MODEL("models/w_sg550.mdl");
|
|
|
|
PRECACHE_SOUND("weapons/sg550-1.wav");
|
|
PRECACHE_SOUND("weapons/sg550_boltpull.wav");
|
|
PRECACHE_SOUND("weapons/sg550_clipin.wav");
|
|
PRECACHE_SOUND("weapons/sg550_clipout.wav");
|
|
PRECACHE_SOUND("weapons/zoom.wav");
|
|
|
|
m_iShellId = m_iShell = PRECACHE_MODEL("models/rshell.mdl");
|
|
m_usFireSG550 = PRECACHE_EVENT(1, "events/sg550.sc");
|
|
}
|
|
|
|
int CSG550::GetItemInfo(ItemInfo *p)
|
|
{
|
|
p->pszName = STRING(pev->classname);
|
|
p->pszAmmo1 = "556Nato";
|
|
p->iMaxAmmo1 = MAX_AMMO_556NATO;
|
|
p->pszAmmo2 = nullptr;
|
|
p->iMaxAmmo2 = -1;
|
|
p->iMaxClip = SG550_MAX_CLIP;
|
|
p->iSlot = 0;
|
|
p->iPosition = 16;
|
|
p->iId = m_iId = WEAPON_SG550;
|
|
p->iFlags = 0;
|
|
p->iWeight = SG550_WEIGHT;
|
|
|
|
return 1;
|
|
}
|
|
|
|
BOOL CSG550::Deploy()
|
|
{
|
|
#ifdef REGAMEDLL_FIXES
|
|
m_flAccuracy = 0.9f;
|
|
#endif
|
|
|
|
return DefaultDeploy("models/v_sg550.mdl", "models/p_sg550.mdl", SG550_DRAW, "rifle", UseDecrement() != FALSE);
|
|
}
|
|
|
|
void CSG550::SecondaryAttack()
|
|
{
|
|
switch (m_pPlayer->m_iFOV)
|
|
{
|
|
case 90: m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 40; break;
|
|
case 40: m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 15; break;
|
|
#ifdef REGAMEDLL_FIXES
|
|
default:
|
|
#else
|
|
case 15:
|
|
#endif
|
|
m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 90; break;
|
|
}
|
|
|
|
m_pPlayer->ResetMaxSpeed();
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent(EVENT_WEAPON_ZOOMED, m_pPlayer);
|
|
}
|
|
|
|
EMIT_SOUND(m_pPlayer->edict(), CHAN_ITEM, "weapons/zoom.wav", 0.2, 2.4);
|
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3;
|
|
}
|
|
|
|
void CSG550::PrimaryAttack()
|
|
{
|
|
if (!(m_pPlayer->pev->flags & FL_ONGROUND))
|
|
{
|
|
SG550Fire(0.45 * (1 - m_flAccuracy), 0.25, FALSE);
|
|
}
|
|
else if (m_pPlayer->pev->velocity.Length2D() > 0)
|
|
{
|
|
SG550Fire(0.15, 0.25, FALSE);
|
|
}
|
|
else if (m_pPlayer->pev->flags & FL_DUCKING)
|
|
{
|
|
SG550Fire(0.04 * (1 - m_flAccuracy), 0.25, FALSE);
|
|
}
|
|
else
|
|
{
|
|
SG550Fire(0.05 * (1 - m_flAccuracy), 0.25, FALSE);
|
|
}
|
|
}
|
|
|
|
void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
|
|
{
|
|
Vector vecAiming, vecSrc, vecDir;
|
|
int flag;
|
|
|
|
if (m_pPlayer->pev->fov == DEFAULT_FOV)
|
|
{
|
|
flSpread += 0.025f;
|
|
}
|
|
|
|
if (m_flLastFire)
|
|
{
|
|
m_flAccuracy = (gpGlobals->time - m_flLastFire) * 0.35f + 0.65f;
|
|
|
|
if (m_flAccuracy > 0.98f)
|
|
{
|
|
m_flAccuracy = 0.98f;
|
|
}
|
|
}
|
|
|
|
m_flLastFire = gpGlobals->time;
|
|
|
|
if (m_iClip <= 0)
|
|
{
|
|
if (m_fFireOnEmpty)
|
|
{
|
|
PlayEmptySound();
|
|
m_flNextPrimaryAttack = GetNextAttackDelay(0.2);
|
|
}
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
