mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-03 18:45:41 +03:00
67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
#include "precompiled.h"
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// Move to the bomb on the floor and pick it up
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/* <5587b3> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:17 */
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void FetchBombState::__MAKE_VHOOK(OnEnter)(CCSBot *me)
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{
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me->DestroyPath();
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}
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// Move to the bomb on the floor and pick it up
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/* <5587fa> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:26 */
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void FetchBombState::__MAKE_VHOOK(OnUpdate)(CCSBot *me)
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{
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if (me->IsCarryingBomb())
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{
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me->PrintIfWatched( "I picked up the bomb\n" );
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me->Idle();
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return;
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}
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CBaseEntity *bomb = TheCSBots()->GetLooseBomb();
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if (bomb != NULL)
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{
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if (!me->HasPath())
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{
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// build a path to the bomb
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if (me->ComputePath(TheNavAreaGrid.GetNavArea(&bomb->pev->origin), &bomb->pev->origin, SAFEST_ROUTE) == false)
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{
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me->PrintIfWatched("Fetch bomb pathfind failed\n");
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// go Hunt instead of Idle to prevent continuous re-pathing to inaccessible bomb
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me->Hunt();
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//return;
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}
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}
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}
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else
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{
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// someone picked up the bomb
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me->PrintIfWatched("Bomb not loose\n");
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me->Idle();
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return;
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}
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// look around
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me->UpdateLookAround();
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if (me->UpdatePathMovement() != CCSBot::PROGRESSING)
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me->Idle();
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}
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#ifdef HOOK_GAMEDLL
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void FetchBombState::OnEnter(CCSBot *me)
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{
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OnEnter_(me);
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}
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void FetchBombState::OnUpdate(CCSBot *me)
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{
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OnUpdate_(me);
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}
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#endif // HOOK_GAMEDLL
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