mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
9b955f2672
Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
1087 lines
26 KiB
C++
1087 lines
26 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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static DLL_FUNCTIONS gFunctionTable =
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{
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&GameDLLInit,
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&DispatchSpawn,
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&DispatchThink,
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&DispatchUse,
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&DispatchTouch,
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&DispatchBlocked,
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&DispatchKeyValue,
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&DispatchSave,
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&DispatchRestore,
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&DispatchObjectCollsionBox,
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&SaveWriteFields,
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&SaveReadFields,
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&SaveGlobalState,
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&RestoreGlobalState,
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&ResetGlobalState,
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&ClientConnect,
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&ClientDisconnect,
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&ClientKill,
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&ClientPutInServer,
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&ClientCommand,
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&ClientUserInfoChanged,
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&ServerActivate,
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&ServerDeactivate,
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&PlayerPreThink,
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&PlayerPostThink,
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&StartFrame,
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&ParmsNewLevel,
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&ParmsChangeLevel,
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&GetGameDescription,
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&PlayerCustomization,
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&SpectatorConnect,
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&SpectatorDisconnect,
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&SpectatorThink,
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&Sys_Error,
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&PM_Move,
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&PM_Init,
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&PM_FindTextureType,
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&SetupVisibility,
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&UpdateClientData,
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&AddToFullPack,
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&CreateBaseline,
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&RegisterEncoders,
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&GetWeaponData,
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&CmdStart,
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&CmdEnd,
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&ConnectionlessPacket,
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&GetHullBounds,
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&CreateInstancedBaselines,
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&InconsistentFile,
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&AllowLagCompensation
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};
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static NEW_DLL_FUNCTIONS gNewDLLFunctions
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{
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&OnFreeEntPrivateData,
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&GameDLLShutdown,
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NULL,
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NULL,
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NULL
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};
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// Global Savedata for Delay
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TYPEDESCRIPTION CBaseEntity::m_SaveData[] =
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{
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DEFINE_FIELD(CBaseEntity, m_pGoalEnt, FIELD_CLASSPTR),
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DEFINE_FIELD(CBaseEntity, m_pfnThink, FIELD_FUNCTION), // UNDONE: Build table of these!
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DEFINE_FIELD(CBaseEntity, m_pfnTouch, FIELD_FUNCTION),
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DEFINE_FIELD(CBaseEntity, m_pfnUse, FIELD_FUNCTION),
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DEFINE_FIELD(CBaseEntity, m_pfnBlocked, FIELD_FUNCTION),
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};
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CMemoryPool hashItemMemPool(sizeof(hash_item_t), 64);
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BOOL gTouchDisabled = FALSE;
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#endif // HOOK_GAMEDLL
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int CaseInsensitiveHash(const char *string, int iBounds)
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{
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unsigned int hash = 0;
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if (!*string)
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return 0;
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while (*string)
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{
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if (*string < 'A' || *string > 'Z')
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hash = *string + 2 * hash;
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else
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hash = *string + 2 * hash + ' ';
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string++;
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}
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return (hash % iBounds);
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}
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void EmptyEntityHashTable()
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{
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int i;
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hash_item_t *item, *temp, *free;
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for (i = 0; i < stringsHashTable.Count(); ++i)
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{
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item = &stringsHashTable[i];
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temp = item->next;
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item->pev = NULL;
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item->pevIndex = 0;
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item->lastHash = 0;
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item->next = NULL;
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while (temp)
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{
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free = temp;
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temp = temp->next;
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hashItemMemPool.Free(free);
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}
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}
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}
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void AddEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType)
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{
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int count;
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hash_item_t *item, *next, *temp, *newp;
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int hash, pevIndex;
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entvars_t *pevtemp;
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if (fieldType != CLASSNAME)
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return;
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if (FStringNull(pev->classname))
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return;
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count = stringsHashTable.Count();
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hash = CaseInsensitiveHash(value, count);
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pevIndex = ENTINDEX(ENT(pev));
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item = &stringsHashTable[hash];
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while (item->pev)
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{
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if (!Q_strcmp(STRING(item->pev->classname), STRING(pev->classname)))
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break;
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hash = (hash + 1) % count;
