mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
426 lines
14 KiB
C++
426 lines
14 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
|
|
enum TutorMessageClass
|
|
{
|
|
TUTORMESSAGECLASS_NORMAL = 0,
|
|
TUTORMESSAGECLASS_EXAMINE,
|
|
};
|
|
|
|
enum TutorMessageType
|
|
{
|
|
TUTORMESSAGETYPE_DEFAULT = BIT(0), // icon info | color green
|
|
TUTORMESSAGETYPE_FRIEND_DEATH = BIT(1), // icon skull | color red
|
|
TUTORMESSAGETYPE_ENEMY_DEATH = BIT(2), // icon skull | color blue
|
|
TUTORMESSAGETYPE_SCENARIO = BIT(3), // icon info | color yellow
|
|
TUTORMESSAGETYPE_BUY = BIT(4), // icon info | color green
|
|
TUTORMESSAGETYPE_CAREER = BIT(5), // icon info | color green
|
|
TUTORMESSAGETYPE_HINT = BIT(6), // icon info | color green
|
|
TUTORMESSAGETYPE_INGAME_HINT = BIT(7), // icon info | color green
|
|
TUTORMESSAGETYPE_END_GAME = BIT(8), // icon info | color yellow
|
|
|
|
TUTORMESSAGETYPE_LAST,
|
|
TUTORMESSAGETYPE_ALL = (TUTORMESSAGETYPE_DEFAULT | TUTORMESSAGETYPE_FRIEND_DEATH | TUTORMESSAGETYPE_ENEMY_DEATH | TUTORMESSAGETYPE_SCENARIO | TUTORMESSAGETYPE_BUY | TUTORMESSAGETYPE_CAREER | TUTORMESSAGETYPE_HINT | TUTORMESSAGETYPE_INGAME_HINT | TUTORMESSAGETYPE_END_GAME)
|
|
};
|
|
|
|
enum TutorMessageInterruptFlag
|
|
{
|
|
TUTORMESSAGEINTERRUPTFLAG_DEFAULT = 0,
|
|
TUTORMESSAGEINTERRUPTFLAG_NOW_DAMMIT,
|
|
};
|
|
|
|
enum TutorMessageKeepOldType
|
|
{
|
|
TUTORMESSAGEKEEPOLDTYPE_DONT_KEEP_OLD = 0,
|
|
TUTORMESSAGEKEEPOLDTYPE_KEEP_OLD,
|
|
TUTORMESSAGEKEEPOLDTYPE_UPDATE_CONTENT,
|
|
};
|
|
|
|
struct TutorMessage
|
|
{
|
|
char *m_text;
|
|
unsigned char m_priority;
|
|
unsigned char m_duration;
|
|
TutorMessageKeepOldType m_keepOld;
|
|
TutorMessageClass m_class;
|
|
unsigned char m_decay;
|
|
TutorMessageType m_type;
|
|
int m_lifetime;
|
|
TutorMessageInterruptFlag m_interruptFlag;
|
|
int m_duplicateID;
|
|
float m_examineStartTime;
|
|
int m_timesShown;
|
|
float m_minDisplayTimeOverride;
|
|
float m_minRepeatInterval;
|
|
float m_lastCloseTime;
|
|
};
|
|
|
|
struct TutorMessageEventParam
|
|
{
|
|
char *m_data;
|
|
TutorMessageEventParam *m_next;
|
|
};
|
|
|
|
enum TutorMessageID
|
|
{
|
|
YOU_FIRED_A_SHOT,
|
|
YOU_SHOULD_RELOAD,
|
|
YOU_ARE_OUT_OF_AMMO,
|
|
YOU_KILLED_A_TEAMMATE,
|
|
YOU_KILLED_PLAYER,
|
|
YOU_KILLED_PLAYER_ONE_LEFT,
|
|
YOU_KILLED_LAST_ENEMY,
|
|
YOU_KILLED_PLAYER_HEADSHOT,
|
|
YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT,
|
|
YOU_KILLED_LAST_ENEMY_HEADSHOT,
|
|
YOU_DIED,
|
|
YOU_DIED_HEADSHOT,
|
|
YOU_FELL_TO_YOUR_DEATH,
|
|
YOU_WERE_JUST_HURT,
|
|
YOU_ARE_BLIND_FROM_FLASHBANG,
|
|
YOU_ATTACKED_TEAMMATE,
|
|
BUY_TIME_BEGIN,
|
|
BOMB_PLANTED_T,
|
|
BOMB_PLANTED_CT,
|
|
TEAMMATE_KILLED,
|
|
TEAMMATE_KILLED_ONE_LEFT,
|
|
LAST_TEAMMATE_KILLED,
|
|
ENEMY_KILLED,
|
|
ENEMY_KILLED_ONE_LEFT,
|
|
LAST_ENEMY_KILLED,
|
|
YOU_SPAWNED,
|
|
YOU_SEE_FRIEND,
|
|
YOU_SEE_ENEMY,
|
|
YOU_SEE_FRIEND_CORPSE,
|
|
YOU_SEE_ENEMY_CORPSE,
|
|
YOU_SEE_LOOSE_BOMB_T,
|
|
YOU_SEE_LOOSE_BOMB_CT,
|
|
YOU_SEE_BOMB_CARRIER_T,
|
|
YOU_SEE_BOMB_CARRIER_CT,
|
|
YOU_SEE_PLANTED_BOMB_T,
|
|
YOU_SEE_PLANTED_BOMB_CT,
|
|
YOU_ARE_BOMB_CARRIER,
|
|
YOU_SEE_LOOSE_WEAPON,
|
|
YOU_SEE_LOOSE_DEFUSER,
|
|
YOU_SEE_BOMBSITE_T,
|
|
YOU_SEE_BOMBSITE_CT,
|
|
YOU_SEE_BOMBSITE_T_BOMB,
|
|
YOU_SEE_HOSTAGE_T,
|
|
YOU_SEE_HOSTAGE_CT,
|
|
YOU_SEE_HOSTAGE_CT_EXAMINE,
|
|
YOU_USED_HOSTAGE_MORE_LEFT,
|
|
YOU_USED_HOSTAGE_NO_MORE_LEFT,
|
|
ALL_HOSTAGES_FOLLOWING_T,
|
|
ALL_HOSTAGES_FOLLOWING_CT,
|
|
HOSTAGE_RESCUED_T,
|
|
HOSTAGE_RESCUED_CT,
|
|
YOU_RESCUED_HOSTAGE,
|
|
YOU_ARE_IN_BOMBSITE_T,
|
|
