mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
809 lines
18 KiB
C++
809 lines
18 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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TYPEDESCRIPTION CRuleEntity::m_SaveData[] =
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{
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DEFINE_FIELD(CRuleEntity, m_iszMaster, FIELD_STRING),
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};
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// Save parms as a block. Will break save/restore if the structure changes, but this entity didn't ship with Half-Life, so
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// it can't impact saved Half-Life games.
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TYPEDESCRIPTION CGameText::m_SaveData[] =
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{
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DEFINE_ARRAY(CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t)),
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};
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TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] =
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{
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DEFINE_FIELD(CGamePlayerZone, m_iszInTarget, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszOutTarget, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszInCount, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszOutCount, FIELD_STRING),
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};
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#else
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TYPEDESCRIPTION IMPL_CLASS(CRuleEntity, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGameText, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGamePlayerZone, m_SaveData)[4];
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#endif // HOOK_GAMEDLL
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/* <eef33> ../cstrike/dlls/maprules.cpp:57 */
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IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity);
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/* <eed18> ../cstrike/dlls/maprules.cpp:60 */
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void CRuleEntity::__MAKE_VHOOK(Spawn)(void)
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->effects = EF_NODRAW;
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}
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/* <eeff6> ../cstrike/dlls/maprules.cpp:68 */
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void CRuleEntity::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "master"))
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{
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SetMaster(ALLOC_STRING(pkvd->szValue));
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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/* <f0955> ../cstrike/dlls/maprules.cpp:79 */
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BOOL CRuleEntity::CanFireForActivator(CBaseEntity *pActivator)
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{
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if (!FStringNull(m_iszMaster))
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{
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if (UTIL_IsMasterTriggered(m_iszMaster, pActivator))
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return TRUE;
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else
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return FALSE;
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}
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return TRUE;
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}
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/* <eed39> ../cstrike/dlls/maprules.cpp:101 */
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void CRulePointEntity::__MAKE_VHOOK(Spawn)(void)
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{
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CRuleEntity::Spawn();
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pev->frame = 0;
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pev->model = 0;
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}
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/* <eed72> ../cstrike/dlls/maprules.cpp:120 */
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void CRuleBrushEntity::__MAKE_VHOOK(Spawn)(void)
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{
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SET_MODEL(edict(), STRING(pev->model));
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CRuleEntity::Spawn();
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}
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/* <f099d> ../cstrike/dlls/maprules.cpp:151 */
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LINK_ENTITY_TO_CLASS(game_score, CGameScore);
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/* <eedb1> ../cstrike/dlls/maprules.cpp:154 */
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void CGameScore::__MAKE_VHOOK(Spawn)(void)
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{
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CRulePointEntity::Spawn();
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}
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/* <efc68> ../cstrike/dlls/maprules.cpp:160 */
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void CGameScore::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "points"))
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{
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SetPoints(Q_atoi(pkvd->szValue));
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pkvd->fHandled = TRUE;
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}
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else
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CRulePointEntity::KeyValue(pkvd);
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}
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/* <ef54c> ../cstrike/dlls/maprules.cpp:173 */
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void CGameScore::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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// Only players can use this
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if (pActivator->IsPlayer())
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{
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if (AwardToTeam())
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{
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pActivator->AddPointsToTeam(Points(), AllowNegativeScore());
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}
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else
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{
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pActivator->AddPoints(Points(), AllowNegativeScore());
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}
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}
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}
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/* <f0a68> ../cstrike/dlls/maprules.cpp:202 */
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LINK_ENTITY_TO_CLASS(game_end, CGameEnd);
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/* <ef497> ../cstrike/dlls/maprules.cpp:205 */
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void CGameEnd::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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g_pGameRules->EndMultiplayerGame();
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}
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/* <f0b33> ../cstrike/dlls/maprules.cpp:242 */