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item = &stringsHashTable[hash];
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}
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if (item->pev)
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{
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next = item->next;
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while (next)
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{
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if (item->pev == pev || item->pevIndex >= pevIndex)
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break;
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item = next;
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next = next->next;
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}
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if (pevIndex < item->pevIndex)
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{
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pevtemp = item->pev;
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item->pev = pev;
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item->lastHash = NULL;
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item->pevIndex = pevIndex;
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pevIndex = ENTINDEX(ENT(pevtemp));
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}
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else
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pevtemp = pev;
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if (item->pev != pevtemp)
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{
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temp = item->next;
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newp = (hash_item_t *)hashItemMemPool.Alloc(sizeof(hash_item_t));
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item->next = newp;
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newp->pev = pevtemp;
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newp->lastHash = NULL;
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newp->pevIndex = pevIndex;
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if (next)
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newp->next = temp;
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else
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newp->next = NULL;
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}
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}
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else
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{
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item->pev = pev;
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item->lastHash = NULL;
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item->pevIndex = ENTINDEX(ENT(pev));
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}
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}
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void RemoveEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType)
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{
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int hash;
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hash_item_t *item;
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hash_item_t *last;
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int pevIndex;
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int count;
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count = stringsHashTable.Count();
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hash = CaseInsensitiveHash(value, count);
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pevIndex = ENTINDEX(ENT(pev));
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if (fieldType != CLASSNAME)
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return;
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hash = hash % count;
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item = &stringsHashTable[hash];
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while (item->pev)
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{
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if (!Q_strcmp(STRING(item->pev->classname), STRING(pev->classname)))
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break;
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hash = (hash + 1) % count;
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item = &stringsHashTable[hash];
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}
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if (item->pev)
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{
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last = item;
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while (item->next)
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{
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if (item->pev == pev)
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break;
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last = item;
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item = item->next;
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}
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if (item->pev == pev)
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{
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if (last == item)
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{
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if (item->next)
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{
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item->pev = item->next->pev;
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item->pevIndex = item->next->pevIndex;
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item->lastHash = NULL;
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item->next = item->next->next;
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}
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else
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{
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item->pev = NULL;
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item->lastHash = NULL;
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item->pevIndex = 0;
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}
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}
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else
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{
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if (stringsHashTable[hash].lastHash == item)
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stringsHashTable[hash].lastHash = NULL;
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last->next = item->next;
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hashItemMemPool.Free(item);
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}
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}
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}
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}
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void printEntities()
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{
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for (int i = 0; i < stringsHashTable.Count(); ++i)
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{
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hash_item_t *item = &stringsHashTable[i];
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if (item->pev)
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{
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UTIL_LogPrintf("Print: %s %i %p\n", STRING(stringsHashTable[i].pev->classname), ENTINDEX(ENT(item->pev)), item->pev);
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}
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for (item = stringsHashTable[i].next; item; item = item->next)
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{
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UTIL_LogPrintf("Print: %s %i %p\n", STRING(item->pev->classname), ENTINDEX(ENT(item->pev)), item->pev);
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}
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}
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}
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NOINLINE edict_t *CREATE_NAMED_ENTITY(string_t iClass)
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{
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edict_t *named = g_engfuncs.pfnCreateNamedEntity(iClass);
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if (named != NULL)
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{
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AddEntityHashValue(&named->v, STRING(iClass), CLASSNAME);
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}
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return named;
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}
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void REMOVE_ENTITY(edict_t *e)
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{
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if (e != NULL)
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{
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(*g_engfuncs.pfnRemoveEntity)(e);
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}
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}
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void CONSOLE_ECHO_(char *pszMsg, ...)
