mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-30 16:45:51 +03:00
9dcab4bd49
Refactoring unicode_strtools
369 lines
10 KiB
Groovy
369 lines
10 KiB
Groovy
import gradlecpp.RegamedllPlayTestPlugin
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import gradlecpp.RegamedllPlayTestTask
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import gradlecpp.VelocityUtils
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import org.doomedsociety.gradlecpp.GradleCppUtils
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import org.doomedsociety.gradlecpp.LazyNativeDepSet
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import org.doomedsociety.gradlecpp.cfg.ToolchainConfig
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import org.doomedsociety.gradlecpp.cfg.ToolchainConfigUtils
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import org.doomedsociety.gradlecpp.gcc.GccToolchainConfig
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import org.doomedsociety.gradlecpp.msvc.EnhancedInstructionsSet
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import org.doomedsociety.gradlecpp.msvc.FloatingPointModel
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import org.doomedsociety.gradlecpp.msvc.MsvcToolchainConfig
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import org.doomedsociety.gradlecpp.toolchain.icc.Icc
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import org.doomedsociety.gradlecpp.toolchain.icc.IccCompilerPlugin
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import org.gradle.language.cpp.CppSourceSet
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import org.gradle.nativeplatform.NativeBinarySpec
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import org.gradle.nativeplatform.NativeExecutableSpec
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import org.gradle.nativeplatform.NativeLibrarySpec
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import org.gradle.nativeplatform.SharedLibraryBinarySpec
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import regamedll.testdemo.RegamedllDemoRunner
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import versioning.RegamedllVersionInfo
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import org.apache.commons.io.FilenameUtils
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import org.apache.commons.compress.archivers.ArchiveInputStream
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apply plugin: 'cpp'
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apply plugin: IccCompilerPlugin
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apply plugin: RegamedllPlayTestPlugin
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apply plugin: gradlecpp.CppUnitTestPlugin
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repositories {
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maven {
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url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-releases/'
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}
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}
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configurations {
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regamedll_tests
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}
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dependencies {
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regamedll_tests 'regamedll.testdemos:cstrike-basic:1.0'
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}
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project.ext.dep_cppunitlite = project(':dep/cppunitlite')
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void createIntergrationTestTask(NativeBinarySpec b) {
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boolean regamedllFixes = b.flavor.name.contains('regamedllFixes')
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if (!(b instanceof SharedLibraryBinarySpec)) return
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if (!GradleCppUtils.windows) return
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if (regamedllFixes) return
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String unitTestTask = b.hasProperty('cppUnitTestTask') ? b.cppUnitTestTask : null
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def demoItgTestTask = project.tasks.create(b.namingScheme.getTaskName('demoItgTest'), RegamedllPlayTestTask)
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demoItgTestTask.with {
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regamedllImageRoot = new File(project.projectDir, '_regamedllTestImg')
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regamedllTestLogs = new File(this.project.buildDir, "_regamedllTestLogs/${b.name}")
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testDemos = project.configurations.regamedll_tests
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testFor = b
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//inputs/outputs for up-to-date check
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inputs.files testDemos.files
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outputs.dir regamedllTestLogs
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//dependencies on test executable
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if (unitTestTask) {
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dependsOn unitTestTask
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}
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postExtractAction {
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def binaryOutFile = GradleCppUtils.getBinaryOutputFile(b)
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def binaryOutDir = new File(project.projectDir, '/_regamedllTestImg/cstrike/dlls')
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GradleCppUtils.copyFile(binaryOutFile, new File(binaryOutDir, binaryOutFile.name), true)
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}
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}
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b.buildTask.dependsOn demoItgTestTask
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}
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void postEvaluate(NativeBinarySpec b) {
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// attach generateAppVersion task to all 'compile source' tasks
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GradleCppUtils.getCompileTasks(b).each { Task t ->
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t.dependsOn project.generateAppVersion
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}
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createIntergrationTestTask(b)
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}
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void setupToolchain(NativeBinarySpec b)
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{
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boolean unitTestExecutable = b.component.name.endsWith('_tests')
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boolean regamedllFixes = b.flavor.name.contains('regamedllFixes')
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ToolchainConfig cfg = rootProject.createToolchainConfig(b)
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cfg.projectInclude(project, '', '/engine', '/common', '/dlls', '/game_shared', '/pm_shared', '/regamedll', '/public', '/public/regamedll')
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if (unitTestExecutable)
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{
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cfg.projectInclude(dep_cppunitlite, '/include')
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b.lib LazyNativeDepSet.create(dep_cppunitlite, 'cppunitlite', b.buildType.name, true)
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}
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cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'REGAMEDLL_SELF', 'REGAMEDLL_API', 'CLIENT_WEAPONS', 'USE_QSTRING'
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if (cfg instanceof MsvcToolchainConfig)
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{
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cfg.compilerOptions.pchConfig = new MsvcToolchainConfig.PrecompiledHeadersConfig(
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enabled: true,
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pchHeader: 'precompiled.h',