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LINK_ENTITY_TO_CLASS(game_text, CGameText);
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/* <ef252> ../cstrike/dlls/maprules.cpp:251 */
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IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity);
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/* <f00dd> ../cstrike/dlls/maprules.cpp:254 */
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void CGameText::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "channel"))
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{
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m_textParms.channel = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "x"))
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{
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m_textParms.x = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "y"))
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{
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m_textParms.y = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "effect"))
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{
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m_textParms.effect = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "color"))
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{
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int color[4];
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UTIL_StringToIntArray(color, ARRAYSIZE(color), pkvd->szValue);
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m_textParms.r1 = color[0];
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m_textParms.g1 = color[1];
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m_textParms.b1 = color[2];
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m_textParms.a1 = color[3];
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "color2"))
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{
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int color[4];
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UTIL_StringToIntArray(color, ARRAYSIZE(color), pkvd->szValue);
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m_textParms.r2 = color[0];
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m_textParms.g2 = color[1];
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m_textParms.b2 = color[2];
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m_textParms.a2 = color[3];
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "fadein"))
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{
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m_textParms.fadeinTime = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "fadeout"))
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{
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m_textParms.fadeoutTime = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "holdtime"))
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{
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m_textParms.holdTime = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "fxtime"))
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{
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m_textParms.fxTime = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CRulePointEntity::KeyValue(pkvd);
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}
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/* <ef655> ../cstrike/dlls/maprules.cpp:321 */
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void CGameText::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (MessageToAll())
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{
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UTIL_HudMessageAll(m_textParms, MessageGet());
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}
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else
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{
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if (pActivator->IsNetClient())
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{
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UTIL_HudMessage(pActivator, m_textParms, MessageGet());
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}
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}
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}
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/* <f0bfe> ../cstrike/dlls/maprules.cpp:371 */
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LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster);
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/* <eff4f> ../cstrike/dlls/maprules.cpp:373 */
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void CGameTeamMaster::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "teamindex"))
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{
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m_teamIndex = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "triggerstate"))
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{
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int type = Q_atoi(pkvd->szValue);
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switch (type)
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{
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case 0:
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triggerType = USE_OFF;
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break;
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case 2:
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triggerType = USE_TOGGLE;
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break;
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default:
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triggerType = USE_ON;
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break;
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}
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pkvd->fHandled = TRUE;
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}
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else
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CRulePointEntity::KeyValue(pkvd);
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}
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/* <f0474> ../cstrike/dlls/maprules.cpp:402 */
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void CGameTeamMaster::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (useType == USE_SET)
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{
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if (value < 0)
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{
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m_teamIndex = -1;
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}
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else
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{
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m_teamIndex = g_pGameRules->GetTeamIndex(pActivator->TeamID());
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}
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return;
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}
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if (TeamMatch(pActivator))
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{
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SUB_UseTargets(pActivator, triggerType, value);
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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}
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}
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/* <ef2e0> ../cstrike/dlls/maprules.cpp:429 */
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BOOL CGameTeamMaster::__MAKE_VHOOK(IsTriggered)(CBaseEntity *pActivator)
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{
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return TeamMatch(pActivator);
