mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 07:35:40 +03:00
233 lines
5.1 KiB
C++
233 lines
5.1 KiB
C++
#include "precompiled.h"
|
|
|
|
LINK_ENTITY_TO_CLASS(weapon_elite, CELITE, CCSELITE)
|
|
|
|
void CELITE::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
m_iId = WEAPON_ELITE;
|
|
SET_MODEL(edict(), "models/w_elite.mdl");
|
|
|
|
m_iDefaultAmmo = ELITE_DEFAULT_GIVE;
|
|
m_flAccuracy = 0.88f;
|
|
|
|
#ifdef REGAMEDLL_API
|
|
CSPlayerWeapon()->m_flBaseDamage = ELITE_DAMAGE;
|
|
#endif
|
|
|
|
// Get ready to fall down
|
|
FallInit();
|
|
|
|
// extend
|
|
CBasePlayerWeapon::Spawn();
|
|
}
|
|
|
|
void CELITE::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/v_elite.mdl");
|
|
PRECACHE_MODEL("models/w_elite.mdl");
|
|
|
|
PRECACHE_SOUND("weapons/elite_fire.wav");
|
|
PRECACHE_SOUND("weapons/elite_reloadstart.wav");
|
|
PRECACHE_SOUND("weapons/elite_leftclipin.wav");
|
|
PRECACHE_SOUND("weapons/elite_clipout.wav");
|
|
PRECACHE_SOUND("weapons/elite_sliderelease.wav");
|
|
PRECACHE_SOUND("weapons/elite_rightclipin.wav");
|
|
PRECACHE_SOUND("weapons/elite_deploy.wav");
|
|
|
|
m_iShell = PRECACHE_MODEL("models/pshell.mdl");
|
|
|
|
m_usFireELITE_LEFT = PRECACHE_EVENT(1, "events/elite_left.sc");
|
|
m_usFireELITE_RIGHT = PRECACHE_EVENT(1, "events/elite_right.sc");
|
|
}
|
|
|
|
int CELITE::GetItemInfo(ItemInfo *p)
|
|
{
|
|
p->pszName = STRING(pev->classname);
|
|
p->pszAmmo1 = "9mm";
|
|
p->iMaxAmmo1 = MAX_AMMO_9MM;
|
|
p->pszAmmo2 = nullptr;
|
|
p->iMaxAmmo2 = -1;
|
|
p->iMaxClip = ELITE_MAX_CLIP;
|
|
p->iSlot = 1;
|
|
p->iPosition = 5;
|
|
p->iId = m_iId = WEAPON_ELITE;
|
|
p->iFlags = 0;
|
|
p->iWeight = ELITE_WEIGHT;
|
|
|
|
return 1;
|
|
}
|
|
|
|
BOOL CELITE::Deploy()
|
|
{
|
|
m_flAccuracy = 0.88f;
|
|
|
|
if (!(m_iClip & 1))
|
|
{
|
|
m_iWeaponState |= WPNSTATE_ELITE_LEFT;
|
|
}
|
|
|
|
return DefaultDeploy("models/v_elite.mdl", "models/p_elite.mdl", ELITE_DRAW, "dualpistols", UseDecrement() != FALSE);
|
|
}
|
|
|
|
void CELITE::PrimaryAttack()
|
|
{
|
|
if (!(m_pPlayer->pev->flags & FL_ONGROUND))
|
|
{
|
|
ELITEFire(1.3 * (1 - m_flAccuracy), 0.2, FALSE);
|
|
}
|
|
else if (m_pPlayer->pev->velocity.Length2D() > 0)
|
|
{
|
|
ELITEFire(0.175 * (1 - m_flAccuracy), 0.2, FALSE);
|
|
}
|
|
else if (m_pPlayer->pev->flags & FL_DUCKING)
|
|
{
|
|
ELITEFire(0.08 * (1 - m_flAccuracy), 0.2, FALSE);
|
|
}
|
|
else
|
|
{
|
|
ELITEFire(0.1 * (1 - m_flAccuracy), 0.2, FALSE);
|
|
}
|
|
}
|
|
|
|
void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
|
|
{
|
|
float flTimeDiff;
|
|
int flag;
|
|
Vector vecAiming;
|
|
Vector vecSrc;
|
|
Vector vecDir;
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
flCycleTime -= 0.078f;
|
|
#else
|
|
flCycleTime -= 0.125f;
|
|
#endif
|
|
|
|
if (++m_iShotsFired > 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
flTimeDiff = gpGlobals->time - m_flLastFire;
|
|
|
|
if (m_flLastFire)
|
|
{
|
|
m_flAccuracy -= (0.325f - flTimeDiff) * 0.275f;
|
|