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pchSourceSet: 'regamedll_pch'
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);
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cfg.singleDefines('_CRT_SECURE_NO_WARNINGS')
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if (!regamedllFixes)
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{
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cfg.compilerOptions.floatingPointModel = FloatingPointModel.PRECISE
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cfg.compilerOptions.enhancedInstructionsSet = EnhancedInstructionsSet.DISABLED
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}
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else {
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cfg.compilerOptions.args '/Oi', '/GF', '/GS-', '/GR-'
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}
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cfg.projectLibpath(project, '/lib')
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cfg.extraLibs 'libacof32.lib'
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}
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else if (cfg instanceof GccToolchainConfig)
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{
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cfg.compilerOptions.pchConfig = new GccToolchainConfig.PrecompilerHeaderOptions(
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enabled: true,
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pchSourceSet: 'regamedll_pch'
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);
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cfg.compilerOptions.languageStandard = 'c++14'
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cfg.defines([
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'_stricmp': 'strcasecmp',
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'_strnicmp': 'strncasecmp',
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'_strdup': 'strdup',
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'_unlink': 'unlink',
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'_vsnprintf': 'vsnprintf',
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'_write' : 'write',
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'_close' : 'close',
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'_vsnwprintf' : 'vswprintf',
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'_access' : 'access'
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])
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cfg.linkerOptions.args '-no-opt-class-analysis'
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cfg.compilerOptions.args '-Qoption,cpp,--treat_func_as_string_literal_cpp', '-g0', '-fno-rtti', '-fno-exceptions'
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cfg.projectLibpath(project, '/lib/linux32')
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cfg.extraLibs 'dl', 'm', 'stdc++', 'aelf32'
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}
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if (GradleCppUtils.windows && !unitTestExecutable) {
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cfg.linkerOptions.definitionFile = "${projectDir}\\msvc\\mp.def";
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}
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if (unitTestExecutable) {
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cfg.singleDefines 'REGAMEDLL_UNIT_TESTS'
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}
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if (regamedllFixes) {
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cfg.singleDefines 'REGAMEDLL_FIXES', 'REGAMEDLL_CHECKS', 'REGAMEDLL_ADD', 'UNICODE_FIXES', 'NDEBUG'
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} else {
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cfg.singleDefines 'PLAY_GAMEDLL'
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}
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ToolchainConfigUtils.apply(project, cfg, b)
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GradleCppUtils.onTasksCreated(project, 'postEvaluate', {
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postEvaluate(b)
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})
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}
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class RegamedllSrc {
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static void regamedll_src(def h) {
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h.engine_src(CppSourceSet) {
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source {
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srcDir "engine"
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include "unicode_strtools.cpp"
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}
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}
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h.shared_src(CppSourceSet) {
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source {
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srcDirs "game_shared", "pm_shared", "regamedll", "public", "version"
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include "**/*.cpp"
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exclude "precompiled.cpp"
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exclude "tier0/dbg.cpp", "utlsymbol.cpp", "utlbuffer.cpp"
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if (GradleCppUtils.windows)
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{
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exclude "tier0/platform_linux.cpp"
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}
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else
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{
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exclude "tier0/platform_win32.cpp"
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exclude "classes_dummy.cpp"
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}
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}
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}
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h.gamedll_src(CppSourceSet) {
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source {
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srcDirs "dlls", "dlls/API", "dlls/addons"
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include "**/*.cpp"
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}
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}
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}
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static void regamedll_pch(def h) {
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h.regamedll_pch(CppSourceSet) {
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source {
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srcDir "regamedll"
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include "precompiled.cpp"
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}
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}
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}
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static void regamedll_tests_src(def h) {
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h.regamedll_tests_src(CppSourceSet) {
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source {
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srcDir "unittests"
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include "**/*.cpp"
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}
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}
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}
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}
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model {
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buildTypes {
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debug
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release
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}
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platforms {
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x86 {
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architecture "x86"
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}
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}
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toolChains {