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{
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va_list argptr;
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static char szStr[1024];
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va_start(argptr, pszMsg);
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vsprintf(szStr, pszMsg, argptr);
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va_end(argptr);
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SERVER_PRINT(szStr);
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}
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void loopPerformance()
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{
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CPerformanceCounter loopCounter;
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loopCounter.InitializePerformanceCounter();
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double start, end;
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int i;
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start = loopCounter.GetCurTime();
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for (i = 0; i < 100; ++i)
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{
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CBaseEntity *pSpot;
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for (pSpot = UTIL_FindEntityByString_Old(NULL, "classname", "info_player_start"); pSpot != NULL; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "info_player_start"))
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;
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for (pSpot = UTIL_FindEntityByString_Old(NULL, "classname", "info_player_deathmatch"); pSpot != NULL; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "info_player_deathmatch"))
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;
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for (pSpot = UTIL_FindEntityByString_Old(NULL, "classname", "player"); pSpot != NULL; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "player"))
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;
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for (pSpot = UTIL_FindEntityByString_Old(NULL, "classname", "bodyque"); pSpot != NULL; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "bodyque"))
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;
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}
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end = loopCounter.GetCurTime();
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CONSOLE_ECHO(" Time in old search loop %.4f\n", (end - start) * 1000.0);
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// check time new search loop
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start = loopCounter.GetCurTime();
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for (i = 0; i < 100; ++i)
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{
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CBaseEntity *pSpot;
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for (pSpot = UTIL_FindEntityByString(NULL, "classname", "info_player_start"); pSpot != NULL; pSpot = UTIL_FindEntityByString(pSpot, "classname", "info_player_start"))
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;
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for (pSpot = UTIL_FindEntityByString(NULL, "classname", "info_player_deathmatch"); pSpot != NULL; pSpot = UTIL_FindEntityByString(pSpot, "classname", "info_player_deathmatch"))
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;
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for (pSpot = UTIL_FindEntityByString(NULL, "classname", "player"); pSpot != NULL; pSpot = UTIL_FindEntityByString(pSpot, "classname", "player"))
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;
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for (pSpot = UTIL_FindEntityByString(NULL, "classname", "bodyque"); pSpot != NULL; pSpot = UTIL_FindEntityByString(pSpot, "classname", "bodyque"))
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;
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}
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end = loopCounter.GetCurTime();
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CONSOLE_ECHO(" Time in new search loop %.4f\n", (end - start) * 1000.0);
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}
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C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)
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{
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if (!pFunctionTable || interfaceVersion != INTERFACE_VERSION)
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return 0;
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Q_memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
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stringsHashTable.AddMultipleToTail(2048);
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for (int i = 0; i < stringsHashTable.Count(); ++i)
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{
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stringsHashTable[i].next = NULL;
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}
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EmptyEntityHashTable();
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return 1;
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}
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NOXREF int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
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{
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if (!pFunctionTable || *interfaceVersion != INTERFACE_VERSION)
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{
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*interfaceVersion = INTERFACE_VERSION;
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return 0;
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}
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Q_memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
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return 1;
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}
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C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
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{
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if (!pFunctionTable || *interfaceVersion != NEW_DLL_FUNCTIONS_VERSION)
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{
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*interfaceVersion = NEW_DLL_FUNCTIONS_VERSION;
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return 0;
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}
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Q_memcpy(pFunctionTable, &gNewDLLFunctions, sizeof(NEW_DLL_FUNCTIONS));
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return 1;
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}
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int EXT_FUNC DispatchSpawn(edict_t *pent)
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{
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
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if (pEntity != NULL)
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{
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// Initialize these or entities who don't link to the world won't have anything in here
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pEntity->pev->absmin = pEntity->pev->origin - Vector(1, 1, 1);
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pEntity->pev->absmax = pEntity->pev->origin + Vector(1, 1, 1);
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pEntity->Spawn();
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// Try to get the pointer again, in case the spawn function deleted the entity.
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// UNDONE: Spawn() should really return a code to ask that the entity be deleted, but
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// that would touch too much code for me to do that right now.
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pEntity = (CBaseEntity *)GET_PRIVATE(pent);
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if (pEntity != NULL)
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{
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if (g_pGameRules != NULL && !g_pGameRules->IsAllowedToSpawn(pEntity))
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{
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// return that this entity should be deleted
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return -1;
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}
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if (pEntity->pev->flags & FL_KILLME)
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{
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return -1;
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}
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}
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// Handle global stuff here
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if (pEntity != NULL && pEntity->pev->globalname)
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{
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const globalentity_t *pGlobal = gGlobalState.EntityFromTable(pEntity->pev->globalname);
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if (pGlobal)
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{
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// Already dead? delete
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if (pGlobal->state == GLOBAL_DEAD)
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return -1;
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else if (!FStrEq(STRING(gpGlobals->mapname), pGlobal->levelName))
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{
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// Hasn't been moved to this level yet, wait but stay alive
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// In this level & not dead, continue on as normal
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pEntity->MakeDormant();
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}
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}
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else
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{
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// Spawned entities default to 'On'
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gGlobalState.EntityAdd(pEntity->pev->globalname, gpGlobals->mapname, GLOBAL_ON);
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}
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}
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}
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return 0;
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}
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void EXT_FUNC DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd)
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{
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if (!pkvd || !pentKeyvalue)
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return;
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EntvarsKeyvalue(VARS(pentKeyvalue), pkvd);
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// If the key was an entity variable, or there's no class set yet, don't look for the object, it may
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// not exist yet.