|
|
if (m_flAccuracy > 0.88f)
|
|
{
|
|
m_flAccuracy = 0.88f;
|
|
}
|
|
else if (m_flAccuracy < 0.55f)
|
|
{
|
|
m_flAccuracy = 0.55f;
|
|
}
|
|
}
|
|
|
|
m_flLastFire = gpGlobals->time;
|
|
|
|
if (m_iClip <= 0)
|
|
{
|
|
if (m_fFireOnEmpty)
|
|
{
|
|
PlayEmptySound();
|
|
m_flNextPrimaryAttack = GetNextAttackDelay(0.2);
|
|
}
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime);
|
|
|
|
m_iClip--;
|
|
m_pPlayer->m_iWeaponVolume = BIG_EXPLOSION_VOLUME;
|
|
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
|
|
|
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
|
|
|
|
m_pPlayer->pev->effects |= EF_MUZZLEFLASH;
|
|
|
|
vecSrc = m_pPlayer->GetGunPosition();
|
|
vecAiming = gpGlobals->v_forward;
|
|
|
|
#ifdef CLIENT_WEAPONS
|
|
flag = FEV_NOTHOST;
|
|
#else
|
|
flag = 0;
|
|
#endif
|
|
|
|
#ifdef REGAMEDLL_API
|
|
float flBaseDamage = CSPlayerWeapon()->m_flBaseDamage;
|
|
#else
|
|
float flBaseDamage = ELITE_DAMAGE;
|
|
#endif
|
|
|
|
if (m_iWeaponState & WPNSTATE_ELITE_LEFT)
|
|
{
|
|
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
|
m_iWeaponState &= ~WPNSTATE_ELITE_LEFT;
|
|
|
|
vecSrc -= gpGlobals->v_right * 5;
|
|
vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread,
|
|
8192, BULLET_PLAYER_9MM, 1, flBaseDamage, ELITE_RANGE_MODIFER, m_pPlayer->pev, true, m_pPlayer->random_seed);
|
|
|
|
PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireELITE_LEFT, 0, (float *)&g_vecZero, (float *)&g_vecZero, flTimeDiff, vecDir.x,
|
|
int(vecDir.y * 100), m_iClip, FALSE, FALSE);
|
|
}
|
|
else
|
|
{
|
|
m_pPlayer->SetAnimation(PLAYER_ATTACK2);
|
|
m_iWeaponState |= WPNSTATE_ELITE_LEFT;
|
|
|
|
vecSrc += gpGlobals->v_right * 5;
|
|
vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread,
|
|
8192, BULLET_PLAYER_9MM, 1, flBaseDamage, ELITE_RANGE_MODIFER, m_pPlayer->pev, true, m_pPlayer->random_seed);
|
|
|
|
PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireELITE_RIGHT, 0, (float *)&g_vecZero, (float *)&g_vecZero, flTimeDiff, vecDir.x,
|
|
int(vecDir.y * 100), m_iClip, FALSE, FALSE);
|
|
}
|
|
|
|
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
|
|
{
|
|
m_pPlayer->SetSuitUpdate("!HEV_AMO0", SUIT_SENTENCE, SUIT_REPEAT_OK);
|
|
}
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f;
|
|
m_pPlayer->pev->punchangle.x -= 2.0f;
|
|
}
|
|
|
|
void CELITE::Reload()
|
|
{
|
|
if (m_pPlayer->ammo_9mm <= 0)
|
|
return;
|
|
|
|
if (DefaultReload(iMaxClip(), ELITE_RELOAD, ELITE_RELOAD_TIME))
|
|
{
|
|
m_pPlayer->SetAnimation(PLAYER_RELOAD);
|
|
m_flAccuracy = 0.88f;
|
|
}
|
|
}
|
|
|
|
void CELITE::WeaponIdle()
|
|
{
|
|
ResetEmptySound();
|
|
m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES);
|
|
|
|
if (m_flTimeWeaponIdle <= UTIL_WeaponTimeBase())
|
|
{
|
|
if (m_iClip)
|
|
{
|
|
int iAnim = (m_iClip == 1) ? ELITE_IDLE_LEFTEMPTY : ELITE_IDLE;
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0f;
|
|
SendWeaponAnim(iAnim, UseDecrement() != FALSE);
|
|
}
|
|
}
|
|
}
|