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https://github.com/s1lentq/ReGameDLL_CS.git
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60 lines
2.3 KiB
C
60 lines
2.3 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef SHAKE_H
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#define SHAKE_H
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#ifdef _WIN32
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#pragma once
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#endif
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// This structure is sent over the net to describe a screen shake event
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typedef struct
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{
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unsigned short amplitude; // FIXED 4.12 amount of shake
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unsigned short duration; // FIXED 4.12 seconds duration
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unsigned short frequency; // FIXED 8.8 noise frequency (low frequency is a jerk,high frequency is a rumble)
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} ScreenShake;
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#define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function
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#define FFADE_OUT 0x0001 // Fade out (not in)
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#define FFADE_MODULATE 0x0002 // Modulate (don't blend)
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#define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received
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// This structure is sent over the net to describe a screen fade event
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typedef struct
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{
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unsigned short duration; // FIXED 4.12 seconds duration
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unsigned short holdTime; // FIXED 4.12 seconds duration until reset (fade & hold)
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short fadeFlags; // flags
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byte r,g,b,a; // fade to color ( max alpha )
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} ScreenFade;
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#endif // SHAKE_H
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