YOU_ARE_IN_BOMBSITE_CT,
|
|
YOU_ARE_IN_BOMBSITE_T_BOMB,
|
|
ALL_HOSTAGES_RESCUED_T,
|
|
ALL_HOSTAGES_RESCUED_CT,
|
|
YOU_DAMAGED_HOSTAGE,
|
|
YOU_KILLED_HOSTAGE,
|
|
ALL_HOSTAGES_DEAD,
|
|
YOU_HAVE_BEEN_SHOT_AT,
|
|
TIME_RUNNING_OUT_DE_T,
|
|
TIME_RUNNING_OUT_DE_CT,
|
|
TIME_RUNNING_OUT_CS_T,
|
|
TIME_RUNNING_OUT_CS_CT,
|
|
DEFUSING_WITHOUT_KIT,
|
|
BOMB_DEFUSED_T,
|
|
BOMB_DEFUSED_CT,
|
|
YOU_DEFUSED_BOMB,
|
|
BOMB_EXPLODED_T,
|
|
BOMB_EXPLODED_CT,
|
|
ROUND_START_DE_T,
|
|
ROUND_START_DE_CT,
|
|
ROUND_START_CS_T,
|
|
ROUND_START_CS_CT,
|
|
ROUND_OVER,
|
|
ROUND_DRAW,
|
|
CT_WIN,
|
|
T_WIN,
|
|
DEATH_CAMERA_START,
|
|
RADIO_COVER_ME,
|
|
RADIO_YOU_TAKE_THE_POINT,
|
|
RADIO_HOLD_THIS_POSITION,
|
|
RADIO_REGROUP_TEAM,
|
|
RADIO_FOLLOW_ME,
|
|
RADIO_TAKING_FIRE,
|
|
RADIO_GO_GO_GO,
|
|
RADIO_TEAM_FALL_BACK,
|
|
RADIO_STICK_TOGETHER_TEAM,
|
|
RADIO_GET_IN_POSITION_AND_WAIT,
|
|
RADIO_STORM_THE_FRONT,
|
|
RADIO_REPORT_IN_TEAM,
|
|
RADIO_AFFIRMATIVE,
|
|
RADIO_ENEMY_SPOTTED,
|
|
RADIO_NEED_BACKUP,
|
|
RADIO_SECTOR_CLEAR,
|
|
RADIO_IN_POSITION,
|
|
RADIO_REPORTING_IN,
|
|
RADIO_GET_OUT_OF_THERE,
|
|
RADIO_NEGATIVE,
|
|
RADIO_ENEMY_DOWN,
|
|
BUY_NEED_PRIMARY,
|
|
BUY_NEED_PRIMARY_AMMO,
|
|
BUY_NEED_SECONDARY_AMMO,
|
|
BUY_NEED_ARMOR,
|
|
BUY_NEED_DEFUSE_KIT,
|
|
BUY_NEED_GRENADE,
|
|
CAREER_TASK_DONE_MORE_LEFT,
|
|
CAREER_TASK_DONE_ONE_LEFT,
|
|
CAREER_TASK_DONE_ALL_DONE,
|
|
HINT_BEGIN,
|
|
HINT_1,
|
|
HINT_2,
|
|
HINT_3,
|
|
HINT_4,
|
|
HINT_5,
|
|
HINT_10,
|
|
HINT_11,
|
|
HINT_12,
|
|
HINT_13,
|
|
HINT_14,
|
|
HINT_15,
|
|
HINT_20,
|
|
HINT_21,
|
|
HINT_22,
|
|
HINT_23,
|
|
HINT_24,
|
|
HINT_25,
|
|
HINT_26,
|
|
HINT_30,
|
|
HINT_31,
|
|
HINT_32,
|
|
HINT_33,
|
|
HINT_34,
|
|
HINT_40,
|
|
HINT_50,
|
|
HINT_51,
|
|
HINT_52,
|
|
HINT_53,
|
|
HINT_BOMB_START = 139,
|
|
HINT_60 = 139,
|
|
HINT_61 = 140,
|
|
HINT_BOMB_END = 140,
|
|
HINT_HOSTAGE_START = 141,
|
|
HINT_70 = 141,
|
|
HINT_71,
|
|
HINT_72,
|
|
HINT_73 = 144,
|
|
HINT_HOSTAGE_END = 144,
|
|
HINT_END,
|
|
INGAME_HINT_BEGIN,
|
|
INGAME_HINT_1,
|
|
INGAME_HINT_2,
|
|
INGAME_HINT_END,
|
|
TUTOR_NUM_MESSAGES
|
|
};
|
|
|
|
typedef std::map<std::string, TutorMessage *> TutorMessageMap;
|
|
typedef TutorMessageMap::iterator TutorMessageMapIter;
|
|
|
|
struct ClientCorpseStruct
|
|
{
|
|
Vector m_position;
|
|
int m_team;
|
|
};
|
|
|
|
typedef std::vector<ClientCorpseStruct *> ClientCorpseList;
|
|
typedef ClientCorpseList::iterator ClientCorpseListIter;
|
|
|
|
class CCSTutor: public CBaseTutor
|
|
{
|
|
public:
|
|
CCSTutor();
|
|
|
|
struct PlayerDeathStruct
|
|
{
|
|
bool m_hasBeenShown;
|
|
TutorMessageEvent *m_event;
|
|
};
|
|
|
|
virtual ~CCSTutor();
|
|
virtual void TutorThink(float time);
|
|
virtual void PurgeMessages();
|
|
virtual void CallEventHandler(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
virtual void ShowTutorMessage(TutorMessageEvent *event);
|
|
virtual void HandleShotFired(Vector source, Vector target);
|
|
virtual TutorMessage *GetTutorMessageDefinition(int messageID);
|
|
|
|
void CreateAndAddEventToList(TutorMessageID mid, CBaseEntity *pEntity = nullptr, CBaseEntity *pOther = nullptr);
|
|
TutorMessageEvent *CreateTutorMessageEvent(TutorMessageID mid, CBaseEntity *pEntity = nullptr, CBaseEntity *pOther = nullptr);
|
|
void AddToEventList(TutorMessageEvent *event);
|
|
void DeleteEventFromEventList(TutorMessageEvent *event);
|
|
void ClearEventList();
|
|
void ClearCurrentEvent(bool closeWindow = true, bool processDeathsForEvent = true);
|
|
void DeleteEvent(TutorMessageEvent *event);
|
|