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if (pkvd->fHandled || !pkvd->szClassName)
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return;
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// Get the actualy entity object
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pentKeyvalue);
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if (!pEntity)
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return;
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pEntity->KeyValue(pkvd);
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}
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// HACKHACK -- this is a hack to keep the node graph entity from "touching" things (like triggers)
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// while it builds the graph
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void EXT_FUNC DispatchTouch(edict_t *pentTouched, edict_t *pentOther)
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{
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if (gTouchDisabled)
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return;
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pentTouched);
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CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE(pentOther);
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if (pEntity && pOther && !((pEntity->pev->flags | pOther->pev->flags) & FL_KILLME))
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pEntity->Touch(pOther);
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}
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void EXT_FUNC DispatchUse(edict_t *pentUsed, edict_t *pentOther)
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{
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pentUsed);
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CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE(pentOther);
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if (pEntity != NULL && !(pEntity->pev->flags & FL_KILLME))
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{
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pEntity->Use(pOther, pOther, USE_TOGGLE, 0);
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}
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}
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void EXT_FUNC DispatchThink(edict_t *pent)
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{
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
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if (pEntity != NULL)
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{
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if (pEntity->pev->flags & FL_DORMANT)
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{
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ALERT(at_error, "Dormant entity %s is thinking!!\n", STRING(pEntity->pev->classname));
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}
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pEntity->Think();
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}
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}
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void EXT_FUNC DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther)
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{
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pentBlocked);
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CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE(pentOther);
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if (pEntity != NULL)
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{
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pEntity->Blocked(pOther);
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}
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}
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void EXT_FUNC DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData)
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{
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
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if (pEntity != NULL && pSaveData != NULL)
