ReGameDLL_CS/regamedll/dlls/revert_saved.h
2019-09-23 04:09:58 +07:00

60 lines
2.1 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
class CRevertSaved: public CPointEntity
{
public:
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
public:
void EXPORT MessageThink();
void EXPORT LoadThink();
public:
float Duration() const { return pev->dmg_take; }
float HoldTime() const { return pev->dmg_save; }
float MessageTime() const { return m_messageTime; }
float LoadTime() const { return m_loadTime; }
void SetDuration(float duration) { pev->dmg_take = duration; }
void SetHoldTime(float hold) { pev->dmg_save = hold; }
void SetMessageTime(float time) { m_messageTime = time; }
void SetLoadTime(float time) { m_loadTime = time; }
public:
static TYPEDESCRIPTION m_SaveData[];
float m_messageTime;
float m_loadTime;
};