ReGameDLL_CS/regamedll/dlls/bot/states/cs_bot_defuse_bomb.cpp
2016-01-25 23:17:37 +06:00

88 lines
1.9 KiB
C++

#include "precompiled.h"
// Begin defusing the bomb
/* <539f0e> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:16 */
void DefuseBombState::__MAKE_VHOOK(OnEnter)(CCSBot *me)
{
me->Crouch();
me->SetDisposition(CCSBot::SELF_DEFENSE);
me->GetChatter()->Say("DefusingBomb");
}
// Defuse the bomb
/* <539eac> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:27 */
void DefuseBombState::__MAKE_VHOOK(OnUpdate)(CCSBot *me)
{
const Vector *bombPos = me->GetGameState()->GetBombPosition();
CCSBotManager *ctrl = TheCSBots();
if (bombPos == NULL)
{
me->PrintIfWatched("In Defuse state, but don't know where the bomb is!\n");
me->Idle();
return;
}
// look at the bomb
me->SetLookAt("Defuse bomb", bombPos, PRIORITY_HIGH);
// defuse...
me->UseEnvironment();
if (gpGlobals->time - me->GetStateTimestamp() > 1.0f)
{
// if we missed starting the defuse, give up
if (ctrl->GetBombDefuser() == NULL)
{
me->PrintIfWatched("Failed to start defuse, giving up\n");
me->Idle();
return;
}
else if (ctrl->GetBombDefuser() != me)
{
// if someone else got the defuse, give up
me->PrintIfWatched("Someone else started defusing, giving up\n");
me->Idle();
return;
}
}
// if bomb has been defused, give up
if (!ctrl->IsBombPlanted())
{
me->Idle();
return;
}
}
/* <539e36> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:73 */
void DefuseBombState::__MAKE_VHOOK(OnExit)(CCSBot *me)
{
me->StandUp();
me->ResetStuckMonitor();
me->SetTask(CCSBot::SEEK_AND_DESTROY);
me->SetDisposition(CCSBot::ENGAGE_AND_INVESTIGATE);
me->ClearLookAt();
}
#ifdef HOOK_GAMEDLL
void DefuseBombState::OnEnter(CCSBot *me)
{
OnEnter_(me);
}
void DefuseBombState::OnUpdate(CCSBot *me)
{
OnUpdate_(me);
}
void DefuseBombState::OnExit(CCSBot *me)
{
OnExit_(me);
}
#endif // HOOK_GAMEDLL