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{
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|
ENTITYTABLE *pTable = &pSaveData->pTable[ pSaveData->currentIndex ];
|
|
|
|
if (pTable->pent != pent)
|
|
{
|
|
ALERT(at_error, "ENTITY TABLE OR INDEX IS WRONG!!!!\n");
|
|
}
|
|
|
|
if (pEntity->ObjectCaps() & FCAP_DONT_SAVE)
|
|
return;
|
|
|
|
// These don't use ltime & nextthink as times really, but we'll fudge around it.
|
|
if (pEntity->pev->movetype == MOVETYPE_PUSH)
|
|
{
|
|
float_precision delta = pEntity->pev->nextthink - pEntity->pev->ltime;
|
|
pEntity->pev->ltime = gpGlobals->time;
|
|
pEntity->pev->nextthink = pEntity->pev->ltime + delta;
|
|
}
|
|
|
|
// Remember entity position for file I/O
|
|
pTable->location = pSaveData->size;
|
|
|
|
// Remember entity class for respawn
|
|
pTable->classname = pEntity->pev->classname;
|
|
|
|
CSave saveHelper(pSaveData);
|
|
pEntity->Save(saveHelper);
|
|
|
|
// Size of entity block is data size written to block
|
|
pTable->size = pSaveData->size - pTable->location;
|
|
}
|
|
}
|
|
|
|
// Find the matching global entity. Spit out an error if the designer made entities of
|
|
// different classes with the same global name
|
|
CBaseEntity *FindGlobalEntity(string_t classname, string_t globalname)
|
|
{
|
|
edict_t *pent = FIND_ENTITY_BY_STRING(NULL, "globalname", STRING(globalname));
|
|
CBaseEntity *pReturn = CBaseEntity::Instance(pent);
|
|
|
|
if (pReturn != NULL)
|
|
{
|
|
if (!FClassnameIs(pReturn->pev, STRING(classname)))
|
|
{
|
|
ALERT(at_console, "Global entity found %s, wrong class %s\n", STRING(globalname), STRING(pReturn->pev->classname));
|
|
pReturn = NULL;
|
|
}
|
|
}
|
|
|
|
return pReturn;
|
|
}
|
|
|
|
int EXT_FUNC DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity)
|
|
{
|
|
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
|
|
|
|
if (pEntity && pSaveData)
|
|
{
|
|
entvars_t tmpVars;
|
|
Vector oldOffset;
|
|
CRestore restoreHelper(pSaveData);
|
|
|
|
if (globalEntity)
|
|
{
|
|
CRestore tmpRestore(pSaveData);
|
|
tmpRestore.PrecacheMode(0);
|
|
tmpRestore.ReadEntVars("ENTVARS", &tmpVars);
|
|
|
|
// HACKHACK - reset the save pointers, we're going to restore for real this time
|
|
pSaveData->size = pSaveData->pTable[pSaveData->currentIndex].location;
|
|
pSaveData->pCurrentData = pSaveData->pBaseData + pSaveData->size;
|
|
|
|
const globalentity_t *pGlobal = gGlobalState.EntityFromTable(tmpVars.globalname);
|
|
|
|
// Don't overlay any instance of the global that isn't the latest
|
|
// pSaveData->szCurrentMapName is the level this entity is coming from
|
|
// pGlobla->levelName is the last level the global entity was active in.
|
|
// If they aren't the same, then this global update is out of date.
|
|
if (!FStrEq(pSaveData->szCurrentMapName, pGlobal->levelName))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Compute the new global offset
|
|
oldOffset = pSaveData->vecLandmarkOffset;
|
|
CBaseEntity *pNewEntity = FindGlobalEntity(tmpVars.classname, tmpVars.globalname);
|
|
|
|
if (pNewEntity != NULL)
|
|
{
|
|
// Tell the restore code we're overlaying a global entity from another level
|
|
// Don't overwrite global fields
|
|
restoreHelper.SetGlobalMode(1);
|
|
|
|
pSaveData->vecLandmarkOffset = (pSaveData->vecLandmarkOffset - pNewEntity->pev->mins) + tmpVars.mins;
|
|
|
|
// we're going to restore this data OVER the old entity
|
|
pEntity = pNewEntity;
|
|
pent = ENT(pEntity->pev);
|
|
|
|
// Update the global table to say that the global definition of this entity should come from this level
|
|
gGlobalState.EntityUpdate(pEntity->pev->globalname, gpGlobals->mapname);
|
|
}
|
|
else
|
|
{
|
|
// This entity will be freed automatically by the engine. If we don't do a restore on a matching entity (below)
|
|
// or call EntityUpdate() to move it to this level, we haven't changed global state at all.
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (pEntity->ObjectCaps() & FCAP_MUST_SPAWN)
|
|
{
|
|
pEntity->Restore(restoreHelper);
|
|
pEntity->Spawn();
|
|
}
|
|
else
|
|
{
|
|
pEntity->Restore(restoreHelper);
|
|
pEntity->Precache();
|
|
}
|
|
|
|
// Again, could be deleted, get the pointer again.
