mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 16:15:43 +03:00
32df585edc
Refactoring & cleanup code
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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// Begin defusing the bomb
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void DefuseBombState::OnEnter(CCSBot *me)
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{
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me->Crouch();
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me->SetDisposition(CCSBot::SELF_DEFENSE);
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me->GetChatter()->Say("DefusingBomb");
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}
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// Defuse the bomb
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void DefuseBombState::OnUpdate(CCSBot *me)
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{
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const Vector *bombPos = me->GetGameState()->GetBombPosition();
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if (!bombPos)
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{
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me->PrintIfWatched("In Defuse state, but don't know where the bomb is!\n");
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me->Idle();
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return;
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}
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// look at the bomb
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me->SetLookAt("Defuse bomb", bombPos, PRIORITY_HIGH);
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// defuse...
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me->UseEnvironment();
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if (gpGlobals->time - me->GetStateTimestamp() > 1.0f)
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{
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// if we missed starting the defuse, give up
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if (!TheCSBots()->GetBombDefuser())
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{
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me->PrintIfWatched("Failed to start defuse, giving up\n");
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me->Idle();
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return;
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}
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else if (TheCSBots()->GetBombDefuser() != me)
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{
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// if someone else got the defuse, give up
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me->PrintIfWatched("Someone else started defusing, giving up\n");
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me->Idle();
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return;
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}
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}
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// if bomb has been defused, give up
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if (!TheCSBots()->IsBombPlanted())
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{
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#ifdef REGAMEDLL_ADD
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if (HasRoundInfinite(SCENARIO_BLOCK_BOMB)) {
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me->GetGameState()->Reset();
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me->Hunt();
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return;
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}
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#endif
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me->Idle();
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return;
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}
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}
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void DefuseBombState::OnExit(CCSBot *me)
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{
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me->StandUp();
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me->ResetStuckMonitor();
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me->SetTask(CCSBot::SEEK_AND_DESTROY);
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me->SetDisposition(CCSBot::ENGAGE_AND_INVESTIGATE);
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me->ClearLookAt();
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}
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