bool ShouldShowMessageEvent(TutorMessageEvent *event, float time);
|
|
bool ShouldUpdateCurrentMessage(TutorMessageID messageID);
|
|
void ComputeDisplayTimesForMessage();
|
|
void UpdateCurrentMessage(TutorMessageEvent *event);
|
|
void ConstructMessageAndDisplay();
|
|
void LookupHotKey(TutorMessageID mid, int paramNum, wchar_t *buf, int buflen);
|
|
void CheckForWindowClose(float time);
|
|
void CheckForContentUpdate();
|
|
bool HasCurrentWindowBeenActiveLongEnough(float time);
|
|
void CheckForInterruptingMessageEvent(float time);
|
|
void CheckForInactiveEvents(float time);
|
|
void CancelEvent(TutorMessageID mid);
|
|
void ProcessShownDeathsForEvent(TutorMessageEvent *event);
|
|
void TransferDeathEvents(TutorMessageEvent *oldEvent, TutorMessageEvent *newEvent);
|
|
TutorMessageEvent *GetTutorMessageUpdateEvent();
|
|
bool GetDuplicateMessagesFromEventList(TutorMessageEvent *&event1, TutorMessageEvent *&event2);
|
|
bool IsBombMap();
|
|
bool IsHostageMap();
|
|
|
|
public:
|
|
void HandleWeaponFired(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleWeaponFiredOnEmpty(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleWeaponReloaded(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandlePlayerDied(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandlePlayerSpawned(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleClientCorpseSpawned(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandlePlayerTookDamage(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandlePlayerBlindedByFlashbang(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleBuyTimeStart(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandlePlayerLeftBuyZone(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleBombPlanted(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRoundStart(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleBombDefused(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleBombExploded(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleHostageUsed(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleHostageRescued(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleHostageDamaged(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleHostageKilled(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleAllHostagesRescued(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleBeingShotAt(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRoundDraw(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleCTWin(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleTWin(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleDeathCameraStart(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleBombDefusing(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioCoverMe(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioYouTakeThePoint(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioHoldThisPosition(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioRegroupTeam(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioFollowMe(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioTakingFire(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioGoGoGo(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioTeamFallBack(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioStickTogetherTeam(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioGetInPositionAndWait(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioStormTheFront(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioReportInTeam(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioAffirmative(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioEnemySpotted(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioNeedBackup(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioSectorClear(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioInPosition(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioReportingIn(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioGetOutOfThere(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioNegative(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleRadioEnemyDown(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleBuyMenuOpenned(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleAutoBuy(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleNotBuyingAnything(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleNeedToBuyPrimaryWeapon(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleNeedToBuyPrimaryAmmo(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleNeedToBuySecondaryAmmo(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleNeedToBuyArmor(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleNeedToBuyDefuseKit(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleNeedToBuyGrenade(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
void HandleCareerTaskDone(CBaseEntity *pEntity, CBaseEntity *pOther);
|
|
|
|
void GetNumPlayersAliveOnTeams(int &numT, int &numCT);
|
|
void CheckForBombViewable();
|
|
void CheckForLooseWeaponViewable();
|
|
void CheckForLooseDefuserViewable();
|
|
void CheckForBombsiteViewable();
|
|
TutorMessageID CheckForInBombZone();
|
|
void CheckForHostageViewable();
|
|
void CheckForTimeRunningOut();
|
|
void CheckForAllHostagesDead();
|
|
bool CheckForAllHostagesFollowingSomeone();
|
|
void CheckHintMessages(float time);
|
|
void CheckInGameHintMessages(float time);
|
|
void CheckExamineMessages(float time);
|
|
void CheckForNeedToReload(bool isPassiveCheck = false);
|
|
bool CanLocalPlayerBuyStuff();
|
|
void CheckBuyZoneMessages();
|
|
bool IsBombPlantedInBombsite(CBaseEntity *bombTarget);
|
|
bool IsBombPlantedInBombZone(const char *pszBombZone);
|
|
void ReadTutorMessageFile();
|
|
void ApplyPersistentDecay();
|
|
CBaseEntity *GetEntityForMessageID(int messageID, CBaseEntity *last = nullptr);
|
|
void ResetPlayerDeathInfo();
|
|
void ConstructRecentDeathsList(TeamName team, char *buf, int buflen, TutorMessageEvent *event);
|
|
|
|
private:
|
|
static const char *m_TutorIdentifierList[];
|
|
|
|
float m_nextViewableCheckTime;
|
|
TutorMessageMap m_messageMap;
|
|
TutorMessageID m_currentlyShownMessageID;
|
|
float m_currentlyShownMessageCloseTime;
|
|
float m_currentlyShownMessageStartTime;
|
|
float m_currentlyShownMessageMinimumCloseTime;
|
|
TutorMessageEvent *m_currentMessageEvent;
|
|
TutorMessageEvent *m_lastScenarioEvent;
|
|
TutorMessageID m_lastHintShown;
|
|
TutorMessageID m_lastInGameHintShown;
|
|
ClientCorpseList m_clientCorpseList;
|
|
int m_messageTypeMask;
|
|
bool m_haveSpawned;
|
|
PlayerDeathStruct m_playerDeathInfo[MAX_CLIENTS];
|
|
};
|
|
|
|
void ParseMessageParameters(char *&messageData, TutorMessage *ret);
|
|
TutorMessage *ConstructTutorMessage(char *&messageData, TutorMessage *defaults);
|
|
void ReadDefaultValues(char *&messageData, TutorMessage *defaults);
|
|
|
|
// custom operator++
|
|
inline TutorMessageID operator++(TutorMessageID &iter, int)
|
|
{
|
|
// bounds checking
|
|
if (iter == TUTOR_NUM_MESSAGES)
|
|
{
|
|
return YOU_FIRED_A_SHOT;
|
|
}
|
|
|
|
iter = static_cast<TutorMessageID>(static_cast<int>(iter) + 1);
|
|
return iter;
|
|
}
|