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}
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/* <eeeaf> ../cstrike/dlls/maprules.cpp:435 */
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const char *CGameTeamMaster::__MAKE_VHOOK(TeamID)(void)
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{
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// Currently set to "no team"
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if (m_teamIndex < 0)
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{
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return "";
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}
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// UNDONE: Fill this in with the team from the "teamlist"
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return g_pGameRules->GetIndexedTeamName(m_teamIndex);
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}
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/* <f0ccd> ../cstrike/dlls/maprules.cpp:444 */
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BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
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{
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if (m_teamIndex < 0 && AnyTeam())
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return TRUE;
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if (!pActivator)
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return FALSE;
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return UTIL_TeamsMatch(pActivator->TeamID(), TeamID());
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}
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/* <f0d2e> ../cstrike/dlls/maprules.cpp:474 */
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LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet);
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/* <ef735> ../cstrike/dlls/maprules.cpp:477 */
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void CGameTeamSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (ShouldClearTeam())
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{
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SUB_UseTargets(pActivator, USE_SET, -1);
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}
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else
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{
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SUB_UseTargets(pActivator, USE_SET, 0);
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}
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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}
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/* <f0dfd> ../cstrike/dlls/maprules.cpp:519 */
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LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone);
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/* <ef0a2> ../cstrike/dlls/maprules.cpp:528 */
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IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity);
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/* <efdbc> ../cstrike/dlls/maprules.cpp:530 */
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void CGamePlayerZone::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "intarget"))
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{
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m_iszInTarget = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "outtarget"))
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{
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m_iszOutTarget = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "incount"))
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{
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m_iszInCount = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "outcount"))
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{
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m_iszOutCount = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CRuleBrushEntity::KeyValue(pkvd);
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}
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/* <ef36e> ../cstrike/dlls/maprules.cpp:556 */
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void CGamePlayerZone::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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int playersInCount = 0;
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int playersOutCount = 0;
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if (!CanFireForActivator(pActivator))
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return;
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CBaseEntity *pPlayer = NULL;
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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pPlayer = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (pPlayer)
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{
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TraceResult trace;
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int hullNumber;
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hullNumber = human_hull;
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if (pPlayer->pev->flags & FL_DUCKING)
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{
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hullNumber = head_hull;
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}
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UTIL_TraceModel(pPlayer->pev->origin, pPlayer->pev->origin, hullNumber, edict(), &trace);
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if (trace.fStartSolid)
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{
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++playersInCount;
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if (!FStringNull(m_iszInTarget))
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{
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FireTargets(STRING(m_iszInTarget), pPlayer, pActivator, useType, value);
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}
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}
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else
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{
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++playersOutCount;
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if (!FStringNull(m_iszOutTarget))
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{
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FireTargets(STRING(m_iszOutTarget), pPlayer, pActivator, useType, value);
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}
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}
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}
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}
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if (!FStringNull(m_iszInCount))
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{
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FireTargets(STRING(m_iszInCount), pActivator, this, USE_SET, playersInCount);
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}
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if (!FStringNull(m_iszOutCount))
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{
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FireTargets(STRING(m_iszOutCount), pActivator, this, USE_SET, playersOutCount);
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}
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}
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/* <f0ecc> ../cstrike/dlls/maprules.cpp:628 */
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LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt);
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/* <ef815> ../cstrike/dlls/maprules.cpp:631 */
