mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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161 lines
5.4 KiB
C
161 lines
5.4 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef PM_SHARED_H
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#define PM_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MAX_CLIENTS 32
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#define PM_DEAD_VIEWHEIGHT -8
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#define OBS_NONE 0
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#define OBS_CHASE_LOCKED 1
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#define OBS_CHASE_FREE 2
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#define OBS_ROAMING 3
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#define OBS_IN_EYE 4
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#define OBS_MAP_FREE 5
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#define OBS_MAP_CHASE 6
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#define STEP_CONCRETE 0
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#define STEP_METAL 1
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#define STEP_DIRT 2
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#define STEP_VENT 3
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#define STEP_GRATE 4
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#define STEP_TILE 5
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#define STEP_SLOSH 6
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#define STEP_WADE 7
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#define STEP_LADDER 8
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#define STEP_SNOW 9
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#define WJ_HEIGHT 8
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#define STOP_EPSILON 0.1
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#define MAX_CLIMB_SPEED 200
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#define PLAYER_DUCKING_MULTIPLIER 0.333
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#define PM_CHECKSTUCK_MINTIME 0.05 // Don't check again too quickly.
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// Ducking time
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#define TIME_TO_DUCK 0.4
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#define STUCK_MOVEUP 1
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#define PM_VEC_DUCK_HULL_MIN -18
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#define PM_VEC_HULL_MIN -36
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#define PM_VEC_DUCK_VIEW 12
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#define PM_VEC_VIEW 17
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#define PM_PLAYER_MAX_SAFE_FALL_SPEED 580 // approx 20 feet
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#define PM_PLAYER_MIN_BOUNCE_SPEED 350
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#define PM_PLAYER_FALL_PUNCH_THRESHHOLD 250 // won't punch player's screen/make scrape noise unless player falling at least this fast.
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// Only allow bunny jumping up to 1.2x server / player maxspeed setting
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#define BUNNYJUMP_MAX_SPEED_FACTOR 1.2f
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#ifdef HOOK_GAMEDLL
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#define pmove (*pg_ppmove)
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#define pm_shared_initialized (*ppm_shared_initialized)
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#define rgv3tStuckTable (*prgv3tStuckTable)
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#define pm_gcTextures (*ppm_gcTextures)
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#define pm_grgszTextureName (*ppm_grgszTextureName)
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#define pm_grgchTextureType (*ppm_grgchTextureType)
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#define rgStuckLast (*prgStuckLast)
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#define g_onladder (*pg_onladder)
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#endif // HOOK_GAMEDLL
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extern playermove_t *pmove;
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extern int pm_shared_initialized;
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extern vec3_t rgv3tStuckTable[54];
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extern int rgStuckLast[MAX_CLIENTS][2];
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extern int g_onladder;
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extern int pm_gcTextures;
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extern char pm_grgszTextureName[ CTEXTURESMAX ][ CBTEXTURENAMEMAX ];
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extern char pm_grgchTextureType[ CTEXTURESMAX ];
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void PM_SwapTextures(int i, int j);
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NOXREF int PM_IsThereGrassTexture(void);
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void PM_SortTextures(void);
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void PM_InitTextureTypes(void);
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char PM_FindTextureType(char *name);
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void PM_PlayStepSound(int step, float fvol);
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int PM_MapTextureTypeStepType(char chTextureType);
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void PM_CatagorizeTextureType(void);
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void PM_UpdateStepSound(void);
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qboolean PM_AddToTouched(pmtrace_t tr, vec_t *impactvelocity);
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void PM_CheckVelocity(void);
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int PM_ClipVelocity(vec_t *in, vec_t *normal, vec_t *out, float overbounce);
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void PM_AddCorrectGravity(void);
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void PM_FixupGravityVelocity(void);
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int PM_FlyMove(void);
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void PM_Accelerate(vec_t *wishdir, float_precision wishspeed, float accel);
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void PM_WalkMove(void);
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void PM_Friction(void);
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void PM_AirAccelerate(vec_t *wishdir, float wishspeed, float accel);
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void PM_WaterMove(void);
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void PM_AirMove(void);
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qboolean PM_InWater(void);
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qboolean PM_CheckWater(void);
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void PM_CatagorizePosition(void);
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int PM_GetRandomStuckOffsets(int nIndex, int server, vec_t *offset);
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void PM_ResetStuckOffsets(int nIndex, int server);
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int PM_CheckStuck(void);
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void PM_SpectatorMove(void);
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float PM_SplineFraction(float value, float scale);
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NOXREF float PM_SimpleSpline(float value);
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void PM_FixPlayerCrouchStuck(int direction);
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void PM_Duck(void);
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void PM_LadderMove(physent_t *pLadder);
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physent_t *PM_Ladder(void);
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void PM_WaterJump(void);
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void PM_AddGravity(void);
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pmtrace_t PM_PushEntity(vec_t *push);
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void PM_Physics_Toss(void);
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void PM_NoClip(void);
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void PM_PreventMegaBunnyJumping(void);
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void PM_Jump(void);
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void PM_CheckWaterJump(void);
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void PM_CheckFalling(void);
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void PM_PlayWaterSounds(void);
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float PM_CalcRoll(vec_t *angles, vec_t *velocity, float rollangle, float rollspeed);
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void PM_DropPunchAngle(vec_t *punchangle);
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void PM_CheckParamters(void);
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void PM_ReduceTimers(void);
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qboolean PM_ShouldDoSpectMode(void);
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void PM_PlayerMove(qboolean server);
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void PM_CreateStuckTable(void);
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void PM_Move(struct playermove_s *ppmove, int server);
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NOXREF int PM_GetVisEntInfo(int ent);
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NOXREF int PM_GetPhysEntInfo(int ent);
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void PM_Init(struct playermove_s *ppmove);
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#endif // PM_SHARED_H
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