|
|
pEntity = (CBaseEntity *)GET_PRIVATE(pent);
|
|
|
|
// Is this an overriding global entity (coming over the transition), or one restoring in a level
|
|
if (globalEntity)
|
|
{
|
|
pSaveData->vecLandmarkOffset = oldOffset;
|
|
|
|
if (pEntity != NULL)
|
|
{
|
|
UTIL_SetOrigin(pEntity->pev, pEntity->pev->origin);
|
|
pEntity->OverrideReset();
|
|
}
|
|
}
|
|
else if (pEntity != NULL && pEntity->pev->globalname)
|
|
{
|
|
const globalentity_t *pGlobal = gGlobalState.EntityFromTable(pEntity->pev->globalname);
|
|
|
|
if (pGlobal != NULL)
|
|
{
|
|
// Already dead? delete
|
|
if (pGlobal->state == GLOBAL_DEAD)
|
|
return -1;
|
|
|
|
else if (!FStrEq(STRING(gpGlobals->mapname), pGlobal->levelName))
|
|
{
|
|
// Hasn't been moved to this level yet, wait but stay alive
|
|
pEntity->MakeDormant();
|
|
}
|
|
// In this level & not dead, continue on as normal
|
|
}
|
|
else
|
|
{
|
|
ALERT(at_error, "Global Entity %s (%s) not in table!!!\n", STRING(pEntity->pev->globalname), STRING(pEntity->pev->classname));
|
|
|
|
// Spawned entities default to 'On'
|
|
gGlobalState.EntityAdd(pEntity->pev->globalname, gpGlobals->mapname, GLOBAL_ON);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EXT_FUNC DispatchObjectCollsionBox(edict_t *pent)
|
|
{
|
|
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
|
|
|
|
if (pEntity != NULL)
|
|
{
|
|
pEntity->SetObjectCollisionBox();
|
|
}
|
|
else
|
|
SetObjectCollisionBox(&pent->v);
|
|
|
|
}
|
|
|
|
void EXT_FUNC SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
|
|
{
|
|
CSave saveHelper(pSaveData);
|
|
saveHelper.WriteFields(pname, pBaseData, pFields, fieldCount);
|
|
}
|
|
|
|
void EXT_FUNC SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
|
|
{
|
|
CRestore restoreHelper(pSaveData);
|
|
restoreHelper.ReadFields(pname, pBaseData, pFields, fieldCount);
|
|
}
|
|
|
|
edict_t *EHANDLE::Get()
|
|
{
|
|
if (!m_pent || m_pent->serialnumber != m_serialnumber)
|
|
return NULL;
|
|
|
|
return m_pent;
|
|
}
|
|
|
|
edict_t *EHANDLE::Set(edict_t *pent)
|
|
{
|
|
m_pent = pent;
|
|
if (pent)
|
|
m_serialnumber = pent->serialnumber;
|
|
|
|
return pent;
|
|
}
|
|
|
|
EHANDLE::operator CBaseEntity *()
|
|
{
|
|
return (CBaseEntity *)GET_PRIVATE(Get());
|
|
}
|
|
|
|
CBaseEntity *EHANDLE::operator=(CBaseEntity *pEntity)
|
|
{
|
|
if (pEntity != NULL)
|
|
{
|
|
m_pent = ENT(pEntity->pev);
|
|
if (m_pent)
|
|
m_serialnumber = m_pent->serialnumber;
|
|
}
|
|
else
|
|
{
|
|
m_pent = NULL;
|
|
m_serialnumber = 0;
|
|
}
|
|
|
|
return pEntity;
|
|
}
|
|
|
|
EHANDLE::operator int()
|
|
{
|
|
return Get() != NULL;
|
|
}
|
|
|
|
CBaseEntity *EHANDLE::operator->()
|
|
{
|
|
return (CBaseEntity *)GET_PRIVATE(Get());
|
|
}
|
|
|
|
int CBaseEntity::__MAKE_VHOOK(TakeHealth)(float flHealth, int bitsDamageType)
|
|
{
|
|
if (pev->takedamage == DAMAGE_NO)
|
|
return 0;
|
|
|
|
if (pev->health >= pev->max_health)
|
|
return 0;
|
|
|
|
pev->health += flHealth;
|
|
|
|
if (pev->health > pev->max_health)
|
|
{
|
|
pev->health = pev->max_health;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CBaseEntity::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
|
{
|
|
Vector vecTemp;
|
|
|
|
if (pev->takedamage == DAMAGE_NO)
|
|
return 0;
|
|
|
|
// UNDONE: some entity types may be immune or resistant to some bitsDamageType
|
|
// if Attacker == Inflictor, the attack was a melee or other instant-hit attack.
|
|
// (that is, no actual entity projectile was involved in the attack so use the shooter's origin).
|
|
#ifndef REGAMEDLL_FIXES
|
|
if (pevAttacker == pevInflictor)
|
|
{
|
|
vecTemp = pevInflictor->origin - (VecBModelOrigin(pev));
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
// an actual missile was involved.
|
|
vecTemp = pevInflictor->origin - (VecBModelOrigin(pev));
|
|
}
|
|
|
|
// this global is still used for glass and other non-monster killables, along with decals.