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visualCpp(VisualCpp) {
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}
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icc(Icc) {
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}
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}
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flavors {
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regamedllNofixes
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regamedllFixes
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}
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components {
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regamedll_mp_gamedll(NativeLibrarySpec) {
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targetPlatform 'x86'
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baseName GradleCppUtils.windows ? 'mp' : 'cs'
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sources {
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RegamedllSrc.regamedll_pch(it)
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RegamedllSrc.regamedll_src(it)
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}
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binaries.all { NativeBinarySpec b -> project.setupToolchain(b) }
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}
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regamedll_mp_gamedll_tests(NativeExecutableSpec) {
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targetPlatform 'x86'
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sources {
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RegamedllSrc.regamedll_pch(it)
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RegamedllSrc.regamedll_src(it)
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RegamedllSrc.regamedll_tests_src(it)
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}
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binaries.all { NativeBinarySpec b -> project.setupToolchain(b) }
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}
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}
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}
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task buildRelease {
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dependsOn binaries.withType(SharedLibraryBinarySpec).matching { SharedLibraryBinarySpec blib ->
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blib.buildable && blib.buildType.name == 'release'
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}
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}
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task buildFixes {
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dependsOn binaries.withType(SharedLibraryBinarySpec).matching {
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SharedLibraryBinarySpec blib -> blib.buildable && blib.buildType.name == 'release' && blib.flavor.name == 'regamedllFixes' && blib.component.name == 'regamedll_mp_gamedll'
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}
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}
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gradle.taskGraph.whenReady { graph ->
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if (!graph.hasTask(buildFixes)) {
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return;
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}
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// skip all tasks with the matched substrings in the name like "test"
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def tasks = graph.getAllTasks();
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tasks.findAll { it.name.toLowerCase().contains("test") }.each { task ->
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task.enabled = false;
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}
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}
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task prepareDevEnvTests {
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def regamedllTests = new File(project.projectDir, '_dev/testDemos')
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inputs.files configurations.regamedll_tests.files
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outputs.dir regamedllTests
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doLast {
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regamedllTests.mkdirs()
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configurations.regamedll_tests.files.each { File f ->
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def t = zipTree(f)
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copy {
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into new File(regamedllTests, FilenameUtils.getBaseName(f.absolutePath))
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from t
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}
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}
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}
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}
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task prepareDevEnvGamedll << {
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['_dev/regamedll', '_dev/regamedll_mp'].each { gamedllDir ->
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def regamedllImage = new File(project.projectDir, gamedllDir)
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regamedllImage.mkdirs()
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def demoRunner = new RegamedllDemoRunner(project.configurations.regamedll_playtest_image.getFiles(), regamedllImage, null)
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demoRunner.prepareEngine()
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//demoRunner.prepareDemo()
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}
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}
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task prepareDevEnv {
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dependsOn prepareDevEnvGamedll, prepareDevEnvTests
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}
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tasks.clean.doLast {
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project.file('version/appversion.h').delete()
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}
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task generateAppVersion {
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RegamedllVersionInfo verInfo = (RegamedllVersionInfo) rootProject.regamedllVersionInfo
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def tplFile = project.file('version/appversion.vm')
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def renderedFile = project.file('version/appversion.h')
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// check to up-to-date
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inputs.file tplFile
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inputs.file project.file('gradle.properties')
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outputs.file renderedFile
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// this will ensure that this task is redone when the versions change
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inputs.property('version', rootProject.version)
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inputs.property('commitDate', verInfo.asCommitDate())
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println "##teamcity[buildNumber '" + verInfo.asMavenVersion(false) + "']";
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doLast {
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def templateCtx = [
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verInfo: verInfo
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]
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def content = VelocityUtils.renderTemplate(tplFile, templateCtx)
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renderedFile.delete()
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renderedFile.write(content, 'utf-8')
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println 'The current ReGameDLL maven version is ' + rootProject.version + ', url: (' + verInfo.commitURL + '' + verInfo.commitSHA + ')';
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}
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}
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