ReGameDLL_CS/regamedll/dlls/sound.h
s1lent d8208f0884
Added support building using cmake
Added support clang compiler
Fixed some compiler warnings
Update README.md
2020-02-06 04:32:20 +07:00

193 lines
6.7 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
const int MAX_SENTENCE_NAME = 16;
const int MAX_SENTENCE_VOXFILE = 1536; // Max number of sentences in game. NOTE: this must match CVOXFILESENTENCEMAX in engine\sound.h
const int MAX_SENTENCE_GROUPS = 200; // Max number of sentence groups
const int MAX_SENTENCE_LRU = 32; // Max number of elements per sentence group
const int MAX_SENTENCE_DPV_RESET = 27; // Max number of dynamic pitch volumes
const float MAX_ANNOUNCE_MINS = 2.25f;
const float MIN_ANNOUNCE_MINS = 0.25f;
enum
{
LFO_OFF = 0,
LFO_SQUARE, // Square
LFO_TRIANGLE, // Triangle
LFO_RANDOM, // Random
};
// group of related sentences
struct sentenceg
{
char szgroupname[16];
int count;
unsigned char rgblru[MAX_SENTENCE_LRU];
};
// runtime pitch shift and volume fadein/out structure
// NOTE: IF YOU CHANGE THIS STRUCT YOU MUST CHANGE THE SAVE/RESTORE VERSION NUMBER
// SEE BELOW (in the typedescription for the class)
typedef struct dynpitchvol
{
// NOTE: do not change the order of these parameters
// NOTE: unless you also change order of rgdpvpreset array elements!
int preset;
int pitchrun; // Pitch shift % when sound is running 0 - 255
int pitchstart; // Pitch shift % when sound stops or starts 0 - 255
int spinup; // Spinup time 0 - 100
int spindown; // Spindown time 0 - 100
int volrun; // Volume change % when sound is running 0 - 10
int volstart; // Volume change % when sound stops or starts 0 - 10
int fadein; // Volume fade in time 0 - 100
int fadeout; // Volume fade out time 0 - 100
// Low Frequency Oscillator
int lfotype; // 0) off 1) square 2) triangle 3) random
int lforate; // 0 - 1000, how fast lfo osciallates
int lfomodpitch; // 0-100 mod of current pitch. 0 is off.
int lfomodvol; // 0-100 mod of current volume. 0 is off.
int cspinup; // Each trigger hit increments counter and spinup pitch
int cspincount;
int pitch;
int spinupsav;
int spindownsav;
int pitchfrac;
int vol;
int fadeinsav;
int fadeoutsav;
int volfrac;
int lfofrac;
int lfomult;
} dynpitchvol_t;
#define SF_AMBIENT_SOUND_STATIC 0 // Medium radius attenuation
#define SF_AMBIENT_SOUND_EVERYWHERE BIT(0)
#define SF_AMBIENT_SOUND_SMALLRADIUS BIT(1)
#define SF_AMBIENT_SOUND_MEDIUMRADIUS BIT(2)
#define SF_AMBIENT_SOUND_LARGERADIUS BIT(3)
#define SF_AMBIENT_SOUND_START_SILENT BIT(4)
#define SF_AMBIENT_SOUND_NOT_LOOPING BIT(5)
class CAmbientGeneric: public CBaseEntity
{
public:
virtual void Spawn();
virtual void Precache();
virtual void Restart();
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
public:
void EXPORT ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void EXPORT RampThink();
void InitModulationParms();
public:
static TYPEDESCRIPTION m_SaveData[];
float m_flAttenuation; // Attenuation value
dynpitchvol_t m_dpv;
BOOL m_fActive; // Only TRUE when the entity is playing a looping sound
BOOL m_fLooping; // TRUE when the sound played will loop
};
class CEnvSound: public CPointEntity
{
public:
virtual void Spawn();
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void Think();
public:
static TYPEDESCRIPTION m_SaveData[];
float m_flRadius;
float m_flRoomtype;
};
#define SF_SPEAKER_START_SILENT BIT(0) // Wait for trigger 'on' to start announcements
class CSpeaker: public CBaseEntity
{
public:
virtual void Spawn();
virtual void Precache();
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
public:
void EXPORT ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void EXPORT SpeakerThink();
public:
static TYPEDESCRIPTION m_SaveData[];
int m_preset; // Preset number
};
BOOL FEnvSoundInRange(entvars_t *pev, entvars_t *pevTarget, float *pflRange);
void USENTENCEG_InitLRU(unsigned char *plru, int count);
int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset);
int USENTENCEG_Pick(int isentenceg, char *szfound);
int SENTENCEG_GetIndex(const char *szgroupname);
int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch);
int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch);
int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch, int ipick, int freset);
void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick);
void SENTENCEG_Init();
int SENTENCEG_Lookup(const char *sample, char *sentencenum);
void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch);
void EMIT_SOUND_SUIT(edict_t *entity, const char *sample);
void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg);
void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname);
char *memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize);
void TEXTURETYPE_Init();
char TEXTURETYPE_Find(char *name);
float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType);
extern char gszallsentencenames[MAX_SENTENCE_VOXFILE][MAX_SENTENCE_NAME];
extern int gcTextures;