|
|
g_vecAttackDir = vecTemp.Normalize();
|
|
|
|
// save damage based on the target's armor level
|
|
// figure momentum add (don't let hurt brushes or other triggers move player)
|
|
if ((!FNullEnt(pevInflictor)) && (pev->movetype == MOVETYPE_WALK || pev->movetype == MOVETYPE_STEP) && (pevAttacker->solid != SOLID_TRIGGER))
|
|
{
|
|
Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5;
|
|
vecDir = vecDir.Normalize();
|
|
|
|
float_precision flForce = flDamage * ((32 * 32 * 72.0) / (pev->size.x * pev->size.y * pev->size.z)) * 5;
|
|
|
|
if (flForce > 1000.0)
|
|
flForce = 1000.0;
|
|
|
|
pev->velocity = pev->velocity + vecDir * flForce;
|
|
}
|
|
|
|
// do the damage
|
|
pev->health -= flDamage;
|
|
if (pev->health <= 0)
|
|
{
|
|
Killed(pevAttacker, GIB_NORMAL);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CBaseEntity::__MAKE_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
|
|
{
|
|
pev->takedamage = DAMAGE_NO;
|
|
pev->deadflag = DEAD_DEAD;
|
|
UTIL_Remove(this);
|
|
}
|
|
|
|
CBaseEntity *CBaseEntity::__MAKE_VHOOK(GetNextTarget)()
|
|
{
|
|
if (FStringNull(pev->target))
|
|
return NULL;
|
|
|
|
edict_t *pTarget = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->target));
|
|
|
|
if (FNullEnt(pTarget))
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return Instance(pTarget);
|
|
}
|
|
|
|
int CBaseEntity::__MAKE_VHOOK(Save)(CSave &save)
|
|
{
|
|
if (save.WriteEntVars("ENTVARS", pev))
|
|
{
|
|
return save.WriteFields("BASE", this, IMPL(m_SaveData), ARRAYSIZE(IMPL(m_SaveData)));
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CBaseEntity::__MAKE_VHOOK(Restore)(CRestore &restore)
|
|
{
|
|
int status;
|
|
|
|
status = restore.ReadEntVars("ENTVARS", pev);
|
|
|
|
if (status)
|
|
{
|
|
status = restore.ReadFields("BASE", this, IMPL(m_SaveData), ARRAYSIZE(IMPL(m_SaveData)));
|
|
}
|
|
|
|
if (pev->modelindex != 0 && !FStringNull(pev->model))
|
|
{
|
|
Vector mins, maxs;
|
|
|
|
// Set model is about to destroy these
|
|
mins = pev->mins;
|
|
maxs = pev->maxs;
|
|
|
|
PRECACHE_MODEL((char *)STRING(pev->model));
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
|
|
// Reset them
|
|
UTIL_SetSize(pev, mins, maxs);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
// Initialize absmin & absmax to the appropriate box
|
|
void SetObjectCollisionBox(entvars_t *pev)
|
|
{
|
|
if ((pev->solid == SOLID_BSP) && (pev->angles.x || pev->angles.y || pev->angles.z))
|
|
{
|
|
// expand for rotation
|
|
float_precision max, v;
|
|
int i;
|
|
|
|
max = 0;
|
|
for (i = 0; i < 3; ++i)
|
|
{
|
|
v = Q_fabs(float_precision(((float *)pev->mins)[i]));
|
|
if (v > max)
|
|
{
|
|
max = v;
|
|
}
|
|
|
|
v = Q_fabs(float_precision(((float *)pev->maxs)[i]));
|
|
if (v > max)
|
|
{
|
|
max = v;
|
|
}
|
|
}
|
|
for (i = 0; i < 3; ++i)
|
|
{
|
|
((float *)pev->absmin)[i] = ((float *)pev->origin)[i] - max;
|
|
((float *)pev->absmax)[i] = ((float *)pev->origin)[i] + max;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pev->absmin = pev->origin + pev->mins;
|
|
pev->absmax = pev->origin + pev->maxs;
|
|
}
|
|
|
|
pev->absmin.x -= 1;
|
|
pev->absmin.y -= 1;
|
|
pev->absmin.z -= 1;
|
|
|
|
pev->absmax.x += 1;