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void CGamePlayerHurt::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (pActivator->IsPlayer())
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{
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if (pev->dmg < 0)
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pActivator->TakeHealth(-pev->dmg, DMG_GENERIC);
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else
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pActivator->TakeDamage(pev, pev, pev->dmg, DMG_GENERIC);
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}
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SUB_UseTargets(pActivator, useType, value);
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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}
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/* <f0f9b> ../cstrike/dlls/maprules.cpp:684 */
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LINK_ENTITY_TO_CLASS(game_counter, CGameCounter);
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/* <eee2d> ../cstrike/dlls/maprules.cpp:686 */
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void CGameCounter::__MAKE_VHOOK(Spawn)(void)
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{
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// Save off the initial count
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SetInitialValue(CountValue());
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CRulePointEntity::Spawn();
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}
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/* <ef8ef> ../cstrike/dlls/maprules.cpp:694 */
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void CGameCounter::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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switch (useType)
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{
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case USE_ON:
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case USE_TOGGLE:
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CountUp();
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break;
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case USE_OFF:
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CountDown();
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break;
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case USE_SET:
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SetCountValue((int)value);
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break;
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}
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if (HitLimit())
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{
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SUB_UseTargets(pActivator, USE_TOGGLE, 0);
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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if (ResetOnFire())
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{
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ResetCount();
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}
|
|
}
|
|
}
|
|
|
|
/* <f106a> ../cstrike/dlls/maprules.cpp:747 */
|
|
LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet);
|
|
|
|
/* <efa65> ../cstrike/dlls/maprules.cpp:750 */
|
|
void CGameCounterSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (!CanFireForActivator(pActivator))
|
|
return;
|
|
|
|
SUB_UseTargets(pActivator, USE_SET, pev->frags);
|
|
|
|
if (RemoveOnFire())
|
|
{
|
|
UTIL_Remove(this);
|
|
}
|
|
}
|
|
|
|
/* <f1139> ../cstrike/dlls/maprules.cpp:788 */
|
|
LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip);
|
|
|
|
/* <ed81f> ../cstrike/dlls/maprules.cpp:791 */
|
|
void CGamePlayerEquip::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
|
{
|
|
CRulePointEntity::KeyValue(pkvd);
|
|
|
|
if (!pkvd->fHandled)
|
|
{
|
|
for (int i = 0; i < MAX_EQUIP; ++i)
|
|
{
|
|
if (FStringNull(m_weaponNames[i]))
|
|
{
|
|
char tmp[128];
|
|
UTIL_StripToken(pkvd->szKeyName, tmp);
|
|
|
|
m_weaponNames[i] = ALLOC_STRING(tmp);
|
|
m_weaponCount[i] = Q_atoi(pkvd->szValue);
|
|
m_weaponCount[i] = Q_max(1, m_weaponCount[i]);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <f06ad> ../cstrike/dlls/maprules.cpp:816 */
|
|
void CGamePlayerEquip::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
|
|
{
|
|
if (!CanFireForActivator(pOther))
|
|
return;
|
|
|
|
if (UseOnly())
|
|
return;
|
|
|
|
EquipPlayer(pOther);
|
|
}
|
|
|
|
/* <f1208> ../cstrike/dlls/maprules.cpp:827 */
|
|
void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity)
|
|
{
|
|
CBasePlayer *pPlayer = NULL;
|
|
|
|
if (pEntity->IsPlayer())
|
|
{
|
|
pPlayer = reinterpret_cast<CBasePlayer *>(pEntity);
|
|
}
|
|
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
for (int i = 0; i < MAX_EQUIP; ++i)
|
|
{
|
|
if (FStringNull(m_weaponNames[i]))
|
|
break;
|
|
|
|
for (int j = 0; j < m_weaponCount[i]; ++j)
|
|
{
|
|
pPlayer->GiveNamedItem(STRING(m_weaponNames[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <f05f3> ../cstrike/dlls/maprules.cpp:851 */
|
|
void CGamePlayerEquip::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
EquipPlayer(pActivator);
|
|
}
|
|
|
|
/* <f1268> ../cstrike/dlls/maprules.cpp:881 */
|
|
LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam);
|
|
|
|
/* <f1337> ../cstrike/dlls/maprules.cpp:884 */
|
|
const char *CGamePlayerTeam::TargetTeamName(const char *pszTargetName)
|
|
{
|
|
CBaseEntity *pTeamEntity = NULL;
|
|
|
|
while ((pTeamEntity = UTIL_FindEntityByTargetname(pTeamEntity, pszTargetName)) != NULL)
|
|
{
|
|
if (FClassnameIs(pTeamEntity->pev, "game_team_master"))
|
|
return pTeamEntity->TeamID();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* <f07df> ../cstrike/dlls/maprules.cpp:898 */
|
|
void CGamePlayerTeam::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (!CanFireForActivator(pActivator))
|
|
return;
|
|
|
|
if (pActivator->IsPlayer())
|
|
{
|
|
const char *pszTargetTeam = TargetTeamName(STRING(pev->target));
|
|
|
|
if (pszTargetTeam != NULL)
|
|
{
|
|
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(pActivator);
|
|
g_pGameRules->ChangePlayerTeam(pPlayer, pszTargetTeam, ShouldKillPlayer(), ShouldGibPlayer());
|
|
}
|
|
}
|
|
|
|
if (RemoveOnFire())
|
|
{
|
|
UTIL_Remove(this);
|
|
}
|
|
}
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void CRuleEntity::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CRuleEntity::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
int CRuleEntity::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CRuleEntity::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
void CRulePointEntity::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CRuleBrushEntity::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CGameScore::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CGameScore::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGameText::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
int CGameText::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CGameText::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGameTeamMaster::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator)
|
|
{
|
|
return IsTriggered_(pActivator);
|
|
}
|
|
|
|
const char *CGameTeamMaster::TeamID(void)
|
|
{
|
|
return TeamID_();
|
|
}
|
|
|
|
void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGamePlayerZone::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
int CGamePlayerZone::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CGamePlayerZone::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGameCounter::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGamePlayerEquip::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
void CGamePlayerEquip::Touch(CBaseEntity *pOther)
|
|
{
|
|
Touch_(pOther);
|
|
}
|
|
|
|
void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
#endif // HOOK_GAMEDLL
|