mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-02-06 18:42:33 +03:00
80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
#include "precompiled.h"
|
|
|
|
class CDummyWeaponClass:
|
|
public CAK47, public CAUG, public CAWP, public CC4,
|
|
public CDEAGLE, public CELITE, public CFamas, public CFiveSeven,
|
|
public CFlashbang, public CG3SG1, public CGalil, public CGLOCK18,
|
|
public CHEGrenade, public CKnife, public CM3, public CM4A1,
|
|
public CM249, public CMAC10, public CMP5N, public CP90,
|
|
public CP228, public CSCOUT, public CSG550, public CSG552,
|
|
public CSmokeGrenade, public CTMP, public CUMP45, public CUSP,
|
|
public CXM1014
|
|
{
|
|
public:
|
|
virtual void Precache() {};
|
|
virtual int Save(CSave &save) { return 0; };
|
|
virtual int Restore(CRestore &restore) { return 0; };
|
|
virtual int AddToPlayer(CBasePlayer *pPlayer) { return 0; };
|
|
virtual int AddDuplicate(CBasePlayerItem *pItem) { return 0; };
|
|
virtual BOOL CanDeploy() { return FALSE; };
|
|
virtual BOOL IsWeapon() { return TRUE; }
|
|
virtual void Holster(int skiplocal = 0) {};
|
|
virtual void UpdateItemInfo() {};
|
|
virtual void ItemPostFrame() {};
|
|
virtual int PrimaryAmmoIndex() { return 0; };
|
|
virtual int SecondaryAmmoIndex() { return 0; };
|
|
virtual int UpdateClientData(CBasePlayer *pPlayer) { return 0; };
|
|
virtual CBasePlayerItem *GetWeaponPtr() { return NULL; }
|
|
virtual int ExtractAmmo(CBasePlayerWeapon *pWeapon) { return 0; };
|
|
virtual int ExtractClipAmmo(CBasePlayerWeapon *pWeapon) { return 0; };
|
|
virtual int AddWeapon() { return 0; }
|
|
virtual BOOL PlayEmptySound() { return FALSE; };
|
|
virtual void ResetEmptySound() {};
|
|
virtual void SendWeaponAnim(int iAnim, int skiplocal = 0) {};
|
|
virtual BOOL IsUseable() { return FALSE; };
|
|
virtual void PrimaryAttack() {};
|
|
virtual void SecondaryAttack() {};
|
|
virtual void Reload() {};
|
|
virtual void WeaponIdle() {};
|
|
virtual void RetireWeapon() {};
|
|
virtual BOOL ShouldWeaponIdle() { return FALSE; }
|
|
virtual BOOL UseDecrement() { return FALSE; }
|
|
};
|
|
|
|
class CDummyWeaponClassExtra:
|
|
public CDummyWeaponClass
|
|
{
|
|
public:
|
|
virtual void Precache() {};
|
|
virtual int Save(CSave &save) { return 0; };
|
|
virtual int Restore(CRestore &restore) { return 0; };
|
|
virtual int AddToPlayer(CBasePlayer *pPlayer) { return 0; };
|
|
virtual int AddDuplicate(CBasePlayerItem *pItem) { return 0; };
|
|
virtual BOOL CanDeploy() { return FALSE; };
|
|
virtual BOOL IsWeapon() { return TRUE; }
|
|
virtual void Holster(int skiplocal = 0) {};
|
|
virtual void UpdateItemInfo() {};
|
|
virtual void ItemPostFrame() {};
|
|
virtual int PrimaryAmmoIndex() { return 0; };
|
|
virtual int SecondaryAmmoIndex() { return 0; };
|
|
virtual int UpdateClientData(CBasePlayer *pPlayer) { return 0; };
|
|
virtual CBasePlayerItem *GetWeaponPtr() { return NULL; }
|
|
virtual int ExtractAmmo(CBasePlayerWeapon *pWeapon) { return 0; };
|
|
virtual int ExtractClipAmmo(CBasePlayerWeapon *pWeapon) { return 0; };
|
|
virtual int AddWeapon() { return 0; }
|
|
virtual BOOL PlayEmptySound() { return FALSE; };
|
|
virtual void ResetEmptySound() {};
|
|
virtual void SendWeaponAnim(int iAnim, int skiplocal = 0) {};
|
|
virtual BOOL IsUseable() { return FALSE; };
|
|
virtual void PrimaryAttack() {};
|
|
virtual void SecondaryAttack() {};
|
|
virtual void Reload() {};
|
|
virtual void WeaponIdle() {};
|
|
virtual void RetireWeapon() {};
|
|
virtual BOOL ShouldWeaponIdle() { return FALSE; }
|
|
virtual BOOL UseDecrement() { return FALSE; }
|
|
};
|
|
|
|
volatile CDummyWeaponClass *g_pDummyWeaponClass = &CDummyWeaponClass();
|
|
volatile CDummyWeaponClassExtra *g_pCDummyWeaponClassExtra = &CDummyWeaponClassExtra();
|