|
|
pev->absmax.y += 1;
|
|
pev->absmax.z += 1;
|
|
}
|
|
|
|
void CBaseEntity::__MAKE_VHOOK(SetObjectCollisionBox)()
|
|
{
|
|
::SetObjectCollisionBox(pev);
|
|
}
|
|
|
|
int CBaseEntity::Intersects(CBaseEntity *pOther)
|
|
{
|
|
if (pOther->pev->absmin.x > pev->absmax.x
|
|
|| pOther->pev->absmin.y > pev->absmax.y
|
|
|| pOther->pev->absmin.z > pev->absmax.z
|
|
|| pOther->pev->absmax.x < pev->absmin.x
|
|
|| pOther->pev->absmax.y < pev->absmin.y
|
|
|| pOther->pev->absmax.z < pev->absmin.z)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
void CBaseEntity::MakeDormant()
|
|
{
|
|
pev->flags |= FL_DORMANT;
|
|
|
|
// Don't touch
|
|
pev->solid = SOLID_NOT;
|
|
|
|
// Don't move
|
|
pev->movetype = MOVETYPE_NONE;
|
|
|
|
// Don't draw
|
|
pev->effects |= EF_NODRAW;
|
|
|
|
// Don't think
|
|
pev->nextthink = 0;
|
|
|
|
// Relink
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
}
|
|
|
|
int CBaseEntity::IsDormant()
|
|
{
|
|
return (pev->flags & FL_DORMANT) == FL_DORMANT;
|
|
}
|
|
|
|
BOOL CBaseEntity::__MAKE_VHOOK(IsInWorld)()
|
|
{
|
|
// position
|
|
if (pev->origin.x >= 4096.0 || pev->origin.y >= 4096.0 || pev->origin.z >= 4096.0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if (pev->origin.x <= -4096.0 || pev->origin.y <= -4096.0 || pev->origin.z <= -4096.0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// speed
|
|
if (pev->velocity.x >= 2000.0 || pev->velocity.y >= 2000.0 || pev->velocity.z >= 2000.0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if (pev->velocity.x <= -2000.0 || pev->velocity.y <= -2000.0 || pev->velocity.z <= -2000.0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
int CBaseEntity::ShouldToggle(USE_TYPE useType, BOOL currentState)
|
|
{
|
|
if (useType != USE_TOGGLE && useType != USE_SET)
|
|
{
|
|
if ((currentState && useType == USE_ON) || (!currentState && useType == USE_OFF))
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CBaseEntity::__MAKE_VHOOK(DamageDecal)(int bitsDamageType)
|
|
{
|
|
if (pev->rendermode == kRenderTransAlpha)
|
|
return -1;
|
|
|
|
if (pev->rendermode != kRenderNormal)
|
|
return DECAL_BPROOF1;
|
|
|
|
return DECAL_GUNSHOT1 + RANDOM_LONG(0, 4);
|
|
}
|
|
|
|
// NOTE: szName must be a pointer to constant memory, e.g. "monster_class" because the entity
|
|
// will keep a pointer to it after this call.
|
|
CBaseEntity *CBaseEntity::Create(char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner)
|
|
{
|
|
edict_t *pent;
|
|
CBaseEntity *pEntity;
|
|
|
|
pent = CREATE_NAMED_ENTITY(MAKE_STRING(szName));
|
|
if (FNullEnt(pent))
|
|
{
|
|
ALERT(at_console, "NULL Ent in Create!\n");
|
|
return NULL;
|
|
}
|
|
|
|
pEntity = Instance(pent);
|
|
|
|
pEntity->pev->owner = pentOwner;
|
|
pEntity->pev->origin = vecOrigin;
|
|
pEntity->pev->angles = vecAngles;
|
|
|
|
DispatchSpawn(pEntity->edict());
|
|
|
|
return pEntity;
|
|
}
|
|
|
|
void OnFreeEntPrivateData(edict_t *pEnt)
|
|
{
|
|
CBaseEntity *pEntity = CBaseEntity::Instance(pEnt);
|
|
if (!pEntity)
|
|
return;
|
|
|
|
pEntity->UpdateOnRemove();
|
|
RemoveEntityHashValue(pEntity->pev, STRING(pEntity->pev->classname), CLASSNAME);
|
|
Regamedll_FreeEntities(pEntity);
|
|
}
|