ReGameDLL_CS/regamedll/dlls/trains.h
2019-09-23 04:09:58 +07:00

205 lines
5.8 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#define SF_PATH_DISABLED BIT(0)
#define SF_PATH_FIREONCE BIT(1)
#define SF_PATH_ALTREVERSE BIT(2)
#define SF_PATH_DISABLE_TRAIN BIT(3)
#define SF_PATH_ALTERNATE BIT(15)
class CPathTrack: public CPointEntity
{
public:
virtual void Spawn();
virtual void KeyValue(KeyValueData* pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void Activate();
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void SetPrevious(CPathTrack *pprevious);
void Link();
// Returns ppath if enabled, NULL otherwise
CPathTrack *ValidPath(CPathTrack *ppath, int testFlag);
void Project(CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist);
static CPathTrack *Instance(edict_t *pEdict);
CPathTrack *LookAhead(Vector *origin, float dist, int move);
CPathTrack *Nearest(Vector origin);
CPathTrack *GetNext();
CPathTrack *GetPrevious();
public:
static TYPEDESCRIPTION m_SaveData[];
float m_length;
string_t m_altName;
CPathTrack *m_pnext;
CPathTrack *m_pprevious;
CPathTrack *m_paltpath;
};
const float TRAIN_STARTPITCH = 60.0f;
const float TRAIN_MAXPITCH = 200.0f;
const float TRAIN_MAXSPEED = 1000.0f;
#define SF_TRACKTRAIN_NOPITCH BIT(0)
#define SF_TRACKTRAIN_NOCONTROL BIT(1)
#define SF_TRACKTRAIN_FORWARDONLY BIT(2)
#define SF_TRACKTRAIN_PASSABLE BIT(3)
class CFuncTrackTrain: public CBaseEntity
{
public:
virtual void Spawn();
virtual void Precache();
virtual void Restart();
virtual void KeyValue(KeyValueData* pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
virtual void OverrideReset();
virtual BOOL OnControls(entvars_t *pev);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void Blocked(CBaseEntity *pOther);
public:
void EXPORT Next();
void EXPORT Find();
void EXPORT NearestPath();
void EXPORT DeadEnd();
void NextThink(float thinkTime, BOOL alwaysThink);
void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); }
void SetControls(entvars_t *pevControls);
void StopSound();
void UpdateSound();
static CFuncTrackTrain *Instance(edict_t *pEdict);
static TYPEDESCRIPTION m_SaveData[];
CPathTrack *m_ppath;
float m_length;
float m_height;
float m_speed;
float m_dir;
float m_startSpeed;
Vector m_controlMins;
Vector m_controlMaxs;
int m_soundPlaying;
int m_sounds;
float m_flVolume;
float m_flBank;
float m_oldSpeed;
float m_fTurnAngle;
float m_flSteeringWheelDecay;
float m_flAcceleratorDecay;
private:
unsigned short m_usAdjustPitch;
};
class CFuncVehicle: public CBaseEntity
{
public:
virtual void Spawn();
virtual void Precache();
virtual void Restart();
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
virtual int Classify();
virtual void OverrideReset();
virtual BOOL OnControls(entvars_t *pev);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void Blocked(CBaseEntity *pOther);
public:
void EXPORT Next();
void EXPORT Find();
void EXPORT NearestPath();
void EXPORT DeadEnd();
void NextThink(float thinkTime, BOOL alwaysThink);
void CollisionDetection();
void TerrainFollowing();
void CheckTurning();
void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); }
void SetControls(entvars_t *pevControls);
void StopSound();
void UpdateSound();
public:
static CFuncVehicle *Instance(edict_t *pEdict);
static TYPEDESCRIPTION m_SaveData[];
CPathTrack *m_ppath;
float m_length;
float m_width;
float m_height;
float m_speed;
float m_dir;
float m_startSpeed;
Vector m_controlMins;
Vector m_controlMaxs;
int m_soundPlaying;
int m_sounds;
int m_acceleration;
float m_flVolume;
float m_flBank;
float m_oldSpeed;
int m_iTurnAngle;
float m_flSteeringWheelDecay;
float m_flAcceleratorDecay;
float m_flTurnStartTime;
float m_flLaunchTime;
float m_flLastNormalZ;
float m_flCanTurnNow;
float m_flUpdateSound;
Vector m_vFrontLeft;
Vector m_vFront;
Vector m_vFrontRight;
Vector m_vBackLeft;
Vector m_vBack;
Vector m_vBackRight;
Vector m_vSurfaceNormal;
Vector m_vVehicleDirection;
CBaseEntity *m_pDriver;
private:
unsigned short m_usAdjustPitch;
};