mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
161 lines
3.2 KiB
C++
161 lines
3.2 KiB
C++
#include "precompiled.h"
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TYPEDESCRIPTION CLight::m_SaveData[] =
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{
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DEFINE_FIELD(CLight, m_iStyle, FIELD_INTEGER),
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DEFINE_FIELD(CLight, m_iszPattern, FIELD_STRING),
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};
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LINK_ENTITY_TO_CLASS(light, CLight, CCSLight)
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IMPLEMENT_SAVERESTORE(CLight, CPointEntity)
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// Cache user-entity-field values until spawn is called.
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void CLight::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "style"))
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{
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m_iStyle = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "pitch"))
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{
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pev->angles.x = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "pattern"))
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{
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m_iszPattern = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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{
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CPointEntity::KeyValue(pkvd);
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}
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}
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void CLight::Spawn()
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{
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// inert light
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if (FStringNull(pev->targetname))
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{
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REMOVE_ENTITY(ENT(pev));
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return;
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}
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m_iStartedOff = (pev->spawnflags & SF_LIGHT_START_OFF) != 0;
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if (m_iStyle >= 32)
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{
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if (pev->spawnflags & SF_LIGHT_START_OFF)
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LIGHT_STYLE(m_iStyle, "a");
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else if (m_iszPattern)
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LIGHT_STYLE(m_iStyle, (char *)STRING(m_iszPattern));
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else
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LIGHT_STYLE(m_iStyle, "m");
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}
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}
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void CLight::Restart()
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{
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if (m_iStyle >= 32)
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{
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if (m_iStartedOff)
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{
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pev->spawnflags |= SF_LIGHT_START_OFF;
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LIGHT_STYLE(m_iStyle, "a");
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}
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else
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{
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pev->spawnflags &= ~SF_LIGHT_START_OFF;
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if (m_iszPattern)
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LIGHT_STYLE(m_iStyle, (char *)STRING(m_iszPattern));
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else
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LIGHT_STYLE(m_iStyle, "m");
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}
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}
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}
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void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (m_iStyle >= 32)
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{
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if (!ShouldToggle(useType, !(pev->spawnflags & SF_LIGHT_START_OFF)))
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return;
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if (pev->spawnflags & SF_LIGHT_START_OFF)
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{
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if (m_iszPattern)
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LIGHT_STYLE(m_iStyle, (char *)STRING(m_iszPattern));
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else
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LIGHT_STYLE(m_iStyle, "m");
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pev->spawnflags &= ~SF_LIGHT_START_OFF;
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}
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else
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{
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LIGHT_STYLE(m_iStyle, "a");
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pev->spawnflags |= SF_LIGHT_START_OFF;
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}
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}
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}
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LINK_ENTITY_TO_CLASS(light_spot, CLight, CCSLight)
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LINK_ENTITY_TO_CLASS(light_environment, CEnvLight, CCSEnvLight)
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void CEnvLight::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "_light"))
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{
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int r, g, b, v, j;
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j = sscanf(pkvd->szValue, "%d %d %d %d\n", &r, &g, &b, &v);
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if (j == 1)
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g = b = r;
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else if (j == 4)
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{
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r = r * (v / 255.0);
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g = g * (v / 255.0);
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b = b * (v / 255.0);
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}
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// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling
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r = Q_pow(r / 114.0, 0.6) * 264;
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g = Q_pow(g / 114.0, 0.6) * 264;
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b = Q_pow(b / 114.0, 0.6) * 264;
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pkvd->fHandled = TRUE;
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char szColor[64];
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Q_sprintf(szColor, "%d", r);
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CVAR_SET_STRING("sv_skycolor_r", szColor);
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Q_sprintf(szColor, "%d", g);
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CVAR_SET_STRING("sv_skycolor_g", szColor);
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Q_sprintf(szColor, "%d", b);
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CVAR_SET_STRING("sv_skycolor_b", szColor);
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}
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else
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{
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CLight::KeyValue(pkvd);
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}
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}
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void CEnvLight::Spawn()
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{
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char szVector[64];
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UTIL_MakeAimVectors(pev->angles);
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Q_sprintf(szVector, "%f", gpGlobals->v_forward.x);
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CVAR_SET_STRING("sv_skyvec_x", szVector);
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Q_sprintf(szVector, "%f", gpGlobals->v_forward.y);
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CVAR_SET_STRING("sv_skyvec_y", szVector);
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Q_sprintf(szVector, "%f", gpGlobals->v_forward.z);
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CVAR_SET_STRING("sv_skyvec_z", szVector);
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CLight::Spawn();
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}
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