m_iClip--;
|
|
m_pPlayer->pev->effects |= EF_MUZZLEFLASH;
|
|
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
|
|
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
|
|
|
|
m_pPlayer->m_iWeaponVolume = BIG_EXPLOSION_VOLUME;
|
|
m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH;
|
|
|
|
vecSrc = m_pPlayer->GetGunPosition();
|
|
vecAiming = gpGlobals->v_forward;
|
|
|
|
#ifdef REGAMEDLL_API
|
|
float flBaseDamage = CSPlayerWeapon()->m_flBaseDamage;
|
|
#else
|
|
float flBaseDamage = SG550_DAMAGE;
|
|
#endif
|
|
vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 8192, 2, BULLET_PLAYER_556MM, flBaseDamage, SG550_RANGE_MODIFER, m_pPlayer->pev, true, m_pPlayer->random_seed);
|
|
|
|
#ifdef CLIENT_WEAPONS
|
|
flag = FEV_NOTHOST;
|
|
#else
|
|
flag = 0;
|
|
#endif
|
|
|
|
PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireSG550, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y,
|
|
int(m_pPlayer->pev->punchangle.x * 100), int(m_pPlayer->pev->punchangle.x * 100), 5, FALSE);
|
|
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime);
|
|
|
|
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
|
|
{
|
|
m_pPlayer->SetSuitUpdate("!HEV_AMO0", SUIT_SENTENCE, SUIT_REPEAT_OK);
|
|
}
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.8f;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
m_iDirection = 1; // force positive Y addition
|
|
KickBack(UTIL_SharedRandomFloat(m_pPlayer->random_seed + 4, 0.75, 1.75) + m_pPlayer->pev->punchangle.x * 0.25,
|
|
UTIL_SharedRandomFloat(m_pPlayer->random_seed + 5, -0.75, 0.75),
|
|
0.0, 0.0, 0.0, 0.0, 0);
|
|
#else
|
|
m_pPlayer->pev->punchangle.x -= UTIL_SharedRandomFloat(m_pPlayer->random_seed + 4, 0.75, 1.25) + m_pPlayer->pev->punchangle.x * 0.25;
|
|
m_pPlayer->pev->punchangle.y += UTIL_SharedRandomFloat(m_pPlayer->random_seed + 5, -0.75, 0.75);
|
|
#endif
|
|
}
|
|
|
|
void CSG550::Reload()
|
|
{
|
|
if (m_pPlayer->ammo_556nato <= 0)
|
|
return;
|
|
|
|
if (DefaultReload(iMaxClip(), SG550_RELOAD, SG550_RELOAD_TIME))
|
|
{
|
|
m_pPlayer->SetAnimation(PLAYER_RELOAD);
|
|
|
|
if (m_pPlayer->pev->fov != DEFAULT_FOV)
|
|
{
|
|
m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 15;
|
|
SecondaryAttack();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSG550::WeaponIdle()
|
|
{
|
|
ResetEmptySound();
|
|
m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES);
|
|
|
|
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_iClip)
|
|
{
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0f;
|
|
SendWeaponAnim(SG550_IDLE, UseDecrement() != FALSE);
|
|
}
|
|
}
|
|
|
|
float CSG550::GetMaxSpeed()
|
|
{
|
|
return (m_pPlayer->m_iFOV == DEFAULT_FOV) ? SG550_MAX_SPEED : SG550_MAX_SPEED_ZOOM;
|
|
}
|